# Comfy: full site text
> Every English page on comfy.org as markdown, in one file, except the supported-models directory, which has its own catalog at https://comfy.org/p/supported-models/llms.txt. The curated index is https://comfy.org/llms.txt; each page below starts with its canonical URL.
# Comfy - Professional Control of Visual AI
> Comfy is the AI creation engine for visual professionals who demand control over every model, every parameter, and every output.
[Get started for free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=hero_get_started_free)

3D ANGLE
Horizontal angle Vertical angle Zoom
COLOR
HUE
SATURATION
 OUTPUT
# Professional Control of Visual AI
3D ANGLE
Horizontal angle Vertical angle Zoom
COLOR
HUE
SATURATION
OUTPUT
[Get started for free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=hero_get_started_free)
## DEVELOPER PLATFORM BETA
Deploy your ComfyUI workflow as a production API. Thousands of models on one platform.
[Get Started](https://comfy.org/platform) [Read the docs](https://docs.comfy.org/development/overview)
## MiniMax Commercial License
Comfy is the only official reseller of MiniMax commercial-use licenses, for running MiniMax models locally on your own hardware. Full commercial rights to your outputs, fine-tuning and LoRA training, and client and downstream work included.
[REQUEST LICENSE](https://comfy.org/contact) [TRY H3 ON COMFY CLOUD](https://cloud.comfy.org/?share=a781503cf508)
Only official reseller Audio and music included Available globally
FEATURED · STAFF PICK
## Product Advertisement Video
 Rob Product Video
FEATURED · STAFF PICK
## MiniMax H3: Image to Video
 ComfyUI Video Image to Video
FEATURED · STAFF PICK
## MiniMax H3: Reference to Video
ComfyUI Video Reference to Video
FEATURED · STAFF PICK
## MiniMax H3: Text to Video
ComfyUI Text to Video Video
FEATURED · STAFF PICK
## Topaz: Image Enhance Bloom 2
ComfyUI API Image Upscale
FEATURED · STAFF PICK
## FLUX 3 Video: Text to Video
ComfyUI Partner Nodes Text to Video
HOW WORKS
Connect models, processing steps, and outputs on a canvas where every decision is visible and every step is inspectable.
Start from a community template or build from scratch.
Industries
Powered by 60,000+ nodes, thousands of workflows, and a community that builds faster than any one company could.
[EXPLORE WORKFLOWS](https://comfy.org/workflows/)
## Get started in minutes
Go as deep as you want to.
1
### Download or Sign up
[Download Desktop](https://comfy.org/download) or [Try Cloud for free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=getstarted_try_cloud) .
2
### Load a workflow
Start from [a community template](https://comfy.org/workflows/) or build your own.
3
### Generate & Iterate
Run, adjust, scale when you're ready.
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Desktop
Run ComfyUI on your own hardware.
SEE DESKTOP FEATURES](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
SEE CLOUD FEATURES](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
Customer Stories
## See ComfyUI in the real world
Videos & case studies from teams building with ComfyUI
[WATCH STORY](https://comfy.org/customers/videos/black-math) [SEE ALL CASE STUDIES](https://comfy.org/customers)
New Model Release
## Seedance 2.5
ByteDance's cinematic video model — multi-shot sequences with native audio, text or image in. You direct on the canvas; Seedance renders the cut.
[Explore Seedance 2.5](https://comfy.org/seedance-2.5) [Try Workflow](https://cloud.comfy.org/?template=api_seedance2_5_r2v)
Partner Nodes
---
# About Us - Comfy
> Comfy builds ComfyUI, the open-source engine for visual AI, and the desktop, cloud, API, and enterprise products around it. Meet the team and the mission.

ABOUT
# Build the tools that reward creative skill
The team behind Comfy is small, intense, and building what we intend to be our life’s work.
[SEE OPEN ROLES](https://comfy.org/careers)
00:00
OUR STORY
## An open-source project that became the professional standard for visual AI.
In January, 2023, no tool on the market could chain two AI models together into a repeatable workflow. One developer in Quebec City built his own in two weeks and open-sourced it.
OUR
INVESTORS
If it can be open, it should be open. That’s how we build an ecosystem that moves faster than any company could think for, and it’s how we think about code, content, and skins. We make money by building things worth paying for, not by controlling what we believe should be free.
‘Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas.’
Scott Belsky, Founder of Behance
OUR VALUES
## We believe everyone deserves to design exactly what they dream, own their process, and never compromise because of their software.
SHIP IT
Work hard for what makes it into the world. Ideas don’t substitute for output.
SHARE IT
Every decision and its reasoning gets shared with the team.
OPEN-SOURCE IT
If it can be open, it should be open. That’s how we build an ecosystem that moves faster than any company could imagine.
RESPECT THE CRAFT
We build for people who prefer precision over shortcuts. The learning curve is high but the payoff is worth it.
SHIP IT
Work hard for what makes it into the world. Ideas don’t substitute for output.
SHARE IT
Every decision and its reasoning gets shared with the team.
OPEN-SOURCE IT
If it can be open, it should be open. That’s how we build an ecosystem that moves faster than any company could imagine.
RESPECT THE CRAFT
We build for people who prefer precision over shortcuts. The learning curve is high but the payoff is worth it.
Why join
?
IF YOU...
Want to build tools that empower others to create.
Want your output to matter more than your title.
Want high agency in a flat organization.
Would rather ship and learn than plan and wait.

Why join
?
IF YOU...
Want to build tools that empower others to create.
Want your output to matter more than your title.
Want high agency in a flat organization.
Would rather ship and learn than plan and wait.

CAREERS
## Join the team
[SEE OPEN ROLES](https://comfy.org/careers)
Don’t see your dream role here? hiring@comfy.org
---
# Comfy.org Affiliate Program - Become a Partner
> Earn 30% recurring commission for 3 months on every Comfy Cloud subscription you refer. Apply to become a Comfy Partner.
AFFILIATE
# Earn 30% recurring commission for 3 months.
- 30% recurring commission for 3 months
- 60-day cookie window
- $100 minimum payout
- Monthly payouts
[APPLY NOW](https://forms.gle/RS8L2ttcuGap4Q1v6)
## How it works
1. Apply
Submit a quick form. Most applicants approved same day.
2. Share
Get your unique tracking link. Share via content, social, email, however you reach your audience.
3. Earn
30% recurring commission for 3 months on every Comfy Cloud subscriber you refer. Tracked in real-time. Paid monthly.
## Who we're looking for
### If you are...
- A ComfyUI tutorial creator or workflow builder
- An AI tool reviewer on YouTube, TikTok, blogs
- A tech blogger covering AI creative tools
- A newsletter operator in the AI/creative space
- Anyone with an audience interested in AI image, video, or 3D
## Why ComfyUI for affiliate creators
01
ComfyUI is the most powerful open-source AI creative platform
02
Comfy Cloud lets you run ComfyUI in the browser, no GPU needed, all models pre-loaded
03
Node-based workflows give users full creative control unlike prompt-only tools
04
1,000+ community custom node packages
[APPLY NOW](https://forms.gle/RS8L2ttcuGap4Q1v6)
## Brand logos for your content
Banners, screenshots, and talking points are in your affiliate dashboard after approval. Get the [full brand assets here](https://comfy.org/brand).
- ### Core Logo
- ### Logomark
- ### Icon
- 
### Amplified Logomark
[Go to brand portal](https://comfy.org/brand)
## Frequently asked questions
Real-time dashboard via our partner portal.
All Comfy Cloud paid subscription plans (Standard, Creator, Pro, Teams).
Most applications approved within 24 hours.
Monthly, within the first 10 business days. Minimum balance $100. Paid via Stripe Express or PayPal.
If they upgrade, your commission increases. If they downgrade, it adjusts accordingly. Commission is based on actual amounts received by Comfy.org, net of refunds.
Yes. We support both tracking links and unique coupon codes.
We use server-side tracking, so conversions are tracked regardless.
Logos and banners on this page, plus screenshots and talking points in your affiliate dashboard after approval.
## Ready to start earning?
[APPLY NOW](https://forms.gle/RS8L2ttcuGap4Q1v6)
[Read the affiliate program terms](https://comfy.org/affiliates/terms)
---
# Affiliate Terms - Comfy
> Comfy.org Affiliate Program Terms and Conditions.
Effective Date: May 16, 2026
On this page
- 1. Program Overview
- 2. Eligible Products
- 3. Commission Structure
- 4. Attribution Rules
- 5. Prohibited Activities
- 6. Content Guidelines and Intellectual Property Rights
- 7. Termination
- 8. Program Modifications
- 9. Indemnification and Limitation of Liability
- 10. Governing Law
- 11. Miscellaneous
## 1. Program Overview
The [Comfy.org](https://comfy.org/) Affiliate Program (" **Program**") allows approved participants (" **Affiliates**") to earn commissions by referring new paying customers to Comfy Cloud. By participating in this program, you agree to these terms.
## 2. Eligible Products
Commissions are earned on Comfy Cloud paid subscription plans only. The following are excluded from commission eligibility: free tier signups (unless they later convert to paid), one-time credit purchases, enterprise contracts negotiated directly with Comfy sales, and API-only usage billed outside of standard subscription plans.
## 3. Commission Structure
- Commission rate: 30% recurring on the net subscription amount received by Comfy.org
- Commission duration: 3 months from the referred customer’s first paid subscription
- Cookie/attribution window: 60 days from the referral click
- Minimum payout threshold: $100
- Payout schedule: Monthly, within the first 10 business days of each month after the receipt of applicable payment by Comfy from its referred customer
- Payout method: Via the affiliate tracking platform (Stripe Express or PayPal)
- Commission cessation: To the extent a referred customer’s subscription is canceled, in whole or in part, the affiliate shall correspondingly cease to receive commission payments, even within the 3-month commission window. Refunded or charged-back transactions are not eligible for commission, and any commission previously paid for such transactions will be deducted from future payouts (see Section 4).
## 4. Attribution Rules
- Commissions are attributed on a last-click basis within the 60-day cookie window
- If a referred customer cancels and re-subscribes within 60 days, the original affiliate retains attribution
- If a referred customer upgrades their plan, commission is calculated on the upgraded amount
- If a referred customer downgrades their plan, commission adjusts to the new plan amount
- Refunded transactions are not eligible for commission
- Any commission paid on refunded transactions will be deducted from future payouts to you
## 5. Prohibited Activities
Affiliates must NOT:
- **Self-refer**: Use your own affiliate link to purchase or receive discounts on your own account
- **Bid on branded keywords**: Run paid search campaigns (Google Ads, Bing Ads, etc.) targeting "ComfyUI," "Comfy.org," "Comfy Cloud," or any misspellings or variations thereof
- **Misrepresent**: Impersonate Comfy.org, claim to be an employee, or create assets that could be confused with official Comfy.org materials
- **Spam**: Send unsolicited bulk emails, messages, or engage in any form of spam promotion
- **Cookie stuff**: Use hidden iframes, pop-unders, or any technical means to set cookies without genuine user intent
- **Incentivize clicks**: Offer monetary rewards, points, or other incentives solely for clicking your affiliate link (content recommendations are fine)
- **Use misleading claims**: Make false or exaggerated claims about Comfy.org products, pricing, or features
- **Promote on prohibited content**: Place affiliate links on sites containing illegal content, hate speech, or adult content
- **Contrary to laws**: Place affiliate links in any market that is prohibited as a region under the laws of the United States of America.
## 6. Content Guidelines and Intellectual Property Rights
- Affiliates must clearly disclose the affiliate relationship in accordance with FTC guidelines (US) and equivalent regulations in their jurisdiction
- Recommended disclosure: "This page contains affiliate links. I may earn a commission if you sign up through my link."
- Affiliates may use Comfy.org logos and brand assets only as provided in the official affiliate asset kit, and may not modify them
- Comfy.org retains all rights, including in any of its intellectual property apart from the limited use rights granted herein
## 7. Termination
- Either party may terminate the affiliate relationship at any time with 14 days’ prior written notice
- Comfy.org reserves the right to immediately terminate and withhold commissions if an affiliate violates any of the prohibited activities listed above
- Upon termination, any unpaid commissions above the minimum threshold will be paid in the next regular payout cycle
- Commissions on referred customers will cease at the time of termination, even if within the 3-month commission window
## 8. Program Modifications
- Comfy.org reserves the right to modify these terms, commission rates, or program structure with 30 days notice to active affiliates
- Continued participation after notice constitutes acceptance of modified terms
## 9. Indemnification and Limitation of Liability
- You will indemnify Comfy.org from any third party claim arising out of your breach of these terms.
- Comfy.org’s liability to any affiliate shall not (i) exceed the total commissions paid to that affiliate in the preceding 12 months, and (ii) include any indirect, consequential, punitive or any other type of special damages.
- Comfy.org is not responsible for tracking failures caused by user browser settings, ad blockers, or VPNs, though we employ server-side tracking to minimize these issues
## 10. Governing Law
These terms shall be governed by and construed in accordance with the laws of the State of Delaware, without regard to conflict of law principles. All disputes arising under this Agreement shall be resolved exclusively in the state or federal courts in the State of Delaware.
## 11. Miscellaneous
**(a) Entire Agreement.** These terms constitutes the sole and entire agreement (including the attached schedules and exhibits) of the Parties with respect to the subject matter of these terms, and supersedes all prior and contemporaneous understandings, agreements, representations, and warranties, both written and oral, with respect to the subject matter. **(b) Relationship of Parties.** Each party is an independent contractor with regard to these terms. Nothing contained in These terms shall be construed as creating any agency, partnership, joint venture, or other form of joint enterprise, employment, or fiduciary relationship between the Parties. Neither party, by virtue of these terms, will have any right, power, or authority to act or create an obligation, express or implied, on behalf of the other party. **(c) Assignment.** Neither party shall assign any of its rights or delegate any of its obligations hereunder without the prior written consent of the other party, which consent shall not be unreasonably withheld, conditioned or delayed. **(d) Severability.** If any term or provision of these terms is invalid, illegal, or unenforceable in any jurisdiction, such invalidity, illegality, or unenforceability shall not affect any other term or provision of these terms or invalidate or render unenforceable such term or provision in any other jurisdiction. Upon a determination that any term or provision is invalid, illegal or unenforceable, the Parties hereto shall negotiate in good faith to modify these terms to effect the original intent of the Parties as closely as possible in order that the transactions contemplated hereby be consummated as originally contemplated to the greatest extent possible. **(e) Waiver.** No waiver by either party of any of the provisions hereof shall be effective unless explicitly set forth in writing and signed by the party so waiving. **(f) Notice.** Each party shall deliver all notices, requests, consents, claims, demands, waivers, and other communications under these terms in writing to the email utilized for the primary contact for the other party. **(g) Cumulative Remedies.** All rights and remedies provided in these terms are cumulative and not exclusive, and the exercise by a party of any right or remedy does not preclude the exercise of any other rights or remedies that may now or subsequently be available at Law, in equity, by statute, in any other agreement between the Parties or otherwise. **(h) No Third-Party Beneficiaries.** These terms benefits solely the Parties to these terms and their respective permitted successors and assigns and nothing in these terms, express or implied, confers on any other person or entity any legal or equitable right, benefit, or remedy of any nature whatsoever under or by reason of these terms.
---
# Brand — Comfy
> The Comfy brand portal: logos, color, typography, and voice. Everything you need to build something that looks and sounds like Comfy.
Brand Portal
# Create with ComfyUI
Logo, color, type, and voice. Everything you need to build something that looks and sounds like us.
[View brand guidelines](https://drive.google.com/file/d/1EDt03JTfF_nbbY_H2n67aaUj6k11v3bS/view) [Download logos](https://media.comfy.org/website/comfy-org-brand-assets.zip)
## One mark, many dimensions.
Logos come in light and dark options. Use as provided. Do not distort, recolor, or outline. Make sure the logo is legible against its background.
- Core Logo
- Logomark
- Icon
- 
Amplified Logomark
## Every color earns its place.
Our color palette helps build brand recognition. When people think of Comfy, we want them to associate it with the following colors.
- Comfy Yellow
**hex**
**rgb**
**hsl**
**cmyk**
- Comfy Ink
**hex**
**rgb**
**hsl**
**cmyk**
- Comfy Canvas
**hex**
**rgb**
**hsl**
**cmyk**
- Comfy Plum
**hex**
**rgb**
**hsl**
**cmyk**
- Warm White
**hex**
**rgb**
**hsl**
**cmyk**
- Warm Gray
**hex**
**rgb**
**hsl**
**cmyk**
- Cool Gray
**hex**
**rgb**
**hsl**
**cmyk**
- Mauve
**hex**
**rgb**
**hsl**
**cmyk**
## Precise, never cute.
**Direct**
We state things. We don’t hedge, qualify, or suggest. Short sentences. Active voice. One idea at a time.
**Precise**
We use the real names for things. Nodes, samplers, seeds, checkpoints. We don’t talk around the product or reach for metaphor when the technical term is already good.
**Human-first**
The human creates. Comfy makes every step visible. We never write as though the AI is doing the work.
**Anti-hype**
We don’t write “stunning,” “revolutionary,” or “effortless.” We don’t promise magic. Our tagline says exactly what we mean: Method, not magic.
Do
Route your prompt through a ControlNet. Wire the output to the VAE decode.
Comfy runs on your hardware. Nothing leaves your machine.
Don’t
Simply connect your AI blocks and watch the magic happen!
Oops! Something went wrong. Please try again later.
## Trademark guidelines.
Comfy and ComfyUI are trademarks of Comfy Org. You’re welcome to reference them in content that accurately describes your work with our platform. Tutorials, reviews, integrations, and affiliate content all qualify.
A few rules: don’t modify the logo, don’t use the Comfy name in your own product or company name, and don’t present your content in a way that implies official endorsement or partnership beyond what’s been agreed.
For permissions outside these guidelines, [Contact Us](https://support.comfy.org/hc/en-us)
## Questions?
For press, partnerships, or anything outside these guidelines, [Contact Us](https://support.comfy.org/hc/en-us)
---
# Careers - Comfy
> Join the team building the operating system for generative AI. Open roles in engineering, design, marketing, and more.
CAREERS
# Building an operating system for Gen AI

We're building the world's leading visual AI platform — open, modular, and designed for those who want control, quality and scale in their creative process.
From solo creators to enterprise teams, millions of people rely on ComfyUI to push the boundaries of what creative AI can do.
We're a team of builders. We raise the bar for each other, move fast, and care deeply about the open-source community that's grown alongside us.
If you want to shape the future of creativity, come build with us.
## Roles
ENGINEERING [Member of Technical Staff, Frontend
Engineering San Francisco
San Francisco](https://jobs.ashbyhq.com/comfy-org/c3e0584d-5490-491f-aae4-b5922ef63fd2) [Member of Technical Staff, Backend
Engineering San Francisco
San Francisco](https://jobs.ashbyhq.com/comfy-org/732f8b39-076d-4847-afe3-f54d4451607e) [Product Manager, ComfyUI
Engineering San Francisco
San Francisco](https://jobs.ashbyhq.com/comfy-org/9e4b9029-c3e9-436b-82c4-a1a9f1b8c16e) [Developer Relations
Engineering San Francisco
San Francisco](https://jobs.ashbyhq.com/comfy-org/3e0ec22c-758d-4a47-aebe-ac4583ae3d8a) [Member of Technical Staff, Release Engineering
Engineering San Francisco
San Francisco](https://jobs.ashbyhq.com/comfy-org/bbcd32a3-27fb-40f7-94ff-8ec1166b5694)
SALES [Senior Data Scientist, Product & Growth
Sales San Francisco
San Francisco](https://jobs.ashbyhq.com/comfy-org/57ff81f6-7df4-4f9d-be21-ce55f348bdad) [Forward Deployed Creative
Sales San Francisco
San Francisco](https://jobs.ashbyhq.com/comfy-org/b8faf3c0-a21c-4bed-8651-93daa6bfe81c)
Why join
?
IF YOU...
Want to build tools that empower others to create.
Like working on foundational tech that's already powering real-world videos, images, music, and apps.
Care about open, free alternatives to closed AI platforms.
Believe artists, hackers, and solo builders should have real control over their tools.
Want to work in a small, sharp, no-BS team that moves fast and ships often.

Why join
?
IF YOU...
Want to build tools that empower others to create.
Like working on foundational tech that's already powering real-world videos, images, music, and apps.
Care about open, free alternatives to closed AI platforms.
Believe artists, hackers, and solo builders should have real control over their tools.
Want to work in a small, sharp, no-BS team that moves fast and ships often.








## Q&A
We're a small, intense team that values ownership, speed, and craft. Everyone ships real work, helps each other raise the bar, and cares deeply about the open-source community we serve. We move fast, communicate directly, and trust each other to do great work.
We care about what you can do, not where you went to school. Show us your work — side projects, open-source contributions, or anything that demonstrates your skills and taste. We value builders who ship.
Click on any open role above to apply through our job board. Include your resume and any relevant links to your work (GitHub, portfolio, etc.).
Typically: application review → intro call → technical assessment or work sample → team interviews → offer. We try to move quickly and respect your time throughout the process.
Most roles are based in San Francisco, but we have team members in other locations too. Each role listing specifies the location. We do regular team offsites to stay connected.
Use ComfyUI. Build something with it. Contribute to the open-source project. The best candidates are the ones who already understand the product and community because they're part of it.
We can sponsor visas for exceptional candidates. Let us know your situation in your application and we'll work through the details together.
We do our best to provide meaningful feedback to candidates who go through our interview process. Due to volume, we may not be able to provide detailed feedback at the application stage.
---
# ChatGPT Images 2.5 on Comfy: Generate and Edit Images
> Run ChatGPT Images 2.5 in ComfyUI. Generate detailed images from text, edit existing visuals, and direct results with reference images in a repeatable workflow.
Turn a plain language brief into a finished image, or revise an existing visual without rebuilding it from scratch. ChatGPT Images 2.5 brings generation, reference guided creation, and precise editing into ComfyUI workflows through Partner Nodes.
[RUN CHATGPT IMAGES 2.5](https://cloud.comfy.org/?template=api_openai_gpt_image_25_flare_t2i&utm_source=comfy.org&utm_medium=referral&utm_campaign=gpt-image-2-5) [READ THE GUIDE](https://docs.comfy.org/tutorials/partner-nodes/openai/gpt-image-2-5)
Text to Image Image Editing Reference Images
## Made with ChatGPT Images 2.5

Premium Pay-as-you-go
A polished vaporwave world with crisp typography, reflective marble, and neon light.

Premium Pay-as-you-go
A deadpan security-camera frame of four sharply dressed visitors from another world.

Premium Pay-as-you-go
A curious goldfish meets an extreme fisheye lens in a sunlit field.

Premium Pay-as-you-go
A roaring V8 rendered as an expressive watercolor study in heat and motion.

Premium Pay-as-you-go
A cinematic canyon pursuit freezes at the instant a muscle car clears the gap.

Premium Pay-as-you-go
A solitary hero watches a red sun rise over a restrained anime landscape.
## Choose a plan
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start Comfy Cloud for free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/?template=api_openai_gpt_image_25_flare_t2i&utm_source=comfy.org&utm_medium=referral&utm_campaign=gpt-image-2-5)
STANDARD
$20
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
4,200 monthly credits
Generates ~380 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=monthly)
CREATOR MOST POPULAR
$35
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
7,400 monthly credits
Generates ~670 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=monthly)
PRO
$100
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
21,100 monthly credits
Generates ~1,915 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=monthly)
TEAM
Built for teams collaborating on workflows together.
$665
$700 /month
Save 5% ($35)
Billed monthly
42.2K
84.4K
147.7K
295.4K
527.5K
147,700 monthly credits
Generates ~13,405 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=monthly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## Q&A
ChatGPT Images 2.5 is an OpenAI image model for generating new visuals and editing existing images from natural-language instructions. In ComfyUI, it runs through Partner Nodes and can be combined with the rest of your workflow.
Open [Comfy Cloud](https://cloud.comfy.org/?template=api_openai_gpt_image_25_flare_t2i&utm_source=comfy.org&utm_medium=referral&utm_campaign=gpt-image-2-5), add the OpenAI image Partner Node to a workflow, enter a prompt, and connect any reference images you want to use.
Yes. Supply an image and describe the change you want, from replacing objects and restyling a scene to focused masked edits. You can keep the result in the same graph for further processing.
Yes. Reference images can guide the subject, composition, materials, or visual language of a generation. Describe which qualities should carry into the result.
Write a clear creative brief: name the subject, setting, composition, lighting, medium, and any text that must appear. For edits, state what should change and what must stay untouched.
The generated image becomes one step in a larger, repeatable pipeline. Route it into masking, compositing, upscaling, animation, or another model while keeping every step visible and adjustable.
## One engine, every way to run it
Build workflows in the browser today. Batch campaigns with the API, or connect image generation to the rest of your creative pipeline.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### Comfy MCP: now turn your agent into a creative technologist.
Your AI assistant can access the ecosystem, build workflows, and generate images, video, audio, or 3D.
[GET STARTED](https://comfy.org/mcp)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# Comfy CLI - Drive ComfyUI from your terminal and any coding agent
> The command line for the full ComfyUI engine. Generate images, video, audio, and 3D from Claude Code, Codex, Cursor, or any shell, on Comfy Cloud or your own GPU.
CLI
# Drive ComfyUI from your terminal. Or your agent's.
One CLI for the whole engine: generate images, video, audio, and 3D, run real workflow graphs, and pipe every output where you need it. Built for coding agents, CI jobs, and anyone with a terminal.
INSTALL CLI [VIEW DOCS](https://docs.comfy.org/agent-tools/cli)
comfy — zsh
$
WORKS WITH
Claude Code
Codex
Cursor
Gemini CLI
OpenClaw
Hermes
Any shell
GET STARTED
## Set up Comfy CLI
One install, two places to run: Comfy Cloud GPUs, or the ComfyUI on your own machine. Paste one prompt into your coding agent, or run the commands yourself.
Cloud runs spend Comfy credits. Add credits, or use an existing [Comfy Cloud subscription](https://comfy.org/pricing). Browsing templates, models, and nodes is free with a Comfy account.
### Install the CLI
Install from PyPI (Homebrew works too), then set up the cloud connection. It opens a browser sign-in.
pip install comfy-cli
Prefer the manual path? After the install above:
comfy setup --where cloud comfy skills install
### Ask Claude Code to set it up
Paste this into Claude Code. It installs the CLI, runs setup, signs you in, and adds the bundled skills.
Set up the Comfy CLI for me: pip install comfy-cli, then comfy setup --where cloud, then comfy skills install. Follow the guide at https://docs.comfy.org/agent-tools/cli.md and tell me when it's ready.
comfy generate is in beta: flag names, model aliases, and output formats may change. The underlying partner endpoints are stable.
Every command and flag lives in the [command reference](https://docs.comfy.org/comfy-cli/reference).
## A real session, start to finish.
Recorded in one take against Comfy Cloud: a generation with a partner model, a workflow run on cloud GPUs, and the bundled skills. Idle seconds trimmed, output untouched.
Video transcript: comfy setup connects the CLI to Comfy Cloud. comfy generate renders a prompt with a partner model and saves cat.png. comfy run submits a workflow to cloud GPUs, comfy jobs wait tracks it, and comfy download saves the result as f5308bc5_000.png. comfy skills list prints the bundled skills. The session ends with two files saved: cat.png and f5308bc5_000.png.
AGENT SKILLS
## Skills your agent already knows.
One command installs five bundled skills that teach Claude Code, Cursor, and any AGENTS.md-aware tool the whole CLI. Below are six production briefs. Every prompt is ready to paste.
comfy skills install
BUNDLED SKILLS
- comfy workflows, models, and generation from the shell
- comfy-fragments typed fragments and YAML recipes for big workflows
- comfy-debug from failed run to fixed, fast
- comfy-relay surfaces every workflow artifact in chat
- comfy-director narrative, multi-shot video direction
### BATCH PACK SHOTS
comfy-fragments
Run our pack-shot workflow for every SKU in ./skus.csv, 4 angles each, route it to cloud, and download everything to ./shots.
Run our pack-shot workflow for every SKU in ./skus.csv, 4 angles each, route it to cloud, and download everything to ./shots.
### KEYFRAME BOARDS
comfy-director
Board a 30-second spot from BRIEF.md: 8 keyframes, consistent hero character, 16:9, contact sheet at the end.
Board a 30-second spot from BRIEF.md: 8 keyframes, consistent hero character, 16:9, contact sheet at the end.
### CHARACTER SHEETS
comfy
Load our saved character workflow and generate a 4-view turnaround for each hero in ./characters.
Load our saved character workflow and generate a 4-view turnaround for each hero in ./characters.
### SET EXTENSION
comfy
Extend this plate to a 21:9 crop, matte-painting style. Keep the horizon line and the light direction.
Extend this plate to a 21:9 crop, matte-painting style. Keep the horizon line and the light direction.
### 3D HERO PROPS
comfy
Build a 3D hero prop from sketch.png, game-ready, and hand me the .glb.
Build a 3D hero prop from sketch.png, game-ready, and hand me the .glb.
### CAMPAIGN KEY ART
comfy
Match frame_04.png's palette and produce campaign key art in 1:1, 4:5, and 16:9.
Match frame_04.png's palette and produce campaign key art in 1:1, 4:5, and 16:9.
More agent skills live in the [Comfy Skills repository](https://github.com/Comfy-Org/comfy-skills).
AI MODELS
## Run the world’s leading AI models
New models are added as they launch.
[Seedance 2.5](https://comfy.org/workflows/) [MiniMax H3](https://comfy.org/workflows/) [Gemini Omni 1.1 Flash](https://comfy.org/workflows/) [Wan 3.0](https://comfy.org/workflows/) [Wan 2.2](https://comfy.org/workflows/) [GPT Image 2](https://comfy.org/workflows/)
[EXPLORE WORKFLOWS](https://comfy.org/workflows/)
THE AGENT CONTRACT
## Built for agents, not adapted for them.
The contract lives in the CLI itself. No wrapper, no guesswork.
--json
### Structured output
Every command accepts --json and returns one envelope shape: ok, data, error, and a hint your agent can act on. Pipe it into anything that reads JSON.
comfy --json discover
### Self-describing
One call dumps the entire command tree, output schemas, and error codes. Your agent reads the contract instead of guessing flags.
comfy run --workflow
### Real workflow graphs
Not one-shot endpoints. A run is a workflow JSON your agent can edit, validate, rerun, and hand to a teammate. It's the same graph that opens on the ComfyUI canvas.
## Why build on Comfy CLI?
The terminal counterpart to Comfy MCP: the same engine and the same account, scripted.
### Open source, end to end.
comfy-cli is open source, and so is the engine it drives. Install from PyPI, read the source when you need to, and never build on a black box.
### The full engine, not a sandbox.
Multi-step workflow graphs, thousands of community nodes, and partner models through the same commands. A creation engine, not a menu of hosted endpoints.
### Reproducible by design.
A run is a workflow file plus a seed. Check it into git, diff it in review, replay it in CI, and get the same output every time.
### Your GPUs, or ours.
Every command auto-detects where to run: signed in, jobs route to Comfy Cloud GPUs; otherwise they hit the ComfyUI on your machine. Override per call with --where.
### Works alongside MCP.
[Set up Comfy MCP](https://comfy.org/mcp)
One account, two surfaces. Chat through Comfy MCP, script through the CLI, and let your agent pick the right one per task. Cloud outputs land in the same asset library either way.
## How it works
01
### INSTALL
pip install comfy-cli, then comfy setup. Sign in with OAuth for cloud GPUs, and comfy skills install teaches your agent the rest.
02
### DISCOVER
comfy --json discover hands your agent the full command tree; templates, models, and nodes are one search away.
03
### CREATE
Queue a run, wait on the job, download the outputs. Or pipe all three into a single line.
INSTALL CLI [VIEW DOCS](https://docs.comfy.org/agent-tools/cli)
Products
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Desktop
Run ComfyUI on your own hardware.
SEE DESKTOP FEATURES](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
SEE CLOUD FEATURES](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
## Q&As
Any coding agent that can run shell commands. comfy skills install adds bundled skills for Claude Code, Cursor, and any AGENTS.md-aware tool, and the paste-prompt setup works in Codex, Gemini CLI, OpenClaw, Hermes, and the rest. For humans: any terminal, with tab completion via comfy --install-completion.
Both drive the same engine with the same account. Comfy MCP is for interactive agent work in chat: results come back in the session. The CLI is for automation: batch runs, CI, shell pipelines, and outputs saved to disk with --download or emitted as --json. Many teams run both and let the agent pick per task. Comfy MCP lives at [https://comfy.org/mcp](https://comfy.org/mcp).
The CLI is free and open source. With a Comfy account you can browse templates, models, and nodes at no cost, and runs on your own hardware are free. Partner models are the exception: they run on partner infrastructure and spend Comfy credits. Cloud runs spend credits too, either added directly or through an existing [Comfy Cloud subscription](https://comfy.org/cloud/pricing).
Every command auto-detects where to run: signed in to Comfy Cloud, commands route to cloud; otherwise they run against your local server. Override per call with --where local or --where cloud, set the COMFY_WHERE environment variable, or persist a default with comfy set-default --where cloud.
Browser OAuth is the recommended path: comfy cloud login opens a sign-in, and the CLI refreshes tokens for you. API keys are the fallback for headless and CI use where no browser exists: create one at [https://platform.comfy.org/profile/api-keys](https://platform.comfy.org/profile/api-keys), then set COMFY_API_KEY or pass --api-key per call.
--download saves generate results to the path you name. comfy download pulls a run's outputs into ./outputs/, and it reads prompt IDs straight from piped stdin, so comfy run --workflow flux.json --wait | comfy download is the whole loop. On cloud, outputs also land in your Comfy Cloud asset library.
Yes. comfy-cli lives at [https://github.com/Comfy-Org/comfy-cli](https://github.com/Comfy-Org/comfy-cli) and installs from PyPI with pip install comfy-cli, or from Homebrew. The ComfyUI engine it drives is open source too.
comfy generate is in beta: flag names, model aliases, and output formats may change while we iterate. The underlying partner endpoints are stable. File feedback on the comfy-cli GitHub repo.
Yes, that's what it's for. comfy setup --where cloud --api-key comfyui-... --non-interactive configures a runner without a browser, every command takes --json, and comfy validate --workflow catches unknown nodes and missing models before you spend compute.
• Generate images, video, audio, and 3D through partner models like Flux, Seedance, Kling, and Ideogram • Build, edit, validate, and run workflow graphs; save and rerun them • Queue batches, wait on jobs, and download every output • Search templates, models, and nodes with full schemas • Compose multi-stage workflows from typed fragments Run comfy skills install once, and the bundled skills teach your agent all of it.
---
# Comfy Cloud Nodes: Run Open Models on Our GPUs, From Your ComfyUI
> Drop a Comfy Cloud node into a local graph and run open models on Comfy Cloud GPUs. No subscription, no downloads, billed per GPU-second in credits.
CLOUD NODES
BETA
# Your graph. Our GPUs.
Comfy Cloud nodes run the newest open models on our GPUs from inside your own ComfyUI. Drop one into the graph you already have and wire it like any other node.
- No subscription
- Nothing to download, no VRAM floor
- Billed per GPU-second in credits
[Get Started](https://comfy.org/download) [Read the Docs](https://docs.comfy.org/cloud-nodes/overview)
## Four steps to your first run
01
### Update ComfyUI
Update to v0.34.5 or later. The nodes are part of ComfyUI core, so there is nothing to install separately.
02
### Restart ComfyUI
The nodes only register at startup, so they will not appear until you restart.
03
### Find a node
Search the node library for “Comfy Cloud”.
04
### Wire it in and run
Wire it like any other node. The model runs on our GPUs and the result comes back into the same canvas.
[How to Update ComfyUI](https://docs.comfy.org/installation/update_comfyui)
## Eight nodes, six models
Image, video and audio at launch. Every image and clip below is a real output from the model on the card, generated on Comfy Cloud.
- 
### Flux 2
1 node
- ### MiniMax H3
3 nodes
- 
### Z-Image Turbo
1 node
- 
### Mage Flow
1 node
- 
### Mage Flow Turbo
1 node
- 
### MiniMax Music 3
1 node
The full node list and their inputs live in the docs. [See the node reference](https://docs.comfy.org/cloud-nodes/overview)
## What actually runs on our side
### One curated workflow per node, pinned to a fixed model version.
- Pinned versions, so a saved graph keeps its result.
- Only the node’s inputs leave your machine.
- Results return as a normal IMAGE, VIDEO or AUDIO output.
- Charged by execution time, not per generation.
## Maximum control. Offload only the compute.
Your graph, your nodes, your outputs. A Comfy Cloud node hands off a single model run and hands the result straight back.
### Your workflow stays yours
The graph you built, the nodes around it and the outputs you route onward all stay on your machine, exactly as they are.
### Only the compute moves
A Cloud node sends the inputs for one model and returns the result. Everything else in the workflow keeps running locally.
### Reach for any model
The newest open models run on our GPUs at full size, so what your hardware can do stops deciding what you can make.
### One node, not a migration
You add a node to the graph you already have. Nothing else about your setup changes.
Products
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Desktop
Run ComfyUI on your own hardware.
SEE DESKTOP FEATURES](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
SEE CLOUD FEATURES](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
## Frequently asked questions
Because the curated set is still changing: nodes may gain or lose options, and a workflow may be retired. It is not a statement about reliability, runs are real and are billed the same as any other partner node.
No. These behave like every other partner node: an account and credits are enough. There is no plan floor.
Eight nodes at launch. Four text-to-image (Flux 2, Mage Flow, Mage Flow Turbo, Z-Image Turbo), three MiniMax H3 video nodes (text, image, and first-last frame to video), and MiniMax Music 3 for audio.
A curated workflow per node, pinned to an exact model version so a saved graph keeps producing the same thing. Your graph, prompts and inputs stay on your machine apart from what the node sends.
Per GPU-second in credits, shown on the node before you run. A short image generation is a few seconds; video is longer.
Not yet. Each node exposes a fixed set of weights we host. Bringing your own is the obvious next step and is not in this first release.
No, and it should not. Keep running what your machine handles well. These nodes exist for the models it cannot, without asking you to leave your workflow.
## Run the model, not the hardware
Update to v0.34.5 or later, search the node library for Comfy Cloud, and wire one in.
[Get Started](https://comfy.org/download) [Read the Docs](https://docs.comfy.org/cloud-nodes/overview)
---
# Comfy Cloud - AI in the Cloud
> The easiest way to start with ComfyUI. Pre-loaded models. Pre-installed custom nodes. Concurrent jobs. The full power of ComfyUI on Blackwell RTX 6000 Pros. Open a tab and start creating.
CLOUD
# The full power of ComfyUI — from anywhere.
The easiest way to start with ComfyUI. Pre-loaded models. Pre-installed custom nodes. Concurrent jobs. The full power of ComfyUI on Blackwell RTX 6000 Pros. Open a tab and start creating.
[TRY COMFY CLOUD FOR FREE](https://cloud.comfy.org/)
## Why professionals choose Cloud
### Powerful GPUs with end-to-end security built-in
Comfy Cloud works on any device. Pay only for running workflows, not idle time. With Comfy Cloud, you get security and infrastructure built-in with access to the most popular custom nodes.
### All models. Commercial license guaranteed.
ONLY ON CLOUD
Run open-source models like Wan 2.2, Flux, LTX and Qwen alongside partner models like Nano Banana, Seedance, Seedream, Grok, Kling, Hunyuan 3D, GPT Image 2 and more. Every model on Comfy Cloud is cleared for commercial use. No license ambiguity. All through one credit balance.
### More control than any other visual AI tool
Every node exposed. Every setting adjustable. ComfyUI gives you the full inference pipeline. Choose your sampler, your scheduler, your model chain. The cloud simplifies the setup and supercharges the hardware underneath it.
### Community workflows, unlimited customization through pre-installed custom nodes
Browse, run, and remix workflows built by thousands of creators. Start from proven templates instead of blank canvases. Upload custom LoRAs or finetuned foundational models from CivitAI and Hugging Face. The nodes powering ~90% of local ComfyUI workflows are now in the cloud.
AI MODELS
## Run the world’s leading AI models
New models are added as they launch.
[Seedance 2.0](https://comfy.org/workflows/) [
Nano Banana Pro](https://comfy.org/workflows/) [Grok Video](https://comfy.org/workflows/) [
Qwen Image Edit](https://comfy.org/workflows/) [Wan 2.2](https://comfy.org/workflows/) [GPT Image 2](https://comfy.org/workflows/)
[EXPLORE WORKFLOWS](https://comfy.org/workflows/)
## Built for creators who need quality, control, and simplicity.
[
CREATORS
### From idea to output in minutes.
For those who want to generate images, video, and 3D with more control than prompt-based tools offer — without spending a weekend configuring your machine.](https://cloud.comfy.org/) [
TEAMS & STUDIOS
### Onboard your team today.
No IT setup, no GPU procurement, no environment headaches. Everyone works from the same up-to-date platform. Share workflows via App Mode links — your team runs them instantly, no training required.](https://cloud.comfy.org/)
## Simple, credit-based pricing
One balance for Cloud GPU time and Partner Node API models. Build and edit workflows for free — credits are consumed only when the GPU runs.
[SEE PRICING PLANS](https://comfy.org/pricing)
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Desktop
Run ComfyUI on your own hardware.
SEE DESKTOP FEATURES](https://comfy.org/download) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
## FAQs
Comfy Cloud is a version of ComfyUI that we officially host — no setup, no GPU required. Run your workflows instantly on high-performance cloud GPUs.
Cloud runs on powerful remote GPUs and is accessible from any device. Comfy Desktop runs entirely on your computer, giving you full control and offline use.
Comfy Cloud has zero setup, is easy to share with your team, and is faster than most GPUs you can run on a desktop workstation. You can immediately run the best models and workflows from the community on Comfy Cloud. Comfy Desktop is infinitely customizable, works offline, and you don't need to worry about queue times. However, depending on what you want to create, you might need to have a good GPU and some amount of technical knowledge to install community-created custom nodes.
No, you can start creating instantly from your browser, no matter what computer you use.
Comfy Cloud runs on Blackwell RTX 6000 Pros — 96GB VRAM, with a library of 900+ pre-installed models and support for many of the most-used custom nodes from the ComfyUI community. We expand node support regularly based on demand and compatibility.
Yes, your workflows work across Desktop and Cloud. Just note that only the most popular custom nodes are supported for now, but more will be added soon.
You can always check Cloud to see the list of extensions and models that we support, for free. Most popular ones are available, and new ones are added over time.
You can always check Cloud to see the list of extensions and models that we support, for free. Currently, we support a wide variety of preinstalled models. For those on the Creator, Pro, or Team plans, you can bring in your own fine-tuned LoRAs from CivitAI or HuggingFace to perfect your own style. Direct file upload for larger models is on our roadmap.
Each workflow has a max runtime of 30 minutes on Standard and Creator, raised to 1 hour on Pro. Jobs over the limit are cancelled automatically to keep the system fair and stable. You can queue up to 100 workflows at once, and run 1 / 3 / 5 concurrently via API on Standard / Creator / Pro. Need higher API rate limits? Contact enterprise@comfy.org.
By default, all your inputs, outputs, and workflows are private to your account. For enhanced security features or enterprise-level options, please contact our team via support@comfy.org for more details.
Yes, absolutely. ComfyUI will always be free and open source. You can deploy it however you want, such as downloading it from GitHub, using Docker, custom setups, etc. Comfy Cloud is an optional hosted service for those who prefer convenience, accessibility, or don't have powerful GPUs.
Plans start at $20/mo with a credit-based model. For full pricing details — credits, plans, Team plan, billing, and refunds — see the [Pricing FAQs](https://comfy.org/cloud/pricing#faq).
For pricing, plans, credits, and billing details, see the [Pricing FAQs](https://comfy.org/cloud/pricing#faq).
---
# Custom-node packs on Comfy Cloud - supported by default
> Browse hundreds of ComfyUI custom-node packs preinstalled on Comfy Cloud. Detailers, ControlNet preprocessors, animation tools, samplers, and more — search by pack or by node name.
CLOUD NODES
# Run your favorite ComfyUI custom nodes on the cloud
Spin up workflows with hundreds of community-built nodes — detailers, ControlNet preprocessors, animation tools, and quality-of-life utilities — preinstalled on Comfy Cloud and ready to run on managed GPUs.
CLOUD NODES
## Find a custom-node pack
Search custom-node packs Sort packs
### [ComfyUI-VideoHelperSuite](https://comfy.org/cloud/supported-nodes/comfyui-videohelpersuite/)
Nodes related to video workflows
[View repository](https://github.com/Kosinkadink/ComfyUI-VideoHelperSuite) • 40 nodes
Included nodes
#### Video Helper Suite 🎥🅥🅗🅢
- VHS_BatchManager
- VHS_LoadImagePath
- VHS_LoadImages
- VHS_LoadImagesPath
- VHS_LoadVideo
- VHS_LoadVideoFFmpeg
- VHS_LoadVideoFFmpegPath
- VHS_LoadVideoPath
- VHS_PruneOutputs
- VHS_SelectFilename
- VHS_SelectLatest
- VHS_Unbatch
- VHS_VideoCombine
- VHS_VideoInfo
- VHS_VideoInfoLoaded
- VHS_VideoInfoSource
#### Video Helper Suite 🎥🅥🅗🅢/audio
- VHS_AudioToVHSAudio
- VHS_LoadAudio
- VHS_LoadAudioUpload
- VHS_VHSAudioToAudio
#### Video Helper Suite 🎥🅥🅗🅢/batched nodes
- VHS_VAEDecodeBatched
- VHS_VAEEncodeBatched
#### Video Helper Suite 🎥🅥🅗🅢/image
- VHS_DuplicateImages
- VHS_GetImageCount
- VHS_MergeImages
- VHS_SelectEveryNthImage
- VHS_SelectImages
- VHS_SplitImages
#### Video Helper Suite 🎥🅥🅗🅢/latent
- VHS_DuplicateLatents
- VHS_GetLatentCount
- VHS_MergeLatents
- VHS_SelectEveryNthLatent
- VHS_SelectLatents
- VHS_SplitLatents
#### Video Helper Suite 🎥🅥🅗🅢/mask
- VHS_DuplicateMasks
- VHS_GetMaskCount
- VHS_MergeMasks
- VHS_SelectEveryNthMask
- VHS_SelectMasks
- VHS_SplitMasks
### [ComfyUI Impact Pack](https://comfy.org/cloud/supported-nodes/comfyui-impact-pack/)
This node pack offers various detector nodes and detailer nodes that allow you to configure a workflow that automatically enhances facial details. And provide iterative upscaler.
[View repository](https://github.com/ltdrdata/ComfyUI-Impact-Pack) • 197 nodes
Included nodes
#### —
- AddMask
- AnyPipeToBasic
- BasicPipeToDetailerPipe
- BasicPipeToDetailerPipeSDXL
- BboxDetectorCombined_v2
- BboxDetectorSEGS
- BitwiseAndMask
- BitwiseAndMaskForEach
- BlackPatchRetryHookProvider
- CfgScheduleHookProvider
- CLIPSegDetectorProvider
- CombineRegionalPrompts
- CoreMLDetailerHookProvider
- CustomSamplerDetailerHookProvider
- DenoiseScheduleHookProvider
- DenoiseSchedulerDetailerHookProvider
- DetailerForEach
- DetailerForEachAutoRetry
- DetailerForEachDebug
- DetailerForEachDebugPipe
- DetailerForEachPipe
- DetailerForEachPipeForAnimateDiff
- DetailerHookCombine
- DetailerPipeToBasicPipe
- EditBasicPipe
- EditDetailerPipe
- EditDetailerPipeSDXL
- EmptySegs
- FaceDetailer
- FaceDetailerPipe
- FromBasicPipe
- FromBasicPipe_v2
- FromDetailerPipe
- FromDetailerPipe_v2
- FromDetailerPipeSDXL
- GITSSchedulerFuncProvider
- ImageListToImageBatch
- ImageMaskSwitch
- ImageReceiver
- ImageSender
- ImpactAssembleSEGS
- ImpactBoolean
- ImpactCombineConditionings
- ImpactCompare
- ImpactConcatConditionings
- ImpactConditionalBranch
- ImpactConditionalBranchSelMode
- ImpactConditionalStopIteration
- ImpactControlBridge
- ImpactControlNetApplyAdvancedSEGS
- ImpactControlNetApplySEGS
- ImpactControlNetClearSEGS
- ImpactConvertDataType
- ImpactCount_Elts_in_SEGS
- ImpactDecomposeSEGS
- ImpactDilate_Mask_SEG_ELT
- ImpactDilateMask
- ImpactDilateMaskInSEGS
- ImpactDummyInput
- ImpactEdit_SEG_ELT
- ImpactExecutionOrderController
- ImpactFlattenMask
- ImpactFloat
- ImpactFrom_SEG_ELT
- ImpactFrom_SEG_ELT_bbox
- ImpactFrom_SEG_ELT_crop_region
- ImpactGaussianBlurMask
- ImpactGaussianBlurMaskInSEGS
- ImpactHFTransformersClassifierProvider
- ImpactIfNone
- ImpactImageBatchToImageList
- ImpactImageInfo
- ImpactInt
- ImpactInversedSwitch
- ImpactIPAdapterApplySEGS
- ImpactIsNotEmptySEGS
- ImpactKSamplerAdvancedBasicPipe
- ImpactKSamplerBasicPipe
- ImpactLatentInfo
- ImpactListBridge
- ImpactLogger
- ImpactLogicalOperators
- ImpactMakeAnyList
- ImpactMakeImageBatch
- ImpactMakeImageList
- ImpactMakeMaskBatch
- ImpactMakeMaskList
- ImpactMakeTileSEGS
- ImpactMinMax
- ImpactNeg
- ImpactNegativeConditioningPlaceholder
- ImpactNodeSetMuteState
- ImpactQueueTrigger
- ImpactQueueTriggerCountdown
- ImpactRemoteBoolean
- ImpactRemoteInt
- ImpactSAM2VideoDetectorSEGS
- ImpactScaleBy_BBOX_SEG_ELT
- ImpactSchedulerAdapter
- ImpactSegsAndMask
- ImpactSegsAndMaskForEach
- ImpactSEGSClassify
- ImpactSEGSConcat
- ImpactSEGSIntersectionFilter
- ImpactSEGSLabelAssign
- ImpactSEGSLabelFilter
- ImpactSEGSMerge
- ImpactSEGSNMSFilter
- ImpactSEGSOrderedFilter
- ImpactSEGSPicker
- ImpactSEGSRangeFilter
- ImpactSEGSToMaskBatch
- ImpactSEGSToMaskList
- ImpactSelectNthItemOfAnyList
- ImpactSetWidgetValue
- ImpactSimpleDetectorSEGS
- ImpactSimpleDetectorSEGS_for_AD
- ImpactSimpleDetectorSEGSPipe
- ImpactSleep
- ImpactStringSelector
- ImpactSwitch
- ImpactValueReceiver
- ImpactValueSender
- ImpactWildcardEncode
- ImpactWildcardProcessor
- IterativeImageUpscale
- IterativeLatentUpscale
- KSamplerAdvancedProvider
- KSamplerProvider
- LamaRemoverDetailerHookProvider
- LatentPixelScale
- LatentReceiver
- LatentSender
- LatentSwitch
- MaskDetailerPipe
- MaskListToMaskBatch
- MaskRectArea
- MaskRectAreaAdvanced
- MasksToMaskList
- MaskToSEGS
- MaskToSEGS_for_AnimateDiff
- MediaPipeFaceMeshToSEGS
- NoiseInjectionDetailerHookProvider
- NoiseInjectionHookProvider
- ONNXDetectorProvider
- ONNXDetectorSEGS
- PixelKSampleHookCombine
- PixelKSampleUpscalerProvider
- PixelKSampleUpscalerProviderPipe
- PixelTiledKSampleUpscalerProvider
- PixelTiledKSampleUpscalerProviderPipe
- PreviewBridge
- PreviewBridgeLatent
- PreviewDetailerHookProvider
- ReencodeLatent
- ReencodeLatentPipe
- RegionalPrompt
- RegionalSampler
- RegionalSamplerAdvanced
- RemoveImageFromSEGS
- RemoveNoiseMask
- SAMDetectorCombined
- SAMDetectorSegmented
- SAMLoader
- SegmDetectorCombined_v2
- SegmDetectorSEGS
- SEGSDetailer
- SEGSDetailerForAnimateDiff
- SEGSLabelFilterDetailerHookProvider
- SEGSOrderedFilterDetailerHookProvider
- SEGSPaste
- SEGSPreview
- SEGSPreviewCNet
- SEGSRangeFilterDetailerHookProvider
- SEGSSwitch
- SegsToCombinedMask
- SEGSToImageList
- SEGSUpscaler
- SEGSUpscalerPipe
- SetDefaultImageForSEGS
- StepsScheduleHookProvider
- StringListToString
- SubtractMask
- SubtractMaskForEach
- TiledKSamplerProvider
- ToBasicPipe
- ToBinaryMask
- ToDetailerPipe
- ToDetailerPipeSDXL
- TwoAdvancedSamplersForMask
- TwoSamplersForMask
- TwoSamplersForMaskUpscalerProvider
- TwoSamplersForMaskUpscalerProviderPipe
- UnsamplerDetailerHookProvider
- UnsamplerHookProvider
- VariationNoiseDetailerHookProvider
- WildcardPromptFromString
### [ComfyUI_essentials](https://comfy.org/cloud/supported-nodes/comfyui_essentials/)
Essential nodes that are weirdly missing from ComfyUI core. With few exceptions they are new features and not commodities.
[View repository](https://github.com/cubiq/ComfyUI_essentials) • 62 nodes
Included nodes
#### essentials/conditioning
- CLIPTextEncodeSDXL+
- ConditioningCombineMultiple+
- SD3NegativeConditioning+
#### essentials/image analysis
- ImageEnhanceDifference+
#### essentials/image batch
- ImageBatchMultiple+
- ImageExpandBatch+
- ImageFromBatch+
- ImageListToBatch+
#### essentials/image manipulation
- ImageComposite+
- ImageCompositeFromMaskBatch+
- ImageCrop+
- ImageFlip+
- ImageRandomTransform+
- ImageRemoveBackground+
- ImageResize+
- ImageSeamCarving+
- ImageTile+
- ImageUntile+
- RemBGSession+
- TransparentBGSession+
#### essentials/image processing
- ImageApplyLUT+
- ImageCASharpening+
- ImageColorMatch+
- ImageColorMatchAdobe+
- ImageDesaturate+
- ImageHistogramMatch+
- ImagePosterize+
- PixelOEPixelize+
#### essentials/image utils
- GetImageSize+
- ImagePreviewFromLatent+
- ImageRemoveAlpha+
- ImageToDevice+
- NoiseFromImage+
#### essentials/mask
- MaskBlur+
- MaskBoundingBox+
- MaskFix+
- MaskFlip+
- MaskFromColor+
- MaskFromList+
- MaskFromRGBCMYBW+
- MaskFromSegmentation+
- MaskPreview+
- MaskSmooth+
- TransitionMask+
#### essentials/mask batch
- MaskBatch+
- MaskExpandBatch+
- MaskFromBatch+
#### essentials/sampling
- FluxSamplerParams+
- InjectLatentNoise+
- KSamplerVariationsStochastic+
- KSamplerVariationsWithNoise+
- PlotParameters+
#### essentials/segmentation
- ApplyCLIPSeg+
- LoadCLIPSegModels+
#### essentials/text
- DrawText+
#### essentials/utilities
- BatchCount+
- ConsoleDebug+
- DebugTensorShape+
- ModelCompile+
- RemoveLatentMask+
- SDXLEmptyLatentSizePicker+
- SimpleMath+

### [ComfyUI_LayerStyle](https://comfy.org/cloud/supported-nodes/comfyui_layerstyle/)
A set of nodes for ComfyUI it generate image like Adobe Photoshop's Layer Style. the Drop Shadow is first completed node, and follow-up work is in progress.
[View repository](https://github.com/chflame163/ComfyUI_LayerStyle) • 19 nodes
Included nodes
#### 😺dzNodes/LayerFilter
- LayerFilter: HDR Effects
#### 😺dzNodes/LayerMask
- LayerMask: DrawRoundedRectangle
- LayerMask: Segformer Clothes Setting
- LayerMask: Segformer Fashion Setting
#### 😺dzNodes/LayerUtility
- LayerUtility: ColorImage
- LayerUtility: GradientImage
#### 😺dzNodes/LayerUtility/Data
- LayerUtility: Any Rerouter
- LayerUtility: Boolean
- LayerUtility: Float
- LayerUtility: Gray Value
- LayerUtility: HSV Value
- LayerUtility: Integer
- LayerUtility: PrintInfo
- LayerUtility: RGB Value
- LayerUtility: Seed
- LayerUtility: String
- LayerUtility: TextBox
- LayerUtility: TextJoin
- LayerUtility: TextJoinV2
### [ComfyUI-WanVideoWrapper](https://comfy.org/cloud/supported-nodes/ComfyUI-WanVideoWrapper/)
ComfyUI wrapper nodes for WanVideo
[View repository](https://github.com/kijai/ComfyUI-WanVideoWrapper) • 51 nodes
Included nodes
#### WanVideoWrapper
- Create CFG Schedule Float List
- Create Schedule Float List
- Draw NLF Poses
- Dummy Comfy Wan Model Object
- Extract Start Frames For Continuations
- FantasyPortrait Model Loader
- FantasyTalking Model Loader
- Load Lynx Resampler
- Load NLF Model
- Load VQVAE
- Lynx Encode Face IP
- Lynx InsightFace Crop
- MTV Crafter Encode Poses
- Multi/InfiniteTalk Model Loader
- MultiTalk Silent Embeds
- WanVideo Block List
- WanVideo CLIP Text Encoder Loader
- WanVideo Control Embeds
- WanVideo Controlnet Loader
- WanVideo EasyCache
- WanVideo Empty Embeds
- WanVideo Enhance-A-Video
- WanVideo Experimental Args
- WanVideo Extra Model Select
- WanVideo FlashVSR Decoder Loader
- WanVideo Free Init Args
- WanVideo Loop Args
- WanVideo Lora Block Edit
- WanVideo MagCache
- WanVideo MiniMax Remover Embeds
- WanVideo Phantom Embeds
- WanVideo RealisDance Latents
- WanVideo ReCamMaster Default Camera
- WanVideo ReCamMaster Generate Orbit Camera
- WanVideo RoPE Function
- WanVideo Sigma To Step
- WanVideo SLG
- WanVideo SVIPro Embeds
- WanVideo T5 Text Encoder Loader
- WanVideo TeaCache
- WanVideo TextEncode Cached
- WanVideo Tiny VAE Loader
- WanVideo Torch Compile Settings
- WanVideo UniAnimate DWPose Detector
- WanVideo UniAnimate Pose Input
- WanVideo UniLumos Embeds
- WanVideo VACE Module Select
- Wav2vec2 Model Loader
- Whisper Model Loader
#### WanVideoWrapper/Ovi
- Ovi MMAudio VAE Loader
- WanVideo Empty MMAudio Latents
### [ComfyUI-Frame-Interpolation](https://comfy.org/cloud/supported-nodes/comfyui-frame-interpolation/)
A custom node suite for Video Frame Interpolation in ComfyUI
[View repository](https://github.com/Fannovel16/ComfyUI-Frame-Interpolation) • 16 nodes
Included nodes
#### ComfyUI-Frame-Interpolation
- VFI FloatToInt
#### ComfyUI-Frame-Interpolation/others
- KSampler Gradually Adding More Denoise (efficient)
#### ComfyUI-Frame-Interpolation/VFI
- AMT VFI
- ATM VFI
- CAIN VFI
- FILM VFI
- FLAVR VFI
- GMFSS Fortuna VFI
- IFRNet VFI
- IFUnet VFI
- M2M VFI
- Make Interpolation State List
- MOMO VFI
- RIFE VFI
- Sepconv VFI
- STMFNet VFI
### [ComfyUI_UltimateSDUpscale](https://comfy.org/cloud/supported-nodes/comfyui_ultimatesdupscale/)
ComfyUI nodes for the Ultimate Stable Diffusion Upscale script by Coyote-A.
[View repository](https://github.com/ssitu/ComfyUI_UltimateSDUpscale) • 3 nodes
Included nodes
#### image/upscaling
- UltimateSDUpscale
- UltimateSDUpscaleCustomSample
- UltimateSDUpscaleNoUpscale
### [ComfyUI_IPAdapter_plus](https://comfy.org/cloud/supported-nodes/comfyui_ipadapter_plus/)
ComfyUI reference implementation for the IPAdapter models. The IPAdapter are very powerful models for image conditioning. The style and composition of a reference can be easily transferred to the generation. Think of it as a 1-image lora.
[View repository](https://github.com/cubiq/ComfyUI_IPAdapter_plus) • 30 nodes
Included nodes
#### ipadapter
- IPAdapter
- IPAdapterAdvanced
- IPAdapterBatch
- IPAdapterUnifiedLoader
#### ipadapter/dev
- IPAdapterMS
#### ipadapter/embeds
- IPAdapterCombineEmbeds
- IPAdapterEmbeds
- IPAdapterEmbedsBatch
- IPAdapterEncoder
- IPAdapterLoadEmbeds
- IPAdapterSaveEmbeds
#### ipadapter/faceid
- IPAAdapterFaceIDBatch
- IPAdapterFaceID
- IPAdapterUnifiedLoaderFaceID
#### ipadapter/loaders
- IPAdapterInsightFaceLoader
- IPAdapterModelLoader
- IPAdapterUnifiedLoaderCommunity
#### ipadapter/params
- IPAdapterCombineParams
- IPAdapterFromParams
- IPAdapterRegionalConditioning
#### ipadapter/style_composition
- IPAdapterStyleComposition
- IPAdapterStyleCompositionBatch
#### ipadapter/tiled
- IPAdapterTiled
- IPAdapterTiledBatch
#### ipadapter/utils
- IPAdapterCombineWeights
- IPAdapterNoise
- PrepImageForClipVision
#### ipadapter/weights
- IPAdapterPromptScheduleFromWeightsStrategy
- IPAdapterWeights
- IPAdapterWeightsFromStrategy

### [WAS Node Suite v3](https://comfy.org/cloud/supported-nodes/was-node-suite-comfyui/)
WAS-NS reborn; Tools for image processing, filters, masking, text, logic, numbers, latents, files, 3D scenes, and animation.
[View repository](https://github.com/WASasquatch/was-node-suite-comfyui) • 217 nodes
Included nodes
#### WAS Suite/Animation
- Create Morph Image
- Create Morph Image from Path
- Create Video from Path
- Video Dump Frames
#### WAS Suite/Animation/Writer
- Write to GIF
- Write to Video
#### WAS Suite/Conditioning
- CLIPTextEncode (NSP)
#### WAS Suite/Debug
- Debug Number to Console
- Dictionary to Console
- Export API
- Image Bounds to Console
- Samples Passthrough (Stat System)
- Text to Console
#### WAS Suite/History
- Image History Loader
- Text File History Loader
#### WAS Suite/Image
- Image Batch
- Image Blank
- Image Blend
- Image Blend by Mask
- Image Blending Mode
- Images to Linear
- Images to RGB
#### WAS Suite/Image/Adjustment
- Image Levels Adjustment
- Image Rotate Hue
- Image Shadows and Highlights
#### WAS Suite/Image/AI
- Image Rembg (Remove Background)
- MiDaS Depth Approximation
- MiDaS Mask Image
#### WAS Suite/Image/Analyze
- Image Analyze
- Image Color Palette
- Image to Seed
#### WAS Suite/Image/Bound
- Bounded Image Blend
- Bounded Image Blend with Mask
- Bounded Image Crop
- Bounded Image Crop with Mask
- Image Bounds
- Inset Image Bounds
#### WAS Suite/Image/Filter
- Image Bloom Filter
- Image Canny Filter
- Image Chromatic Aberration
- Image Dragan Photography Filter
- Image Edge Detection Filter
- Image fDOF Filter
- Image Film Grain
- Image Filter Adjustments
- Image Gradient Map
- Image High Pass Filter
- Image Lucy Sharpen
- Image Median Filter
- Image Monitor Effects Filter
- Image Nova Filter
- Image SSAO (Ambient Occlusion)
- Image SSDO (Direct Occlusion)
- Image Style Filter
#### WAS Suite/Image/Generate
- Image Generate Gradient
#### WAS Suite/Image/Generate/Noise
- Image Perlin Noise
- Image Perlin Power Fractal
- Image Power Noise
- Image to Noise
- Image Voronoi Noise Filter
#### WAS Suite/Image/Masking
- CLIPSeg Batch Masking
- CLIPSeg Masking
- Convert Masks to Images
- Image to Latent Mask
- Mask Arbitrary Region
- Mask Batch
- Mask Batch to Mask
- Mask Ceiling Region
- Mask Crop Dominant Region
- Mask Crop Minority Region
- Mask Crop Region
- Mask Dilate Region
- Mask Dominant Region
- Mask Erode Region
- Mask Fill Holes
- Mask Floor Region
- Mask Gaussian Region
- Mask Invert
- Mask Minority Region
- Mask Paste Region
- Mask Smooth Region
- Mask Threshold Region
- Masks Add
- Masks Combine Batch
- Masks Combine Regions
- Masks Subtract
- SAM Image Mask
- SAM Model Loader
- SAM Parameters
- SAM Parameters Combine
#### WAS Suite/Image/Process
- Create Grid Image
- Create Grid Image from Batch
- Image Crop Face
- Image Crop Location
- Image Crop Square Location
- Image Mix RGB Channels
- Image Paste Crop
- Image Paste Crop by Location
- Image Paste Face
- Image Pixelate
- Image Remove Background (Alpha)
- Image Remove Color
- Image Seamless Texture
- Image Select Channel
- Image Select Color
- Image Threshold
- Image Tiled
#### WAS Suite/Image/Transform
- Image Displacement Warp
- Image Flip
- Image Padding
- Image Resize
- Image Rotate
- Image Stitch
- Image Transpose
#### WAS Suite/Integer
- Integer place counter
#### WAS Suite/IO
- Cache Node
- Image Load
- Image Save
- Image Send HTTP
- Load Cache
- Load Image Batch
- Load Text File
- Save Text File
#### WAS Suite/Latent
- Blend Latents
- Latent Batch
#### WAS Suite/Latent/Generate
- Latent Noise Injection
#### WAS Suite/Latent/Transform
- Latent Upscale by Factor (WAS)
- Tensor Batch to Image
#### WAS Suite/Loaders
- BLIP Model Loader
- Checkpoint Loader (Simple)
- CLIPSeg Model Loader
- Load Lora
- Lora Loader
- MiDaS Model Loader
- unCLIP Checkpoint Loader
- Upscale Model Loader
#### WAS Suite/Loaders/Advanced
- Checkpoint Loader
- Diffusers Hub Model Down-Loader
- Diffusers Model Loader
#### WAS Suite/Logic
- Boolean To Text
- CLIP Input Switch
- CLIP Vision Input Switch
- Conditioning Input Switch
- Control Net Model Input Switch
- Image Aspect Ratio
- Image Input Switch
- Latent Input Switch
- Logic Boolean
- Logic Boolean Primitive
- Logic Comparison AND
- Logic Comparison OR
- Logic Comparison XOR
- Logic NOT
- Lora Input Switch
- Model Input Switch
- Number Input Condition
- Number Input Switch
- Text Contains
- Text Input Switch
- Upscale Model Switch
- VAE Input Switch
#### WAS Suite/Number
- Constant Number
- Number Counter
- Number PI
- Random Number
- Seed
- True Random.org Number Generator
#### WAS Suite/Number/Functions
- Number Multiple Of
#### WAS Suite/Number/Operations
- Image Size to Number
- Latent Size to Number
- Number Operation
- Number to Float
- Number to Int
- Number to Seed
- Number to String
- Number to Text
#### WAS Suite/Sampling
- KSampler (WAS)
- KSampler Cycle
#### WAS Suite/Text
- Prompt Multiple Styles Selector
- Prompt Styles Selector
- Text Concatenate
- Text Dictionary Convert
- Text Dictionary Get
- Text Dictionary Keys
- Text Dictionary New
- Text Dictionary To Text
- Text Dictionary Update
- Text List
- Text List Concatenate
- Text List to Text
- Text Load Line From File
- Text Multiline
- Text Multiline (Code Compatible)
- Text Random Line
- Text Random Prompt
- Text String
#### WAS Suite/Text/AI
- BLIP Analyze Image
#### WAS Suite/Text/Operations
- String to Text
- Text Shuffle
- Text Sort
- Text String Truncate
- Text to Conditioning
- Text to Number
- Text to String
#### WAS Suite/Text/Parse
- Text Parse A1111 Embeddings
- Text Parse Noodle Soup Prompts
#### WAS Suite/Text/Search
- Text Compare
- Text Find
- Text Find and Replace
- Text Find and Replace by Dictionary
- Text Find and Replace Input
#### WAS Suite/Text/Tokens
- Text Add Token by Input
- Text Add Tokens
- Text Parse Tokens
#### WAS Suite/Utilities
- Bus Node
- Hex to HSL
- HSL to Hex
### [ComfyUI-RMBG](https://comfy.org/cloud/supported-nodes/comfyui-rmbg/)
A sophisticated ComfyUI custom node engineered for advanced image background removal and precise segmentation of objects, faces, clothing, and fashion elements. This tool leverages a diverse array of models, including RMBG-2.0, INSPYRENET, BEN, BEN2, BiRefNet, SDMatte models, SAM, SAM2, SAM3 and GroundingDINO, while also incorporating a new feature for real-time background replacement and enhanced edge detection for improved accuracy.
[View repository](https://github.com/1038lab/ComfyUI-RMBG) • 9 nodes
Included nodes
#### 🧪AILab/🎭Inpaint
- Reference Latent Mask (RMBG) 🖼️🎭
#### 🧪AILab/🖼️IMAGE
- IC LoRA Concat (RMBG) 🖼️🎭
- Image/Mask Preview (RMBG) 🖼️🎭
- Mask Enhancer (RMBG) 🎭
- Mask Overlay (RMBG) 🖼️🎭
#### 🧪AILab/🧽RMBG
- Accessories Segment (RMBG)
- BiRefNet (RMBG)
- Lama Remover (RMBG)
- Remove Background (RMBG)
### [ComfyUI-Advanced-ControlNet](https://comfy.org/cloud/supported-nodes/comfyui-advanced-controlnet/)
Nodes for scheduling ControlNet strength across timesteps and batched latents, as well as applying custom weights and attention masks.
[View repository](https://github.com/Kosinkadink/ComfyUI-Advanced-ControlNet) • 2 nodes
Included nodes
#### Adv-ControlNet 🛂🅐🅒🅝/Reference
- Reference ControlNet (Finetune) 🛂🅐🅒🅝
#### Adv-ControlNet 🛂🅐🅒🅝/SparseCtrl
- SparseCtrl Index Method 🛂🅐🅒🅝
### [ComfyUI-AnimateDiff-Evolved](https://comfy.org/cloud/supported-nodes/comfyui-animatediff-evolved/)
Improved AnimateDiff integration for ComfyUI.
[View repository](https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved) • 11 nodes
Included nodes
#### Animate Diff 🎭🅐🅓/conditioning
- Timesteps Conditioning 🎭🅐🅓
#### Animate Diff 🎭🅐🅓/context opts/context extras/contextref
- ContextRef Mode◆First 🎭🅐🅓
- ContextRef Mode◆Indexes 🎭🅐🅓
- ContextRef Mode◆Sliding 🎭🅐🅓
- ContextRef Tune◆Attn 🎭🅐🅓
- ContextRef Tune◆Attn+Adain 🎭🅐🅓
#### Animate Diff 🎭🅐🅓/extras
- Empty Latent Image (Big Batch) 🎭🅐🅓
#### Animate Diff 🎭🅐🅓/iteration opts
- Default Iteration Options 🎭🅐🅓
#### Animate Diff 🎭🅐🅓/sample settings/image inject
- Image Injection Options 🎭🅐🅓
#### Animate Diff 🎭🅐🅓/scheduling
- Float to Floats 🎭🅐🅓
- Value Scheduling 🎭🅐🅓
### [ComfyUI-QwenVL](https://comfy.org/cloud/supported-nodes/ComfyUI-QwenVL/)
ComfyUI-QwenVL custom node: Integrates the Qwen-VL series, including Qwen2.5-VL, Qwen3-VL, Qwen3.5-VL, Qwen3.6-VL (MoE), and Qwen3.8-VL, with GGUF support for advanced multimodal AI in text generation, image understanding, and video analysis.
[View repository](https://github.com/1038lab/ComfyUI-QwenVL) • 1 node
Included nodes
#### 🧪AILab/QwenVL
- QwenVL Prompt Enhancer
### [ComfyUI-MelBandRoFormer](https://comfy.org/cloud/supported-nodes/ComfyUI-MelBandRoFormer/)
ComfyUI wrapper nodes for WanVideo
[View repository](https://github.com/kijai/ComfyUI-MelBandRoFormer) • 2 nodes
Included nodes
#### Mel-Band RoFormer
- MelBandRoFormerModelLoader
- MelBandRoFormerSampler
### [ComfyUI-Logic](https://comfy.org/cloud/supported-nodes/comfyui-logic/)
An extension to ComfyUI that introduces logic nodes and conditional rendering capabilities.
[View repository](https://github.com/theUpsider/ComfyUI-Logic) • 7 nodes
Included nodes
#### Logic
- Bool
- Compare
- DebugPrint
- Float
- If ANY execute A else B
- Int
- String
### [ComfyUI-WanAnimatePreprocess](https://comfy.org/cloud/supported-nodes/ComfyUI-WanAnimatePreprocess/)
ComfyUI nodes for WanAnimate input processing
[View repository](https://github.com/kijai/ComfyUI-WanAnimatePreprocess) • 1 node
Included nodes
#### WanAnimatePreprocess
- ONNX Detection Model Loader

### [Basic data handling](https://comfy.org/cloud/supported-nodes/basic_data_handling/)
Basic Python functions for manipulating data that every programmer is used to, lightweight with no additional dependencies. Supported data types: - ComfyUI native: BOOLEAN, FLOAT, INT, STRING, and data lists - Python types as custom data types: DICT, LIST, SET, DATETIME, TIMEDELTA - PyTorch: TENSOR Feature categories: - Boolean logic operations - Type casting/conversion between all supported data types - Comparison operations - Data container manipulation - Flow control (conditionals, branching, execution order) - Mathematical operations - Mathematical formula node in a safe implementation - String manipulation - File system path handling, including STRING, IMAGE and MASK load and save - SET operations - time and date handling - PyTorch Tensor manipulation (arithmetic, slicing, reshaping)
[View repository](https://github.com/StableLlama/ComfyUI-basic_data_handling) • 258 nodes
Included nodes
#### Basic/BOOLEAN
- and
- and (generic)
- nand
- nor
- not
- or
- or (generic)
- xor
#### Basic/cast
- to BOOLEAN
- to DICT
- to FLOAT
- to INT
- to LIST
- to SET
- to STRING
#### Basic/comparison
- !=
- <
- <=
- ==
- >
- >=
- compare length
- is null
- string compare
#### Basic/Data List
- all
- any
- append
- convert to LIST
- convert to SET
- create Data List
- create Data List from BOOLEANs
- create Data List from FLOATs
- create Data List from INTs
- create Data List from STRINGs
- create Data List of Lists
- enumerate
- extend
- filter
- filter select
- first
- last
- max
- min
- pop random
- range
- shuffle
- sum
#### Basic/DICT
- compare
- contains key
- create DICT
- create DICT from BOOLEANs
- create DICT from FLOATs
- create DICT from INTs
- create DICT from STRINGs
- create from items (data list)
- create from items (LIST)
- create from LISTs
- exclude keys
- filter by keys
- from keys
- get
- get keys values
- get multiple
- invert
- items
- keys
- length
- merge
- pop
- pop item
- pop random
- remove
- set
- setdefault
- update
- values
#### Basic/FLOAT
- add
- create FLOAT
- divide
- divide (zero safe)
- from hex
- integer ratio
- is integer
- multiply
- power
- round
- subtract
- to hex
#### Basic/flow control
- continue flow
- flow select
- force calculation
- force execution order
- if/elif/.../else
- if/else
- is connected
- switch/case
#### Basic/INT
- add
- bit count
- bit length
- create INT
- divide
- divide (zero safe)
- from bytes
- modulus
- multiply
- power
- subtract
- to bytes
#### Basic/LIST
- append
- contains
- convert to Data List
- convert to SET
- count
- create LIST
- create LIST from BOOLEANs
- create LIST from FLOATs
- create LIST from INTs
- create LIST from STRINGs
- extend
- first
- get item
- index
- insert
- last
- length
- max
- min
- pop
- pop random
- range
- remove
- reverse
- set item
- shuffle
- slice
- sort
#### Basic/maths
- abs
- acos
- asin
- atan
- atan2
- ceil
- cos
- degrees
- e (2.71828)
- exp
- floor
- formula
- log
- log10
- max
- min
- pi (3.14159)
- radians
- sin
- sqrt
- tan
#### Basic/SET
- add
- all
- any
- contains
- convert to Data List
- convert to LIST
- create SET
- create SET from BOOLEANs
- create SET from FLOATs
- create SET from INTs
- create SET from STRINGs
- difference
- discard
- enumerate
- intersection
- is disjoint
- is subset
- is superset
- length
- pop
- pop random
- remove
- sum
- symmetric difference
- union
#### Basic/STRING
- capitalize
- casefold
- center
- concat
- count
- endswith
- escape
- expandtabs
- find
- format_map
- in (contains)
- join (from data list)
- join (from LIST)
- length
- ljust
- lower
- lstrip
- removeprefix
- removesuffix
- replace
- rfind
- rjust
- rsplit (from data list)
- rsplit (from LIST)
- rstrip
- split (to data list)
- split (to LIST)
- splitlines (from data list)
- splitlines (to LIST)
- startswith
- strip
- swapcase
- title
- unescape
- upper
- zfill
#### Basic/STRING/is
- isalnum
- isalpha
- isascii
- isdecimal
- isdigit
- isidentifier
- islower
- isnumeric
- isprintable
- isspace
- istitle
- isupper
#### Basic/STRING/regex
- find all (data list)
- find all (LIST)
- search groups (data list)
- search groups (LIST)
- search named groups
- split (data list)
- split (LIST)
- substitute
- test
#### Basic/tensor
- Tensor Binary Op
- Tensor Create
- Tensor Info
- Tensor Join
- Tensor Permute
- Tensor Reshape
- Tensor Slice
- Tensor Unary Op
#### Basic/time
- Add Time Delta
- Create Time Delta
- Extract Time Components
- Format Time String
- Parse Time String
- Subtract Time Delta
- Time Difference
- Time Now
- Time Now (UTC)
- Time to Unix Timestamp
- Unix Timestamp to Time
### [ComfyUI_LayerStyle_Advance](https://comfy.org/cloud/supported-nodes/ComfyUI_LayerStyle_Advance/)
The nodes detached from ComfyUI Layer Style are mainly those with complex requirements for dependency packages.
[View repository](https://github.com/chflame163/ComfyUI_LayerStyle_Advance) • 77 nodes
Included nodes
#### 😺dzNodes/LayerMask
- LayerMask: BBoxJoin
- LayerMask: BenUltra
- LayerMask: BiRefNetUltra
- LayerMask: BiRefNetUltraV2
- LayerMask: DrawBBoxMask
- LayerMask: DrawBBoxMaskV2
- LayerMask: EVFSAMUltra
- LayerMask: Florence2Ultra
- LayerMask: HumanPartsUltra
- LayerMask: LoadBenModel
- LayerMask: LoadBiRefNetModel
- LayerMask: LoadBiRefNetModelV2
- LayerMask: LoadFlorence2Model
- LayerMask: LoadSAM2Model
- LayerMask: LoadSegmentAnythingModels
- LayerMask: MaskByDifferent
- LayerMask: MediapipeFacialSegment
- LayerMask: ObjectDetectorFL2
- LayerMask: ObjectDetectorGemini
- LayerMask: ObjectDetectorGeminiV2
- LayerMask: ObjectDetectorMask
- LayerMask: ObjectDetectorYOLO8
- LayerMask: ObjectDetectorYOLOWorld
- LayerMask: PersonMaskUltra
- LayerMask: PersonMaskUltra V2
- LayerMask: SAM2Ultra
- LayerMask: SAM2UltraV2
- LayerMask: SAM2VideoUltra
- LayerMask: SegmentAnythingUltra
- LayerMask: SegmentAnythingUltra V2
- LayerMask: SegmentAnythingUltra V3
- LayerMask: TransparentBackgroundUltra
- LayerMask: YoloV8Detect
#### 😺dzNodes/LayerUtility
- LayerUtility: Collage
- LayerUtility: DeepSeekAPI
- LayerUtility: DeepSeekAPIV2
- LayerUtility: Gemini
- LayerUtility: GeminiImageEdit
- LayerUtility: GeminiV2
- LayerUtility: GetColorTone
- LayerUtility: GetColorToneV2
- LayerUtility: ImageAutoCrop
- LayerUtility: ImageAutoCrop V2
- LayerUtility: ImageAutoCrop V3
- LayerUtility: ImageRewardFilter
- LayerUtility: JimengI2IAPI
- LayerUtility: JoyCaption2
- LayerUtility: JoyCaption2ExtraOptions
- LayerUtility: JoyCaption2Split
- LayerUtility: JoyCaptionBeta1
- LayerUtility: JoyCaptionBeta1ExtraOptions
- LayerUtility: LaMa
- LayerUtility: LlamaVision
- LayerUtility: LoadJoyCaption2Model
- LayerUtility: LoadJoyCaptionBeta1Model
- LayerUtility: LoadSmolLM2Model
- LayerUtility: LoadSmolVLMModel
- LayerUtility: PhiPrompt
- LayerUtility: SmolLM2
- LayerUtility: SmolVLM
- LayerUtility: ZhipuGLM4
- LayerUtility: ZhipuGLM4V
#### 😺dzNodes/LayerUtility/Prompt
- LayerUtility: Florence2Image2Prompt
- LayerUtility: PromptEmbellish
- LayerUtility: PromptTagger
- LayerUtility: QWenImage2Prompt
- LayerUtility: UserPromptGeneratorReplaceWord
- LayerUtility: UserPromptGeneratorTxt2ImgPrompt
- LayerUtility: UserPromptGeneratorTxt2ImgPromptWithReference
#### 😺dzNodes/LayerUtility/SystemIO
- LayerUtility: AddBlindWaterMark
- LayerUtility: CreateQRCode
- LayerUtility: DecodeQRCode
- LayerUtility: LoadPSD
- LayerUtility: SaveImagePlus
- LayerUtility: SaveImagePlusV2
- LayerUtility: SD3NegativeConditioning
- LayerUtility: ShowBlindWaterMark
### [ComfyUI-enricos-nodes](https://comfy.org/cloud/supported-nodes/comfyui-enricos-nodes/)
pass up to 8 images and visually place, rotate and scale them to build the perfect composition. group move and group rescale. remember their position and scaling value across generations to easy swap images. use the buffer zone to to park an asset you don't want to use or easily reach transformations controls
[View repository](https://github.com/erosDiffusion/ComfyUI-enricos-nodes) • 4 nodes
Included nodes
#### image
- 💜 Compositor (V3)
- 💜 Compositor Tools (V3) Experimental
- 💜 Compositor Transforms Output (V3)
#### image/color
- 💜 Compositor Color Picker
### [ComfyUI-CogVideoXWrapper](https://comfy.org/cloud/supported-nodes/comfyui-cogvideoxwrapper/)
Diffusers wrapper for CogVideoX -models: https://github.com/THUDM/CogVideo
[View repository](https://github.com/kijai/ComfyUI-CogVideoXWrapper) • 24 nodes
Included nodes
#### CogVideoWrapper
- CogVideoContextOptions
- CogVideoControlNet
- CogVideoDecode
- CogVideoEnhanceAVideo
- CogVideoImageEncode
- CogVideoImageEncodeFunInP
- CogVideoLoraSelect
- CogVideoLoraSelectComfy
- CogVideoSampler
- CogVideoTextEncode
- CogVideoTextEncodeCombine
- CogVideoTransformerEdit
- CogVideoXFasterCache
- CogVideoXFunResizeToClosestBucket
- CogVideoXModelLoader
- CogVideoXVAELoader
- DownloadAndLoadCogVideoControlNet
- DownloadAndLoadCogVideoGGUFModel
- DownloadAndLoadCogVideoModel
- DownloadAndLoadToraModel
- ToraEncodeOpticalFlow
- ToraEncodeTrajectory
#### MochiWrapper
- CogVideoXTorchCompileSettings
#### PyramidFlowWrapper
- CogVideoLatentPreview
### [ComfyUI-iTools](https://comfy.org/cloud/supported-nodes/comfyui-itools/)
Whether you're a casual user or a power user, iTools provides the quality-of-life improvements you need to make your ComfyUI experience more efficient and enjoyable.
[View repository](https://github.com/MohammadAboulEla/ComfyUI-iTools) • 12 nodes
Included nodes
#### iTools
- iTools Add Text Overlay
- iTools Checkerboard 🏁
- iTools Grid Filler 📲
- iTools Instructor 👨🏻🏫
- iTools KSampler
- iTools Line Loader
- iTools Load Image 🏕️
- iTools Preview Bridge ⛳
- iTools Prompt Record 🪶
- iTools Regex Editor
- iTools Text Preview
- iTools Text Replacer

### [WhatDreamsCost-ComfyUI](https://comfy.org/cloud/supported-nodes/WhatDreamsCost-ComfyUI/)
LTX Director and a variety of other custom ComfyUI nodes and workflows
[View repository](https://github.com/WhatDreamsCost/WhatDreamsCost-ComfyUI) • 1 node
Included nodes
#### WhatDreamsCost
- Speech Length Calculator
### [comfyui_face_parsing](https://comfy.org/cloud/supported-nodes/comfyui_face_parsing/)
This is a set of custom nodes for ComfyUI. The nodes utilize the [a/face parsing model](https://huggingface.co/jonathandinu/face-parsing) to parse face and provide detailed segmantation. To improve face segmantation accuracy, [a/yolov8 face model](https://huggingface.co/Bingsu/adetailer/) is used to first extract face from an image. There are also auxiliary nodes for image and mask processing. A guided filter is also provided for skin smoothing.
[View repository](https://github.com/Ryuukeisyou/comfyui_face_parsing) • 27 nodes
Included nodes
#### face_parsing
- BBoxDecompose(FaceParsing)
- BBoxDetect(FaceParsing)
- BBoxDetectorLoader(FaceParsing)
- BBoxListItemSelect(FaceParsing)
- BBoxResize(FaceParsing)
- ColorAdjust(FaceParsing)
- FaceParse(FaceParsing)
- FaceParsingModelLoader(FaceParsing)
- FaceParsingProcessorLoader(FaceParsing)
- FaceParsingResultsParser(FaceParsing)
- GuidedFilter(FaceParsing)
- ImageCropWithBBox(FaceParsing)
- ImageCropWithBBoxList(FaceParsing)
- ImageInsertWithBBox(FaceParsing)
- ImageListSelect(FaceParsing)
- ImagePadWithBBox(FaceParsing)
- ImageResizeCalculator(FaceParsing)
- ImageResizeWithBBox(FaceParsing)
- ImageSize(FaceParsing)
- MaskBatchComposite(FaceParsing)
- MaskBlackOut(FaceParsing)
- MaskBorderDissolve(FaceParsing)
- MaskComposite(FaceParsing)
- MaskCropWithBBox(FaceParsing)
- MaskInsertWithBBox(FaceParsing)
- MaskListSelect(FaceParsing)
- MaskToBBoxList(FaceParsing)
### [ComfyUI-SCAIL-Pose](https://comfy.org/cloud/supported-nodes/ComfyUI-SCAIL-Pose/)
ComfyUI nodes for SCAIL pose input processing
[View repository](https://github.com/kijai/ComfyUI-SCAIL-Pose) • 4 nodes
Included nodes
#### WanAnimatePreprocess
- ConvertOpenPoseKeypointsToDWPose
- PoseDetectionVitPoseToDWPose
#### WanVideoWrapper
- RenderNLFPoses
- SaveNLFPosesAs3D

### [ComfyUI_Steudio](https://comfy.org/cloud/supported-nodes/comfyui_steudio/)
Divide and Conquer Node Suite: It calculates the optimal upscale resolution and seamlessly divides the image into tiles, ready for individual processing using your preferred workflow. After processing, the tiles are seamlessly merged into a larger image, offering sharper and more detailed visuals.
[View repository](https://github.com/Steudio/ComfyUI_Steudio) • 10 nodes
Included nodes
#### Steudio/Divide and Conquer
- Combine Tiles
- Divide and Conquer Algorithm
- Divide Image and Select Tile
#### Steudio/Utils
- Display UI
- Load Images into List
- Ratio Calculator
- Ratio to Size
- Seed Shifter
- Sequence Generator
- Simple Config

### [SAM3](https://comfy.org/cloud/supported-nodes/comfyui-sam3/)
Warning, uses experimental package `comfy-env` to attempt a one click isolated install. Will download and use pixi package manager. SAM 3 (Segment Anything Model 3) integration for ComfyUI. Image and video segmentation with text prompts, boxes, and points
[View repository](https://github.com/PozzettiAndrea/ComfyUI-SAM3) • 14 nodes
Included nodes
#### SAM3
- (down)Load SAM3 Model
- SAM3 BBox Collector 📦
- SAM3 Multi-Region Collector 🎯
- SAM3 Multiprompt Segmentation
- SAM3 Point Collector
- SAM3 Point Segmentation
#### SAM3/Grounding
- SAM3 Text Segmentation
#### SAM3/prompts
- SAM3 Combine Boxes
- SAM3 Combine Points
- SAM3 Create Box
- SAM3 Create Point
#### SAM3/video
- SAM3 Propagate
- SAM3 Video Output
- SAM3 Video Segmentation
### [ComfyUI-WanVaceAdvanced](https://comfy.org/cloud/supported-nodes/wanvaceadvanced/)
Precise control over Vace frame strengths for reference images, control videos. Also allows Phantom embeddings to be combined with VACE accurately.
[View repository](https://github.com/drozbay/ComfyUI-WanVaceAdvanced) • 2 nodes
Included nodes
#### WanVaceAdvanced
- StringToFloatListRanged
- WVAOptions

### [FL Path Animator](https://comfy.org/cloud/supported-nodes/comfyui-fl-path-animator/)
Interactive path animator with visual editor for creating animated shapes that follow user-drawn paths. WAN ATI compatible for stable video generation.
[View repository](https://github.com/filliptm/ComfyUI_FL-Path-Animator.git) • 1 node
Included nodes
#### 🎨 FL Path Animator
- FL_PathAnimator

### [radiance](https://comfy.org/cloud/supported-nodes/radiance/)
Radiance is a 32-bit color space collection of nodes for ComfyUI.
[View repository](https://github.com/fxtdstudios/radiance) • 74 nodes
Included nodes
#### FXTD Studios/Radiance/Analyze
- ◎ RadianceFalseColor
- ◎ RadianceQC
- ◎ RadianceQCExport
- ◎ RadianceVectorscope
- ◎ RadianceWaveform
- HDRHistogram
#### FXTD Studios/Radiance/Color
- ACES2OutputTransform
- ARRIWideGamut4
- ColorSpaceConvert
- DaVinciWideGamut
- Float32ColorCorrect
- FXTD_RadianceGradeApply
- GPUTensorOps
- HDRExpandDynamicRange
- HDRExposureBlend
- HDRShadowHighlightRecovery
- HDRToneMap
- ImageToFloat32
- RadianceApplyGradeInfo
- RadianceGPUColorMatrix
- RadianceGrade
- RadianceGradeMatch
- RadianceHighlightSynthesis
- RadianceLogCurveDecode
- RadianceLogCurveEncode
- RadianceLUTApply
- RadianceLUTBlend
- RadianceOCIOCDL
- RadianceOCIOColorTransform
- RadianceOCIODisplayView
- RadianceSceneLinearWorkflow
- RadianceWhiteBalance
#### FXTD Studios/Radiance/Data
- ◎ RadianceDepthMapGenerator
- RadianceDNAReader
- RadianceDNAValidator
- RadianceDNAWriter
#### FXTD Studios/Radiance/Draw
- ◎ RadianceBlendComposite
- ◎ RadianceMetadataOverlay
#### FXTD Studios/Radiance/Filter
- ◎ RadianceDenoise
- RadianceCompressionArtifacts
- RadianceDepthOfField
- RadianceFilmGrain
- RadianceMotionBlur
- RadianceRollingShutter
#### FXTD Studios/Radiance/Generate
- ◎ RadianceCinemaStudio
- RadianceCinematicPromptEncoder
- RadianceControlApply
- RadianceLoraStack
- RadianceSamplerPro
- RadianceUnifiedLoader
- RadianceVAEDecode
- RadianceVAEEncode
#### FXTD Studios/Radiance/Image
- HDR360Generate
- RadianceAIUpscale
- RadianceBitDepthConvert
- RadianceDownscale32bit
- RadianceProUpscale
- RadianceResolution
- RadianceUpscaleBySize
#### FXTD Studios/Radiance/IO
- ◎ RadianceDigitalCinemaRead
- ◎ RadianceDigitalCinemaWrite
#### FXTD Studios/Radiance/Layout
- RadianceAdvancedReroute
- RadianceDebugProbe
- RadianceGate
- RadianceMux
- RadianceNote
- RadianceReroute
- RadianceWorkspace
#### FXTD Studios/Radiance/Masking
- RadianceLoadImageMask
#### FXTD Studios/Radiance/Pipeline
- ◎ RadianceNukeBridge
#### FXTD Studios/Radiance/Utilities
- ◎ RadianceShowText
#### FXTD Studios/Radiance/Video
- ◎ RadianceFlickerAnalyze
- ◎ RadianceTemporalSmooth
#### FXTD Studios/Radiance/Views
- FXTD_RadianceViewer
### [ComfyUI-Qwen-TTS](https://comfy.org/cloud/supported-nodes/ComfyUI-Qwen-TTS/)
Qwen-TTS nodes for ComfyUI
[View repository](https://github.com/mailzwj/ComfyUI-Qwen-TTS.git) • 3 nodes
Included nodes
#### Qwen
- AudioInfo
- Qwen3TTS
- QwenTTS
### [comfyui-PlyPreview](https://comfy.org/cloud/supported-nodes/comfyui-PlyPreview/)
Gaussian Splat PLY loader + preview nodes for ComfyUI. Forked from GeometryPack and repackaged to avoid upstream overwrites. Includes front-end viewer (gsplat.js) bundled locally.
[View repository](https://github.com/XuanYu-github/comfyui-PlyPreview) • 4 nodes
Included nodes
#### PlyPreview
- PlyPreviewLoadGaussianPLYEnhance
- PlyPreviewLoadGaussianPLYPathEnhance
- PlyPreviewProcessGaussianPLYEnhance
#### PlyPreview/visualization
- PlyPreviewPreviewGaussianEnhance
### [hellorob](https://comfy.org/cloud/supported-nodes/nodesweet/)
Makes ComfyUI more sweet
[View repository](https://github.com/rslosh/comfyui-nodesweet) • 6 nodes
Included nodes
#### nodesweet-hellorob
- AudioReactiveTransform
- AudioWeightsRemap
- BboxDetectorBatch
- BboxDetectorBatchChunked
- BboxDetectorBatchForEach
- MultilineStringRepeater
### [Systms Face Composite](https://comfy.org/cloud/supported-nodes/comfyui-systms-facecomposite/)
Composites refined face images back onto original video frames using bounding box coordinates with support for replace, alpha blend, and feather blending modes.
[View repository](https://github.com/systms-ai/Nodes-) • 1 node
Included nodes
#### WanAnimatePreprocess
- FaceComposite
### [TimeSlice Nodes](https://comfy.org/cloud/supported-nodes/timeslice-nodes/)
Temporal slit-scan / time-displacement effects for ComfyUI — angled, animated and dual-source slicing on a shared engine.
[View repository](https://github.com/systms-ai/TimeSlice-Nodes) • 3 nodes
Included nodes
#### Systms/effects
- TimeSlice Dual
- TimeSlice Effect
- TimeSlice Wave
### [ComfyQR](https://comfy.org/cloud/supported-nodes/ComfyQR/)
Description unavailable.
View repository • 3 nodes
Included nodes
#### ComfyQR
- QR Code
- QR Code (Conformed to Image Size)
- QR Code (Split)
### [AudioTools](https://comfy.org/cloud/supported-nodes/ComfyUI_AudioTools/)
Description unavailable.
View repository • 29 nodes
Included nodes
#### ⚪Lum3on/AudioTools/AI
- Speech Denoise (AI)
- Speech-to-Text + SRT (Whisper)
- Stem Separator (AI)
#### ⚪Lum3on/AudioTools/Analysis
- Audio-Reactive Envelope
- BPM Detector / Reactive
- Loudness Meter (LUFS)
#### ⚪Lum3on/AudioTools/Effects
- Delay / Echo
- Fade In
- Fade Out
- Pitch Shift / Time Stretch
- Reverb
#### ⚪Lum3on/AudioTools/Processing
- Amplify / Gain
- De-Esser
- De-Hum (50/60Hz)
- De-Plosive (Low Cut)
- Mix Audio Tracks
- Noise Gate
- Normalize Audio
- Parametric EQ for Voice
- Remove Silence
- Standardize Audio (Format/Channels)
- Trim Audio
- Vocal Compressor
#### ⚪Lum3on/AudioTools/Utility
- Concatenate Audio
- Pad With Silence
- Stereo Panner
#### ⚪Lum3on/AudioTools/Visualization
- Compare Waveforms
- Display Waveform
- Show Audio Info
### [Fill-Nodes](https://comfy.org/cloud/supported-nodes/ComfyUI_Fill-Nodes/)
Description unavailable.
View repository • 46 nodes
Included nodes
#### 🏵️Fill Nodes/Audio
- FL Audio Beat Visualizer
- FL Audio BPM Analyzer
- FL Audio Crop
- FL Audio Drum Detector
- FL Audio Envelope Visualizer
- FL Audio Music Video Sequencer
- FL Audio Reactive Brightness
- FL Audio Reactive Edge Glow
- FL Audio Reactive Envelope
- FL Audio Reactive Saturation
- FL Audio Reactive Scale
- FL Audio Reactive Speed
- FL Audio Segment Extractor
- FL Audio Separation
- FL Audio Shot Iterator
#### 🏵️Fill Nodes/experiments
- FL Color Picker
#### 🏵️Fill Nodes/games
- FL BulletHell Game
- FL Tetris Game
#### 🏵️Fill Nodes/Image
- FL Anime Line Extractor
- FL Image Add To Batch
- FL Image Blank
- FL Image Crop
- FL Image Size
#### 🏵️Fill Nodes/Ksamplers
- FL Sampler String XYZ
- FL Scheduler String XYZ
#### 🏵️Fill Nodes/PDF
- FL Text To PDF
#### 🏵️Fill Nodes/Prompting
- FL MadLib Generator
- FL Prompt Basic
- FL Prompt Multi
- FL Prompt Selector
- FL Prompt Selector Basic
#### 🏵️Fill Nodes/Utility
- FL Float
- FL Float to Int
- FL Int to Float
- FL Math
- FL Path Type Checker
- FL Random Number
- FL Switch
- FL Switch Big
#### 🏵️Fill Nodes/VFX
- FL Image Pixelator
#### 🏵️Fill Nodes/Video
- FL Video Cadence Compile
#### 🏵️Fill Nodes/WIP
- FL Animated Shape Patterns
- FL Wan Video Blender
- FL Wan Video Blender 3-Way
- FL Wan Video Continuation Blender
- FL Wan Video Continue
### [SchemaNodes](https://comfy.org/cloud/supported-nodes/ComfyUI_SchemaNodes/)
Description unavailable.
View repository • 8 nodes
Included nodes
#### inout/schema
- Schema Audio Parameter
- Schema Boolean Parameter
- Schema Enum Parameter
- Schema Float Parameter
- Schema Image Parameter
- Schema Integer Parameter
- Schema String Parameter
- Schema Video Parameter
### [DepthAnythingV2](https://comfy.org/cloud/supported-nodes/ComfyUI-DepthAnythingV2/)
Description unavailable.
View repository • 1 node
Included nodes
#### DepthAnythingV2
- DownloadAndLoadDepthAnythingV2Model
### [DynamiCrafterWrapper](https://comfy.org/cloud/supported-nodes/ComfyUI-DynamiCrafterWrapper/)
Description unavailable.
View repository • 2 nodes
Included nodes
#### DynamiCrafterWrapper
- (Down)Load CLIPVisionModel
- (Down)Load DynamiCrafterModel
### [EditUtils](https://comfy.org/cloud/supported-nodes/ComfyUI-EditUtils/)
Description unavailable.
View repository • 4 nodes
Included nodes
#### advanced/conditioning
- EditUtils: Flux2Klein Model Config lrzjason
- EditUtils: Model Config lrzjason
- EditUtils: Qwen Model Config lrzjason
#### image
- EditUtils: Load Image With Filename lrzjason
### [FlashVSR_Ultra_Fast](https://comfy.org/cloud/supported-nodes/ComfyUI-FlashVSR_Ultra_Fast/)
Description unavailable.
View repository • 3 nodes
Included nodes
#### FlashVSR
- FlashVSR Init Pipeline
- FlashVSR Ultra-Fast
- FlashVSR Ultra-Fast (Advanced)
### [Fluxtapoz](https://comfy.org/cloud/supported-nodes/ComfyUI-Fluxtapoz/)
Description unavailable.
View repository • 6 nodes
Included nodes
#### fluxtapoz
- Flow Edit Sampler
- Flux Forward ODE Sampler
- Flux Inverse Sampler
- RF-Edit Double Layers Override
- RF-Edit Single Layers Override
#### fluxtapoz/attn
- Flux Attention Override
### [Image-Filters](https://comfy.org/cloud/supported-nodes/ComfyUI-Image-Filters/)
Description unavailable.
View repository • 3 nodes
Included nodes
#### Image-Filters/image
- Image Constant Color (HSV)
- Image Constant Color (RGB)
#### Image-Filters/latent
- Offset Latent Image
### [KJNodes](https://comfy.org/cloud/supported-nodes/ComfyUI-KJNodes/)
Description unavailable.
View repository • 41 nodes
Included nodes
#### KJNodes/audio
- Sound Reactive
#### KJNodes/constants
- BOOL Constant
- Float Constant
- INT Constant
- String Constant
- String Constant Multiline
#### KJNodes/deprecated
- Create Audio Mask
#### KJNodes/experimental
- Flux Block Lora Select
- Interpolate Coords
- Plot Coordinates
#### KJNodes/hunyuanvideo
- Hunyuan Video Block Lora Select
#### KJNodes/image
- Create Gradient From Coords
- Create Shape Image On Path
- Image Batch Extend With Overlap
- Image Grab PIL
- Load & Resize Image
- Screencap mss
#### KJNodes/InstanceDiffusion
- AppendInstanceDiffusionTracking
- CreateInstanceDiffusionTracking
#### KJNodes/latents
- Empty Latent Image Presets
#### KJNodes/ltxv
- LTX2 Block Lora Select
#### KJNodes/masking/generate
- Create Fluid Mask
- Create Gradient Mask
- Create Magic Mask
- Create Shape Mask
- Create Shape Mask On Path
- Create Voronoi Mask
- Float To Mask
#### KJNodes/misc
- Scale Batch Prompt Schedule
- String to Float List
#### KJNodes/model_loaders
- Diffusion Model Selector
#### KJNodes/noise
- Custom Sigmas
- Float To Sigmas
#### KJNodes/text
- Append Strings To List
- Join String Multi
- Join Strings
- Superprompt
#### KJNodes/vae
- VAE Decode Loop KJ
#### KJNodes/wan
- Wan21 Block Lora Select
#### KJNodes/weights
- Weight Schedule Convert
- Weight Schedule Extend
### [KwaiKolorsWrapper](https://comfy.org/cloud/supported-nodes/ComfyUI-KwaiKolorsWrapper/)
Description unavailable.
View repository • 1 node
Included nodes
#### KwaiKolorsWrapper
- (Down)load ChatGLM3 Model
### [LivePortraitKJ](https://comfy.org/cloud/supported-nodes/ComfyUI-LivePortraitKJ/)
Description unavailable.
View repository • 5 nodes
Included nodes
#### LivePortrait
- LivePortrait KeypointsToImage
- LivePortrait Load FaceAlignmentCropper
- LivePortrait Load InsightFaceCropper
- LivePortrait Load MediaPipeCropper
- LivePortrait Retargeting
### [Lotus](https://comfy.org/cloud/supported-nodes/ComfyUI-Lotus/)
Description unavailable.
View repository • 1 node
Included nodes
#### ComfyUI-Lotus
- Load Lotus Model
### [LTXVideo](https://comfy.org/cloud/supported-nodes/ComfyUI-LTXVideo/)
Description unavailable.
View repository • 19 nodes
Included nodes
#### latent
- 🅛🅣🅧 LTXV Spatio Temporal Tiled VAE Decode
#### Lightricks/audio
- 🅛🅣🅧 LTXV Audio Only Empty Video Latent
- 🅛🅣🅧 LTXV Audio Only Model
#### lightricks/LTXV
- 🅛🅣🅧 Gemma 3 Model Loader
- 🅛🅣🅧 Guider Parameters
- 🅛🅣🅧 LTXV Apply STG
- 🅛🅣🅧 STG Advanced Presets
#### ltxtricks
- LTX Attention Bank
- LTX Attn Block Override
- LTX Flow Edit Sampler
#### ltxtricks/attn
- LTX Attention Override
#### LTXV/loaders
- 🅛🅣🅧 Low VRAM Audio VAE Loader
- 🅛🅣🅧 Low VRAM Checkpoint Loader
#### math/conversion
- 🅛🅣🅧 Float To Int
#### prompt
- 🅛🅣🅧 LTXV Multi Prompt Provider
- 🅛🅣🅧 Multi Prompt Provider
#### sampling
- 🅛🅣🅧 LTXV Base Sampler
- 🅛🅣🅧 LTXV In Context Sampler
- 🅛🅣🅧 LTXV Looping Sampler
### [Prompt-Combinator](https://comfy.org/cloud/supported-nodes/ComfyUI-Prompt-Combinator/)
Description unavailable.
View repository • 1 node
Included nodes
#### prompt_combinator
- 🔢 Prompt Combinator
### [Comfyui-SecNodes](https://comfy.org/cloud/supported-nodes/Comfyui-SecNodes/)
Description unavailable.
View repository • 3 nodes
Included nodes
#### SeC
- Coordinate Plotter
- SeC Model Loader
- SeC Video Segmentation
### [comfyui-sharp](https://comfy.org/cloud/supported-nodes/comfyui-sharp/)
Description unavailable.
View repository • 2 nodes
Included nodes
#### SHARP
- Load Image with EXIF (Focal Length)
- Load SHARP Model
### [comfyui-string-converter](https://comfy.org/cloud/supported-nodes/comfyui-string-converter/)
Description unavailable.
View repository • 2 nodes
Included nodes
#### utils
- Convert String To Float
- Convert String To Int
### [UltraShape1](https://comfy.org/cloud/supported-nodes/ComfyUI-UltraShape1/)
Description unavailable.
View repository • 1 node
Included nodes
#### UltraShape/Loaders
- UltraShape Load Model
### [Upscaler-Tensorrt](https://comfy.org/cloud/supported-nodes/ComfyUI-Upscaler-Tensorrt/)
Description unavailable.
View repository • 2 nodes
Included nodes
#### tensorrt
- Load Upscale Tensorrt Model
- Upscaler Tensorrt ⚡
### [comfyui-various](https://comfy.org/cloud/supported-nodes/comfyui-various/)
Description unavailable.
View repository • 28 nodes
Included nodes
#### jamesWalker55
- Datetime String
- Float
- Float Absolute Value
- Float Add
- Float Divide
- Float Maximum
- Float Minimum
- Float Multiply
- Float Subtract
- Float to String
- Integer
- Integer Absolute Value
- Integer Add
- Integer Divide
- Integer Maximum
- Integer Minimum
- Integer Multiply
- Integer Subtract
- Integer to Float
- Integer to String
- String
- String (Multiline)
- String Concatenate
- String Get Line
- String Replace
- String to Float
- String to Integer
- String Unescape
### [ControlAltAI-Nodes](https://comfy.org/cloud/supported-nodes/ControlAltAI-Nodes/)
Description unavailable.
View repository • 9 nodes
Included nodes
#### ControlAltAI Nodes/Flux
- Flux Resolution Calc
#### ControlAltAI Nodes/Flux Region
- Flux Attention Cleanup
- Region Mask Generator
#### ControlAltAI Nodes/HiDream
- HiDream Resolution
#### ControlAltAI Nodes/Logic
- Boolean Basic
- Boolean Reverse
- Integer Settings
- Integer Settings Advanced
#### ControlAltAI Nodes/Utility
- Text Bridge
### [CustomNodeComfyMath](https://comfy.org/cloud/supported-nodes/CustomNodeComfyMath/)
Description unavailable.
View repository • 14 nodes
Included nodes
#### math/conversion
- BoolToInt
- BreakoutVec2
- BreakoutVec3
- BreakoutVec4
- ComposeVec2
- ComposeVec3
- ComposeVec4
- FloatToInt
- FloatToNumber
- IntToBool
- IntToFloat
- IntToNumber
- NumberToFloat
- NumberToInt
### [masquerade-nodes-comfyui](https://comfy.org/cloud/supported-nodes/masquerade-nodes-comfyui/)
Description unavailable.
View repository • 1 node
Included nodes
#### Masquerade Nodes
- Incrementer
### [OneButtonPrompt](https://comfy.org/cloud/supported-nodes/OneButtonPrompt/)
Description unavailable.
View repository • 5 nodes
Included nodes
#### OneButtonPrompt
- Auto Negative Prompt
- Create Prompt Variant
- One Button Artify
- One Button Preset
- One Button SuperPrompt
### [RES4LYF](https://comfy.org/cloud/supported-nodes/RES4LYF/)
Description unavailable.
View repository • 86 nodes
Included nodes
#### image
- Mask Sketch
#### RES4LYF/images
- SetImageSize
- SetImageSizeWithScale
#### RES4LYF/latents
- EmptyLatentImage64
- EmptyLatentImageCustom
#### RES4LYF/masks
- TemporalCrossAttnMask
- TemporalMaskGenerator
- TemporalSplitAttnMask
- TemporalSplitAttnMask (Midframe)
#### RES4LYF/sampler_options
- ClownSamplerSelector
#### RES4LYF/schedulers
- Constant Scheduler
- Sigmas Iteration Karras
- Sigmas Iteration Polyexp
- Tan Scheduler
- Tan Scheduler 2
- Tan Scheduler 2 Simple
#### RES4LYF/sigmas
- Sigmas Abs
- Sigmas AdaptiveNoiseFloor
- Sigmas AdaptiveStep
- Sigmas Add
- Sigmas Append
- Sigmas ArcCosine
- Sigmas ArcSine
- Sigmas ArcTangent
- Sigmas Attractor
- Sigmas CatmullRom
- Sigmas Chaos
- Sigmas Cleanup
- Sigmas CNFInverse
- Sigmas CollatzIteration
- Sigmas Concat
- Sigmas ConwaySequence
- Sigmas CrossProduct
- Sigmas DeleteBelowFloor
- Sigmas DeleteDuplicates
- Sigmas DotProduct
- Sigmas Easing
- Sigmas Fmod
- Sigmas Frac
- Sigmas From Text
- Sigmas GammaBeta
- Sigmas Gaussian
- Sigmas GaussianCDF
- Sigmas GilbreathSequence
- Sigmas HarmonicDecay
- Sigmas Hyperbolic
- Sigmas If
- Sigmas InvLerp
- Sigmas KernelSmooth
- Sigmas LambertW
- Sigmas LangevinDynamics
- Sigmas Lerp
- Sigmas LinearSine
- Sigmas Logarithm2
- Sigmas Modulus
- Sigmas Mult
- Sigmas Noise Inversion
- Sigmas NormalizingFlows
- Sigmas Pad
- Sigmas Percentile
- Sigmas PersistentHomology
- Sigmas Power
- Sigmas QuantileNorm
- Sigmas Quotient
- Sigmas ReactionDiffusion
- Sigmas RiemannianFlow
- Sigmas SetFloor
- Sigmas Sigmoid
- Sigmas SmoothStep
- Sigmas Split
- Sigmas SquareRoot
- Sigmas Start
- Sigmas StepwiseMultirate
- Sigmas TimeStep
- Sigmas Truncate
- Sigmas Unpad
- Sigmas Variance Floor
- Sigmas ZetaEta
- Sigmas2 Add
- Sigmas2 Mult
#### RES4LYF/text
- TextBox1
- TextBox2
- TextBox3
- TextConcatenate
- TextShuffle
#### RES4LYF/utilities
- SeedGenerator
---
# Basic data handling on Comfy Cloud
> Basic data handling is preinstalled on Comfy Cloud — 258 nodes ready to run on managed GPUs. Basic Python functions for manipulating data that every programmer is used to, lightweight with no additional dependencies. Supported data types: - ComfyUI native: BOOLEAN, FLOAT, INT, STRING, and data lists - Python types as custom data types: DICT, LIST, SET, DATETIME, TIMEDELTA - PyTorch: TENSOR Feature categories: - Boolean logic operations - Type casting/conversion between all supported data types - Comparison operations - Data container manipulation - Flow control (conditionals, branching, execution order) - Mathematical operations - Mathematical formula node in a safe implementation - String manipulation - File system path handling, including STRING, IMAGE and MASK load and save - SET operations - time and date handling - PyTorch Tensor manipulation (arithmetic, slicing, reshaping)
[Back to all packs](https://comfy.org/cloud/supported-nodes)

**View repository**
[https://github.com/StableLlama/ComfyUI-basic_data_handling](https://github.com/StableLlama/ComfyUI-basic_data_handling)
**Publisher**
StableLlama
**Downloads**
234,611
**GitHub stars**
49
**Latest version**
1.8.1
**License**
{"file": "LICENSE"}
**Last updated**
Sep 6, 2026
## Nodes in this pack
### Basic/BOOLEAN
- and
Returns the logical AND result of two boolean values. This node takes two boolean inputs and returns their logical AND result.
- and (generic)
Returns the logical N/AND result of one or more values. This node takes a dynamic number of inputs and returns their logical N/AND result. Note that values are evaluated according Python's rules. I.e. an empty string is `false`, an integer 0 is also `false`, etc.
- nand
Returns the logical NAND result of two boolean values. This node takes two boolean inputs and returns their logical NAND result.
- nor
Returns the logical NOR result of two boolean values. This node takes two boolean inputs and returns their logical NOR result.
- not
Returns the logical NOT result of a boolean value. This node takes one boolean input and returns its logical NOT result.
- or
Returns the logical OR result of two boolean values. This node takes two boolean inputs and returns their logical OR result.
- or (generic)
Returns the logical N/OR result of one or more values. This node takes a dynamic number of inputs and returns their logical N/OR result. Note that values are evaluated according Python's rules. I.e. an empty string is `false`, an integer 0 is also `false`, etc.
- xor
Returns the logical XOR result of two boolean values. This node takes two boolean inputs and returns their logical XOR result.
### Basic/cast
- to BOOLEAN
Converts any input to a BOOLEAN. Follows standard Python truthy/falsy rules.
- to DICT
Converts compatible inputs to a DICT. Input must be a mapping or a list of key-value pairs.
- to FLOAT
Converts any numeric input to a FLOAT. Non-numeric or invalid inputs raise a ValueError.
- to INT
Converts any numeric input to an INT. Non-numeric or invalid inputs raise a ValueError.
- to LIST
Converts any input to a LIST. Non-list inputs are wrapped in a list. If input is a ComfyUI data list, it converts the individual items into a Python LIST.
- to SET
Converts any input to a SET. Non-set inputs are converted into a set. If input is a ComfyUI data list, it casts the individual items into a SET.
- to STRING
Converts any input to a STRING. Non-string values are converted using str().
### Basic/comparison
- !=
Checks if two values are not equal. This node takes two inputs of any type and returns True if they are not equal, and False otherwise. For complex objects, structural inequality is tested.
- <
Checks if the first value is less than the second. This node takes two numerical inputs and returns True if the first value is less than the second value, and False otherwise.
- <=
Checks if the first value is less than or equal to the second. This node takes two numerical inputs and returns True if the first value is less than or equal to the second value, and False otherwise.
- ==
Checks if two values are equal. This node takes two inputs of any type and returns True if they are equal, and False otherwise. For complex objects, structural equality is tested.
- >
Checks if the first value is greater than the second. This node takes two numerical inputs and returns True if the first value is greater than the second value, and False otherwise.
- >=
Checks if the first value is greater than or equal to the second. This node takes two numerical inputs and returns True if the first value is greater than or equal to the second value, and False otherwise.
- compare length
Compares the length of a container (string, list, etc) with a value. This node takes a container and a comparison value, and returns a boolean result based on the comparison of the container's length with the value.
- is null
Checks if a value is None/null. This node takes any input value and returns True if the value is None, and False otherwise.
- string compare
Compares two strings using a selected comparison operator. This node takes two string inputs and a comparison operator, and returns a boolean result based on the selected comparison.
### Basic/Data List
- all
Check if all elements in the data list are true. Returns true if all elements are true (or if the list is empty).
- any
Check if any element in the data list is true. Returns true if at least one element is true. Returns false if the list is empty.
- append
Adds an item to the end of a list. This node takes a list and any item as inputs, then returns the modified list with the new item appended.
- convert to LIST
Converts a ComfyUI Data List into a LIST object. This node takes a Data List input (which is typically a list of items with the same type) and converts it to a LIST object (a Python list as a single variable).
- convert to SET
Converts a ComfyUI Data List into a LIST object. This node takes a Data List input (which is typically a list of items with the same type) and converts it to a LIST object (a Python list as a single variable).
- create Data List
Creates a new Data List from items. This node creates and returns a Data List. The list of items is dynamically extended based on the number of inputs provided.
- create Data List from BOOLEANs
Creates a new Data List from BOOLEAN items. This node creates and returns a Data List. The list of items is dynamically extended based on the number of inputs provided.
- create Data List from FLOATs
Creates a new Data List from FLOAT items. This node creates and returns a Data List. The list of items is dynamically extended based on the number of inputs provided.
- create Data List from INTs
Creates a new Data List from INT items. This node creates and returns a Data List. The list of items is dynamically extended based on the number of inputs provided.
- create Data List from STRINGs
Creates a new Data List from STRING items. This node creates and returns a Data List. The list of items is dynamically extended based on the number of inputs provided.
- create Data List of Lists
Creates a new Data List from items. This node creates and returns a Data List. The list of items is dynamically extended based on the number of inputs provided. Each input can be a list, so you'll get a list of lists.
- enumerate
Enumerate a data list, returning a list of [index, value] pairs. Optionally, specify a starting value for the index.
- extend
Extends a list by appending elements from another list. This node takes two lists as input and returns a new list that contains all elements from both lists.
- filter
Filters a Data List using boolean values. This node takes a value Data List and a filter Data List (containing only boolean values). It returns a new Data List containing only the elements from the value list where the corresponding element in the filter list is False. If the lists have different lengths, the last element of the shorter list is repeated till the lengths are matching.
- filter select
Filters a Data List using boolean values. This node takes a value Data List and a filter Data List (containing only boolean values). It returns two new Data Lists containing only the elements from the value list where the corresponding element in the filter list is true or false. If the lists have different lengths, the last element of the shorter list is repeated till the lengths are matching.
- first
Returns the first element in a list. This node takes a list as input and returns the first element of the list. If the list is empty, it returns None.
- last
Returns the last element in a list. This node takes a list as input and returns the last element of the list. If the list is empty, it returns None.
- max
Finds the maximum value in a list of numbers. This node takes a list of numbers (either FLOAT or INT) and returns the maximum value. Returns None if the list is empty or if it contains non-numeric values.
- min
Finds the minimum value in a list of numbers. This node takes a list of numbers (either FLOAT or INT) and returns the minimum value. Returns None if the list is empty or if it contains non-numeric values.
- pop random
Removes and returns a random element from a list. This node takes a list as input and returns the list with the random element removed and the removed element itself. If the list is empty, it returns None for the element. An optional seed can be provided for reproducible selection.
- range
Creates a data list containing a sequence of numbers. This node generates a sequence of numbers similar to Python's range() function. It takes start, stop, and step parameters to define the sequence.
- shuffle
Shuffles the items in a list using a seed for reproducibility. This node takes a list and a seed as input and returns a new shuffled list.
- sum
Sum all elements of the data list. Returns 0 for an empty list.
### Basic/DICT
- compare
Compares two dictionaries and reports differences. This node takes two dictionaries and compares them, returning information about their equality, any keys that exist in only one dictionary, and any keys with different values.
- contains key
Checks if a key exists in a dictionary. This node takes a dictionary and a key as inputs, then returns True if the key exists in the dictionary, and False otherwise.
- create DICT
Creates a new empty dictionary. This node creates and returns a new empty dictionary object.
- create DICT from BOOLEANs
Creates a new empty dictionary. This node creates and returns a new empty dictionary object.
- create DICT from FLOATs
Creates a new empty dictionary. This node creates and returns a new empty dictionary object.
- create DICT from INTs
Creates a new empty dictionary. This node creates and returns a new empty dictionary object.
- create DICT from STRINGs
Creates a new empty dictionary. This node creates and returns a new empty dictionary object.
- create from items (data list)
Creates a dictionary from a list of key-value pairs. This node takes a list of key-value pairs (tuples) and builds a dictionary from them.
- create from items (LIST)
Creates a dictionary from a list of key-value pairs. This node takes a list of key-value pairs (tuples) and builds a dictionary from them.
- create from LISTs
Creates a dictionary from separate lists of keys and values. This node takes a list of keys and a list of values, then creates a dictionary by pairing corresponding elements from each list. If the lists are of different lengths, only pairs up to the length of the shorter list are used.
- exclude keys
Creates a new dictionary excluding the specified keys. This node takes a dictionary and a list of keys, then returns a new dictionary containing all key-value pairs except those with keys in the provided list.
- filter by keys
Creates a new dictionary with only the specified keys. This node takes a dictionary and a list of keys, then returns a new dictionary containing only the key-value pairs for the keys that exist in the original dictionary.
- from keys
Creates a dictionary from a list of keys and a default value. This node takes a list of keys and an optional value, then creates a new dictionary where each key is associated with the value. If no value is provided, None is used.
- get
Retrieves a value from a dictionary using the specified key. This node gets the value for the specified key from a dictionary. If the key is not found and a default value is provided, that default is returned. Otherwise, it returns None.
- get keys values
Returns keys and values as separate lists. This node takes a dictionary and returns two lists: one containing all keys and another containing all corresponding values.
- get multiple
Retrieves multiple values from a dictionary using a list of keys. This node takes a dictionary and a list of keys, then returns a list containing the corresponding values. If a key is not found, the default value is used for that position.
- invert
Creates a new dictionary with keys and values swapped. This node takes a dictionary as input and returns a new dictionary where the keys become values and values become keys. Note that values must be hashable to be used as keys in the new dictionary.
- items
Returns all key-value pairs in a dictionary. This node takes a dictionary and returns a list of tuples, where each tuple contains a key-value pair from the dictionary.
- keys
Returns all keys in a dictionary. This node takes a dictionary and returns a list containing all of its keys.
- length
Returns the number of key-value pairs in a dictionary. This node takes a dictionary as input and returns its length (number of items).
- merge
Merges multiple dictionaries into a single dictionary. This node takes multiple dictionaries as input and combines them into a single dictionary. If there are duplicate keys, values from later dictionaries take precedence.
- pop
Removes and returns a key-value pair from a dictionary. This node takes a dictionary and a key as inputs, removes the specified key from the dictionary, and returns both the modified dictionary and the value associated with the key. If the key is not found and a default value is provided, that default is returned. Otherwise, an error is raised.
- pop item
Removes and returns an arbitrary key-value pair from a dictionary. This node takes a dictionary as input, removes an arbitrary key-value pair, and returns the modified dictionary along with the removed key and value. If operation fails, no error is thrown, but the last argument is `False`, and the dictionary is returned intact.
- pop random
Removes and returns a random key-value pair from a dictionary. This node takes a dictionary as input, removes a random key-value pair, and returns the modified dictionary along with the removed key and value. If the dictionary is empty, it returns empty values. An optional seed can be provided for reproducible selection.
- remove
Removes a key-value pair from a dictionary. This node takes a dictionary and a key as inputs, then returns a new dictionary with the specified key removed. If the key doesn't exist, the dictionary remains unchanged.
- set
Adds or updates a key-value pair in a dictionary. This node takes a dictionary, key, and value as inputs, then returns a modified dictionary with the new key-value pair.
- setdefault
Returns the value for a key, setting a default if the key doesn't exist. This node takes a dictionary, a key, and a default value. If the key exists in the dictionary, the corresponding value is returned. If the key doesn't exist, the default value is inserted for the key and returned.
- update
Updates a dictionary with key-value pairs from another dictionary. This node takes two dictionaries as inputs and returns a new dictionary that contains all key-value pairs from both dictionaries. If there are duplicate keys, the values from the second dictionary take precedence.
- values
Returns all values in a dictionary. This node takes a dictionary and returns a list containing all of its values.
### Basic/FLOAT
- add
Adds two floating-point numbers. This node takes two floats as input and returns their sum.
- create FLOAT
Create a FLOAT from a STRING widget. The input string must be a valid floating-point number and will be directly converted to a FLOAT without any further processing.
- divide
Divides one floating-point number by another. This node takes two floats as input and returns the result of division. It raises a ValueError if the divisor is 0.
- divide (zero safe)
Divides one floating-point number by another. This node takes two floats as input and returns the result of the division. It returns positive or negative infinity if the divisor is 0 (assumed to be +0.0).
- from hex
Converts a hexadecimal string to its corresponding floating-point number. This node takes a hexadecimal float string as input and returns the float.
- integer ratio
Returns the integer ratio of a floating-point number. This node takes a floating-point number and returns two integers, which represent the ratio as numerator and denominator.
- is integer
Checks if a floating-point number is an integer. This node takes a floating-point number as input and returns True if the number is an integer, otherwise False.
- multiply
Multiplies two floating-point numbers. This node takes two floats as input and returns their product.
- power
Raises one floating-point number to the power of another. This node takes two floats as input and returns the result of raising the first float to the power of the second.
- round
Rounds a floating-point number to the specified number of decimal places. This node takes a float and an integer for decimal places as inputs, and returns the rounded result.
- subtract
Subtracts one floating-point number from another. This node takes two floats as input and returns the result of subtracting the second float from the first.
- to hex
Converts a floating-point number to its hexadecimal representation. This node takes a float as input and returns its hexadecimal string representation.
### Basic/flow control
- continue flow
Conditionally enable or disable a flow. This node takes a value and either passes it through or blocks execution based on the 'select' parameter. When 'select' is True, the value passes through; when False, execution is blocked. When a `message` is provided ComfyUI will display it in a dialog. Leave it empty for silent operation.
- flow select
Select the direction of the flow. This node takes a value and directs it to either the "true" or "false" output. Note: for dynamic switching in a Data Flow you might want to use "filter select" instead.
- force calculation
Forces recalculation of the connected nodes. This node passes the input directly to the output but prevents caching by marking itself as an output node and also indicates the out has changed. Use this when you need to ensure nodes are always recalculated.
- force execution order
Force execution order in the workflow. This node is lightweight and does not affect the workflow. It is used to force the execution order of nodes in the workflow. You only need to chain this node with the other execution order nodes in the desired order and add any output of the nodes you want to force execution order on. This node also passes through any input connected to "any node output" as its second output.
- if/elif/.../else
Implements a conditional branch (if/elif/else) in the workflow. This node takes a condition input and two value inputs. If the condition evaluates to True, the first value is returned; otherwise, the elif (else if) is evaluated and returned when true. This continues for all additional elifs. When none is true, the value of the else is returned. This allows conditional data flow in ComfyUI workflows.
- if/else
Implements a conditional branch (if/else) in the workflow. This node takes a condition input and two value inputs. If the condition evaluates to True, the first value is returned; otherwise, the second value is returned. This allows conditional data flow in ComfyUI workflows.
- is connected
Checks if the input is connected. This node returns True if the 'input' is connected to another node's output, and False otherwise.
- switch/case
Implements a switch/case selection in the workflow. This node takes a selector input (an integer) and multiple case value inputs. It returns the value corresponding to the provided index. If the index is out of range, the default value is returned. This allows for selection from multiple options based on a computed index. NOTE: This version of the node will most likely be deprecated in the future.
### Basic/INT
- add
Adds two integers. This node takes two integers as input and returns their sum.
- bit count
Returns the number of 1 bits in the binary representation of an integer. This node takes an integer as input and returns the count of set bits.
- bit length
Returns the number of bits required to represent an integer in binary. This node takes an integer as input and returns the number of bits needed to represent it, excluding the sign and leading zeros.
- create INT
Create an INT from a STRING widget. The input string must be a valid integer number and will be directly converted to an INT without any further processing. Strings starting with "0b" are interpreted as binary numbers, "0o" as octal numbers, and "0x" as hexadecimal numbers. Note: This doesn't handle ones' complement as the data size is unknown.
- divide
Divides one integer by another. This node takes two integers as input and returns the result of integer division. It raises a ValueError if the divisor is 0.
- divide (zero safe)
Divides one integer by another. This node takes two integers as input and returns the result of the integer division. It returns the positive or negative infinity value if the divisor is 0.
- from bytes
Converts a bytes object to an integer. This class method takes bytes, byte order, and signed flag as inputs and returns an integer.
- modulus
Returns the modulus of two integers. This node takes two integers as input and returns the remainder when the first integer is divided by the second.
- multiply
Multiplies two integers. This node takes two integers as input and returns their product.
- power
Raises one integer to the power of another. This node takes two integers as input and returns the result of raising the first integer to the power of the second.
- subtract
Subtracts one integer from another. This node takes two integers as input and returns the result of subtracting the second integer from the first.
- to bytes
Converts an integer to its byte representation. This node takes an integer, byte length, and byte order as inputs and returns the bytes object representation of the integer.
### Basic/LIST
- append
Adds an item to the end of a LIST. This node takes a LIST and any item as inputs, then returns a new LIST with the item appended to the end.
- contains
Checks if a LIST contains a specified value. This node takes a LIST and a value as inputs, then returns True if the value is present in the LIST, and False otherwise.
- convert to Data List
Converts a LIST object into a ComfyUI data list. This node takes a LIST object (Python list as a single variable) and converts it to a ComfyUI data list, allowing its items to be processed individually by nodes that accept data lists.
- convert to SET
Converts a LIST into a SET. This node takes a LIST input and creates a new SET containing all unique elements from the LIST, removing any duplicates.
- count
Counts the number of occurrences of a value in a LIST. This node takes a LIST and a value as inputs, then returns the number of times the value appears in the LIST.
- create LIST
Creates a new LIST from items. This node creates and returns a LIST. The list of items is dynamically extended based on the number of inputs provided.
- create LIST from BOOLEANs
Creates a new LIST from BOOLEAN items. This node creates and returns a LIST. The list of items is dynamically extended based on the number of inputs provided.
- create LIST from FLOATs
Creates a new LIST from FLOAT items. This node creates and returns a LIST. The list of items is dynamically extended based on the number of inputs provided.
- create LIST from INTs
Creates a new LIST from INT items. This node creates and returns a LIST. The list of items is dynamically extended based on the number of inputs provided.
- create LIST from STRINGs
Creates a new LIST from STRING items. This node creates and returns a LIST. The list of items is dynamically extended based on the number of inputs provided.
- extend
Extends a LIST by appending elements from another LIST. This node takes two LIST objects as input and returns a new LIST that contains all elements from both lists.
- first
Returns the first element in a LIST. This node takes a LIST as input and returns the first element of the list. If the LIST is empty, it returns None.
- get item
Retrieves an item at a specified position in a LIST. This node takes a LIST and an index as inputs, then returns the item at the specified index. Negative indices count from the end of the LIST. Out of range indices return None.
- index
Returns the index of the first occurrence of a value in a LIST. This node takes a LIST and a value as inputs, then returns the index of the first occurrence of the value. Optional start and end parameters limit the search to a slice of the LIST. Returns -1 if the value is not present.
- insert
Inserts an item at a specified position in a LIST. This node takes a LIST, an index, and any item as inputs, then returns a new LIST with the item inserted at the specified index.
- last
Returns the last element in a LIST. This node takes a LIST as input and returns the last element of the list. If the LIST is empty, it returns None.
- length
Returns the number of items in a LIST. This node takes a LIST as input and returns its length as an integer.
- max
Returns the maximum value in a LIST. This node takes a LIST of comparable items and returns the maximum value. Returns None if the LIST is empty or if items are not comparable.
- min
Returns the minimum value in a LIST. This node takes a LIST of comparable items and returns the minimum value. Returns None if the LIST is empty or if items are not comparable.
- pop
Removes and returns an item at a specified position in a LIST. This node takes a LIST and an index as inputs, then returns both the new LIST with the item removed and the removed item. If no index is specified, removes and returns the last item. When the LIST is empty, the item is None.
- pop random
Removes and returns a random element from a LIST. This node takes a LIST as input and returns the LIST with the random element removed and the removed element itself. If the LIST is empty, it returns None for the element. An optional seed can be provided for reproducible selection.
- range
Creates a LIST containing a sequence of numbers. This node generates a LIST of numbers similar to Python's range() function. It takes start, stop, and step parameters to define the sequence.
- remove
Removes the first occurrence of a specified value from a LIST. This node takes a LIST and a value as inputs, then returns a new LIST with the first occurrence of the value removed and a success indicator. If the value is not present, the original LIST is returned with success set to False.
- reverse
Reverses the order of items in a LIST. This node takes a LIST as input and returns a new LIST with the items in reversed order.
- set item
Sets an item at a specified position in a LIST. This node takes a LIST, an index, and a value, then returns a new LIST with the item at the specified index replaced by the value.
- shuffle
Shuffles the items in a list using a seed for reproducibility. This node takes a LIST and a seed as input and returns a new shuffled LIST.
- slice
Creates a slice of a LIST. This node takes a LIST and start/stop/step parameters, and returns a new LIST containing the specified slice of the original LIST.
- sort
Sorts the items in a LIST. This node takes a LIST as input and returns a new sorted LIST. Option includes sorting in reverse order.
### Basic/maths
- abs
Returns the absolute value of a number. This node takes a number and returns its absolute value (magnitude without sign).
- acos
Calculates the arc cosine (inverse cosine) of a value. This node takes a value between -1 and 1, and returns the arc cosine in radians or degrees. The arc cosine is the inverse operation of cosine, returning the angle whose cosine is the input value.
- asin
Calculates the arc sine (inverse sine) of a value. This node takes a value between -1 and 1, and returns the arc sine in radians or degrees. The arc sine is the inverse operation of sine, returning the angle whose sine is the input value.
- atan
Calculates the arc tangent (inverse tangent) of a value. This node takes a value and returns the arc tangent in radians or degrees. The arc tangent is the inverse operation of tangent, returning the angle whose tangent is the input value.
- atan2
Calculates the arc tangent of y/x, considering the quadrant. This node takes y and x coordinates and returns the arc tangent in radians or degrees. Unlike atan(y/x), this function handles the case where x is zero and correctly determines the quadrant of the resulting angle.
- ceil
Returns the ceiling of a number. This node takes a number and returns the smallest integer greater than or equal to the input value.
- cos
Calculates the cosine of an angle in radians or degrees. This node takes an angle value and unit type, and returns the cosine of that angle. The cosine of an angle is the ratio of the length of the adjacent side to the length of the hypotenuse in a right-angled triangle.
- degrees
Converts an angle from radians to degrees. This node takes an angle in radians and returns the equivalent angle in degrees.
- e (2.71828)
Returns the mathematical constant e. This node returns the value of e (Euler's number), which is approximately 2.71828.
- exp
Calculates the exponential of a number (e^x). This node takes a number and returns e (Euler's number) raised to the power of that number.
- floor
Returns the floor of a number. This node takes a number and returns the largest integer less than or equal to the input value.
- formula
A node that evaluates a mathematical formula provided as a string without using eval. This node takes an arbitrary number of numerical inputs (single letters like `a`, `b`, `c`, etc.) and safely evaluates the formula with supported operations: +, -, *, /, //, %, **, parentheses, and mathematical functions. NOTE on Operator Precedence: This parser uses standard precedence rules. Unary minus binds tightly, so expressions like `-a ** 2` are interpreted as `(-a) ** 2`. To calculate `-(a ** 2)`, use parentheses: `-(a ** 2)`. The identifiers `e` and `pi` are special. When used as a function call (`e()`, `pi()`), they return their respective mathematical constants. When used as a variable (`e`), they expect a corresponding input. Supported functions: - Basic: abs, floor, ceil, round, min(a,b), max(a,b) - Trigonometric: sin, cos, tan, asin, acos, atan, atan2(y,x), degrees, radians - Hyperbolic: sinh, cosh, tanh, asinh, acosh, atanh - Exponential & Logarithmic: exp, log, log10, log2, sqrt, pow(base,exp) - Constants (must be called with empty parentheses): pi(), e()
- log
Calculates the natural logarithm (base e) of a number. This node takes a positive number and returns its natural logarithm. If the specified base is not 'e', calculates the logarithm with the specified base.
- log10
Calculates the base-10 logarithm of a number. This node takes a positive number and returns its base-10 logarithm.
- max
Returns the maximum value among the inputs. This node takes two or more values and returns the maximum value among them. The function works with both FLOAT and INT types.
- min
Returns the minimum value among the inputs. This node takes two or more values and returns the minimum value among them. The function works with both FLOAT and INT types.
- pi (3.14159)
Returns the mathematical constant π (pi). This node returns the value of π, which is approximately 3.14159.
- radians
Converts an angle from degrees to radians. This node takes an angle in degrees and returns the equivalent angle in radians.
- sin
Calculates the sine of an angle in radians or degrees. This node takes an angle value and unit type, and returns the sine of that angle. The sine of an angle is the ratio of the length of the opposite side to the length of the hypotenuse in a right-angled triangle.
- sqrt
Calculates the square root of a non-negative number. This node takes a non-negative number and returns its square root.
- tan
Calculates the tangent of an angle in radians or degrees. This node takes an angle value and unit type, and returns the tangent of that angle. The tangent of an angle is the ratio of the length of the opposite side to the length of the adjacent side in a right-angled triangle.
### Basic/SET
- add
Adds an item to a SET. This node takes a SET and any item as inputs, then returns a new SET with the item added. If the item is already present, the SET remains unchanged.
- all
Checks if all elements in the SET are true. This node takes a SET as input and returns True if all elements in the SET evaluate to True (or if the SET is empty), and False otherwise.
- any
Checks if any element in the SET is true. This node takes a SET as input and returns True if at least one element in the SET evaluates to True, and False otherwise (including if the SET is empty).
- contains
Checks if a SET contains a specified value. This node takes a SET and a value as inputs, then returns True if the value is present in the SET, and False otherwise.
- convert to Data List
Converts a SET object into a ComfyUI data list. This node takes a SET object (Python set as a single variable) and converts it to a ComfyUI data list, allowing its items to be processed individually by nodes that accept data lists.
- convert to LIST
Converts a SET into a LIST. This node takes a SET input and creates a new LIST containing all elements from the SET. Note that the order of elements in the resulting LIST is arbitrary since SETs are unordered collections.
- create SET
Creates a new SET from items. This node creates and returns a SET. The list of items is dynamically extended based on the number of inputs provided.
- create SET from BOOLEANs
Creates a new SET from items. This node creates and returns a SET. The list of items is dynamically extended based on the number of inputs provided.
- create SET from FLOATs
Creates a new SET from items. This node creates and returns a SET. The list of items is dynamically extended based on the number of inputs provided.
- create SET from INTs
Creates a new SET from items. This node creates and returns a SET. The list of items is dynamically extended based on the number of inputs provided.
- create SET from STRINGs
Creates a new SET from items. This node creates and returns a SET. The list of items is dynamically extended based on the number of inputs provided.
- difference
Returns the difference between two SETs. This node takes two SETs as input and returns a new SET containing elements in the first SET but not in the second SET.
- discard
Removes an item from a SET if it is present. This node takes a SET and any item as inputs, then returns a new SET with the item removed. Unlike remove, no error is raised if the item is not present.
- enumerate
Enumerates elements in a SET. This node takes a SET as input and returns a LIST of tuples where each tuple contains an index and a value from the SET. The start parameter specifies the initial index value (default is 0). Note: Since SETs are unordered, the enumeration order is arbitrary but consistent within a single operation.
- intersection
Returns the intersection of two or more SETs. This node takes multiple SETs as input and returns a new SET containing only elements present in all input SETs.
- is disjoint
Checks if two SETs have no elements in common. This node takes two SETs as input and returns True if they have no elements in common.
- is subset
Checks if set1 is a subset of set2. This node takes two SETs as input and returns True if set1 is a subset of set2 (all elements in set1 are also in set2).
- is superset
Checks if set1 is a superset of set2. This node takes two SETs as input and returns True if set1 is a superset of set2 (set1 contains all elements in set2).
- length
Returns the number of items in a SET. This node takes a SET as input and returns its length (number of elements) as an integer.
- pop
Removes and returns an arbitrary item from a SET. This node takes a SET as input and returns both the new SET with an arbitrary item removed and the removed item. When the SET is empty, the item is None.
- pop random
Removes and returns a random element from a SET. This node takes a SET as input and returns the SET with a random element removed and the removed element itself. If the SET is empty, it returns None for the element. An optional seed can be provided for reproducible selection.
- remove
Removes an item from a SET. This node takes a SET and any item as inputs, then returns a new SET with the item removed and a success indicator. If the item is not present, the original SET is returned with success set to False.
- sum
Calculates the sum of all elements in a SET. This node takes a SET as input and returns the sum of all its elements. The optional start parameter specifies the initial value (default is 0). Note: This operation requires all elements to be numeric or otherwise compatible with addition. If the SET contains mixed or incompatible types, it may raise an error.
- symmetric difference
Returns the symmetric difference between two SETs. This node takes two SETs as input and returns a new SET containing elements in either SET but not in both.
- union
Returns the union of two or more SETs. This node takes multiple SETs as input and returns a new SET containing all elements from all the input SETs.
### Basic/STRING
- capitalize
Converts the first character of the input string to uppercase and all other characters to lowercase.
- casefold
Converts text to lowercase in a way optimized for case-insensitive comparisons. This node is especially useful when comparing text that might contain special characters. Unlike standard lowercase, this handles special cases like converting the German 'ß' to "ss". Use this node when you need the most accurate case-insensitive text matching.
- center
Centers text within a specified width. This node takes a string and centers it within a field of the specified width. By default, it uses spaces as padding characters, but you can specify any single character to use as padding.
- concat
Combines two text strings together, joining them end-to-end.
- count
Counts occurrences of a substring within a string. This node returns the number of times the specified substring appears in the input string. You can optionally specify start and end positions to limit the search range.
- endswith
Checks if a string ends with the specified suffix. This node tests whether the input string ends with a particular substring. Returns True if the string ends with the specified suffix, otherwise False. Optional start and end parameters allow you to check only a specific portion of the string.
- escape
Escapes a string by converting special characters to escape sequences. This node converts characters like newlines, tabs, quotes, and backslashes to their escaped representation (like ' ', ' ', '"', '\'). Useful when you need to prepare strings for formats that require escaped sequences instead of literal special characters.
- expandtabs
Replaces tab characters with spaces. This node replaces all tab characters (' ') in a string with spaces. The tab size (number of spaces per tab) can be adjusted, with a default value of 8 characters.
- find
Finds the first occurrence of a substring in a string. This node searches for the first occurrence of the specified substring within the input string. Returns the lowest index where the substring is found. If the substring is not found, it returns -1. Optional start and end parameters allow you to limit the search to a specific portion of the string.
- format_map
Formats a string using values from a dictionary. This node replaces placeholders in the input string with values from a dictionary. It uses the same placeholder syntax as the format() method, but takes the values from a dictionary mapping keys to values. For example, the string "Hello, {name}" with a dictionary {"name": "World"} would produce "Hello, World".
- in (contains)
Checks if a string contains a specified substring. This node implements the 'in' operator for strings. It checks whether the given substring exists within the input string. Returns True if the substring is found, otherwise False.
- join (from data list)
Joins strings from a data list with a specified separator. This node takes a data list of strings and concatenates them, with the specified separator string between each element. The separator is inserted between the strings, not at the beginning or end of the result.
- join (from LIST)
Joins strings from a LIST with a specified separator. This node takes a data list of strings and concatenates them, with the specified separator string between each element. The separator is inserted between the strings, not at the beginning or end of the result.
- length
Returns the length of a string. This node calculates and returns the number of characters in the input string. It works the same way as Python's built-in len() function for strings.
- ljust
Left-aligns the string within a field of a given width. This node returns a string left-aligned in a field of the specified width. If fillchar is provided, it is used as the padding character instead of a space.
- lower
Converts the string to lowercase. This node returns a copy of the string with all uppercase characters converted to lowercase.
- lstrip
Removes leading characters from the string. This node returns a copy of the string with leading characters removed. If chars is provided, it specifies the set of characters to be removed. If chars is not provided, whitespace characters are removed.
- removeprefix
Removes prefix from the string if present. This node returns a copy of the string with the specified prefix removed if the string starts with that prefix, otherwise returns the original string.
- removesuffix
Removes suffix from the string if present. This node returns a copy of the string with the specified suffix removed if the string ends with that suffix, otherwise returns the original string.
- replace
Replaces occurrences of a substring with another substring. This node returns a copy of the string with all occurrences of substring old replaced by new. If the optional argument count is given, only the first count occurrences are replaced.
- rfind
Finds the highest index of the substring in the string. This node searches for the last occurrence of the specified substring within the input string. Returns the highest index where the substring is found. If the substring is not found, it returns -1. Optional start and end parameters allow you to limit the search to a specific portion of the string.
- rjust
Right-aligns the string within a field of a given width. This node returns a string right-aligned in a field of the specified width. If fillchar is provided, it is used as the padding character instead of a space.
- rsplit (from data list)
Splits the string at the specified separator from the right. This node returns a list of strings by splitting the input string at the specified separator, starting from the right. If maxsplit is provided, at most maxsplit splits are done. If the separator is not specified or is None, any whitespace string is a separator. Creates a data list of strings.
- rsplit (from LIST)
Splits the string at the specified separator from the right. This node returns a list of strings by splitting the input string at the specified separator, starting from the right. If maxsplit is provided, at most maxsplit splits are done. If the separator is not specified or is None, any whitespace string is a separator. Creates a LIST of strings.
- rstrip
Removes trailing characters from the string. This node returns a copy of the string with trailing characters removed. If chars is provided, it specifies the set of characters to be removed. If chars is not provided, whitespace characters are removed.
- split (to data list)
Splits the string at the specified separator. This node splits the input string at the specified separator and returns a data list containing all parts. If maxsplit is provided, at most maxsplit splits are done. If the separator is not specified or is None, any whitespace string is a separator. Creates a data list of strings.
- split (to LIST)
Splits the string at the specified separator. This node splits the input string at the specified separator and returns a data list containing all parts. If maxsplit is provided, at most maxsplit splits are done. If the separator is not specified or is None, any whitespace string is a separator. Creates a LIST of strings.
- splitlines (from data list)
Splits the string at line boundaries. This node returns a list of the lines in the string, breaking at line boundaries. If keepends is True, line breaks are included in the resulting list. Creates a data list of strings.
- splitlines (to LIST)
Splits the string at line boundaries. This node returns a list of the lines in the string, breaking at line boundaries. If keepends is True, line breaks are included in the resulting list. Creates a LIST of strings.
- startswith
Checks if a string starts with the specified prefix. This node tests whether the input string starts with a particular substring. Returns True if the string starts with the specified prefix, otherwise False. Optional start and end parameters allow you to check only a specific portion of the string.
- strip
Removes leading and trailing characters from the string. This node returns a copy of the string with both leading and trailing characters removed. If chars is provided, it specifies the set of characters to be removed. If chars is not provided, whitespace characters are removed.
- swapcase
Swaps case of all characters in the string. This node returns a copy of the string with uppercase characters converted to lowercase and lowercase characters converted to uppercase.
- title
Converts the string to titlecase. This node returns a titlecased version of the string where words start with an uppercase character and the remaining characters are lowercase.
- unescape
Unescapes a string by converting escape sequences to their actual characters. This node converts escape sequences like ' ' (two characters) to actual newlines (one character), ' ' to tabs, '\' to backslashes, etc. Useful for processing strings where escape sequences are represented literally rather than interpreted.
- upper
Converts the string to uppercase. This node returns a copy of the string with all lowercase characters converted to uppercase.
- zfill
Pads the string with zeros on the left. This node returns a copy of the string left filled with ASCII '0' digits to make a string of length width. A leading sign prefix ('+'/'-') is handled by inserting the padding after the sign character rather than before.
### Basic/STRING/is
- isalnum
Checks if all characters in the string are alphanumeric. This node returns True if all characters in the string are alphanumeric (letters or numbers) and there is at least one character, otherwise False.
- isalpha
Checks if all characters in the string are alphabetic. This node returns True if all characters in the string are alphabetic (letters) and there is at least one character, otherwise False.
- isascii
Checks if all characters in the string are ASCII characters. This node returns True if all characters in the string are in the ASCII character set and there is at least one character, otherwise False.
- isdecimal
Checks if all characters in the string are decimal characters. This node returns True if all characters in the string are decimal characters and there is at least one character, otherwise False. Decimal characters include digit characters and characters that can be used to form decimal numbers in various locales.
- isdigit
Checks if all characters in the string are digits. This node returns True if all characters in the string are digits and there is at least one character, otherwise False.
- isidentifier
Checks if the string is a valid identifier in Python. This node returns True if the string is a valid Python identifier, otherwise False. A valid identifier must start with a letter or underscore and can only contain letters, digits, or underscores.
- islower
Checks if all characters in the string are lowercase. This node returns True if all cased characters in the string are lowercase and there is at least one cased character, otherwise False.
- isnumeric
Checks if all characters in the string are numeric. This node returns True if all characters in the string are numeric and there is at least one character, otherwise False. Numeric characters include digit characters and characters that have the Unicode numeric value property.
- isprintable
Checks if all characters in the string are printable. This node returns True if all characters in the string are printable or the string is empty, otherwise False. Printable characters are those which are not control characters.
- isspace
Checks if all characters in the string are whitespace. This node returns True if all characters in the string are whitespace and there is at least one character, otherwise False.
- istitle
Checks if the string is titlecased. This node returns True if the string is titlecased and there is at least one character, otherwise False. A titlecased string has all words start with an uppercase character and continue with lowercase.
- isupper
Checks if all characters in the string are uppercase. This node returns True if all cased characters in the string are uppercase and there is at least one cased character, otherwise False.
### Basic/STRING/regex
- find all (data list)
Returns all non-overlapping matches of a pattern in the string as a list of strings.
- find all (LIST)
Returns all non-overlapping matches of a pattern in the string as a list of strings.
- search groups (data list)
Searches the string for a match to the pattern and returns a LIST of match groups. If no match is found, it returns an empty LIST.
- search groups (LIST)
Searches the string for a match to the pattern and returns a data list of match groups. If no match is found, it returns an empty data list.
- search named groups
Searches the string with the given pattern and returns a DICT of named groups. If no match is found, it returns an empty DICT.
- split (data list)
Splits the string at each match of the pattern and returns a list of substrings.
- split (LIST)
Splits the string at each match of the pattern and returns a list of substrings.
- substitute
Substitutes matches of the pattern in the string with a replacement string.
- test
Tests whether a given regex pattern matches any part of the input string. Returns True if a match is found, otherwise False.
### Basic/tensor
- Tensor Binary Op
Performs binary operations between two tensors or a tensor and a scalar.
- Tensor Create
Creates a PyTorch tensor from various input types. Can accept numbers, lists, or existing tensors.
- Tensor Info
Returns information about a tensor.
- Tensor Join
Joins multiple tensors (concatenate or stack).
- Tensor Permute
Permutes tensor dimensions.
- Tensor Reshape
Reshapes a tensor.
- Tensor Slice
Slices a tensor using a slice string (e.g., ':, 0:10, 5').
- Tensor Unary Op
Performs unary operations on a tensor.
### Basic/time
- Add Time Delta
Adds a TIMEDELTA (duration) to a DATETIME object, resulting in a new DATETIME.
- Create Time Delta
Creates a TIMEDELTA object, which represents a duration and can be used for date calculations.
- Extract Time Components
Extracts individual components (year, month, day, hour, etc.) from a DATETIME object. Weekday is returned as an integer, where Monday is 0 and Sunday is 6.
- Format Time String
Formats a DATETIME object into a string using a specified format code. Common format codes: %Y (year), %m (month), %d (day), %H (hour), %M (minute), %S (second).
- Parse Time String
Parses a string containing a date and time into a DATETIME object, using a specified format code.
- Subtract Time Delta
Subtracts a TIMEDELTA (duration) from a DATETIME object, resulting in a new DATETIME.
- Time Difference
Calculates the difference between two DATETIME objects, returning a TIMEDELTA object.
- Time Now
Returns the current time and date as a DATETIME object. Note: Output changes for every run, providing a fresh timestamp each time.
- Time Now (UTC)
Returns the current time and date as a DATETIME object, in the UTC timezone. Note: Output changes for every run, providing a fresh timestamp each time.
- Time to Unix Timestamp
Converts a DATETIME object to a Unix timestamp (a float representing seconds since the epoch).
- Unix Timestamp to Time
Converts a Unix timestamp (float or int) to a DATETIME object.
---
# ComfyQR on Comfy Cloud
> ComfyQR is preinstalled on Comfy Cloud — 3 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### ComfyQR
- QR Code
- QR Code (Conformed to Image Size)
- QR Code (Split)
---
# AudioTools on Comfy Cloud
> AudioTools is preinstalled on Comfy Cloud — 29 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### ⚪Lum3on/AudioTools/AI
- Speech Denoise (AI)
- Speech-to-Text + SRT (Whisper)
- Stem Separator (AI)
### ⚪Lum3on/AudioTools/Analysis
- Audio-Reactive Envelope
- BPM Detector / Reactive
- Loudness Meter (LUFS)
### ⚪Lum3on/AudioTools/Effects
- Delay / Echo
- Fade In
- Fade Out
- Pitch Shift / Time Stretch
- Reverb
### ⚪Lum3on/AudioTools/Processing
- Amplify / Gain
- De-Esser
- De-Hum (50/60Hz)
- De-Plosive (Low Cut)
- Mix Audio Tracks
- Noise Gate
- Normalize Audio
- Parametric EQ for Voice
- Remove Silence
- Standardize Audio (Format/Channels)
- Trim Audio
- Vocal Compressor
### ⚪Lum3on/AudioTools/Utility
- Concatenate Audio
- Pad With Silence
- Stereo Panner
### ⚪Lum3on/AudioTools/Visualization
- Compare Waveforms
- Display Waveform
- Show Audio Info
---
# ComfyUI_essentials on Comfy Cloud
> ComfyUI_essentials is preinstalled on Comfy Cloud — 62 nodes ready to run on managed GPUs. Essential nodes that are weirdly missing from ComfyUI core. With few exceptions they are new features and not commodities.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/cubiq/ComfyUI_essentials](https://github.com/cubiq/ComfyUI_essentials)
**Publisher**
Matteo
**Downloads**
2,947,151
**GitHub stars**
1,178
**Latest version**
1.1.0
**License**
{"file": "LICENSE"}
**Last updated**
Aug 7, 2024
## Nodes in this pack
### essentials/conditioning
- CLIPTextEncodeSDXL+
- ConditioningCombineMultiple+
- SD3NegativeConditioning+
### essentials/image analysis
- ImageEnhanceDifference+
### essentials/image batch
- ImageBatchMultiple+
- ImageExpandBatch+
- ImageFromBatch+
- ImageListToBatch+
### essentials/image manipulation
- ImageComposite+
- ImageCompositeFromMaskBatch+
- ImageCrop+
- ImageFlip+
- ImageRandomTransform+
- ImageRemoveBackground+
- ImageResize+
- ImageSeamCarving+
- ImageTile+
- ImageUntile+
- RemBGSession+
- TransparentBGSession+
### essentials/image processing
- ImageApplyLUT+
- ImageCASharpening+
- ImageColorMatch+
- ImageColorMatchAdobe+
- ImageDesaturate+
- ImageHistogramMatch+
- ImagePosterize+
- PixelOEPixelize+
### essentials/image utils
- GetImageSize+
- ImagePreviewFromLatent+
Saves the input images to your ComfyUI output directory.
- ImageRemoveAlpha+
- ImageToDevice+
- NoiseFromImage+
### essentials/mask
- MaskBlur+
- MaskBoundingBox+
- MaskFix+
- MaskFlip+
- MaskFromColor+
- MaskFromList+
- MaskFromRGBCMYBW+
- MaskFromSegmentation+
- MaskPreview+
Saves the input images to your ComfyUI output directory.
- MaskSmooth+
- TransitionMask+
### essentials/mask batch
- MaskBatch+
- MaskExpandBatch+
- MaskFromBatch+
### essentials/sampling
- FluxSamplerParams+
- InjectLatentNoise+
- KSamplerVariationsStochastic+
- KSamplerVariationsWithNoise+
- PlotParameters+
### essentials/segmentation
- ApplyCLIPSeg+
- LoadCLIPSegModels+
### essentials/text
- DrawText+
### essentials/utilities
- BatchCount+
- ConsoleDebug+
- DebugTensorShape+
- ModelCompile+
- RemoveLatentMask+
- SDXLEmptyLatentSizePicker+
- SimpleMath+
---
# comfyui_face_parsing on Comfy Cloud
> comfyui_face_parsing is preinstalled on Comfy Cloud — 27 nodes ready to run on managed GPUs. This is a set of custom nodes for ComfyUI. The nodes utilize the [a/face parsing model](https://huggingface.co/jonathandinu/face-parsing) to parse face and provide detailed segmantation. To improve face segmantation accuracy, [a/yolov8 face model](https://huggingface.co/Bingsu/adetailer/) is used to first extract face from an image. There are also auxiliary nodes for image and mask processing. A guided filter is also provided for skin smoothing.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/Ryuukeisyou/comfyui_face_parsing](https://github.com/Ryuukeisyou/comfyui_face_parsing)
**Publisher**
Ryuukeisyou
**Downloads**
85,133
**GitHub stars**
194
**Latest version**
1.0.5
**License**
{"file": "LICENSE"}
**Last updated**
Feb 4, 2025
## Nodes in this pack
### face_parsing
- BBoxDecompose(FaceParsing)
- BBoxDetect(FaceParsing)
- BBoxDetectorLoader(FaceParsing)
- BBoxListItemSelect(FaceParsing)
- BBoxResize(FaceParsing)
- ColorAdjust(FaceParsing)
- FaceParse(FaceParsing)
- FaceParsingModelLoader(FaceParsing)
- FaceParsingProcessorLoader(FaceParsing)
- FaceParsingResultsParser(FaceParsing)
- GuidedFilter(FaceParsing)
- ImageCropWithBBox(FaceParsing)
- ImageCropWithBBoxList(FaceParsing)
- ImageInsertWithBBox(FaceParsing)
- ImageListSelect(FaceParsing)
- ImagePadWithBBox(FaceParsing)
- ImageResizeCalculator(FaceParsing)
- ImageResizeWithBBox(FaceParsing)
- ImageSize(FaceParsing)
- MaskBatchComposite(FaceParsing)
- MaskBlackOut(FaceParsing)
- MaskBorderDissolve(FaceParsing)
- MaskComposite(FaceParsing)
- MaskCropWithBBox(FaceParsing)
- MaskInsertWithBBox(FaceParsing)
- MaskListSelect(FaceParsing)
- MaskToBBoxList(FaceParsing)
---
# Fill-Nodes on Comfy Cloud
> Fill-Nodes is preinstalled on Comfy Cloud — 46 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### 🏵️Fill Nodes/Audio
- FL Audio Beat Visualizer
- FL Audio BPM Analyzer
- FL Audio Crop
- FL Audio Drum Detector
- FL Audio Envelope Visualizer
- FL Audio Music Video Sequencer
- FL Audio Reactive Brightness
- FL Audio Reactive Edge Glow
- FL Audio Reactive Envelope
- FL Audio Reactive Saturation
- FL Audio Reactive Scale
- FL Audio Reactive Speed
- FL Audio Segment Extractor
- FL Audio Separation
- FL Audio Shot Iterator
### 🏵️Fill Nodes/experiments
- FL Color Picker
### 🏵️Fill Nodes/games
- FL BulletHell Game
- FL Tetris Game
### 🏵️Fill Nodes/Image
- FL Anime Line Extractor
- FL Image Add To Batch
- FL Image Blank
- FL Image Crop
- FL Image Size
### 🏵️Fill Nodes/Ksamplers
- FL Sampler String XYZ
- FL Scheduler String XYZ
### 🏵️Fill Nodes/PDF
- FL Text To PDF
### 🏵️Fill Nodes/Prompting
- FL MadLib Generator
- FL Prompt Basic
- FL Prompt Multi
- FL Prompt Selector
- FL Prompt Selector Basic
### 🏵️Fill Nodes/Utility
- FL Float
- FL Float to Int
- FL Int to Float
- FL Math
- FL Path Type Checker
- FL Random Number
- FL Switch
FL_Switch allows you to choose between two processing paths based on a switch value. The node only evaluates the path that is selected by the switch value. - If switch = False: on_false is evaluated and returned as output, on_true is not evaluated - If switch = True: on_true is evaluated and returned as output, on_false is not evaluated This node is useful for creating conditional workflows where you want to process data differently based on certain conditions, and you only want the selected path to execute.
- FL Switch Big
FL_Switch_Big allows you to choose between multiple processing paths based on a switch condition. The node only evaluates the path that is selected by the switch condition. - The switch_condition is compared against each case value - If a match is found, the corresponding input is evaluated and returned - If no match is found, input_default is evaluated and returned - Inputs that don't match the condition are not evaluated This node is useful for creating conditional workflows with multiple branches.
### 🏵️Fill Nodes/VFX
- FL Image Pixelator
### 🏵️Fill Nodes/Video
- FL Video Cadence Compile
Takes a cadence list (frame counts) and a directory of video files. Crops each video from the middle to match its cadence frame count. Concatenates all processed frames into a single image batch. Handles errors like count mismatches or dimension inconsistencies.
### 🏵️Fill Nodes/WIP
- FL Animated Shape Patterns
Creates animated geometric shape patterns with various algorithms. Generates a batch of images with shapes arranged in interesting patterns.
- FL Wan Video Blender
Blends two input videos with a cross-fade. The resolution of the second clip is resized to match the first.
- FL Wan Video Blender 3-Way
Blends three videos with cross-fade transitions. Perfect for input → continuation → end workflows. All videos resized to match first video.
- FL Wan Video Continuation Blender
Blends videos with a continuation video that has embedded overlaps. Automatically strips overlap frames to prevent duplication. Use this after FL_WanVideoContinue.
- FL Wan Video Continue
Creates a continuation video with symmetrical overlap - uses last N frames from input video at start and first N frames from end video at end.
---
# ComfyUI_IPAdapter_plus on Comfy Cloud
> ComfyUI_IPAdapter_plus is preinstalled on Comfy Cloud — 30 nodes ready to run on managed GPUs. ComfyUI reference implementation for the IPAdapter models. The IPAdapter are very powerful models for image conditioning. The style and composition of a reference can be easily transferred to the generation. Think of it as a 1-image lora.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/cubiq/ComfyUI_IPAdapter_plus](https://github.com/cubiq/ComfyUI_IPAdapter_plus)
**Publisher**
Matteo
**Downloads**
1,511,857
**GitHub stars**
6,125
**Latest version**
2.0.0
**License**
GPL-3.0 license
**Last updated**
Jun 5, 2024
## Nodes in this pack
### ipadapter
- IPAdapter
- IPAdapterAdvanced
- IPAdapterBatch
- IPAdapterUnifiedLoader
### ipadapter/dev
- IPAdapterMS
### ipadapter/embeds
- IPAdapterCombineEmbeds
- IPAdapterEmbeds
- IPAdapterEmbedsBatch
- IPAdapterEncoder
- IPAdapterLoadEmbeds
- IPAdapterSaveEmbeds
### ipadapter/faceid
- IPAAdapterFaceIDBatch
- IPAdapterFaceID
- IPAdapterUnifiedLoaderFaceID
### ipadapter/loaders
- IPAdapterInsightFaceLoader
- IPAdapterModelLoader
- IPAdapterUnifiedLoaderCommunity
### ipadapter/params
- IPAdapterCombineParams
- IPAdapterFromParams
- IPAdapterRegionalConditioning
### ipadapter/style_composition
- IPAdapterStyleComposition
- IPAdapterStyleCompositionBatch
### ipadapter/tiled
- IPAdapterTiled
- IPAdapterTiledBatch
### ipadapter/utils
- IPAdapterCombineWeights
- IPAdapterNoise
- PrepImageForClipVision
### ipadapter/weights
- IPAdapterPromptScheduleFromWeightsStrategy
- IPAdapterWeights
- IPAdapterWeightsFromStrategy
---
# ComfyUI_LayerStyle_Advance on Comfy Cloud
> ComfyUI_LayerStyle_Advance is preinstalled on Comfy Cloud — 77 nodes ready to run on managed GPUs. The nodes detached from ComfyUI Layer Style are mainly those with complex requirements for dependency packages.
[Back to all packs](https://comfy.org/cloud/supported-nodes)

**View repository**
[https://github.com/chflame163/ComfyUI_LayerStyle_Advance](https://github.com/chflame163/ComfyUI_LayerStyle_Advance)
**Publisher**
chflame163
**Downloads**
187,743
**GitHub stars**
710
**Latest version**
2.0.38
**License**
{"text": "MIT License"}
**Last updated**
Apr 8, 2026
## Nodes in this pack
### 😺dzNodes/LayerMask
- LayerMask: BBoxJoin
- LayerMask: BenUltra
- LayerMask: BiRefNetUltra
- LayerMask: BiRefNetUltraV2
- LayerMask: DrawBBoxMask
- LayerMask: DrawBBoxMaskV2
- LayerMask: EVFSAMUltra
- LayerMask: Florence2Ultra
- LayerMask: HumanPartsUltra
- LayerMask: LoadBenModel
- LayerMask: LoadBiRefNetModel
- LayerMask: LoadBiRefNetModelV2
- LayerMask: LoadFlorence2Model
- LayerMask: LoadSAM2Model
- LayerMask: LoadSegmentAnythingModels
- LayerMask: MaskByDifferent
- LayerMask: MediapipeFacialSegment
- LayerMask: ObjectDetectorFL2
- LayerMask: ObjectDetectorGemini
- LayerMask: ObjectDetectorGeminiV2
- LayerMask: ObjectDetectorMask
- LayerMask: ObjectDetectorYOLO8
- LayerMask: ObjectDetectorYOLOWorld
- LayerMask: PersonMaskUltra
- LayerMask: PersonMaskUltra V2
- LayerMask: SAM2Ultra
- LayerMask: SAM2UltraV2
- LayerMask: SAM2VideoUltra
- LayerMask: SegmentAnythingUltra
- LayerMask: SegmentAnythingUltra V2
- LayerMask: SegmentAnythingUltra V3
- LayerMask: TransparentBackgroundUltra
- LayerMask: YoloV8Detect
### 😺dzNodes/LayerUtility
- LayerUtility: Collage
- LayerUtility: DeepSeekAPI
- LayerUtility: DeepSeekAPIV2
- LayerUtility: Gemini
- LayerUtility: GeminiImageEdit
- LayerUtility: GeminiV2
- LayerUtility: GetColorTone
- LayerUtility: GetColorToneV2
- LayerUtility: ImageAutoCrop
- LayerUtility: ImageAutoCrop V2
- LayerUtility: ImageAutoCrop V3
- LayerUtility: ImageRewardFilter
- LayerUtility: JimengI2IAPI
- LayerUtility: JoyCaption2
- LayerUtility: JoyCaption2ExtraOptions
- LayerUtility: JoyCaption2Split
- LayerUtility: JoyCaptionBeta1
- LayerUtility: JoyCaptionBeta1ExtraOptions
- LayerUtility: LaMa
- LayerUtility: LlamaVision
- LayerUtility: LoadJoyCaption2Model
- LayerUtility: LoadJoyCaptionBeta1Model
- LayerUtility: LoadSmolLM2Model
- LayerUtility: LoadSmolVLMModel
- LayerUtility: PhiPrompt
- LayerUtility: SmolLM2
- LayerUtility: SmolVLM
- LayerUtility: ZhipuGLM4
- LayerUtility: ZhipuGLM4V
### 😺dzNodes/LayerUtility/Prompt
- LayerUtility: Florence2Image2Prompt
- LayerUtility: PromptEmbellish
- LayerUtility: PromptTagger
- LayerUtility: QWenImage2Prompt
- LayerUtility: UserPromptGeneratorReplaceWord
- LayerUtility: UserPromptGeneratorTxt2ImgPrompt
- LayerUtility: UserPromptGeneratorTxt2ImgPromptWithReference
### 😺dzNodes/LayerUtility/SystemIO
- LayerUtility: AddBlindWaterMark
- LayerUtility: CreateQRCode
- LayerUtility: DecodeQRCode
- LayerUtility: LoadPSD
- LayerUtility: SaveImagePlus
- LayerUtility: SaveImagePlusV2
- LayerUtility: SD3NegativeConditioning
- LayerUtility: ShowBlindWaterMark
---
# ComfyUI_LayerStyle on Comfy Cloud
> ComfyUI_LayerStyle is preinstalled on Comfy Cloud — 19 nodes ready to run on managed GPUs. A set of nodes for ComfyUI it generate image like Adobe Photoshop's Layer Style. the Drop Shadow is first completed node, and follow-up work is in progress.
[Back to all packs](https://comfy.org/cloud/supported-nodes)

**View repository**
[https://github.com/chflame163/ComfyUI_LayerStyle](https://github.com/chflame163/ComfyUI_LayerStyle)
**Publisher**
chflame163
**Downloads**
2,108,889
**GitHub stars**
3,159
**Latest version**
2.0.40
**License**
{"text": "MIT License"}
**Last updated**
Aug 1, 2026
## Nodes in this pack
### 😺dzNodes/LayerFilter
- LayerFilter: HDR Effects
### 😺dzNodes/LayerMask
- LayerMask: DrawRoundedRectangle
- LayerMask: Segformer Clothes Setting
- LayerMask: Segformer Fashion Setting
### 😺dzNodes/LayerUtility
- LayerUtility: ColorImage
- LayerUtility: GradientImage
### 😺dzNodes/LayerUtility/Data
- LayerUtility: Any Rerouter
- LayerUtility: Boolean
- LayerUtility: Float
- LayerUtility: Gray Value
- LayerUtility: HSV Value
- LayerUtility: Integer
- LayerUtility: PrintInfo
- LayerUtility: RGB Value
- LayerUtility: Seed
- LayerUtility: String
- LayerUtility: TextBox
- LayerUtility: TextJoin
- LayerUtility: TextJoinV2
---
# SchemaNodes on Comfy Cloud
> SchemaNodes is preinstalled on Comfy Cloud — 8 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### inout/schema
- Schema Audio Parameter
- Schema Boolean Parameter
- Schema Enum Parameter
- Schema Float Parameter
- Schema Image Parameter
- Schema Integer Parameter
- Schema String Parameter
- Schema Video Parameter
---
# ComfyUI_Steudio on Comfy Cloud
> ComfyUI_Steudio is preinstalled on Comfy Cloud — 10 nodes ready to run on managed GPUs. Divide and Conquer Node Suite: It calculates the optimal upscale resolution and seamlessly divides the image into tiles, ready for individual processing using your preferred workflow. After processing, the tiles are seamlessly merged into a larger image, offering sharper and more detailed visuals.
[Back to all packs](https://comfy.org/cloud/supported-nodes)

**View repository**
[https://github.com/Steudio/ComfyUI_Steudio](https://github.com/Steudio/ComfyUI_Steudio)
**Publisher**
steudio
**Downloads**
76,766
**GitHub stars**
147
**Latest version**
2.0.5
**License**
{"file": "LICENSE.txt"}
**Last updated**
May 22, 2025
## Nodes in this pack
### Steudio/Divide and Conquer
- Combine Tiles
- Divide and Conquer Algorithm
Calculate the best dimensions and optionally upscale an image while maintaining minimum tile overlap and scale factor constraints. Steudio
- Divide Image and Select Tile
tile 0 = All tiles tile # = Tile #
### Steudio/Utils
- Display UI
- Load Images into List
- Ratio Calculator
- Ratio to Size
- Seed Shifter
A simple and effective way to generate a “batch” of images with reproducible seed. Steudio
- Sequence Generator
x...y+z | Generates a sequence of numbers from x to y with a step of z. x...y#z | Generates z evenly spaced numbers between x and y. x,y,z | Generates a list of x, y, z.
- Simple Config
---
# ComfyUI_UltimateSDUpscale on Comfy Cloud
> ComfyUI_UltimateSDUpscale is preinstalled on Comfy Cloud — 3 nodes ready to run on managed GPUs. ComfyUI nodes for the Ultimate Stable Diffusion Upscale script by Coyote-A.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/ssitu/ComfyUI_UltimateSDUpscale](https://github.com/ssitu/ComfyUI_UltimateSDUpscale)
**Publisher**
ssit
**Downloads**
1,794,278
**GitHub stars**
1,554
**Latest version**
1.7.2
**License**
{"file": "LICENSE"}
**Last updated**
Mar 28, 2026
## Nodes in this pack
### image/upscaling
- UltimateSDUpscale
Upscales an image and runs image-to-image on tiles from the input image.
- UltimateSDUpscaleCustomSample
Runs image-to-image on tiles from the input image.
- UltimateSDUpscaleNoUpscale
Runs image-to-image on tiles from the input image.
---
# ComfyUI-Advanced-ControlNet on Comfy Cloud
> ComfyUI-Advanced-ControlNet is preinstalled on Comfy Cloud — 2 nodes ready to run on managed GPUs. Nodes for scheduling ControlNet strength across timesteps and batched latents, as well as applying custom weights and attention masks.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/Kosinkadink/ComfyUI-Advanced-ControlNet](https://github.com/Kosinkadink/ComfyUI-Advanced-ControlNet)
**Publisher**
Kosinkadink
**Downloads**
704,660
**GitHub stars**
1,008
**Latest version**
1.6.0
**License**
{"file": "LICENSE"}
**Last updated**
Jul 28, 2026
## Nodes in this pack
### Adv-ControlNet 🛂🅐🅒🅝/Reference
- Reference ControlNet (Finetune) 🛂🅐🅒🅝
### Adv-ControlNet 🛂🅐🅒🅝/SparseCtrl
- SparseCtrl Index Method 🛂🅐🅒🅝
---
# ComfyUI-AnimateDiff-Evolved on Comfy Cloud
> ComfyUI-AnimateDiff-Evolved is preinstalled on Comfy Cloud — 11 nodes ready to run on managed GPUs. Improved AnimateDiff integration for ComfyUI.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved](https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved)
**Publisher**
Kosinkadink
**Downloads**
612,237
**GitHub stars**
3,536
**Latest version**
1.5.7
**License**
{"file": "LICENSE"}
**Last updated**
Mar 30, 2026
## Nodes in this pack
### Animate Diff 🎭🅐🅓/conditioning
- Timesteps Conditioning 🎭🅐🅓 Deprecated
### Animate Diff 🎭🅐🅓/context opts/context extras/contextref
- ContextRef Mode◆First 🎭🅐🅓
- ContextRef Mode◆Indexes 🎭🅐🅓
- ContextRef Mode◆Sliding 🎭🅐🅓
- ContextRef Tune◆Attn 🎭🅐🅓
- ContextRef Tune◆Attn+Adain 🎭🅐🅓
### Animate Diff 🎭🅐🅓/extras
- Empty Latent Image (Big Batch) 🎭🅐🅓
### Animate Diff 🎭🅐🅓/iteration opts
- Default Iteration Options 🎭🅐🅓
### Animate Diff 🎭🅐🅓/sample settings/image inject
- Image Injection Options 🎭🅐🅓
### Animate Diff 🎭🅐🅓/scheduling
- Float to Floats 🎭🅐🅓
- Value Scheduling 🎭🅐🅓
Create a list of values with automatic interpolation.
[-]
Format:
Scheduling supports two formats: JSON and pythonic.
[-]
JSON:
"idx": float/int_value, ...
[-]
pythonic:
idx = float/int_value, ...
The idx is the index of the frame - first frame is 0, last frame is max_frames-1. An idx may be the following:
[-]
allowed idxs:
[-]
single: A positive integer (e.g. 0, 2) schedules value for frame. A negative integer (e.g. -1, -5) schedules value for frame from the end (-1 would be the last frame). A decimal (e.g. 0.5, 1.0) selects frame based relative location in whole schedule (0.5 would be halfway, 1.0 would be last frame).
[-]
range: Using rules above, single:single chooses uninterpolated prompts from start idx (included) to end idx (excluded). Examples -> 0:12, 0:-5, 2:0.5
[-]
hold: Putting a colon after a single idx stops interpolation until the next provided index. Examples -> 0:, 0.5:, 16:
The values can be written without any special formatting.
[-]
pythonic:
0 = 1.0,
16 = 1.3
[-]
Inputs:
[-]
values: Write your values here.
[-]
max_length: Used to select the intended length of schedule. If set to 0, will use the largest index in the schedule as max_length, but will disable relative indexes (negative and decimal).
[-]
print_schedule: When True, prints output values for each frame.
---
# ComfyUI-CogVideoXWrapper on Comfy Cloud
> ComfyUI-CogVideoXWrapper is preinstalled on Comfy Cloud — 24 nodes ready to run on managed GPUs. Diffusers wrapper for CogVideoX -models: https://github.com/THUDM/CogVideo
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/kijai/ComfyUI-CogVideoXWrapper](https://github.com/kijai/ComfyUI-CogVideoXWrapper)
**Publisher**
Kijai
**Downloads**
135,198
**GitHub stars**
1,551
**Latest version**
1.5.1
**License**
{"file": "LICENSE"}
**Last updated**
Jan 14, 2025
## Nodes in this pack
### CogVideoWrapper
- CogVideoContextOptions
- CogVideoControlNet
- CogVideoDecode
- CogVideoEnhanceAVideo
https://github.com/NUS-HPC-AI-Lab/Enhance-A-Video
- CogVideoImageEncode
- CogVideoImageEncodeFunInP
- CogVideoLoraSelect
Select a LoRA model from ComfyUI/models/CogVideo/loras
- CogVideoLoraSelectComfy
Select a LoRA model from ComfyUI/models/loras
- CogVideoSampler
- CogVideoTextEncode
- CogVideoTextEncodeCombine
- CogVideoTransformerEdit
EXPERIMENTAL:Remove specific transformer blocks from the model
- CogVideoXFasterCache
- CogVideoXFunResizeToClosestBucket
- CogVideoXModelLoader
- CogVideoXVAELoader
Loads CogVideoX VAE model from 'ComfyUI/models/vae'
- DownloadAndLoadCogVideoControlNet
- DownloadAndLoadCogVideoGGUFModel
- DownloadAndLoadCogVideoModel
Downloads and loads the selected CogVideo model from Huggingface to 'ComfyUI/models/CogVideo'
- DownloadAndLoadToraModel
Downloads and loads the the Tora model from Huggingface to 'ComfyUI/models/CogVideo/CogVideoX-5b-Tora'
- ToraEncodeOpticalFlow
- ToraEncodeTrajectory
### MochiWrapper
- CogVideoXTorchCompileSettings
torch.compile settings, when connected to the model loader, torch.compile of the selected layers is attempted. Requires Triton and torch 2.5.0 is recommended
### PyramidFlowWrapper
- CogVideoLatentPreview
---
# DepthAnythingV2 on Comfy Cloud
> DepthAnythingV2 is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### DepthAnythingV2
- DownloadAndLoadDepthAnythingV2Model
Models autodownload to `ComfyUI/models/depthanything` from https://huggingface.co/Kijai/DepthAnythingV2-safetensors/tree/main fp16 reduces quality by a LOT, not recommended.
---
# DynamiCrafterWrapper on Comfy Cloud
> DynamiCrafterWrapper is preinstalled on Comfy Cloud — 2 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### DynamiCrafterWrapper
- (Down)Load CLIPVisionModel
- (Down)Load DynamiCrafterModel
---
# EditUtils on Comfy Cloud
> EditUtils is preinstalled on Comfy Cloud — 4 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### advanced/conditioning
- EditUtils: Flux2Klein Model Config lrzjason
- EditUtils: Model Config lrzjason
- EditUtils: Qwen Model Config lrzjason
### image
- EditUtils: Load Image With Filename lrzjason
---
# ComfyUI-enricos-nodes on Comfy Cloud
> ComfyUI-enricos-nodes is preinstalled on Comfy Cloud — 4 nodes ready to run on managed GPUs. pass up to 8 images and visually place, rotate and scale them to build the perfect composition. group move and group rescale. remember their position and scaling value across generations to easy swap images. use the buffer zone to to park an asset you don't want to use or easily reach transformations controls
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/erosDiffusion/ComfyUI-enricos-nodes](https://github.com/erosDiffusion/ComfyUI-enricos-nodes)
**Publisher**
ErosDiffusion
**Downloads**
151,555
**GitHub stars**
634
**Latest version**
4.0.3
**License**
{"text": "MIT License"}
**Last updated**
Jul 15, 2026
## Nodes in this pack
### image
- 💜 Compositor (V3)
- 💜 Compositor Tools (V3) Experimental
experimental node: frontend communication only with feature flag, needs page reload to fill controls
- 💜 Compositor Transforms Output (V3)
### image/color
- 💜 Compositor Color Picker
---
# FL Path Animator on Comfy Cloud
> FL Path Animator is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. Interactive path animator with visual editor for creating animated shapes that follow user-drawn paths. WAN ATI compatible for stable video generation.
[Back to all packs](https://comfy.org/cloud/supported-nodes)

**View repository**
[https://github.com/filliptm/ComfyUI_FL-Path-Animator.git](https://github.com/filliptm/ComfyUI_FL-Path-Animator.git)
**Publisher**
Machine Delusions
**Downloads**
9,076
**GitHub stars**
12
**Latest version**
1.0.7
**License**
{"file": "LICENSE.txt"}
**Last updated**
Apr 25, 2026
## Nodes in this pack
### 🎨 FL Path Animator
- FL_PathAnimator
Creates animated shapes that follow user-drawn paths. Open the path editor to draw trajectories on a reference image, then shapes will follow these paths over time. Outputs WAN ATI-compatible coordinate strings with proper 121-point resampling for stable video generation.
---
# FlashVSR_Ultra_Fast on Comfy Cloud
> FlashVSR_Ultra_Fast is preinstalled on Comfy Cloud — 3 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### FlashVSR
- FlashVSR Init Pipeline
Download the entire "FlashVSR" folder with all the files inside it from "https://huggingface.co/JunhaoZhuang/FlashVSR" and put it in the "ComfyUI/models"
- FlashVSR Ultra-Fast
Download the entire "FlashVSR" folder with all the files inside it from "https://huggingface.co/JunhaoZhuang/FlashVSR" and put it in the "ComfyUI/models"
- FlashVSR Ultra-Fast (Advanced)
---
# Fluxtapoz on Comfy Cloud
> Fluxtapoz is preinstalled on Comfy Cloud — 6 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### fluxtapoz
- Flow Edit Sampler
- Flux Forward ODE Sampler
- Flux Inverse Sampler
- RF-Edit Double Layers Override
- RF-Edit Single Layers Override
### fluxtapoz/attn
- Flux Attention Override
---
# ComfyUI-Frame-Interpolation on Comfy Cloud
> ComfyUI-Frame-Interpolation is preinstalled on Comfy Cloud — 16 nodes ready to run on managed GPUs. A custom node suite for Video Frame Interpolation in ComfyUI
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/Fannovel16/ComfyUI-Frame-Interpolation](https://github.com/Fannovel16/ComfyUI-Frame-Interpolation)
**Publisher**
Fannovel16
**Downloads**
1,854,689
**GitHub stars**
1,071
**Latest version**
1.0.11
**License**
{"file": "LICENSE"}
**Last updated**
Mar 22, 2026
## Nodes in this pack
### ComfyUI-Frame-Interpolation
- VFI FloatToInt
### ComfyUI-Frame-Interpolation/others
- KSampler Gradually Adding More Denoise (efficient)
### ComfyUI-Frame-Interpolation/VFI
- AMT VFI
- ATM VFI
- CAIN VFI
- FILM VFI
- FLAVR VFI
- GMFSS Fortuna VFI
- IFRNet VFI
- IFUnet VFI
- M2M VFI
- Make Interpolation State List
- MOMO VFI
- RIFE VFI
- Sepconv VFI
- STMFNet VFI
---
# Image-Filters on Comfy Cloud
> Image-Filters is preinstalled on Comfy Cloud — 3 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### Image-Filters/image
- Image Constant Color (HSV)
- Image Constant Color (RGB)
### Image-Filters/latent
- Offset Latent Image
---
# ComfyUI Impact Pack on Comfy Cloud
> ComfyUI Impact Pack is preinstalled on Comfy Cloud — 197 nodes ready to run on managed GPUs. This node pack offers various detector nodes and detailer nodes that allow you to configure a workflow that automatically enhances facial details. And provide iterative upscaler.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/ltdrdata/ComfyUI-Impact-Pack](https://github.com/ltdrdata/ComfyUI-Impact-Pack)
**Publisher**
Dr.Lt.Data
**Downloads**
3,340,715
**GitHub stars**
3,306
**Latest version**
8.28.3
**License**
{"file": "LICENSE.txt"}
**Last updated**
Apr 19, 2026
## Nodes in this pack
### —
- AddMask
- AnyPipeToBasic
- BasicPipeToDetailerPipe
- BasicPipeToDetailerPipeSDXL
- BboxDetectorCombined_v2
- BboxDetectorSEGS
- BitwiseAndMask
- BitwiseAndMaskForEach
- BlackPatchRetryHookProvider
- CfgScheduleHookProvider
- CLIPSegDetectorProvider
- CombineRegionalPrompts
- CoreMLDetailerHookProvider
- CustomSamplerDetailerHookProvider
- DenoiseScheduleHookProvider
- DenoiseSchedulerDetailerHookProvider
- DetailerForEach
- DetailerForEachAutoRetry
- DetailerForEachDebug
- DetailerForEachDebugPipe
- DetailerForEachPipe
- DetailerForEachPipeForAnimateDiff
- DetailerHookCombine
- DetailerPipeToBasicPipe
- EditBasicPipe
- EditDetailerPipe
- EditDetailerPipeSDXL
- EmptySegs
- FaceDetailer
- FaceDetailerPipe
- FromBasicPipe
- FromBasicPipe_v2
- FromDetailerPipe
- FromDetailerPipe_v2
- FromDetailerPipeSDXL
- GITSSchedulerFuncProvider
- ImageListToImageBatch
- ImageMaskSwitch
- ImageReceiver
- ImageSender
- ImpactAssembleSEGS
- ImpactBoolean
- ImpactCombineConditionings
- ImpactCompare
- ImpactConcatConditionings
- ImpactConditionalBranch
- ImpactConditionalBranchSelMode
- ImpactConditionalStopIteration
- ImpactControlBridge
- ImpactControlNetApplyAdvancedSEGS
- ImpactControlNetApplySEGS
- ImpactControlNetClearSEGS
- ImpactConvertDataType
- ImpactCount_Elts_in_SEGS
- ImpactDecomposeSEGS
- ImpactDilate_Mask_SEG_ELT
- ImpactDilateMask
- ImpactDilateMaskInSEGS
- ImpactDummyInput
- ImpactEdit_SEG_ELT
- ImpactExecutionOrderController
- ImpactFlattenMask
- ImpactFloat
- ImpactFrom_SEG_ELT
- ImpactFrom_SEG_ELT_bbox
- ImpactFrom_SEG_ELT_crop_region
- ImpactGaussianBlurMask
- ImpactGaussianBlurMaskInSEGS
- ImpactHFTransformersClassifierProvider
- ImpactIfNone
- ImpactImageBatchToImageList
- ImpactImageInfo
- ImpactInt
- ImpactInversedSwitch
- ImpactIPAdapterApplySEGS
- ImpactIsNotEmptySEGS
- ImpactKSamplerAdvancedBasicPipe
- ImpactKSamplerBasicPipe
- ImpactLatentInfo
- ImpactListBridge
- ImpactLogger
- ImpactLogicalOperators
- ImpactMakeAnyList
- ImpactMakeImageBatch
- ImpactMakeImageList
- ImpactMakeMaskBatch
- ImpactMakeMaskList
- ImpactMakeTileSEGS
- ImpactMinMax
- ImpactNeg
- ImpactNegativeConditioningPlaceholder
- ImpactNodeSetMuteState
- ImpactQueueTrigger
- ImpactQueueTriggerCountdown
- ImpactRemoteBoolean
- ImpactRemoteInt
- ImpactSAM2VideoDetectorSEGS
- ImpactScaleBy_BBOX_SEG_ELT
- ImpactSchedulerAdapter
- ImpactSegsAndMask
- ImpactSegsAndMaskForEach
- ImpactSEGSClassify
- ImpactSEGSConcat
- ImpactSEGSIntersectionFilter
- ImpactSEGSLabelAssign
- ImpactSEGSLabelFilter
- ImpactSEGSMerge
- ImpactSEGSNMSFilter
- ImpactSEGSOrderedFilter
- ImpactSEGSPicker
- ImpactSEGSRangeFilter
- ImpactSEGSToMaskBatch
- ImpactSEGSToMaskList
- ImpactSelectNthItemOfAnyList
- ImpactSetWidgetValue
- ImpactSimpleDetectorSEGS
- ImpactSimpleDetectorSEGS_for_AD
- ImpactSimpleDetectorSEGSPipe
- ImpactSleep
- ImpactStringSelector
- ImpactSwitch
- ImpactValueReceiver
- ImpactValueSender
- ImpactWildcardEncode
- ImpactWildcardProcessor
- IterativeImageUpscale
- IterativeLatentUpscale
- KSamplerAdvancedProvider
- KSamplerProvider
- LamaRemoverDetailerHookProvider
- LatentPixelScale
- LatentReceiver
- LatentSender
- LatentSwitch
- MaskDetailerPipe
- MaskListToMaskBatch
- MaskRectArea
- MaskRectAreaAdvanced
- MasksToMaskList
- MaskToSEGS
- MaskToSEGS_for_AnimateDiff
- MediaPipeFaceMeshToSEGS
- NoiseInjectionDetailerHookProvider
- NoiseInjectionHookProvider
- ONNXDetectorProvider
- ONNXDetectorSEGS
- PixelKSampleHookCombine
- PixelKSampleUpscalerProvider
- PixelKSampleUpscalerProviderPipe
- PixelTiledKSampleUpscalerProvider
- PixelTiledKSampleUpscalerProviderPipe
- PreviewBridge
- PreviewBridgeLatent
- PreviewDetailerHookProvider
- ReencodeLatent
- ReencodeLatentPipe
- RegionalPrompt
- RegionalSampler
- RegionalSamplerAdvanced
- RemoveImageFromSEGS
- RemoveNoiseMask
- SAMDetectorCombined
- SAMDetectorSegmented
- SAMLoader
- SegmDetectorCombined_v2
- SegmDetectorSEGS
- SEGSDetailer
- SEGSDetailerForAnimateDiff
- SEGSLabelFilterDetailerHookProvider
- SEGSOrderedFilterDetailerHookProvider
- SEGSPaste
- SEGSPreview
- SEGSPreviewCNet
- SEGSRangeFilterDetailerHookProvider
- SEGSSwitch
- SegsToCombinedMask
- SEGSToImageList
- SEGSUpscaler
- SEGSUpscalerPipe
- SetDefaultImageForSEGS
- StepsScheduleHookProvider
- StringListToString
- SubtractMask
- SubtractMaskForEach
- TiledKSamplerProvider
- ToBasicPipe
- ToBinaryMask
- ToDetailerPipe
- ToDetailerPipeSDXL
- TwoAdvancedSamplersForMask
- TwoSamplersForMask
- TwoSamplersForMaskUpscalerProvider
- TwoSamplersForMaskUpscalerProviderPipe
- UnsamplerDetailerHookProvider
- UnsamplerHookProvider
- VariationNoiseDetailerHookProvider
- WildcardPromptFromString
---
# ComfyUI-iTools on Comfy Cloud
> ComfyUI-iTools is preinstalled on Comfy Cloud — 12 nodes ready to run on managed GPUs. Whether you're a casual user or a power user, iTools provides the quality-of-life improvements you need to make your ComfyUI experience more efficient and enjoyable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/MohammadAboulEla/ComfyUI-iTools](https://github.com/MohammadAboulEla/ComfyUI-iTools)
**Publisher**
Makadi
**Downloads**
113,270
**GitHub stars**
238
**Latest version**
0.7.8
**License**
{"file": "LICENSE"}
**Last updated**
Sep 7, 2026
## Nodes in this pack
### iTools
- iTools Add Text Overlay
Will add an overlay bottom bar to show a given text, you may change the background color of the overlay bar and the font size.
- iTools Checkerboard 🏁
Generates chessboard-like patterns, either in black and white or with random colors
- iTools Grid Filler 📲
Arranging a set of images into specified rows and columns, applying optional spacing and background color
- iTools Instructor 👨🏻🏫
- iTools KSampler
Identical to the original KSampler, but additionally provides the settings used to generate the image and the execution time.
- iTools Line Loader
Will return a line from a multi line text at given index, note that count start from zero.
- iTools Load Image 🏕️
An enhancement of the original ComfyUI ImageLoader node. It attempts to return the possible prompt used to create an image.
- iTools Preview Bridge ⛳
Merges VAE decoding and image preview into one node.
- iTools Prompt Record 🪶
Tracks your prompts during node execution or when using ▶ button. Provides quick access to previously used prompts. Includes a history system that saves your favorite prompts.
- iTools Regex Editor
Uses Regex to find, match, or modify text. Returns matches if no replacement is set, otherwise, replaces matches or non-matches as specified.
- iTools Text Preview
Will show text from string input.
- iTools Text Replacer
Help you replace a match in a given text.
---
# KJNodes on Comfy Cloud
> KJNodes is preinstalled on Comfy Cloud — 41 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### KJNodes/audio
- Sound Reactive
Reacts to the sound level of the input. Uses your browsers sound input options and requires. Meant to be used with realtime diffusion with autoqueue.
### KJNodes/constants
- BOOL Constant
- Float Constant
- INT Constant
- String Constant
- String Constant Multiline
### KJNodes/deprecated
- Create Audio Mask
### KJNodes/experimental
- Flux Block Lora Select
Select individual block alpha values, value of 0 removes the block altogether
- Interpolate Coords
Interpolates coordinates based on a curve.
- Plot Coordinates
Plots coordinates to sequence of images using Matplotlib.
### KJNodes/hunyuanvideo
- Hunyuan Video Block Lora Select
Select individual block alpha values, value of 0 removes the block altogether
### KJNodes/image
- Create Gradient From Coords
Creates a gradient image from coordinates.
- Create Shape Image On Path
Creates an image or batch of images with the specified shape. Locations are center locations.
- Image Batch Extend With Overlap
Helper node for video generation extension First input source and overlap amount to get the starting frames for the extension. Then on another copy of the node provide the newly generated frames and choose how to overlap them.
- Image Grab PIL
Captures an area specified by screen coordinates. Can be used for realtime diffusion with autoqueue.
- Load & Resize Image
- Screencap mss
Captures an area specified by screen coordinates. Can be used for realtime diffusion with autoqueue.
### KJNodes/InstanceDiffusion
- AppendInstanceDiffusionTracking
Appends tracking data to be used with InstanceDiffusion: https://github.com/logtd/ComfyUI-InstanceDiffusion
- CreateInstanceDiffusionTracking
Creates tracking data to be used with InstanceDiffusion: https://github.com/logtd/ComfyUI-InstanceDiffusion InstanceDiffusion prompt format: "class_id.class_name": "prompt", for example: "1.head": "((head))",
### KJNodes/latents
- Empty Latent Image Presets
### KJNodes/ltxv
- LTX2 Block Lora Select
Select individual block alpha values, value of 0 removes the block altogether
### KJNodes/masking/generate
- Create Fluid Mask
- Create Gradient Mask
- Create Magic Mask
- Create Shape Mask
Creates a mask or batch of masks with the specified shape. Locations are center locations. Grow value is the amount to grow the shape on each frame, creating animated masks.
- Create Shape Mask On Path Deprecated
Creates a mask or batch of masks with the specified shape. Locations are center locations.
- Create Voronoi Mask
- Float To Mask
Generates a batch of masks based on the input float values. The batch size is determined by the length of the input float values. Each mask is generated with the specified width and height.
### KJNodes/misc
- Scale Batch Prompt Schedule
Scales a batch schedule from Fizz' nodes BatchPromptSchedule to a different frame count.
- String to Float List
### KJNodes/model_loaders
- Diffusion Model Selector Experimental
Returns the path to the model as a string.
### KJNodes/noise
- Custom Sigmas
Creates a sigmas tensor from a string of comma separated values. Examples: Nvidia's optimized AYS 10 step schedule for SD 1.5: 14.615, 6.475, 3.861, 2.697, 1.886, 1.396, 0.963, 0.652, 0.399, 0.152, 0.029 SDXL: 14.615, 6.315, 3.771, 2.181, 1.342, 0.862, 0.555, 0.380, 0.234, 0.113, 0.029 SVD: 700.00, 54.5, 15.886, 7.977, 4.248, 1.789, 0.981, 0.403, 0.173, 0.034, 0.002
- Float To Sigmas
Creates a sigmas tensor from list of float values.
### KJNodes/text
- Append Strings To List
- Join String Multi
Creates single string, or a list of strings, from multiple input strings. You can set how many inputs the node has, with the **inputcount** and clicking update.
- Join Strings
- Superprompt
# SuperPrompt A T5 model fine-tuned on the SuperPrompt dataset for upsampling text prompts to more detailed descriptions. Meant to be used as a pre-generation step for text-to-image models that benefit from more detailed prompts. https://huggingface.co/roborovski/superprompt-v1
### KJNodes/vae
- VAE Decode Loop KJ
Video latent VAE decoding to fix artifacts on loop seams.
### KJNodes/wan
- Wan21 Block Lora Select
Select individual block alpha values, value of 0 removes the block altogether
### KJNodes/weights
- Weight Schedule Convert
Converts different value lists/series to another type.
- Weight Schedule Extend
Extends, and converts if needed, different value lists/series
---
# KwaiKolorsWrapper on Comfy Cloud
> KwaiKolorsWrapper is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### KwaiKolorsWrapper
- (Down)load ChatGLM3 Model
---
# LivePortraitKJ on Comfy Cloud
> LivePortraitKJ is preinstalled on Comfy Cloud — 5 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### LivePortrait
- LivePortrait KeypointsToImage
- LivePortrait Load FaceAlignmentCropper
- LivePortrait Load InsightFaceCropper
- LivePortrait Load MediaPipeCropper
- LivePortrait Retargeting
---
# ComfyUI-Logic on Comfy Cloud
> ComfyUI-Logic is preinstalled on Comfy Cloud — 7 nodes ready to run on managed GPUs. An extension to ComfyUI that introduces logic nodes and conditional rendering capabilities.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/theUpsider/ComfyUI-Logic](https://github.com/theUpsider/ComfyUI-Logic)
**Publisher**
theupsider
**Downloads**
324,226
**GitHub stars**
233
**Latest version**
1.0.0
**License**
MIT
**Last updated**
Jul 1, 2024
## Nodes in this pack
### Logic
- Bool
- Compare
- DebugPrint
- Float
- If ANY execute A else B
- Int
- String
---
# Lotus on Comfy Cloud
> Lotus is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### ComfyUI-Lotus
- Load Lotus Model
---
# LTXVideo on Comfy Cloud
> LTXVideo is preinstalled on Comfy Cloud — 19 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### latent
- 🅛🅣🅧 LTXV Spatio Temporal Tiled VAE Decode
### Lightricks/audio
- 🅛🅣🅧 LTXV Audio Only Empty Video Latent
Fixed minimal placeholder video latent for audio-only (text-to-audio) generation - a single 64x64 frame. LTX-2 needs a video latent at input index 0, but with LTXV Audio Only Model it is never attended to, so the dimensions are fixed (and hidden) to avoid confusion. Join it with the audio latent via LTXVConcatAVLatent.
- 🅛🅣🅧 LTXV Audio Only Model
Run the LTX-2 audio/video model in audio-only mode for text-to-audio. Skips the video stream and disables the audio<->video cross-attention, so the generated audio does not depend on the video latent. The sampler still needs a minimal dummy video latent (EmptyLTXVLatentVideo at 64x64 length 1, joined with LTXVConcatAVLatent); it is never attended to. Remove or bypass this node to restore normal joint audio+video generation.
### lightricks/LTXV
- 🅛🅣🅧 Gemma 3 Model Loader
- 🅛🅣🅧 Guider Parameters
- 🅛🅣🅧 LTXV Apply STG
Defines the blocks to apply the STG to.
- 🅛🅣🅧 STG Advanced Presets
### ltxtricks
- LTX Attention Bank
- LTX Attn Block Override
- LTX Flow Edit Sampler
### ltxtricks/attn
- LTX Attention Override
### LTXV/loaders
- 🅛🅣🅧 Low VRAM Audio VAE Loader
Loads an LTXV Audio VAE checkpoint with dependency support. Connect 'dependencies' to a previous loader's output to ensure sequential loading and reduce peak VRAM usage.
- 🅛🅣🅧 Low VRAM Checkpoint Loader
Loads a diffusion model checkpoint with dependency support. Connect 'dependencies' to a previous loader's output to ensure sequential loading and reduce peak VRAM usage.
### math/conversion
- 🅛🅣🅧 Float To Int
### prompt
- 🅛🅣🅧 LTXV Multi Prompt Provider
- 🅛🅣🅧 Multi Prompt Provider
### sampling
- 🅛🅣🅧 LTXV Base Sampler
- 🅛🅣🅧 LTXV In Context Sampler
- 🅛🅣🅧 LTXV Looping Sampler
---
# ComfyUI-MelBandRoFormer on Comfy Cloud
> ComfyUI-MelBandRoFormer is preinstalled on Comfy Cloud — 2 nodes ready to run on managed GPUs. ComfyUI wrapper nodes for WanVideo
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/kijai/ComfyUI-MelBandRoFormer](https://github.com/kijai/ComfyUI-MelBandRoFormer)
**Publisher**
Kijai
**Downloads**
421,782
**GitHub stars**
251
**Latest version**
1.0.2
**License**
{"file": "LICENSE"}
**Last updated**
Jan 30, 2026
## Nodes in this pack
### Mel-Band RoFormer
- MelBandRoFormerModelLoader
- MelBandRoFormerSampler
---
# comfyui-PlyPreview on Comfy Cloud
> comfyui-PlyPreview is preinstalled on Comfy Cloud — 4 nodes ready to run on managed GPUs. Gaussian Splat PLY loader + preview nodes for ComfyUI. Forked from GeometryPack and repackaged to avoid upstream overwrites. Includes front-end viewer (gsplat.js) bundled locally.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/XuanYu-github/comfyui-PlyPreview](https://github.com/XuanYu-github/comfyui-PlyPreview)
**Publisher**
XuanYu
**Downloads**
3,146
**GitHub stars**
6
**Latest version**
1.1.0
**License**
{"file": "LICENSE"}
**Last updated**
Dec 29, 2025
## Nodes in this pack
### PlyPreview
- PlyPreviewLoadGaussianPLYEnhance
- PlyPreviewLoadGaussianPLYPathEnhance
- PlyPreviewProcessGaussianPLYEnhance
### PlyPreview/visualization
- PlyPreviewPreviewGaussianEnhance
---
# Prompt-Combinator on Comfy Cloud
> Prompt-Combinator is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### prompt_combinator
- 🔢 Prompt Combinator
---
# ComfyUI-Qwen-TTS on Comfy Cloud
> ComfyUI-Qwen-TTS is preinstalled on Comfy Cloud — 3 nodes ready to run on managed GPUs. Qwen-TTS nodes for ComfyUI
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/mailzwj/ComfyUI-Qwen-TTS.git](https://github.com/mailzwj/ComfyUI-Qwen-TTS.git)
**Publisher**
遇见AI
**Downloads**
5,410
**GitHub stars**
5
**Latest version**
1.0.4
**License**
{"file": "LICENSE"}
**Last updated**
Sep 23, 2025
## Nodes in this pack
### Qwen
- AudioInfo
- Qwen3TTS
- QwenTTS
---
# ComfyUI-QwenVL on Comfy Cloud
> ComfyUI-QwenVL is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. ComfyUI-QwenVL custom node: Integrates the Qwen-VL series, including Qwen2.5-VL, Qwen3-VL, Qwen3.5-VL, Qwen3.6-VL (MoE), and Qwen3.8-VL, with GGUF support for advanced multimodal AI in text generation, image understanding, and video analysis.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/1038lab/ComfyUI-QwenVL](https://github.com/1038lab/ComfyUI-QwenVL)
**Publisher**
AILab
**Downloads**
429,488
**GitHub stars**
874
**Latest version**
2.2.0
**License**
{"file": "LICENSE"}
**Last updated**
Aug 20, 2026
## Nodes in this pack
### 🧪AILab/QwenVL
- QwenVL Prompt Enhancer
---
# ComfyUI-RMBG on Comfy Cloud
> ComfyUI-RMBG is preinstalled on Comfy Cloud — 9 nodes ready to run on managed GPUs. A sophisticated ComfyUI custom node engineered for advanced image background removal and precise segmentation of objects, faces, clothing, and fashion elements. This tool leverages a diverse array of models, including RMBG-2.0, INSPYRENET, BEN, BEN2, BiRefNet, SDMatte models, SAM, SAM2, SAM3 and GroundingDINO, while also incorporating a new feature for real-time background replacement and enhanced edge detection for improved accuracy.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/1038lab/ComfyUI-RMBG](https://github.com/1038lab/ComfyUI-RMBG)
**Publisher**
AILab
**Downloads**
872,520
**GitHub stars**
2,100
**Latest version**
3.1.0
**License**
{"file": "LICENSE"}
**Last updated**
Jul 21, 2026
## Nodes in this pack
### 🧪AILab/🎭Inpaint
- Reference Latent Mask (RMBG) 🖼️🎭
### 🧪AILab/🖼️IMAGE
- IC LoRA Concat (RMBG) 🖼️🎭
- Image/Mask Preview (RMBG) 🖼️🎭
- Mask Enhancer (RMBG) 🎭
- Mask Overlay (RMBG) 🖼️🎭
### 🧪AILab/🧽RMBG
- Accessories Segment (RMBG)
- BiRefNet (RMBG)
- Lama Remover (RMBG)
- Remove Background (RMBG)
---
# SAM3 on Comfy Cloud
> SAM3 is preinstalled on Comfy Cloud — 14 nodes ready to run on managed GPUs. Warning, uses experimental package `comfy-env` to attempt a one click isolated install. Will download and use pixi package manager. SAM 3 (Segment Anything Model 3) integration for ComfyUI. Image and video segmentation with text prompts, boxes, and points
[Back to all packs](https://comfy.org/cloud/supported-nodes)

**View repository**
[https://github.com/PozzettiAndrea/ComfyUI-SAM3](https://github.com/PozzettiAndrea/ComfyUI-SAM3)
**Publisher**
pozzettiandrea
**Downloads**
71,885
**GitHub stars**
573
**Latest version**
0.1.21
**License**
{"file": "LICENSE"}
**Last updated**
May 19, 2026
## Nodes in this pack
### SAM3
- (down)Load SAM3 Model
- SAM3 BBox Collector 📦
- SAM3 Multi-Region Collector 🎯
- SAM3 Multiprompt Segmentation
- SAM3 Point Collector
- SAM3 Point Segmentation
### SAM3/Grounding
- SAM3 Text Segmentation
### SAM3/prompts
- SAM3 Combine Boxes
- SAM3 Combine Points
- SAM3 Create Box
- SAM3 Create Point
### SAM3/video
- SAM3 Propagate
- SAM3 Video Output
- SAM3 Video Segmentation
---
# ComfyUI-SCAIL-Pose on Comfy Cloud
> ComfyUI-SCAIL-Pose is preinstalled on Comfy Cloud — 4 nodes ready to run on managed GPUs. ComfyUI nodes for SCAIL pose input processing
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/kijai/ComfyUI-SCAIL-Pose](https://github.com/kijai/ComfyUI-SCAIL-Pose)
**Publisher**
Kijai
**Downloads**
84,604
**GitHub stars**
322
**Latest version**
1.0.2
**License**
{"file": "LICENSE"}
**Last updated**
Dec 23, 2025
## Nodes in this pack
### WanAnimatePreprocess
- ConvertOpenPoseKeypointsToDWPose
Convert OpenPose format keypoints to DWPose format.
- PoseDetectionVitPoseToDWPose
ViTPose to DWPose format pose detection node.
### WanVideoWrapper
- RenderNLFPoses
- SaveNLFPosesAs3D
---
# Comfyui-SecNodes on Comfy Cloud
> Comfyui-SecNodes is preinstalled on Comfy Cloud — 3 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### SeC
- Coordinate Plotter
Visualize coordinate points on an image or blank canvas. Useful for previewing point selections.
- SeC Model Loader
- SeC Video Segmentation
Concept-driven video object segmentation using Large Vision-Language Models for visual concept extraction. Provide visual prompts (points/bbox/mask) and SeC automatically understands the object concept for robust tracking.
---
# comfyui-sharp on Comfy Cloud
> comfyui-sharp is preinstalled on Comfy Cloud — 2 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### SHARP
- Load Image with EXIF (Focal Length)
Load an image and extract focal length from EXIF metadata (35mm equivalent).
- Load SHARP Model
Load the SHARP model for monocular 3D Gaussian Splatting prediction.
---
# comfyui-string-converter on Comfy Cloud
> comfyui-string-converter is preinstalled on Comfy Cloud — 2 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### utils
- Convert String To Float
- Convert String To Int
---
# Systms Face Composite on Comfy Cloud
> Systms Face Composite is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. Composites refined face images back onto original video frames using bounding box coordinates with support for replace, alpha blend, and feather blending modes.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/systms-ai/Nodes-](https://github.com/systms-ai/Nodes-)
**Publisher**
systms
**Downloads**
1,787
**GitHub stars**
0
**Latest version**
1.0.0
**License**
{"file": "LICENSE"}
**Last updated**
Mar 12, 2026
## Nodes in this pack
### WanAnimatePreprocess
- FaceComposite
Composites refined face images back onto original video using bounding box coordinates. Handles frames without faces (bbox at 0,0 with original size) by passing through unchanged.
---
# UltraShape1 on Comfy Cloud
> UltraShape1 is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### UltraShape/Loaders
- UltraShape Load Model
---
# Upscaler-Tensorrt on Comfy Cloud
> Upscaler-Tensorrt is preinstalled on Comfy Cloud — 2 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### tensorrt
- Load Upscale Tensorrt Model
- Upscaler Tensorrt ⚡
---
# comfyui-various on Comfy Cloud
> comfyui-various is preinstalled on Comfy Cloud — 28 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### jamesWalker55
- Datetime String
- Float
- Float Absolute Value
- Float Add
- Float Divide
- Float Maximum
- Float Minimum
- Float Multiply
- Float Subtract
- Float to String
- Integer
- Integer Absolute Value
- Integer Add
- Integer Divide
- Integer Maximum
- Integer Minimum
- Integer Multiply
- Integer Subtract
- Integer to Float
- Integer to String
- String
- String (Multiline)
- String Concatenate
- String Get Line
- String Replace
- String to Float
- String to Integer
- String Unescape
---
# ComfyUI-VideoHelperSuite on Comfy Cloud
> ComfyUI-VideoHelperSuite is preinstalled on Comfy Cloud — 40 nodes ready to run on managed GPUs. Nodes related to video workflows
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/Kosinkadink/ComfyUI-VideoHelperSuite](https://github.com/Kosinkadink/ComfyUI-VideoHelperSuite)
**Publisher**
Kosinkadink
**Downloads**
3,410,488
**GitHub stars**
1,824
**Latest version**
1.7.9
**License**
{"file": "LICENSE"}
**Last updated**
Dec 17, 2025
## Nodes in this pack
### Video Helper Suite 🎥🅥🅗🅢
- VHS_BatchManager
Meta Batch Manager 🎥🅥🅗🅢Split the processing of a very long video into sets of smaller Meta Batches
The Meta Batch Manager allows for extremely long input videos to be processed when all other methods for fitting the content in RAM fail. It does not effect VRAM usage.
It must be connected to at least one Input (a Load Video or Load Images) AND at least one Video Combine
It functions by holding both the inputs and ouputs open between executions, and automatically requeue's the workflow until one of the inputs is unable to provide additional images.
Because each sub execution only contains a subset of the total frames, each sub execution creates a hard window which temporal smoothing can not be applied across. This results in jumps in the output.
[-]
Outputs:
[-]
meta_batch: Add all connected nodes to this Meta Batch
[-]
Widgets:
[-]
frames_per_batch: How many frames to process for each sub execution. If loading as image, each frame will use about 50MB of RAM (not VRAM), and this can safely be set in the 100-1000 range, depending on available memory. When loading and combining from latent space (no blue image noodles exist), this value can be much higher, around the 2,000 to 20,000 range
- VHS_LoadImagePath
Load Image (Path) 🎥🅥🅗🅢Load a single image from a given path
[-]
Inputs:
[-]
vae: (optional) If provided the node will output latents instead of images.
[-]
Outputs:
[-]
IMAGE: The loaded images
[-]
MASK: The alpha channel of the loaded images.
[-]
Widgets:
[-]
image: The image file to be loaded.
This is a VHS_PATH input. When edited, it provides a list of possible valid files or directories
The current top-most completion may be selected with Tab
You can navigate up a directory by pressing Ctrl+B (or Ctrl+W if supported by browser)
The filter on suggested file types can be disabled by pressing Ctrl+G.
If converted to an input, this functions as a string
[-]
force_size: Allows for conveniently scaling the input without requiring an additional node. Provides options to maintain aspect ratio or conveniently target common training formats for Animate Diff
[-]
custom_width: Allows for an arbitrary width to be entered, cropping to maintain aspect ratio if both are set
[-]
custom_height: Allows for an arbitrary height to be entered, cropping to maintain aspect ratio if both are set
[-]
videopreview: Displays a preview for the selected video input. Will only be shown if Advanced Previews is enabled. This preview will reflect the image_load_cap, skip_first_images, and select_every_nth values chosen. Additional preview options can be accessed with right click.
- VHS_LoadImages
Load Images 🎥🅥🅗🅢Loads a sequence of images from a subdirectory of the input folder
[-]
Inputs:
[-]
meta_batch: (optional) Connect to a Meta Batch manager to divide extremely long sequences into sub batches. See the documentation for Meta Batch Manager
[-]
Outputs:
[-]
IMAGE: The loaded images
[-]
MASK: The alpha channel of the loaded images.
[-]
frame_count: The length of images just returned
[-]
Widgets:
[-]
directory: The directory images will be loaded from. Filtered to process jpg, png, ppm, bmp, tif, and webp files
[-]
image_load_cap: The maximum number of images to load. If 0, all images are loaded.
[-]
start_time: A timestamp, in seconds from the start of the video, to start loading frames from.
[-]
choose folder to upload: An upload button is provided to upload a local folder containing images to the input folder
[-]
videopreview: Displays a preview for the selected video input. Will only be shown if Advanced Previews is enabled. This preview will reflect the image_load_cap, skip_first_images, and select_every_nth values chosen. Additional preview options can be accessed with right click.
- VHS_LoadImagesPath
Load Images (Path) 🎥🅥🅗🅢Loads a sequence of images from an arbitrary path
[-]
Inputs:
[-]
meta_batch: (optional) Connect to a Meta Batch manager to divide extremely long sequences into sub batches. See the documentation for Meta Batch Manager
[-]
Outputs:
[-]
IMAGE: The loaded images
[-]
MASK: The alpha channel of the loaded images.
[-]
frame_count: The length of images just returned
[-]
Widgets:
[-]
directory: The directory images will be loaded from. Filtered to process jpg, png, ppm, bmp, tif, and webp files
This is a VHS_PATH input. When edited, it provides a list of possible valid files or directories
The current top-most completion may be selected with Tab
You can navigate up a directory by pressing Ctrl+B (or Ctrl+W if supported by browser)
The filter on suggested file types can be disabled by pressing Ctrl+G.
If converted to an input, this functions as a string
[-]
image_load_cap: The maximum number of images to load. If 0, all images are loaded.
[-]
skip_first_images: A number of images which are discarded before producing output.
[-]
select_every_nth: Keeps only the first of every n frames and discard the rest.
[-]
videopreview: Displays a preview for the selected video input. Will only be shown if Advanced Previews is enabled. This preview will reflect the image_load_cap, skip_first_images, and select_every_nth values chosen. Additional preview options can be accessed with right click.
- VHS_LoadVideo
Load Video 🎥🅥🅗🅢Loads a video from the input folder
[-]
Inputs:
[-]
meta_batch: (optional) Connect to a Meta Batch manager to divide extremely long sequences into sub batches. See the documentation for Meta Batch Manager
[-]
vae: (optional) If provided the node will output latents instead of images. This drastically reduces the required RAM (not VRAM) when working with long (100+ frames) sequences
Using this is strongly encouraged unless connecting to a node that requires a blue image connection such as Apply Controllnet
[-]
Outputs:
[-]
IMAGE: The loaded images
[-]
frame_count: The length of images just returned
[-]
audio: The audio from the loaded video
[-]
video_info: Exposes additional info about the video such as the source frame rate, or the total length
[-]
LATENT: The loaded images pre-converted to latents. Only available when a vae is connected
[-]
Widgets:
[-]
video: The video file to be loaded. Lists all files with a video extension in the ComfyUI/Input folder
[-]
force_rate: Drops or duplicates frames so that the produced output has the target frame rate. Many motion models are trained on videos of a specific frame rate and will give better results if input matches that frame rate. If set to 0, all frames are returned. May give unusual results with inputs that have a variable frame rate like animated gifs. Reducing this value can also greatly reduce the execution time and memory requirements.
[-]
force_size: Previously was used to provide suggested resolutions. Instead, custom_width and custom_height can be disabled by setting to 0.
[-]
custom_width: Allows for an arbitrary width to be entered, cropping to maintain aspect ratio if both are set
[-]
custom_height: Allows for an arbitrary height to be entered, cropping to maintain aspect ratio if both are set
[-]
frame_load_cap: The maximum number of frames to load. If 0, all frames are loaded.
[-]
skip_first_frames: A number of frames which are discarded before producing output.
[-]
select_every_nth: Similar to frame rate. Keeps only the first of every n frames and discard the rest. Has better compatibility with variable frame rate inputs such as gifs. When combined with force_rate, select_every_nth_applies after force_rate so the resulting output has a frame rate equivalent to force_rate/select_every_nth. select_every_nth does not apply to skip_first_frames
[-]
format: Updates other widgets so that only values supported by the given format can be entered and provides recommended defaults.
[-]
choose video to upload: An upload button is provided to upload local files to the input folder
[-]
videopreview: Displays a preview for the selected video input. If advanced previews is enabled, this preview will reflect the frame_load_cap, force_rate, skip_first_frames, and select_every_nth values chosen. If the video has audio, it will also be previewed when moused over. Additional preview options can be accessed with right click.
- VHS_LoadVideoFFmpeg
Load Video FFmpeg 🎥🅥🅗🅢Loads a video from the input folder using ffmpeg instead of opencv
Provides faster execution speed, transparency support, and allows specifying start time in seconds
[-]
Inputs:
[-]
meta_batch: (optional) Connect to a Meta Batch manager to divide extremely long sequences into sub batches. See the documentation for Meta Batch Manager
[-]
vae: (optional) If provided the node will output latents instead of images. This drastically reduces the required RAM (not VRAM) when working with long (100+ frames) sequences
Using this is strongly encouraged unless connecting to a node that requires a blue image connection such as Apply Controllnet
[-]
Outputs:
[-]
IMAGE: The loaded images
[-]
mask: Transparency data from the loaded video
[-]
audio: The audio from the loaded video
[-]
video_info: Exposes additional info about the video such as the source frame rate, or the total length
[-]
LATENT: The loaded images pre-converted to latents. Only available when a vae is connected
[-]
Widgets:
[-]
video: The video file to be loaded. Lists all files with a video extension in the ComfyUI/Input folder
[-]
force_rate: Drops or duplicates frames so that the produced output has the target frame rate. Many motion models are trained on videos of a specific frame rate and will give better results if input matches that frame rate. If set to 0, all frames are returned. May give unusual results with inputs that have a variable frame rate like animated gifs. Reducing this value can also greatly reduce the execution time and memory requirements.
[-]
force_size: Previously was used to provide suggested resolutions. Instead, custom_width and custom_height can be disabled by setting to 0.
[-]
custom_width: Allows for an arbitrary width to be entered, cropping to maintain aspect ratio if both are set
[-]
custom_height: Allows for an arbitrary height to be entered, cropping to maintain aspect ratio if both are set
[-]
frame_load_cap: The maximum number of frames to load. If 0, all frames are loaded.
[-]
start_time: A timestamp, in seconds from the start of the video, to start loading frames from.
[-]
format: Updates other widgets so that only values supported by the given format can be entered and provides recommended defaults.
[-]
choose video to upload: An upload button is provided to upload local files to the input folder
[-]
videopreview: Displays a preview for the selected video input. If advanced previews is enabled, this preview will reflect the frame_load_cap, force_rate, skip_first_frames, and select_every_nth values chosen. If the video has audio, it will also be previewed when moused over. Additional preview options can be accessed with right click.
- VHS_LoadVideoFFmpegPath
Load Video FFmpeg (Path) 🎥🅥🅗🅢Loads a video from an arbitrary path using ffmpeg instead of opencv
Provides faster execution speed, transparency support, and allows specifying start time in seconds
[-]
Inputs:
[-]
meta_batch: (optional) Connect to a Meta Batch manager to divide extremely long sequences into sub batches. See the documentation for Meta Batch Manager
[-]
vae: (optional) If provided the node will output latents instead of images. This drastically reduces the required RAM (not VRAM) when working with long (100+ frames) sequences
Using this is strongly encouraged unless connecting to a node that requires a blue image connection such as Apply Controllnet
[-]
Outputs:
[-]
IMAGE: The loaded images
[-]
mask: Transparency data from the loaded video
[-]
audio: The audio from the loaded video
[-]
video_info: Exposes additional info about the video such as the source frame rate, or the total length
[-]
LATENT: The loaded images pre-converted to latents. Only available when a vae is connected
[-]
Widgets:
[-]
video: The video file to be loaded.
You can also select an image to load it as a single frame
This is a VHS_PATH input. When edited, it provides a list of possible valid files or directories
The current top-most completion may be selected with Tab
You can navigate up a directory by pressing Ctrl+B (or Ctrl+W if supported by browser)
The filter on suggested file types can be disabled by pressing Ctrl+G.
If converted to an input, this functions as a string
[-]
force_rate: Drops or duplicates frames so that the produced output has the target frame rate. Many motion models are trained on videos of a specific frame rate and will give better results if input matches that frame rate. If set to 0, all frames are returned. May give unusual results with inputs that have a variable frame rate like animated gifs. Reducing this value can also greatly reduce the execution time and memory requirements.
[-]
force_size: Previously was used to provide suggested resolutions. Instead, custom_width and custom_height can be disabled by setting to 0.
[-]
custom_width: Allows for an arbitrary width to be entered, cropping to maintain aspect ratio if both are set
[-]
custom_height: Allows for an arbitrary height to be entered, cropping to maintain aspect ratio if both are set
[-]
frame_load_cap: The maximum number of frames to load. If 0, all frames are loaded.
[-]
skip_first_frames: A number of frames which are discarded before producing output.
[-]
select_every_nth: Similar to frame rate. Keeps only the first of every n frames and discard the rest. Has better compatibility with variable frame rate inputs such as gifs. When combined with force_rate, select_every_nth_applies after force_rate so the resulting output has a frame rate equivalent to force_rate/select_every_nth. select_every_nth does not apply to skip_first_frames
[-]
format: Updates other widgets so that only values supported by the given format can be entered and provides recommended defaults.
[-]
videopreview: Displays a preview for the selected video input. Will only be shown if Advanced Previews is enabled. This preview will reflect the frame_load_cap, force_rate, skip_first_frames, and select_every_nth values chosen. If the video has audio, it will also be previewed when moused over. Additional preview options can be accessed with right click.
- VHS_LoadVideoPath
Load Video (Path) 🎥🅥🅗🅢Loads a video from an arbitrary path
[-]
Inputs:
[-]
meta_batch: (optional) Connect to a Meta Batch manager to divide extremely long sequences into sub batches. See the documentation for Meta Batch Manager
[-]
vae: (optional) If provided the node will output latents instead of images. This drastically reduces the required RAM (not VRAM) when working with long (100+ frames) sequences
Using this is strongly encouraged unless connecting to a node that requires a blue image connection such as Apply Controllnet
[-]
Outputs:
[-]
IMAGE: The loaded images
[-]
frame_count: The length of images just returned
[-]
audio: The audio from the loaded video
[-]
video_info: Exposes additional info about the video such as the source frame rate, or the total length
[-]
LATENT: The loaded images pre-converted to latents. Only available when a vae is connected
[-]
Widgets:
[-]
video: The video file to be loaded.
You can also select an image to load it as a single frame
This is a VHS_PATH input. When edited, it provides a list of possible valid files or directories
The current top-most completion may be selected with Tab
You can navigate up a directory by pressing Ctrl+B (or Ctrl+W if supported by browser)
The filter on suggested file types can be disabled by pressing Ctrl+G.
If converted to an input, this functions as a string
[-]
force_rate: Drops or duplicates frames so that the produced output has the target frame rate. Many motion models are trained on videos of a specific frame rate and will give better results if input matches that frame rate. If set to 0, all frames are returned. May give unusual results with inputs that have a variable frame rate like animated gifs. Reducing this value can also greatly reduce the execution time and memory requirements.
[-]
force_size: Previously was used to provide suggested resolutions. Instead, custom_width and custom_height can be disabled by setting to 0.
[-]
custom_width: Allows for an arbitrary width to be entered, cropping to maintain aspect ratio if both are set
[-]
custom_height: Allows for an arbitrary height to be entered, cropping to maintain aspect ratio if both are set
[-]
frame_load_cap: The maximum number of frames to load. If 0, all frames are loaded.
[-]
skip_first_frames: A number of frames which are discarded before producing output.
[-]
select_every_nth: Similar to frame rate. Keeps only the first of every n frames and discard the rest. Has better compatibility with variable frame rate inputs such as gifs. When combined with force_rate, select_every_nth_applies after force_rate so the resulting output has a frame rate equivalent to force_rate/select_every_nth. select_every_nth does not apply to skip_first_frames
[-]
format: Updates other widgets so that only values supported by the given format can be entered and provides recommended defaults.
[-]
videopreview: Displays a preview for the selected video input. Will only be shown if Advanced Previews is enabled. This preview will reflect the frame_load_cap, force_rate, skip_first_frames, and select_every_nth values chosen. If the video has audio, it will also be previewed when moused over. Additional preview options can be accessed with right click.
- VHS_PruneOutputs
Prune Outputs 🎥🅥🅗🅢Automates deletion of undesired outputs from a Video Combine node.
Video Combine produces a number of file outputs in addition to the final output. Some of these, such as a video file without audio included, are implementation limitations and are not feasible to solve. As an alternative, the Prune Outputs node is added to automate the deletion of these file outputs if they are not desired
[-]
Inputs:
[-]
filenames: A connection from a Video Combine node to indicate which outputs should be pruned
[-]
Widgets:
[-]
options: Which files should be deleted
[-]
Intermediate: Delete any files that were required for intermediate processing but are not the final output, like the no-audio output file when audio is included
[-]
Intermediate and Utility: Delete all produced files that aren't the final output, including the first frame png
- VHS_SelectFilename
VAE Select Filename 🎥🅥🅗🅢Select a single filename from the VHS_FILENAMES output by a Video Combine and return it as a string
Take care when combining this node with Prune Outputs. The VHS_FILENAMES object is immutable and will always contain the full list of output files, but execution order is undefined behavior (currently, Prune Outputs will generally execute first) and SelectFilename may return a path to a file that no longer exists.
[-]
Inputs:
[-]
filenames: A VHS_FILENAMES from a Video Combine node
[-]
Outputs:
[-]
filename: A string representation of the full output path for the chosen file
[-]
Widgets:
[-]
index: The index of which file should be selected. The default, -1, chooses the most complete output
- VHS_SelectLatest Experimental
Select Latest 🎥🅥🅗🅢Experimental virtual node to select the most recently modified file from a given folder
Assists in the creation of workflows where outputs from one execution are used elsewhere in subsequent executions.
[-]
Inputs:
[-]
filename_prefix: A path which can consist of a combination of folders and a prefix which candidate files must match
[-]
filename_postfix: A string which chich the selected file must end with. Useful for limiting to a target extension.
[-]
Outputs:
[-]
Filename: A string representing a file path to the most recently modified file.
- VHS_Unbatch
Unbatch 🎥🅥🅗🅢Unbatch a list of items into a single concatenated item
Useful for when you want a single video output from a complex workflow
Has no relation to the Meta Batch system of VHS
[-]
Inputs:
[-]
batched: Any input which may or may not be batched
[-]
Outputs:
[-]
unbatched: A single output element. Torch tensors are concatenated across dim 0, all other types are added which functions as concatenation for strings and arrays, but may give undesired results for other types
- VHS_VideoCombine
Video Combine 🎥🅥🅗🅢Combine an image sequence into a video
[-]
Inputs:
[-]
images: The images to be turned into a video
[-]
audio: (optional) audio to add to the video
[-]
meta_batch: (optional) Connect to a Meta Batch manager to divide extremely long image sequences into sub batches. See the documentation for Meta Batch Manager
[-]
vae: (optional) If provided, the node will take latents as input instead of images. This drastically reduces the required RAM (not VRAM) when working with long (100+ frames) sequences
Unlike on Load Video, this isn't always a strict upgrade over using a standalone VAE Decode.
If you have multiple Video Combine outputs, then the VAE decode will be performed for each output node increasing execution time
If you make any change to output settings on the Video Combine (such as changing the output format), the VAE decode will be performed again as the decoded result is (by design) not cached
[-]
Widgets:
[-]
frame_rate: The frame rate which will be used for the output video. Consider converting this to an input and connecting this to a Load Video with Video Info(Loaded)->fps. When including audio, failure to properly set this will result in audio desync
[-]
loop_count: The number of additional times the video should repeat. Can cause performance issues when used with long (100+ frames) sequences
[-]
filename_prefix: A prefix to add to the name of the output filename. This can include subfolders or format strings.
[-]
format: The output format to use. Formats starting with, 'image' are saved with PIL, but formats starting with 'video' utilize the video_formats system. 'video' options require ffmpeg and selecting one frequently adds additional options to the node.
[-]
pingpong: Play the video normally, then repeat the video in reverse so that it 'pingpongs' back and forth. This is frequently used to minimize the appearance of skips on very short animations.
[-]
save_output: Specifies if output files should be saved to the output folder, or the temporary output folder
[-]
videopreview: Displays a preview for the processed result. If advanced previews is enabled, the output is always converted to a format viewable from the browser. If the video has audio, it will also be previewed when moused over. Additional preview options can be accessed with right click.
[-]
Common Format Widgets:
[-]
crf: Determines how much to prioritize quality over filesize. Numbers vary between formats, but on each format that includes it, the default value provides visually loss less output
[-]
pix_fmt: The pixel format to use for output. Alternative options will often have higher quality at the cost of increased file size and reduced compatibility with external software.
[-]
yuv420p: The most common and default format
[-]
yuv420p10le: Use 10 bit color depth. This can improve color quality when combined with 16bit input color depth
[-]
yuva420p: Include transparency in the output video
[-]
input_color_depth: VHS supports outputting 16bit images. While this produces higher quality output, the difference usually isn't visible without postprocessing and it significantly increases file size and processing time.
[-]
save_metadata: Determines if metadata for the workflow should be included in the output video file
- VHS_VideoInfo
Video Info 🎥🅥🅗🅢Splits information on a video into a numerous outputs
[-]
Inputs:
[-]
video_info: A connection to a Load Video node
[-]
Outputs:
[-]
source_fps🟨: The frame rate of the video
[-]
source_frame_count🟨: How many total frames the video contains before accounting for frame rate or select_every_nth
[-]
source_duration🟨: The length of images just returned in seconds
[-]
source_width🟨: The width
[-]
source_height🟨: The height
[-]
loaded_fps🟦: The frame rate after accounting for force_rate and select_every_nth. This output is of particular use as it can be connected to the converted frame_rate input of a Video Combine node to ensure audio remains synchronized.
[-]
loaded_frame_count🟦: The number of frames returned by the current execution. Identical to the frame_count returned by the node itself
[-]
loaded_duration🟦: The duration in seconds of returned images after accounting for frame_load_cap
[-]
loaded_width🟦: The width of the video after scaling. These coordinates are in image space even if loading to latent space
[-]
loaded_height🟦: The height of the video after scaling. These coordinates are in image space even if loading to latent space
- VHS_VideoInfoLoaded
Video Info Loaded 🎥🅥🅗🅢Splits information on a video into a numerous outputs describing the file itself after accounting for load options
[-]
Inputs:
[-]
video_info: A connection to a Load Video node
[-]
Outputs:
[-]
loaded_fps🟦: The frame rate after accounting for force_rate and select_every_nth. This output is of particular use as it can be connected to the converted frame_rate input of a Video Combine node to ensure audio remains synchronized.
[-]
loaded_frame_count🟦: The number of frames returned by the current execution. Identical to the frame_count returned by the node itself
[-]
loaded_duration🟦: The duration in seconds of returned images after accounting for frame_load_cap
[-]
loaded_width🟦: The width of the video after scaling. This is the dimension of the corresponding image even if loading as a latent directly
[-]
loaded_height🟦: The height of the video after scaling. This is the dimension of the corresponding image even if loading as a latent directly
- VHS_VideoInfoSource
Video Info Source 🎥🅥🅗🅢Splits information on a video into a numerous outputs describing the file itself without accounting for load options
[-]
Inputs:
[-]
video_info: A connection to a Load Video node
[-]
Outputs:
[-]
source_fps🟨: The frame rate of the video
[-]
source_frame_count🟨: How many total frames the video contains before accounting for frame rate or select_every_nth
[-]
source_duration🟨: The length of images just returned in seconds
[-]
source_width🟨: The original width
[-]
source_height🟨: The original height
### Video Helper Suite 🎥🅥🅗🅢/audio
- VHS_AudioToVHSAudio
Audio to legacy VHS_AUDIO 🎥🅥🅗🅢utility function for compatibility with external nodes
VHS used to use an internal VHS_AUDIO format for routing audio between inputs and outputs. This format was intended to only be used internally and was designed with a focus on performance over ease of use. Since ComfyUI now has an internal AUDIO format, VHS now uses this format. However, some custom node packs were made that are external to both ComfyUI and VHS that use VHS_AUDIO. This node was added so that those external nodes can still function
[-]
Inputs:
[-]
audio: An input in the standardized AUDIO format
[-]
Outputs:
[-]
vhs_audio: An output in the legacy VHS_AUDIO format for use with external nodes
- VHS_LoadAudio
Load Audio (Path) 🎥🅥🅗🅢Loads an audio file from an arbitrary path
[-]
Outputs:
[-]
audio: The loaded audio
[-]
Widgets:
[-]
audio_file: The audio file to be loaded.
This is a VHS_PATH input. When edited, it provides a list of possible valid files or directories
The current top-most completion may be selected with Tab
You can navigate up a directory by pressing Ctrl+B (or Ctrl+W if supported by browser)
The filter on suggested file types can be disabled by pressing Ctrl+G.
If converted to an input, this functions as a string
[-]
seek_seconds: An offset from the start of the sound file that the audio should start from
- VHS_LoadAudioUpload
Load Audio (Upload) 🎥🅥🅗🅢Loads an audio file from the input directory
Very similar in functionality to the built-in LoadAudio. It was originally added before VHS swapped to use Comfy's internal AUDIO format, but provides the additional options for start time and duration
[-]
Outputs:
[-]
audio: The loaded audio
[-]
Widgets:
[-]
audio: The audio file to be loaded.
[-]
start_time: An offset from the start of the sound file that the audio should start from
[-]
duration: A maximum limit for the audio. Disabled if 0
[-]
choose audio to upload: An upload button is provided to upload an audio file to the input folder
- VHS_VHSAudioToAudio
Legacy VHS_AUDIO to Audio 🎥🅥🅗🅢utility function for compatibility with external nodes
VHS used to use an internal VHS_AUDIO format for routing audio between inputs and outputs. This format was intended to only be used internally and was designed with a focus on performance over ease of use. Since ComfyUI now has an internal AUDIO format, VHS now uses this format. However, some custom node packs were made that are external to both ComfyUI and VHS that use VHS_AUDIO. This node was added so that those external nodes can still function
[-]
Inputs:
[-]
vhs_audio: An input in the legacy VHS_AUDIO format produced by an external node
[-]
Outputs:
[-]
vhs_audio: An output in the standardized AUDIO format
### Video Helper Suite 🎥🅥🅗🅢/batched nodes
- VHS_VAEDecodeBatched
VAE Decode Batched 🎥🅥🅗🅢Decode latents to images with a manually specified batch size
Some people have ran into VRAM issues when encoding or decoding large batches of images. As a workaround, this node lets you manually set a batch size when decoding latents.
Unless these issues have been encountered, it is simpler to use the native VAE Decode or to decode from a Video Combine directly
[-]
Inputs:
[-]
samples: The latents to be decoded.
[-]
vae: The VAE to use when decoding.
[-]
Outputs:
[-]
IMAGE: The decoded images.
[-]
Widgets:
[-]
per_batch: The maximum number of images to decode in each batch.
- VHS_VAEEncodeBatched
VAE Encode Batched 🎥🅥🅗🅢Encode images as latents with a manually specified batch size.
Some people have ran into VRAM issues when encoding or decoding large batches of images. As a workaround, this node lets you manually set a batch size when encoding images.
Unless these issues have been encountered, it is simpler to use the native VAE Encode or to encode directly from a Load Video
[-]
Inputs:
[-]
pixels: The images to be encoded.
[-]
vae: The VAE to use when encoding.
[-]
Outputs:
[-]
LATENT: The encoded latents.
[-]
Widgets:
[-]
per_batch: The maximum number of images to encode in each batch.
### Video Helper Suite 🎥🅥🅗🅢/image
- VHS_DuplicateImages
Repeat Images 🎥🅥🅗🅢Append copies of a image to itself so it repeats
[-]
Inputs:
[-]
IMAGES: The image to be repeated
[-]
Outputs:
[-]
IMAGE: The image with repeats
[-]
count: The number of image in the output. Equal to the length of the input image * multiply_by
[-]
Widgets:
[-]
multiply_by: Controls the number of times the mask should repeat. 1, the default, means no change.
- VHS_GetImageCount
Get Image Count 🎥🅥🅗🅢Return the number of images in an input as an INT
[-]
Inputs:
[-]
images: The input image
[-]
Outputs:
[-]
count: The number of images in the input
- VHS_MergeImages
Merge Images 🎥🅥🅗🅢Combine two groups of images into a single group of images
[-]
Inputs:
[-]
images_A: The first group of images
[-]
images_B: The first group of images
[-]
Outputs:
[-]
IMAGE: The combined group of images
[-]
count: The length of the combined group
[-]
Widgets:
[-]
merge_strategy: Determines what the output resolution will be if input resolutions don't match
[-]
match A: Always use the resolution for A
[-]
match B: Always use the resolution for B
[-]
match smaller: Pick the smaller resolution by area
[-]
match larger: Pick the larger resolution by area
[-]
scale_method: Determines what method to use if scaling is required
[-]
crop: When sizes don't match, should the resized image have it's aspect ratio changed, or be cropped to maintain aspect ratio
- VHS_SelectEveryNthImage
Select Every Nth Image 🎥🅥🅗🅢Keep only 1 image for every interval
[-]
Inputs:
[-]
images: The input image
[-]
Outputs:
[-]
IMAGE: The output images
[-]
count: The number of images in the input
[-]
Widgets:
[-]
select_every_nth: The interval from which one frame is kept. 1 means no frames are skipped.
[-]
skip_first_images: A number of frames which that is skipped from the start. This applies before select_every_nth. As a result, multiple copies of the node can each have a different skip_first_frames to divide the image into groups
- VHS_SelectImages
Use comma-separated indexes to select items in the given order. Supports negative indexes, python-style ranges (end index excluded), as well as range step. Acceptable entries (assuming 16 items provided, so idxs 0 to 15 exist): 0 -> Returns [0] -1 -> Returns [15] 0, 1, 13 -> Returns [0, 1, 13] 0:5, 13 -> Returns [0, 1, 2, 3, 4, 13] 0:-1 -> Returns [0, 1, 2, ..., 13, 14] 0:5:-1 -> Returns [4, 3, 2, 1, 0] 0:5:2 -> Returns [0, 2, 4] ::-1 -> Returns [15, 14, 13, ..., 2, 1, 0]
- VHS_SplitImages
Split Images 🎥🅥🅗🅢Split a set of images into two groups
[-]
Inputs:
[-]
images: The images to be split.
[-]
Outputs:
[-]
IMAGE_A: The first group of images
[-]
A_count: The number of images in group A. This will be equal to split_index unless the images input has length less than split_index
[-]
IMAGE_B: The second group of images
[-]
B_count: The number of images in group B
[-]
Widgets:
[-]
split_index: The index of the first latent that will be in the second output groups.
### Video Helper Suite 🎥🅥🅗🅢/latent
- VHS_DuplicateLatents
Repeat Latents 🎥🅥🅗🅢Append copies of a latent to itself so it repeats
[-]
Inputs:
[-]
latents: The latents to be repeated
[-]
Outputs:
[-]
LATENT: The latent with repeats
[-]
count: The number of latents in the output. Equal to the length of the input latent * multiply_by
[-]
Widgets:
[-]
multiply_by: Controls the number of times the latent should repeat. 1, the default, means no change.
- VHS_GetLatentCount
Get Latent Count 🎥🅥🅗🅢Return the number of latents in an input as an INT
[-]
Inputs:
[-]
latents: The input latent
[-]
Outputs:
[-]
count: The number of latents in the input
- VHS_MergeLatents
Merge Latents 🎥🅥🅗🅢Combine two groups of latents into a single group of latents
[-]
Inputs:
[-]
latents_A: The first group of latents
[-]
latents_B: The first group of latents
[-]
Outputs:
[-]
LATENT: The combined group of latents
[-]
count: The length of the combined group
[-]
Widgets:
[-]
merge_strategy: Determines what the output resolution will be if input resolutions don't match
[-]
match A: Always use the resolution for A
[-]
match B: Always use the resolution for B
[-]
match smaller: Pick the smaller resolution by area
[-]
match larger: Pick the larger resolution by area
[-]
scale_method: Determines what method to use if scaling is required
[-]
crop: When sizes don't match, should the resized image have it's aspect ratio changed, or be cropped to maintain aspect ratio
- VHS_SelectEveryNthLatent
Select Every Nth Latent 🎥🅥🅗🅢Keep only 1 latent for every interval
[-]
Inputs:
[-]
latents: The input latent
[-]
Outputs:
[-]
LATENT: The output latents
[-]
count: The number of latents in the input
[-]
Widgets:
[-]
select_every_nth: The interval from which one frame is kept. 1 means no frames are skipped.
[-]
skip_first_latents: A number of frames which that is skipped from the start. This applies before select_every_nth. As a result, multiple copies of the node can each have a different skip_first_frames to divide the latent into groups
- VHS_SelectLatents
Use comma-separated indexes to select items in the given order. Supports negative indexes, python-style ranges (end index excluded), as well as range step. Acceptable entries (assuming 16 items provided, so idxs 0 to 15 exist): 0 -> Returns [0] -1 -> Returns [15] 0, 1, 13 -> Returns [0, 1, 13] 0:5, 13 -> Returns [0, 1, 2, 3, 4, 13] 0:-1 -> Returns [0, 1, 2, ..., 13, 14] 0:5:-1 -> Returns [4, 3, 2, 1, 0] 0:5:2 -> Returns [0, 2, 4] ::-1 -> Returns [15, 14, 13, ..., 2, 1, 0]
- VHS_SplitLatents
Split Latents 🎥🅥🅗🅢Split a set of latents into two groups
[-]
Inputs:
[-]
latents: The latents to be split.
[-]
Outputs:
[-]
LATENT_A: The first group of latents
[-]
A_count: The number of latents in group A. This will be equal to split_index unless the latents input has length less than split_index
[-]
LATENT_B: The second group of latents
[-]
B_count: The number of latents in group B
[-]
Widgets:
[-]
split_index: The index of the first latent that will be in the second output groups.
### Video Helper Suite 🎥🅥🅗🅢/mask
- VHS_DuplicateMasks
Repeat Masks 🎥🅥🅗🅢Append copies of a mask to itself so it repeats
[-]
Inputs:
[-]
masks: The masks to be repeated
[-]
Outputs:
[-]
LATENT: The mask with repeats
[-]
count: The number of mask in the output. Equal to the length of the input mask * multiply_by
[-]
Widgets:
[-]
multiply_by: Controls the number of times the mask should repeat. 1, the default, means no change.
- VHS_GetMaskCount
Get Mask Count 🎥🅥🅗🅢Return the number of masks in an input as an INT
[-]
Outputs:
[-]
count: The number of masks in the input
- VHS_MergeMasks
Merge Masks 🎥🅥🅗🅢Combine two groups of masks into a single group of masks
[-]
Inputs:
[-]
mask_A: The first group of masks
[-]
mask_B: The first group of masks
[-]
Outputs:
[-]
MASK: The combined group of masks
[-]
count: The length of the combined group
[-]
Widgets:
[-]
merge_strategy: Determines what the output resolution will be if input resolutions don't match
[-]
match A: Always use the resolution for A
[-]
match B: Always use the resolution for B
[-]
match smaller: Pick the smaller resolution by area
[-]
match larger: Pick the larger resolution by area
[-]
scale_method: Determines what method to use if scaling is required
[-]
crop: When sizes don't match, should the resized image have it's aspect ratio changed, or be cropped to maintain aspect ratio
- VHS_SelectEveryNthMask
Select Every Nth Mask 🎥🅥🅗🅢Keep only 1 mask for every interval
[-]
Outputs:
[-]
count: The number of mask in the input
[-]
Widgets:
[-]
select_every_nth: The interval from which one frame is kept. 1 means no frames are skipped.
[-]
skip_first_mask: A number of frames which that is skipped from the start. This applies before select_every_nth. As a result, multiple copies of the node can each have a different skip_first_frames to divide the mask into groups
- VHS_SelectMasks
Use comma-separated indexes to select items in the given order. Supports negative indexes, python-style ranges (end index excluded), as well as range step. Acceptable entries (assuming 16 items provided, so idxs 0 to 15 exist): 0 -> Returns [0] -1 -> Returns [15] 0, 1, 13 -> Returns [0, 1, 13] 0:5, 13 -> Returns [0, 1, 2, 3, 4, 13] 0:-1 -> Returns [0, 1, 2, ..., 13, 14] 0:5:-1 -> Returns [4, 3, 2, 1, 0] 0:5:2 -> Returns [0, 2, 4] ::-1 -> Returns [15, 14, 13, ..., 2, 1, 0]
- VHS_SplitMasks
Split Masks 🎥🅥🅗🅢Split a set of masks into two groups
[-]
Inputs:
[-]
mask: The masks to be split.
[-]
Outputs:
[-]
MASK_A: The first group of masks
[-]
A_count: The number of masks in group A. This will be equal to split_index unless the mask input has length less than split_index
[-]
MASK_B: The second group of masks
[-]
B_count: The number of masks in group B
[-]
Widgets:
[-]
split_index: The index of the first latent that will be in the second output groups.
---
# ComfyUI-WanAnimatePreprocess on Comfy Cloud
> ComfyUI-WanAnimatePreprocess is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. ComfyUI nodes for WanAnimate input processing
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/kijai/ComfyUI-WanAnimatePreprocess](https://github.com/kijai/ComfyUI-WanAnimatePreprocess)
**Publisher**
Kijai
**Downloads**
248,204
**GitHub stars**
546
**Latest version**
1.0.3
**License**
{"file": "LICENSE"}
**Last updated**
May 27, 2026
## Nodes in this pack
### WanAnimatePreprocess
- ONNX Detection Model Loader
Loads ONNX models for pose and face detection. ViTPose for pose estimation and YOLO for object detection.
---
# ComfyUI-WanVideoWrapper on Comfy Cloud
> ComfyUI-WanVideoWrapper is preinstalled on Comfy Cloud — 51 nodes ready to run on managed GPUs. ComfyUI wrapper nodes for WanVideo
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/kijai/ComfyUI-WanVideoWrapper](https://github.com/kijai/ComfyUI-WanVideoWrapper)
**Publisher**
Kijai
**Downloads**
1,949,814
**GitHub stars**
6,682
**Latest version**
1.4.7
**License**
{"file": "LICENSE"}
**Last updated**
Feb 1, 2026
## Nodes in this pack
### WanVideoWrapper
- Create CFG Schedule Float List
Helper node to generate a list of floats that can be used to schedule cfg scale for the steps, outside the set range cfg is set to 1.0
- Create Schedule Float List
Helper node to generate a list of floats that can be used to schedule things like cfg and lora scale per step
- Draw NLF Poses
- Dummy Comfy Wan Model Object
Helper node to create empty Wan model to use with BasicScheduler -node to get sigmas
- Extract Start Frames For Continuations
Extracts the first N frames from a video sequence for continuations.
- FantasyPortrait Model Loader
- FantasyTalking Model Loader
- Load Lynx Resampler
- Load NLF Model
- Load VQVAE
- Lynx Encode Face IP
- Lynx InsightFace Crop
- MTV Crafter Encode Poses
- Multi/InfiniteTalk Model Loader
- MultiTalk Silent Embeds
- WanVideo Block List
Comma separated list of blocks to apply block swap to, can also use ranges like '0-5' or '0,2,3-5' etc., can be connected to the dense_blocks input of 'WanVideoSetRadialAttention' node
- WanVideo CLIP Text Encoder Loader
Loads Wan clip_vision model from 'ComfyUI/models/clip_vision'
- WanVideo Control Embeds
- WanVideo Controlnet Loader
Loads ControlNet model from 'https://huggingface.co/collections/TheDenk/wan21-controlnets-68302b430411dafc0d74d2fc'
- WanVideo EasyCache Experimental
EasyCache for WanVideoWrapper, source https://github.com/H-EmbodVis/EasyCache
- WanVideo Empty Embeds
- WanVideo Enhance-A-Video
https://github.com/NUS-HPC-AI-Lab/Enhance-A-Video
- WanVideo Experimental Args Experimental
Experimental stuff
- WanVideo Extra Model Select
Extra model to load and add to the main model, ie. VACE or MTV Crafter 'ComfyUI/models/diffusion_models'
- WanVideo FlashVSR Decoder Loader
Loads Wan VAE model from 'ComfyUI/models/vae'
- WanVideo Free Init Args Experimental
https://github.com/TianxingWu/FreeInit; FreeInit, a concise yet effective method to improve temporal consistency of videos generated by diffusion models
- WanVideo Loop Args
Looping through latent shift as shown in https://github.com/YisuiTT/Mobius/
- WanVideo Lora Block Edit
- WanVideo MagCache Experimental
MagCache for WanVideoWrapper, source https://github.com/Zehong-Ma/MagCache
- WanVideo MiniMax Remover Embeds
- WanVideo Phantom Embeds
- WanVideo RealisDance Latents
- WanVideo ReCamMaster Default Camera
https://github.com/KwaiVGI/ReCamMaster
- WanVideo ReCamMaster Generate Orbit Camera
https://github.com/KwaiVGI/ReCamMaster
- WanVideo RoPE Function Experimental
- WanVideo Sigma To Step
Simply passes a float value as an integer, used to set start/end steps with sigma threshold
- WanVideo SLG
Skips uncond on the selected blocks
- WanVideo SVIPro Embeds
- WanVideo T5 Text Encoder Loader
Loads Wan text_encoder model from 'ComfyUI/models/LLM'
- WanVideo TeaCache
Patch WanVideo model to use TeaCache. Speeds up inference by caching the output and applying it instead of doing the step. Best results are achieved by choosing the appropriate coefficients for the model. Early steps should never be skipped, with too aggressive values this can happen and the motion suffers. Starting later can help with that too. When NOT using coefficients, the threshold value should be about 10 times smaller than the value used with coefficients. Official recommended values https://github.com/ali-vilab/TeaCache/tree/main/TeaCache4Wan2.1
- WanVideo TextEncode Cached
Encodes text prompts into text embeddings. This node loads and completely unloads the T5 after done, leaving no VRAM or RAM imprint. If prompts have been cached before T5 is not loaded at all. negative output is meant to be used with NAG, it contains only negative prompt embeddings. Additionally you can provide a Qwen LLM model to extend the positive prompt with either one of the original Wan templates or a custom system prompt.
- WanVideo Tiny VAE Loader
Loads Wan VAE model from 'ComfyUI/models/vae_approx'
- WanVideo Torch Compile Settings
torch.compile settings, when connected to the model loader, torch.compile of the selected layers is attempted. Requires Triton and torch > 2.7.0 is recommended
- WanVideo UniAnimate DWPose Detector
- WanVideo UniAnimate Pose Input
- WanVideo UniLumos Embeds
- WanVideo VACE Module Select
VACE model to use when not using model that has it included, loaded from 'ComfyUI/models/diffusion_models'
- Wav2vec2 Model Loader
- Whisper Model Loader
### WanVideoWrapper/Ovi
- Ovi MMAudio VAE Loader
Loads MMAudio VAE for Ovi audio generation
- WanVideo Empty MMAudio Latents
---
# ControlAltAI-Nodes on Comfy Cloud
> ControlAltAI-Nodes is preinstalled on Comfy Cloud — 9 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### ControlAltAI Nodes/Flux
- Flux Resolution Calc
### ControlAltAI Nodes/Flux Region
- Flux Attention Cleanup
- Region Mask Generator
### ControlAltAI Nodes/HiDream
- HiDream Resolution
### ControlAltAI Nodes/Logic
- Boolean Basic
- Boolean Reverse
- Integer Settings
- Integer Settings Advanced
### ControlAltAI Nodes/Utility
- Text Bridge
---
# CustomNodeComfyMath on Comfy Cloud
> CustomNodeComfyMath is preinstalled on Comfy Cloud — 14 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### math/conversion
- BoolToInt
- BreakoutVec2
- BreakoutVec3
- BreakoutVec4
- ComposeVec2
- ComposeVec3
- ComposeVec4
- FloatToInt
- FloatToNumber
- IntToBool
- IntToFloat
- IntToNumber
- NumberToFloat
- NumberToInt
---
# masquerade-nodes-comfyui on Comfy Cloud
> masquerade-nodes-comfyui is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### Masquerade Nodes
- Incrementer
---
# hellorob on Comfy Cloud
> hellorob is preinstalled on Comfy Cloud — 6 nodes ready to run on managed GPUs. Makes ComfyUI more sweet
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/rslosh/comfyui-nodesweet](https://github.com/rslosh/comfyui-nodesweet)
**Publisher**
hellorob
**Downloads**
2,191
**GitHub stars**
1
**Latest version**
1.0.1
**License**
{"file": "LICENSE"}
**Last updated**
Feb 25, 2026
## Nodes in this pack
### nodesweet-hellorob
- AudioReactiveTransform
- AudioWeightsRemap
- BboxDetectorBatch
- BboxDetectorBatchChunked
- BboxDetectorBatchForEach
- MultilineStringRepeater
Repeats lines in a multiline string. Choose 'Line by Line' to repeat each line individually, or 'Block' to repeat the entire text as a group.
---
# OneButtonPrompt on Comfy Cloud
> OneButtonPrompt is preinstalled on Comfy Cloud — 5 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### OneButtonPrompt
- Auto Negative Prompt
- Create Prompt Variant
- One Button Artify
- One Button Preset
- One Button SuperPrompt
---
# radiance on Comfy Cloud
> radiance is preinstalled on Comfy Cloud — 74 nodes ready to run on managed GPUs. Radiance is a 32-bit color space collection of nodes for ComfyUI.
[Back to all packs](https://comfy.org/cloud/supported-nodes)

**View repository**
[https://github.com/fxtdstudios/radiance](https://github.com/fxtdstudios/radiance)
**Publisher**
FXTD STUDIOS
**Downloads**
6,503
**GitHub stars**
244
**Latest version**
2.3.3
**License**
{"file": "LICENSE"}
**Last updated**
Apr 1, 2026
## Nodes in this pack
### FXTD Studios/Radiance/Analyze
- ◎ RadianceFalseColor
Bake a 7-zone false-color exposure overlay as an IMAGE for pipeline/batch use.
- ◎ RadianceQC
Production QC with comprehensive checks and structured reporting
- ◎ RadianceQCExport
- ◎ RadianceVectorscope
Visualize color saturation and hue distribution (U/V plot).
- ◎ RadianceWaveform
Visualize image exposure and channel balance using a Waveform monitor.
- HDRHistogram
Analyze HDR image histogram with dynamic range statistics, clipping indicators, and stops visualization.
### FXTD Studios/Radiance/Color
- ACES2OutputTransform
Apply ACES 2.0 Output Transform with proper gamut mapping for SDR, HDR, or Cinema output.
- ARRIWideGamut4
Convert to/from ARRI Wide Gamut 4 (AWG4) for Alexa 35.
- ColorSpaceConvert
GPU-accelerated color space conversion (sRGB, ACEScg, ACEScct, Rec.2020, DCI-P3). Uses industry-standard matrices.
- DaVinciWideGamut
Convert to/from DaVinci Wide Gamut and DaVinci Intermediate.
- Float32ColorCorrect
Professional 32-bit color correction with exposure, contrast, saturation, gamma, and per-channel lift/gain controls.
- FXTD_RadianceGradeApply
Bakes Radiance grading math into the image tensor permanently.
- GPUTensorOps
GPU-accelerated HDR operations. Fast exposure, gamma, and normalization.
- HDRExpandDynamicRange
Expand SDR images to HDR dynamic range by recovering highlights and extending stops of exposure latitude.
- HDRExposureBlend
Blend multiple exposures (bracketing) for extended dynamic range. Takes highlights from low exposure and shadows from high exposure for optimal color grading.
- HDRShadowHighlightRecovery
Recover shadow and highlight detail from a single HDR image for better color grading flexibility.
- HDRToneMap
Professional HDR tone mapping with presets and advanced controls. GPU-accelerated.
- ImageToFloat32
Convert images to 32-bit float precision for HDR processing. Preserves full dynamic range without clamping.
- RadianceApplyGradeInfo
Apply a saved grade_info JSON to any image. Replicates a RadianceGrade exactly.
- RadianceGPUColorMatrix
Apply a 3×3 or 4×4 color matrix to an image. Includes presets (Identity, Sepia, B&W, Invert) and full custom vector entry with optional offset.
- RadianceGrade
Professional color grading with per-channel LGG/Offset, cinematic presets, LAB match grading, and JSON grade export.
- RadianceGradeMatch
Match source image color statistics to a reference image using LAB mean/std matching.
- RadianceHighlightSynthesis
Synthesize high dynamic range details in clipped highlights to simulate film scan quality.
- RadianceLogCurveDecode
Decode log footage (LogC3/4, S-Log3, Log3G10, etc.) to linear with EI control and gamut transform.
- RadianceLogCurveEncode
Encode linear footage to log curves (LogC3/4, S-Log3, Log3G10, etc.) with EI control.
- RadianceLUTApply
Apply a 3D LUT (.cube) with trilinear or tetrahedral interpolation. Supports log-space input and HDR (unclamped) output.
- RadianceLUTBlend
Blend two LUTs with various blend modes for creative color grading.
- RadianceOCIOCDL
ASC CDL transform for shot matching. Supports .cc/.ccc files or manual SOP values.
- RadianceOCIOColorTransform
Apply an OpenColorIO color space transform between any two spaces defined in the config.
- RadianceOCIODisplayView
OCIO Display/View transform for professional output. Supports ACES configs with Look and context variables.
- RadianceSceneLinearWorkflow
Scene-linear workflow presets. Returns decode/working_space/encode settings for color pipeline.
- RadianceWhiteBalance
Adjust white balance using color temperature (Kelvin) and tint.
### FXTD Studios/Radiance/Data
- ◎ RadianceDepthMapGenerator
Depth Anything V2 monocular depth estimation. Video-safe — standardizes each frame with spatial-temporal alignment preventing flickering. Outputs 3-channel grayscale depth map. Connect to Depth of Field node for realistic defocus blur.
- RadianceDNAReader
Reads Radiance Digital DNA signature from all frames in a batch.
- RadianceDNAValidator
QC gate — validates DNA signature (optionally blocks unsigned images).
- RadianceDNAWriter
Signs images with Radiance DNA metadata (preserves HDR special values).
### FXTD Studios/Radiance/Draw
- ◎ RadianceBlendComposite
Composite two images using Normal, Add, Screen, Multiply, Overlay, Soft Light, Difference, or Divide blend modes.
- ◎ RadianceMetadataOverlay
Burn-in metadata, timecode, and reports onto images (Slate/Burn-in).
### FXTD Studios/Radiance/Filter
- ◎ RadianceDenoise
32-bit float bilateral denoising. Preserves edges while smoothing noise. Works on SDR [0,1] and HDR linear-light images equally. Enable hdr_auto_sigma (default ON) for correct HDR operation.
- RadianceCompressionArtifacts
Add compression artifacts (JPEG blocking, color banding).
- RadianceDepthOfField
Apply cinematic depth of field blur with optional depth map input.
- RadianceFilmGrain
Unified photographic grain simulation with camera and film stock profiles. Full float32/HDR pipeline — zero output clamping. Physically-based grain with silver halide clumping, exposure-dependent density, and HDR-safe compositing.
- RadianceMotionBlur
Apply motion blur (directional, radial, or zoom) to simulate camera movement.
- RadianceRollingShutter
Simulate rolling shutter artifacts (skew, wobble, flash banding).
### FXTD Studios/Radiance/Generate
- ◎ RadianceCinemaStudio
Generate authentic cinematic prompts using real-world camera and lens profiles.
- RadianceCinematicPromptEncoder
v2.3.3 — Universal cinematic encoder. Auto-selects prose format for Flux/T5/Kolors and structured format for SD1.5/SDXL. Supports scene mood, A/B prompts, subject weighting, real token counts, art direction and architecture-aware negatives.
- RadianceControlApply
- RadianceLoraStack
Compose up to 5 LoRAs into an accumulating LORA_STACK. Chain multiple stacks together. Feed into Radiance Unified Loader.
- RadianceSamplerPro
v4.2 — Universal diffusion sampler. Auto-detects model type (Flux, SD3, SDXL, WAN, LTX, HunyuanVideo, Lumina2, Chroma). Phase-shift sampling, AYS schedules, PAG, dynamic guidance, tiled sampling, multi-conditioning, noise types, refiner chain.
- RadianceUnifiedLoader
Universal loader v3.1 — auto-detects architecture (Flux, SD3, SDXL, Wan, LTX 2.3, HunyuanVideo, PixArt, Lumina2, etc.), named CLIP slots, chainable LORA_STACK, model_meta JSON, latent_format, offload mode. ZERO stale cache hits (mtime + size fingerprinting).
- RadianceVAEDecode
v2.3 — Universal 4K+ VAE decode. True HDR Compress(Log) with soft-shoulder and highlight denoise for clean, clamp-free HDR output. Auto VAE-factor, 11 color spaces, video 5D support, auto-crop from radiance_meta.
- RadianceVAEEncode
v2.3 — Universal 4K+ VAE encode. Auto VAE-factor detection, video 5D latent support, 11 color spaces, mean/sample/mode latent sampling, batched tile processing, quality report, latent_format output. Compress (Log) HDR mode now passes full scene-linear range through log curve without any post-encode clamp — decode side handles noise cleanly.
### FXTD Studios/Radiance/Image
- HDR360Generate
Generate 360° equirectangular panoramas for HDRI environment mapping in 3D applications.
- RadianceAIUpscale
AI-powered upscaling using neural network models. Supports tiled processing for large images.
- RadianceBitDepthConvert
Convert between bit depths with professional dithering to reduce banding.
- RadianceDownscale32bit
GPU-accelerated 32-bit downscaling with anti-aliasing.
- RadianceProUpscale
Professional 32-bit upscaler optimized for Flux with HDR support.
- RadianceResolution
Professional resolution selector with internal preview card. Outputs empty LATENT for Flux/SDXL/SD with correct channel count. 30+ cinema/social/AI presets. Manual latent_channels override for custom architectures.
- RadianceUpscaleBySize
Upscale to exact dimensions with aspect ratio control.
### FXTD Studios/Radiance/IO
- ◎ RadianceDigitalCinemaRead
- ◎ RadianceDigitalCinemaWrite
### FXTD Studios/Radiance/Layout
- RadianceAdvancedReroute
Professional labeled reroute — color, icon, style, group tag, description tooltip, and live type introspection. Renders as a styled pill via radiance_layout.js.
- RadianceDebugProbe
Non-destructive debug probe. Logs tensor shape/range/dtype, string values, list/dict lengths. Data is passed through unchanged.
- RadianceGate
Boolean gate — passes data when open=True, returns fallback (or None) when open=False. Use to enable/disable branches without rewiring.
- RadianceMux
A/B/C/D input multiplexer — select which of up to 4 inputs to pass through using an index (0=A, 1=B, 2=C, 3=D). Perfect for rapid comparisons without rewiring.
- RadianceNote
Sticky note for workflow documentation. No data connections — pure display. Supports a title, body text, and color selection.
- RadianceReroute
Lightweight named reroute — label any wire without visual overhead. Backward compatible: the label is optional and purely informational. Use Reroute+ for color, icons, styles and group tags.
- RadianceWorkspace
### FXTD Studios/Radiance/Masking
- RadianceLoadImageMask
Load an image with optional non-destructive mask override. If a companion '_radmask.png' file exists alongside the source image, its alpha channel is used as the mask instead of the image's own alpha. The Radiance mask editor frontend saves masks in this companion format.
### FXTD Studios/Radiance/Pipeline
- ◎ RadianceNukeBridge
Send images directly to Nuke's Viewer via EXR + TCP. Writes full float32 EXR with RGBA + Depth using Radiance IO, then creates a Read node in Nuke connected to the Viewer. Requires scripts/start_nuke_server.py running inside Nuke.
### FXTD Studios/Radiance/Utilities
- ◎ RadianceShowText
Displays any input data as text directly on the node UI.
### FXTD Studios/Radiance/Video
- ◎ RadianceFlickerAnalyze
Compute per-frame flicker index (luma delta %) for video QC. Passthrough image, outputs JSON report.
- ◎ RadianceTemporalSmooth
Reduce inter-frame flicker in video batches via per-pixel EMA with optional motion-aware masking.
### FXTD Studios/Radiance/Views
- FXTD_RadianceViewer
VFX Industry-Standard Viewer v2.3.3 — Pro Evolution: • GPU Waveform / RGB Parade / Vectorscope / Histogram scopes • Power Windows masking (Radial + Box, feather, rotation) • Comparison Bridge — mouse-draggable wipe + reference shelf (8 stills) • Anamorphic lens streaks + Brown-Conrady k1/k2 distortion • Edge-preserving Bilateral Filter denoising (7×7 GPU kernel) • Channel viewing (RGB/R/G/B/Alpha/Luma), False Color, Zebra • 16-bit PNG + .rhdr HDR sidecar + .exr export • IMAGE passthrough — no longer a dead-end node
---
# RES4LYF on Comfy Cloud
> RES4LYF is preinstalled on Comfy Cloud — 86 nodes ready to run on managed GPUs. Description unavailable.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
—
**Publisher**
—
**Downloads**
—
**GitHub stars**
—
**Latest version**
—
**License**
—
**Last updated**
—
## Nodes in this pack
### image
- Mask Sketch
### RES4LYF/images
- SetImageSize
Generate a pair of integers for image sizes.
- SetImageSizeWithScale
Generate a pair of integers for image sizes.
### RES4LYF/latents
- EmptyLatentImage64
- EmptyLatentImageCustom
### RES4LYF/masks
- TemporalCrossAttnMask
- TemporalMaskGenerator Experimental
- TemporalSplitAttnMask
- TemporalSplitAttnMask (Midframe) Experimental
### RES4LYF/sampler_options
- ClownSamplerSelector
### RES4LYF/schedulers
- Constant Scheduler
- Sigmas Iteration Karras
- Sigmas Iteration Polyexp
- Tan Scheduler
- Tan Scheduler 2
- Tan Scheduler 2 Simple
### RES4LYF/sigmas
- Sigmas Abs
- Sigmas AdaptiveNoiseFloor
- Sigmas AdaptiveStep
- Sigmas Add
- Sigmas Append
- Sigmas ArcCosine
- Sigmas ArcSine
- Sigmas ArcTangent
- Sigmas Attractor
- Sigmas CatmullRom
- Sigmas Chaos
- Sigmas Cleanup
- Sigmas CNFInverse
- Sigmas CollatzIteration
- Sigmas Concat
- Sigmas ConwaySequence
- Sigmas CrossProduct
- Sigmas DeleteBelowFloor
- Sigmas DeleteDuplicates
- Sigmas DotProduct
- Sigmas Easing
- Sigmas Fmod
- Sigmas Frac
- Sigmas From Text
- Sigmas GammaBeta
- Sigmas Gaussian
- Sigmas GaussianCDF
- Sigmas GilbreathSequence
- Sigmas HarmonicDecay
- Sigmas Hyperbolic
- Sigmas If
- Sigmas InvLerp
- Sigmas KernelSmooth
- Sigmas LambertW
- Sigmas LangevinDynamics
- Sigmas Lerp
- Sigmas LinearSine
- Sigmas Logarithm2
- Sigmas Modulus
- Sigmas Mult
- Sigmas Noise Inversion
For use with unsampling. Connect sigmas_fwd to the unsampling (first) node, and sigmas_rev to the sampling (second) node.
- Sigmas NormalizingFlows
- Sigmas Pad
- Sigmas Percentile
- Sigmas PersistentHomology
- Sigmas Power
- Sigmas QuantileNorm
- Sigmas Quotient
- Sigmas ReactionDiffusion
- Sigmas RiemannianFlow
- Sigmas SetFloor
- Sigmas Sigmoid
- Sigmas SmoothStep
- Sigmas Split
- Sigmas SquareRoot
- Sigmas Start
- Sigmas StepwiseMultirate
- Sigmas TimeStep
- Sigmas Truncate
- Sigmas Unpad
- Sigmas Variance Floor
Process a sigma schedule so that any steps that are too large for variance-locked SDE sampling are replaced with the maximum permissible value.Will be very difficult to approach sigma = 0 due to the nature of the math, as steps become very small much below approximately sigma = 0.15 to 0.2.
- Sigmas ZetaEta
- Sigmas2 Add
- Sigmas2 Mult
### RES4LYF/text
- TextBox1
Multiline textbox.
- TextBox2
Multiline textbox.
- TextBox3
Multiline textbox.
- TextConcatenate
- TextShuffle
### RES4LYF/utilities
- SeedGenerator
---
# TimeSlice Nodes on Comfy Cloud
> TimeSlice Nodes is preinstalled on Comfy Cloud — 3 nodes ready to run on managed GPUs. Temporal slit-scan / time-displacement effects for ComfyUI — angled, animated and dual-source slicing on a shared engine.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/systms-ai/TimeSlice-Nodes](https://github.com/systms-ai/TimeSlice-Nodes)
**Publisher**
systms
**Downloads**
919
**GitHub stars**
81
**Latest version**
1.0.0
**License**
{"file": "LICENSE"}
**Last updated**
Jun 15, 2026
## Nodes in this pack
### Systms/effects
- TimeSlice Dual
Dual-source angled slit-scan. Interleaves slices from two clips, each with its own time offset. Great for transitions and split-reality looks.
- TimeSlice Effect
Angled temporal slit-scan. Splits frames into slices offset in time, with cascade shaping and start->end animation.
- TimeSlice Wave
Angled animated slit-scan with sinusoidal time displacement that ripples across the frame, creating an undulating temporal wave.
---
# ComfyUI-WanVaceAdvanced on Comfy Cloud
> ComfyUI-WanVaceAdvanced is preinstalled on Comfy Cloud — 2 nodes ready to run on managed GPUs. Precise control over Vace frame strengths for reference images, control videos. Also allows Phantom embeddings to be combined with VACE accurately.
[Back to all packs](https://comfy.org/cloud/supported-nodes)
**View repository**
[https://github.com/drozbay/ComfyUI-WanVaceAdvanced](https://github.com/drozbay/ComfyUI-WanVaceAdvanced)
**Publisher**
drozbay
**Downloads**
28,941
**GitHub stars**
96
**Latest version**
1.5.1
**License**
{"file": "LICENSE"}
**Last updated**
Feb 10, 2026
## Nodes in this pack
### WanVaceAdvanced
- StringToFloatListRanged
Converts a comma-separated string to a float list. Supports repeat notation using '#' (e.g., '3#5' repeats 3.0 five times). Mix regular numbers and repeats: '1, 2.5#3, 7' becomes [1.0, 2.5, 2.5, 2.5, 7.0].
- WVAOptions
---
# WAS Node Suite v3 on Comfy Cloud
> WAS Node Suite v3 is preinstalled on Comfy Cloud — 217 nodes ready to run on managed GPUs. WAS-NS reborn; Tools for image processing, filters, masking, text, logic, numbers, latents, files, 3D scenes, and animation.
[Back to all packs](https://comfy.org/cloud/supported-nodes)

**View repository**
[https://github.com/WASasquatch/was-node-suite-comfyui](https://github.com/WASasquatch/was-node-suite-comfyui)
**Publisher**
WAS
**Downloads**
1,138,100
**GitHub stars**
1,835
**Latest version**
1.0.1
**License**
{"file": "LICENSE"}
**Last updated**
Aug 1, 2024
## Nodes in this pack
### WAS Suite/Animation
- Create Morph Image
- Create Morph Image from Path
- Create Video from Path
- Video Dump Frames
### WAS Suite/Animation/Writer
- Write to GIF
- Write to Video
### WAS Suite/Conditioning
- CLIPTextEncode (NSP)
### WAS Suite/Debug
- Debug Number to Console
- Dictionary to Console
- Export API
- Image Bounds to Console
- Samples Passthrough (Stat System)
- Text to Console
### WAS Suite/History
- Image History Loader
- Text File History Loader
### WAS Suite/Image
- Image Batch
- Image Blank
- Image Blend
- Image Blend by Mask
- Image Blending Mode
- Images to Linear
- Images to RGB
### WAS Suite/Image/Adjustment
- Image Levels Adjustment
- Image Rotate Hue
- Image Shadows and Highlights
### WAS Suite/Image/AI
- Image Rembg (Remove Background)
- MiDaS Depth Approximation
- MiDaS Mask Image
### WAS Suite/Image/Analyze
- Image Analyze
- Image Color Palette
- Image to Seed
### WAS Suite/Image/Bound
- Bounded Image Blend
- Bounded Image Blend with Mask
- Bounded Image Crop
- Bounded Image Crop with Mask
- Image Bounds
- Inset Image Bounds
### WAS Suite/Image/Filter
- Image Bloom Filter
- Image Canny Filter
- Image Chromatic Aberration
- Image Dragan Photography Filter
- Image Edge Detection Filter
- Image fDOF Filter
- Image Film Grain
- Image Filter Adjustments
- Image Gradient Map
- Image High Pass Filter
- Image Lucy Sharpen
- Image Median Filter
- Image Monitor Effects Filter
- Image Nova Filter
- Image SSAO (Ambient Occlusion)
- Image SSDO (Direct Occlusion)
- Image Style Filter
### WAS Suite/Image/Generate
- Image Generate Gradient
### WAS Suite/Image/Generate/Noise
- Image Perlin Noise
- Image Perlin Power Fractal
- Image Power Noise
- Image to Noise
- Image Voronoi Noise Filter
### WAS Suite/Image/Masking
- CLIPSeg Batch Masking
- CLIPSeg Masking
- Convert Masks to Images
- Image to Latent Mask
- Mask Arbitrary Region
- Mask Batch
- Mask Batch to Mask
- Mask Ceiling Region
- Mask Crop Dominant Region
- Mask Crop Minority Region
- Mask Crop Region
- Mask Dilate Region
- Mask Dominant Region
- Mask Erode Region
- Mask Fill Holes
- Mask Floor Region
- Mask Gaussian Region
- Mask Invert
- Mask Minority Region
- Mask Paste Region
- Mask Smooth Region
- Mask Threshold Region
- Masks Add
- Masks Combine Batch
- Masks Combine Regions
- Masks Subtract
- SAM Image Mask
- SAM Model Loader
- SAM Parameters
- SAM Parameters Combine
### WAS Suite/Image/Process
- Create Grid Image
- Create Grid Image from Batch
- Image Crop Face
- Image Crop Location
- Image Crop Square Location
- Image Mix RGB Channels
- Image Paste Crop
- Image Paste Crop by Location
- Image Paste Face
- Image Pixelate
- Image Remove Background (Alpha)
- Image Remove Color
- Image Seamless Texture
- Image Select Channel
- Image Select Color
- Image Threshold
- Image Tiled
### WAS Suite/Image/Transform
- Image Displacement Warp
- Image Flip
- Image Padding
- Image Resize
- Image Rotate
- Image Stitch
- Image Transpose
### WAS Suite/Integer
- Integer place counter
### WAS Suite/IO
- Cache Node
- Image Load
- Image Save
- Image Send HTTP
- Load Cache
- Load Image Batch
- Load Text File
- Save Text File
### WAS Suite/Latent
- Blend Latents
- Latent Batch
### WAS Suite/Latent/Generate
- Latent Noise Injection
### WAS Suite/Latent/Transform
- Latent Upscale by Factor (WAS)
- Tensor Batch to Image
### WAS Suite/Loaders
- BLIP Model Loader
- Checkpoint Loader (Simple)
- CLIPSeg Model Loader
- Load Lora
- Lora Loader
- MiDaS Model Loader
- unCLIP Checkpoint Loader
- Upscale Model Loader
### WAS Suite/Loaders/Advanced
- Checkpoint Loader
- Diffusers Hub Model Down-Loader
- Diffusers Model Loader
### WAS Suite/Logic
- Boolean To Text
- CLIP Input Switch
- CLIP Vision Input Switch
- Conditioning Input Switch
- Control Net Model Input Switch
- Image Aspect Ratio
- Image Input Switch
- Latent Input Switch
- Logic Boolean
- Logic Boolean Primitive
- Logic Comparison AND
- Logic Comparison OR
- Logic Comparison XOR
- Logic NOT
- Lora Input Switch
- Model Input Switch
- Number Input Condition
- Number Input Switch
- Text Contains
- Text Input Switch
- Upscale Model Switch
- VAE Input Switch
### WAS Suite/Number
- Constant Number
- Number Counter
- Number PI
- Random Number
- Seed
- True Random.org Number Generator
### WAS Suite/Number/Functions
- Number Multiple Of
### WAS Suite/Number/Operations
- Image Size to Number
- Latent Size to Number
- Number Operation
- Number to Float
- Number to Int
- Number to Seed
- Number to String
- Number to Text
### WAS Suite/Sampling
- KSampler (WAS)
- KSampler Cycle
### WAS Suite/Text
- Prompt Multiple Styles Selector
- Prompt Styles Selector
- Text Concatenate
- Text Dictionary Convert
- Text Dictionary Get
- Text Dictionary Keys
- Text Dictionary New
- Text Dictionary To Text
- Text Dictionary Update
- Text List
- Text List Concatenate
- Text List to Text
- Text Load Line From File
- Text Multiline
- Text Multiline (Code Compatible)
- Text Random Line
- Text Random Prompt
- Text String
### WAS Suite/Text/AI
- BLIP Analyze Image
### WAS Suite/Text/Operations
- String to Text
- Text Shuffle
- Text Sort
- Text String Truncate
- Text to Conditioning
- Text to Number
- Text to String
### WAS Suite/Text/Parse
- Text Parse A1111 Embeddings
- Text Parse Noodle Soup Prompts
### WAS Suite/Text/Search
- Text Compare
- Text Find
- Text Find and Replace
- Text Find and Replace by Dictionary
- Text Find and Replace Input
### WAS Suite/Text/Tokens
- Text Add Token by Input
- Text Add Tokens
- Text Parse Tokens
### WAS Suite/Utilities
- Bus Node
- Hex to HSL
- HSL to Hex
---
# WhatDreamsCost-ComfyUI on Comfy Cloud
> WhatDreamsCost-ComfyUI is preinstalled on Comfy Cloud — 1 nodes ready to run on managed GPUs. LTX Director and a variety of other custom ComfyUI nodes and workflows
[Back to all packs](https://comfy.org/cloud/supported-nodes)

**View repository**
[https://github.com/WhatDreamsCost/WhatDreamsCost-ComfyUI](https://github.com/WhatDreamsCost/WhatDreamsCost-ComfyUI)
**Publisher**
WhatDreamsCost
**Downloads**
94,022
**GitHub stars**
2,029
**Latest version**
2.0.5
**License**
{"file": "LICENSE"}
**Last updated**
Jul 13, 2026
## Nodes in this pack
### WhatDreamsCost
- Speech Length Calculator
---
# Contact - Comfy
> Reach Comfy about Enterprise, Forward Deployed Creatives, MiniMax commercial licenses, or partnerships. Common questions answered, including SOC 2 status.
CONTACT SALES
# Create powerful workflows, scale without limits.
From design studios to production houses, we're building a platform that empowers your team with access to powerful creation on demand. Let's explore what might work for your needs.
Looking for technical or product support? [Find your answer here](https://docs.comfy.org/)
## Common questions
Comfy is the only official reseller of MiniMax commercial-use licenses, covering MiniMax H3 plus MiniMax Audio & Music for running the models locally on your own hardware. Licenses come in two tiers, Professional and Enterprise. Request a license through this form, or read more on the [MiniMax Commercial License page](https://comfy.org/minimax/license).
Comfy experts who embed with your team, build production workflows in your environment, train LoRAs on your style, and teach your team to run and extend everything they build. Tell us what you are making through this form, or [meet the Forward Deployed Creatives](https://comfy.org/forward-deployed-creatives).
Cloud or in-house deployment with data ownership, bring-your-own-key support, orchestration, support from the team that builds the engine, and add-ons like MiniMax commercial licensing. [See Comfy Enterprise](https://comfy.org/cloud/enterprise), or request a demo through this form.
A SOC 2 Type II audit is in progress. Security documentation and real-time control status are available in our [Trust Center](https://app.vanta.com/comfy.org/trust/o6nu46b16iu3e7fhc41hnz), and our team can walk through security requirements as part of an Enterprise conversation.
---
# ComfyUI Customer Stories: Studios, Brands, and Artists
> Customer stories from studios, brands, artists, and universities using ComfyUI for campaigns, games, films, public art, and teaching.

CUSTOMER STORIES
# How the most innovative and creative companies use Comfy
From solo artists to global studios — teams building the future of visual media run on ComfyUI.
WATCH
[
Black Math · CASE STUDY
### How Black Math builds interactive design systems with ComfyUI
Black Math's artists and technical directors explain how they use ComfyUI to build extendable creative systems while keeping art direction and control with the team.
WATCH STORY](https://comfy.org/customers/videos/black-math) [
Silverside AI · CASE STUDY
### How Silverside AI builds production workflows with ComfyUI
Silverside AI explains why structured, node-based ComfyUI workflows give creative teams control beyond single-prompt tools.
WATCH STORY](https://comfy.org/customers/videos/silverside-ai)
READ
[CASE STUDY
### Shake Your Bots Off: how Svedka and Silverside AI made the first AI-generated Super Bowl ad with ComfyUI
How Silverside AI rebuilt Svedka's lost Fembot on ComfyUI workflows and put the first primarily AI-generated commercial in Super Bowl history on air.
VIEW ARTICLE](https://comfy.org/customers/svedka-silverside) [CREATIVE CAMPUS SHOWCASE
### The tool that expands my art: Xindi Zhang's Oscar-shortlisted thesis, built in ComfyUI
How a USC Expanded Animation thesis became a Student Academy Award winner, an Oscar shortlist entry, and helped land a job at Amazon — with the artist's own illustrations as the style guide.
VIEW ARTICLE](https://comfy.org/customers/xindi-zhang) [CREATIVE CAMPUS SHOWCASE
### From Node Graph to Building Façade: how Ina Conradi's NTU students compose architectural-scale public art with ComfyUI
At NTU in Singapore, Ina Conradi's students compose 90-second films for building-sized LED walls that prompt boxes cannot render but ComfyUI can, work that travels from campus to Hangzhou's West Lake Media Façade and a million viewers a day.
VIEW ARTICLE](https://comfy.org/customers/ina-conradi) [CREATIVE CAMPUS SHOWCASE
### Seeing the world in new ways: how Prof. Golan Levin teaches with ComfyUI at Carnegie Mellon University
"For me, ComfyUI is not just about generative AI. It's an image-processing workstation for completely new kinds of work."
VIEW ARTICLE](https://comfy.org/customers/golan-levin) [CREATIVE CAMPUS SHOWCASE
### Built for AI: Prof. Kathy Smith on USC's Expanded Animation program and ComfyUI
Inside the experimental USC MFA that put AI into animation pedagogy from day one, and the student pipelines it produced.
VIEW ARTICLE](https://comfy.org/customers/kathy-smith) [CREATIVE CAMPUS PARTNERSHIP
### Comfy and UAL's Creative Computing Institute Announce Creative Campus Partnership
Comfy announces Creative Campus Partnership to support teaching and research across UAL CCI's masters, PhD, and industry programmes
VIEW ARTICLE](https://comfy.org/customers/ual-cci) [GAME & VIDEO PRODUCTION
### How Series Entertainment Rebuilt Game and Video Production with ComfyUI
Scaling emotional storytelling across 100,000+ assets and multiple Netflix titles, using repeatable ComfyUI production systems.
VIEW ARTICLE](https://comfy.org/customers/series-entertainment) [OPEN SOURCE × BRAND
### How Doodles, SYSTMS, and Open-Source Tools Like ComfyUI Are Rewriting the Rules for Artists
Doodles and SYSTMS built Doodles AI — a generative platform powered by PRISM 1.0 — on open-source infrastructure including ComfyUI, proving that open-source workflows can power brand-quality, commercially successful products.
VIEW ARTICLE](https://comfy.org/customers/open-story-movement) [CASE STUDY
### How Moment Factory Reimagined 3D Projection Mapping at Architectural Scale with ComfyUI
Moment Factory used ComfyUI to reimagine their 3D projection mapping pipeline, enabling architectural-scale visual experiences with AI-driven content generation and real-time iteration.
VIEW ARTICLE](https://comfy.org/customers/moment-factory) [AAA GAME PRODUCTION
### Ubisoft Open-Sources the CHORD Model with ComfyUI for AAA PBR Material Generation
Ubisoft La Forge open-sourced its CHORD PBR material estimation model with ComfyUI custom nodes, enabling end-to-end texture generation workflows for AAA game production.
VIEW ARTICLE](https://comfy.org/customers/ubisoft-chord) [CASE STUDY
### How Groove Jones Delivered a Holiday FOOH Campaign for Dick's Sporting Goods with Comfy
Groove Jones, a Dallas-based creative studio, used Comfy to deliver a hyper-realistic FOOH holiday campaign for the Crocs x NFL collection on a fast-approaching deadline.
VIEW ARTICLE](https://comfy.org/customers/groove-jones)
"ComfyUI is so important to us because it allows us to know that we always play on the bleeding edge. Not only because of the technology itself, but because of the entire community behind it. The community is what makes it so special."
PJ Pereira,
Co-founder of Silverside AI
"We've used many different tools, but using ComfyUI puts artist empowerment to the forefront. It makes artists feel like they have control over the process. The more transparent we can be to how the models work, the more we feel like we're making something that only we could make."
Jeremy Sahlman,
Co-founder and Chief Creative Officer at Black Math
"ComfyUI is a game changer for our creative pipeline. The node-based workflow gives us the flexibility to experiment rapidly while maintaining full control over every step of the process."
Alex Chen,
Head of AI at Creative Studios
CONTACT
## Interested in a case study with ComfyUI? Reach out [here](https://docs.google.com/forms/d/e/1FAIpQLSd-Keeq1VIePeanQIsdHq9eYeDE82MHJTdvwdgpxCoEzo_CUg/viewform)
---
# Seeing the world in new ways: how Prof. Golan Levin teaches with ComfyUI at Carnegie Mellon University - Comfy
> "For me, ComfyUI is not just about generative AI. It's an image-processing workstation for completely new kinds of work."
CREATIVE CAMPUS SHOWCASE
# Seeing the world in new ways: how Prof. Golan Levin teaches with ComfyUI at Carnegie Mellon University
"For me, ComfyUI is not just about generative AI. It's an image-processing workstation for completely new kinds of work."


Golan Levin, Augmented Hand Series (2014), with Chris Sugrue and Kyle McDonald. Photo: Gerlinde de Geus, courtesy Cinekid.
For many people, AI in the arts means image generation. But Levin has spent much of the past two decades teaching artists how computers can interpret, analyze, and measure the visual world. His own artworks have long explored machine perception through real-time computer vision systems, and since 2024 he has increasingly used ComfyUI to teach these principles.
For Levin, ComfyUI is less an image generator than an image-processing workbench. Students use it to assemble custom workflows for segmentation, tracking, depth estimation, and other forms of computational perception. The result is an environment where artists can experiment directly with research-grade machine learning tools and combine them into systems of their own design.
### Where does ComfyUI fit in what you're trying to do?
I'm training creative technologists and technologically literate artists. The typical student in my Creative Coding class is a true hybrid: an art or design undergraduate who is also studying computer science, human-computer interaction, or information science. They have strong visual abilities, strong cultural literacy, and strong algorithmic thinking skills, but my course may be the first time they've had the opportunity to bring those together.
To me, that means giving students tools they can understand, modify, and remix to make systems of their own design, rather than treating creative software as a fixed given. That's why I'm such a proponent of community-driven, open-source software development toolkits for the arts.
> "ComfyUI is the first AI tool I've found with both a low floor and a high ceiling. It's incredibly powerful and flexible, in terms of allowing artists to design their own AI workflows with the latest cutting-edge algorithms. But it also leapfrogs the headaches of coping with quirky GitHub repos and obsolete Colab notebooks."
### What were students stuck on before?
Students often found themselves caught between two worlds. On one side were commercial AI tools that produced impressive results but offered limited opportunities for customization. On the other side were research projects published by universities and laboratories, where the software was often difficult to install, poorly documented, or already out of date.
ComfyUI bridges that gap. It gives students access to state-of-the-art algorithms through an environment they can understand, modify, and extend. Instead of adapting their ideas to fit a tool's built-in workflow, they can build workflows that reflect their own interests and questions.
> "My students are explorers. They're artists who can write code and want to build systems that haven't existed before."
### The first exercise: a p5.js sketch driving image synthesis, inside ComfyUI
In one of Levin's introductory exercises — students' first exposure to the ComfyUI environment — they write a simple p5.js sketch directly inside ComfyUI, then use the shapes they draw, plus a text prompt, to guide a Stable Diffusion image synthesis. They document the pairs of images it produces: their JavaScript canvas drawing on the left, and the AI synthesis on the right. Having already spent a few weeks fighting to get nuance out of p5.js, they're tickled to get these results from simple shapes, and they learn a lot about how Stable Diffusion works.

Some wide ellipses drawn in p5.js (left) guiding a Stable Diffusion synthesis with the prompt "rolling hills, foggy day" (right).
It runs on a node-based canvas that art students pick up quickly, because it works like tools they already know.

The template ComfyUI workflow students receive. It uses the custom ComfyUI-p5js-node by Ben Fox. From Levin's 60-212 course repo.
*Try it yourself: [json file](https://media.comfy.org/website/customers/golan-levin/p5-in-comfy.json) (Comfy Local only)*
### Many artists start off by using ComfyUI for generative AI. You use it differently.
Maybe so. I'm interested in AI as a framework for expanded perception, so a lot of how I've used machine learning and computer vision over the past 25 years has been for image analysis, rather than image synthesis. Essentially, I use computer vision to understand video and images, and then use the information I extract to create new kinds of interactive experiences. In the classroom, I use ComfyUI to help teach students how to "see like a machine." So I have students use ComfyUI as a framework for analyzing images, not just generating them. For example, I ask them to take an input image and then use AI to compute new ones from it, such as a semantic segmentation ("which pixels belong to the elephant?") and a monocular depth estimate ("how far away is each pixel?"). Then the students build an interactive piece that interprets the original image, but using five channels of information instead of three: the usual red, green, and blue, plus depth, plus segmentation. In my demo project, the segmentation colors the elephant pink, and the background pixels change size based on how far away the AI thinks they are.

An input image analyzed inside ComfyUI: semantic segmentation and monocular depth, feeding a five-channel "Custom Pixel" exercise. From Levin's 60-212 course repo.
*Try it yourself: [demo project](https://editor.p5js.org/golan/sketches/-_cFmLtoP) · [lesson plan & workflow](https://github.com/golanlevin/60-212/tree/main/lectures/comfy/image_analysis#3-segment-the-image-with-ai)*
*Workflow files: download the [.json](https://media.comfy.org/website/customers/golan-levin/image-analysis-workflow.json), or the [.png with the workflow embedded in its metadata](https://media.comfy.org/website/customers/golan-levin/image-analysis-workflow.png) (drag it into ComfyUI to load the graph).*
> "I want students to understand that AI is not only a tool for generating images. It's also a tool for perception, measurement, and analysis."
The computer vision tools built for this are usually aimed at developers and enterprises. They assume an engineering workflow. I wanted my art students to get to segmentation, depth, and tracking inside an environment they already think in, without standing up a production pipeline first.
### What changed once ComfyUI was in the workflow?
Two things. First, it runs on a node-based canvas that many art students already understand from environments like TouchDesigner, Max/MSP, and Grasshopper — except it runs in a browser and it's for AI. As a result, students can focus on the ideas behind machine learning workflows instead of first learning an entirely new interaction paradigm. Second, it collapses the distance between a research lab and a classroom.
> "There's a fast pipeline from the lab to your classroom. It's become commonplace for enthusiasts to convert AI research code into Comfy nodes, often within days of their release."
One of the most remarkable things about the ComfyUI ecosystem is how quickly new research becomes accessible. A computer-vision paper might appear at CVPR or ICCV, and within days someone in the community has wrapped it as a reusable ComfyUI node. For educators, that dramatically shortens the distance between a research laboratory and a classroom. Instead of spending weeks reconstructing an experimental software environment, students can begin exploring the underlying ideas almost immediately.
The cloud matters for accessibility and equity, too. Most of my students don't have big GPU workstations, and I don't want their access to advanced tools to depend on the caliber of their personal hardware. Cloud platforms make it possible for everyone in a class to work in the same environment, with the same models, regardless of what laptop they happen to own.
### In your advanced Experimental Capture studio, you've turned ComfyUI into a computer-vision lab.
The goal of this course is to use technologies to help us see the world in new ways: the very fast, the very slow, the very small, the very large, and in spectra beyond human perception, like IR and UV. It's about cultivating the students' curiosity. But the limitation in this studio is hardware. We have one camera that can shoot 100,000 frames per second, one high-resolution thermal camera, and access to one electron microscope — but we've got 20 students. We can't always queue them all up for one exotic camera; it's a bottleneck.
> "I need to give them tools they can use to see the world in new ways, that they can all run on their own hardware."
ComfyUI allows students to use their own phones to ask questions they couldn't before. So they duct-tape their phone camera to a window, record the world going by, and then track things with the LocateAnything and SAM3 ComfyUI nodes, producing data files that distill what the camera saw. ComfyUI becomes a laboratory for computational observation, allowing students to ask questions of images and videos that would otherwise be difficult to formulate.
### You also wrap niche research libraries into ComfyUI nodes yourself.
One of the remarkable things about the ComfyUI ecosystem is the community that forms around it. There's a hero of mine on GitHub, Kijai, who keeps taking libraries from computer vision labs and turning them into ComfyUI nodes. He's made hundreds, probably doing more than anyone to turn lab-grade models into tools anyone can use. My students and I are starting to do this too. Niche is the right word. Right now I have my eye on a zoology lab that released a good library for tracking insect legs. The people who made it probably don't even know what ComfyUI is. But I want that algorithm for my students, and there's gotta be someone else out there who would love it too.
### What's the bigger pattern you see in your students?
My students are explorers. They see a new tool and immediately start wondering what else it could be connected to. They explore: I should be able to combine this thing with that other thing. That's the whole reason to give them a system they can build on, instead of a tool that tells them what they're allowed to do.
> "We're educating students who want to invent new forms and experiences, not just reproduce existing ones."
## At a glance
**Courses**
Intermediate Studio: Creative Coding (60-212); Experimental Capture (co-taught with Nica Ross)
**Level**
Undergraduate (sophomore studio + advanced studio, ~20 students)
**Setup**
Cloud-hosted ComfyUI; runs on students' own laptops
**Core techniques**
p5.js-driven synthesis; semantic segmentation; monocular depth; LocateAnything + SAM3 tracking
**Distinctive angle**
ComfyUI as computer-vision lab, not just a generator
## Student work

"nuclear explosion" by Tippi Li

"Chinese painting, plants, ink, transparent" by Xiao Yuan

"NASA space image of a new cosmos detected" by Aarnav Patel

"Dream Scene Painting" by Jeffrey Wang

"Electric hand" by Kai Okorodudu

Golan Levin
Golan Levin is a Professor of Computational Art at Carnegie Mellon University and co-author, with Tega Brain, of "Code as Creative Medium." This fall he is teaching two CMU courses with ComfyUI: "Intermediate Studio: Creative Coding" (60-212), built around p5.js, and "Experimental Capture," a studio in computational and expanded photography he co-teaches with Nica Ross. Levin is also widely known for interactive art installations driven by real-time machine vision, such as his [Augmented Hand Series](https://flong.com/archive/projects/augmented-hand-series/index.html) (2014), created with Kyle McDonald and Christine Sugrue.
## What's next?
[](https://comfy.org/customers/kathy-smith)
### Built for AI: Prof. Kathy Smith on USC's Expanded Animation program and ComfyUI
[› VIEW ARTICLE](https://comfy.org/customers/kathy-smith)
---
# How Groove Jones Delivered a Holiday FOOH Campaign for Dick's Sporting Goods with Comfy - Comfy
> Groove Jones, a Dallas-based creative studio, used Comfy to deliver a hyper-realistic FOOH holiday campaign for the Crocs x NFL collection on a fast-approaching deadline.
CASE STUDY
# How Groove Jones Delivered a Holiday FOOH Campaign for Dick's Sporting Goods with Comfy
Groove Jones, a Dallas-based creative studio, used Comfy to deliver a hyper-realistic FOOH holiday campaign for the Crocs x NFL collection on a fast-approaching deadline.

Groove Jones, a Dallas-based creative studio, builds AI-driven campaigns and immersive experiences for major brands where photoreal polish, creative ambition, and social-ready speed all have to land together. As their work expanded across AI Video, AR, VR, and WebGL for clients like Crocs, the NFL, and Dick’s Sporting Goods, they faced a recurring challenge: delivering feature-film-quality VFX on commercial timelines and budgets.
For the Crocs x NFL collection holiday launch, that challenge came to a head. The brief called for hyper-realistic video of giant NFL-licensed Crocs parachuting into real Dick’s Sporting Goods parking lots, across multiple locations, delivered on a fast-approaching holiday deadline. A live-action shoot plus a traditional CG pipeline was off the table.
## The Output Groove Jones Achieved Using Comfy
- A full FOOH (faux out-of-home) social campaign delivered on a tight holiday deadline
- Hyper-realistic videos of giant NFL-licensed Crocs parachuting onto Dick’s Sporting Goods parking lots
- Vertical 9:16 deliverables at 2K for Instagram Reels, TikTok, and YouTube Shorts
- Same-day iteration on client notes instead of week-long asset updates
- Winner, Aaron Awards 2024: Best AI Workflow for Production
## The Problem Groove Jones Was Trying to Solve
A traditional pipeline for this creative meant a live-action shoot at multiple store locations plus a full CG build: high-res modeling of every team’s clog, look development, lighting, rendering, compositing, and a new render every time the client wanted a variation. It also meant a large crew (modelers, texture artists, lighting artists, compositors) and a schedule measured in months. Neither the budget nor the holiday window supported that path.
## How Groove Jones Used Comfy to Solve the Problem
Groove Jones’s Senior Creative Technologist, Doug Hogan, rebuilt the production process around Comfy’s node-based workflow system, using their proprietary GrooveTech GenVFX pipeline. Custom LoRAs handled brand accuracy, a single Comfy graph orchestrated multiple generative models, and Nuke handled final polish. For a team with feature-film and commercial roots, the environment was immediately familiar.
> "Comfy felt very similar to working inside a traditional CG and compositing pipeline. Node-based logic, clear data flow, modular builds. It felt natural to our artists already."
>
> Doug Hogan | Senior Creative Technologist @ Groove Jones
## Brand-Trained LoRAs for Hero Assets
Groove Jones trained custom LoRAs on the Crocs NFL Team Clogs and on Dick’s Sporting Goods storefronts, so every generation came out anchored in brand-accurate references. Real team colorways, real product silhouettes, and real store exteriors stayed consistent across shots without per-frame correction, replacing what would normally take weeks of manual look development.

Brand-accurate NFL team colorways generated through custom LoRAs.
## Multi-Model Orchestration in a Single Graph
The creative required different generative models at different stages: Flux for key-frame still development, Gemini Flash 2.5 (Nano Banana) for fast ideation and variants, and Veo 3.1 plus Moonvalley’s Marey for final video generation. Comfy routed between all four inside one graph, so outputs from one model fed directly into the next without ever leaving the environment.
> "The Comfy community develops at an almost exponential curve, and we were able to leverage their existing nodes and tools to solve very specific production challenges instead of reinventing the wheel ourselves."
>
> Dale Carman | Co-founder @ Groove Jones
## Storyboards to Previz to Final Shot in One Pipeline
The workflow opened with traditional storyboards for narrative approval, then moved into CGI blocking to lock composition, camera framing, and story beats. Comfy drove generation from there: the shoe drop, the parking lot reactions, the crowd coverage, and the environmental conversions that turned static summer storefronts into snow-covered holiday scenes, all inside the same graph.

Grayscale storyboards used to lock narrative beats before generation.

Composition progression: wireframe blocking, mid-render, and final shot.
## Workflow Files as Version Control
Every variant of every shot lived as a Comfy workflow file, which doubled as version control. When notes came in requesting a different team colorway, store exterior, or time of day, the team duplicated a branch instead of rebuilding, which made same-day iteration possible. GPU usage and API credit burn were trackable inside the same environment as the work itself, giving Production real-time visibility into compute cost per iteration.
## Finishing in Nuke
Generated shots moved into Nuke for final compositing: falling snow, camera shake, crowd ambience, holiday audio, and 2K mastering in 9:16 for Instagram Reels, TikTok, and YouTube Shorts. Because Comfy handled generation cleanly, Nuke focused on polish and motion enhancement rather than patching generative artifacts.
## Conclusion
By building the FOOH pipeline inside Comfy, Groove Jones turned a brief that would have required an expensive live-action shoot plus months of CG into a fast, iterative, single-environment workflow the client could direct in real time. The project recently won the Aaron Award for Best AI Workflow for Production.
> "At Groove Jones, we care deeply about delivering work that makes people say WOW! But we also care about delivering on time and on budget. VFX projects used to operate at razor thin margins. Comfy solved that for us."
>
> Dale Carman | Co-founder @ Groove Jones
## What's next?
[](https://comfy.org/customers/svedka-silverside)
### Shake Your Bots Off: how Svedka and Silverside AI made the first AI-generated Super Bowl ad with ComfyUI
[› VIEW ARTICLE](https://comfy.org/customers/svedka-silverside)
---
# From Node Graph to Building Façade: how Ina Conradi's NTU students compose architectural-scale public art with ComfyUI - Comfy
> At NTU in Singapore, Ina Conradi's students compose 90-second films for building-sized LED walls that prompt boxes cannot render but ComfyUI can, work that travels from campus to Hangzhou's West Lake Media Façade and a million viewers a day.
CREATIVE CAMPUS SHOWCASE
# From Node Graph to Building Façade: how Ina Conradi's NTU students compose architectural-scale public art with ComfyUI
At NTU in Singapore, Ina Conradi's students compose 90-second films for building-sized LED walls that prompt boxes cannot render but ComfyUI can, work that travels from campus to Hangzhou's West Lake Media Façade and a million viewers a day.


Quantum Logos (Vision Serpent), Mark Chavez and Ina Conradi. Experimental animation, Media Art Nexus LED screen (15 m × 2 m), Singapore. Photo: Quek Jia Liang.
### Building an AI art pipeline from studio to screen
Ina Conradi has written and taught NTU's two AI courses since 2022: DM2012, Explorations in AI-Generated Art (undergraduate), and AP7055, Art in the Age of the Creative Machine (postgraduate). Each runs about 30 students a semester. Working alongside her on the production pipeline is Mark Chavez, an animation veteran (DreamWorks, Rhythm & Hues) and early ComfyUI adopter. Together they co-curate the platform those courses build for: a 15-metre by 2-metre LED wall installed at NTU's North Spine in 2016 as Media Art Nexus, now run by NTU Museum as NTU Index and still taking new work each semester.
Work from the wall has travelled to giant public screens in Singapore (Ten Square), Hangzhou, and Chongqing, and into collaborations with Bauhaus University, the University of the Arts Berlin, and the Elbphilharmonie in Hamburg.

Nature Sanctuary 3000, Sowmya Sreeshna. Experimental animation, West Lake Media Façade (170 m × 18 m), Hangzhou, China. Photo: Limpid Art.
### Ina, your students don't make films for laptops. Why screens the size of buildings?
Because the format teaches. A 90-second film at 6K across, in an 8:1 panorama, cannot be a lucky prompt. It has to be composed. And the screens are real: the strongest student work plays on NTU Index, our 15-metre by 2-metre wall on campus, and travels to urban façades in China and Europe through the City Digital Skin Art Festival (CDSA). When a student knows a million people a day might walk past their film in Hangzhou, the conversation about craft changes.
### Mark, describe the canvas.
Basically, we do compositions for really large media LED screens in Singapore and China. We have a screen that's eight by one in Singapore. It's 5,888 by 768 pixels.Students create images in the class, usually about 6K resolution across, a long landscape panorama. The output is 90-second short films. Two minutes, 90 seconds. I'm not going to change. I love that format because it's manageable within the class.
### That format breaks most AI tools. What happened?
Runway is one of the tools we use, on an educational plan that has worked well for the school. The constraint we hit is format: Runway works in 16:9, and our 6K panoramas fall outside that. Last semester Midjourney gave us trouble at our resolution, and the upscale was difficult. So we're expanding the palette and bringing in ComfyUI alongside what we already run.
> "ComfyUI gave the cleanest results. Upscaling to 8K at a 1-by-8 panorama after composition is genuinely hard, and ComfyUI is the only pipeline that lets students compose image, motion, and upscale models together."
### What about the budget side?
Budget will keep being an issue. The school supports us well, but new tools arrive every semester and students want to try them and build their own pipelines. Monthly per-seat licenses don't fit how a semester runs. Running ComfyUI locally is hard for students: most laptops don't have a GPU with enough VRAM, and getting it working takes real trial and error. Many would rather work from home, but the hardware blocks them, so they come into the lab. Others used Comfy Cloud. It charges a subscription, but it still cost significantly less than the prepaid tools, and the results were better. Either way they're chasing the same thing: a pipeline they can keep working on, wherever they are.
### Ina, you insist these courses are not about tools. What are they about?
My class isn’t about teaching a single tool. It is the responsive system students interact with across platforms, directing, critiquing, and shaping outputs through ongoing dialogue. ComfyUI fits this: a node graph is an argument you can read, question, and rebuild. A prompt box is not. Singaporean students become technically fluent very fast. What they need from arts education is the language to question what they're making, not just the skill to make it.
### Ina, the 2026 brief sends students to the ocean. What's the assignment?
The project is The Liquid Commons: Bringing Ocean Science into Global Media Architecture, developed in dialogue with OceanX, the organization behind the OceanXplorer research vessel, and the CDSA 2026 festival theme. The brief is strict: do not illustrate the science, translate it. The 2026 cohort is the first to build these films in ComfyUI with Topaz upscaling, working towards two real deadlines at once. Their pieces are in consideration for the OceanX Summit in Singapore this October, and jury-selected works will screen during the City Digital Skin Art Festival on Hangzhou's West Lake Media Façade: 170 metres by 18 metres, around a million viewers a day.
> "The delivery spec tells you why the tooling matters: final exports at 5,888 × 768 px, 8K where required. That's the brief no prompt box can fill."
### Mark, what does the student work look like?
About eight students have built their films through Comfy so far, and they're all pretty cool. They're surprising and insightful, because they're not limited by game-engine graphics. One student was the standout: he tried every model in Comfy and pushed the furthest.
Three projects from the 2026 cohort show the range.
**The Tao of Water** (Wang Zilin, AP7055) reads the ocean through the Tao Te Ching, a three-part arc from water to marine plant to void and back to origin. The pipeline moves from Pinterest research boards through Midjourney into ComfyUI, where Nano Banana extends single frames into seamless panoramas and Kling 3.0 animates first-frame-to-last-frame motion at full 5,888-pixel width, before a Premiere edit.

The Tao of Water, Wang Zilin. Experimental animation, NTU Index screen (15 m × 2 m), Singapore. Photo: Quek Jia Liang.
**microscophony** (Jiin Ko, AP7055) fuses *microscopic* and *micropolyphony*, Ligeti's term for dense webs of voices that blur into a single cloud of sound. The source is based on OceanX microscope footage of deep-sea microbes, translated into the visual logic of graphic notation (Ligeti, Xenakis, Cardew) so the panorama becomes a listening score. Images ran through Midjourney and Nano Banana, video through ComfyUI with Vidu Q2, sound design in Ableton Live, with distinct sonic textures mapped to distinct visual forms.

microscophony, Jiin Ko. Experimental animation, NTU Index screen (15 m × 2 m), Singapore. Photo: Quek Jia Liang.
**GO! PLASTIC** (Jianwei Hoe, DM2012) is an ocean-plastics piece whose production log reads like studio paperwork, not prompt history. It opens with a one-line art direction (every project states its idea in a single line, with embedded irony, before a frame is generated), then walks through model selection, a platform-versus-local cost comparison (cost per clip and per scene on an RTX 5090 against a cloud B200, render times included), and a shot-by-shot sheet pairing every source image with its full prompt and settings.

GO! PLASTIC, Hoe Jianwei. Experimental animation, NTU Index screen (15 m × 2 m), Singapore. Photo: Quek Jia Liang.
### Ina, where does the work go after the classroom?
Onto public screens, and into juried international competition. The City Digital Skin Art Festival was established in 2023, initiated by the China Academy of Art's School of Sculpture and Public Art and co-curated with Public Art Lab Berlin, MEET Digital Culture Center Milan, and NTU ADM, with a network of more than 29 art academies across China and Europe.

CDSA Festival award winners, curators, and organizers. West Lake Media Façade (170 m × 18 m), Hangzhou, China. Photo: Limpid Art. Asia's largest high-definition outdoor screen
The 2024 edition ran across 11 LED screens in 9 cities in 5 countries and reached over 100 million views. The 2025–2026 edition, themed Memory Coexistence, drew over 200 international submissions, with the top 40 selected by a 16-member jury. I curate the Singapore programme across NTU Index and the Ten Square landmark façade. A student composing at 6K in our classroom is composing for that circuit.

Crispr, Lee Chaewon. Experimental animation, Ten Square Landmark Façade (21.2 m × 14.4 m), Singapore. Photo: Quek Jia Liang.
NTU ADM students have already won at this level. At CDSA 2025, the majority of the top awards went to students from these two courses: Gold (Sun Yutong, *Echoes of Her*), Silver (Tan Yu Yan Cheerie, *Eternal Flux*), Bronze (Shah Pranjal Kirti, *Mumbai Miniatures*), Business (Ong Sze Ching, *Nuwa*), and Creative (Leah Chakola, *Caravan of Memory*). The courses have also taken NTU to Ars Electronica in Linz as the only Singapore campus partner since 2023, first with *Butterfly's Dreams* (2023, "Who Owns the Truth?") and then in 2025 with *Beyond the Screen*, a joint exhibition with the China Academy of Art and Bauhaus-Universität Weimar.
### Mark, you spent a decade at DreamWorks. Why does this tool fit art students?
I come from visual effects. I was at DreamWorks about ten years, then Rhythm & Hues, then the game industry and big interactive installations. I'm not a programmer, so I love ComfyUI.
> "Everybody I know who does graphics now is using this, because it's so adaptable. Sometimes we use Comfy as just a back end. That's what everybody's doing."
We got this large 15-metre by 2-metre screen in an art installation at the university, and it let us explore media and different techniques. We found students weren't technical enough to handle TouchDesigner, so they just started making movies. Then I started playing with AI, and now everything's AI. What I'd love next is templates custom-made for these screens.
Take *Echoes, Whispers and Memories*, the piece Ina and I made. We don't use Comfy to spit out finished illustrations. We build workflows that keep recomposing the image, breaking it apart and putting it back together so it evolves on screen, which is the whole point: entropy, memory, things falling apart and reforming. Then we push those outputs into real-time and projection systems for big rooms, places like Ars Electronica's Deep Space 8K and MEET in Milan.

Echoes, Whispers and Memories, Mark Chavez and Ina Conradi. AI-generated immersive installation using ComfyUI, Deep Space 8K, Ars Electronica, Linz, Austria. Photo: Wolfgang Simlinger.
### The signal from the industry
> "I hear from my students looking for internships or jobs that the first question over there is, "Do you know Comfy?" Because they want to hire kids who know the pipeline."
## At a glance
**Institution**
Nanyang Technological University, School of Art, Design and Media (Singapore)
**Courses**
DM2012: Explorations in AI-Generated Art (UG) and AP7055: Art in the Age of the Creative Machine (PG), written and taught by Ina Conradi since 2022; ~30 students/semester
**The canvas**
6K-wide, 8:1 LED walls in Singapore and China; NTU Index wall on campus (15 m × 2 m, 5,888 × 768 px)
**Core technique**
ComfyUI compositions with Topaz upscaling for ultra-wide panoramic output; production logs with per-clip cost and prompt sheets
**Why Comfy won**
Hosted tools locked to 16:9; upscaling to 8K at a 1-by-8 panorama after composition needed a multi-model pipeline; per-seat monthly renewals didn't fit the semester
About the authors

Ina Conradi
Ina Conradi is an artist and curator based between Singapore and Los Angeles. She is founding faculty at NTU's School of Art, Design and Media (est. 2005), where she has written and taught the school's AI courses since 2022. Her film Moirai: Thread of Life won Best in Show at the SIGGRAPH Asia Computer Animation Festival 2023, a first for Singapore.

Mark Chavez
Mark Chavez is an animator, director, and founding faculty at NTU's School of Art, Design and Media in Singapore. After a decade at DreamWorks Animation and visual effects work at the original Rhythm & Hues Studios, he established NTU's Digital Animation area (2005) and an animation research think-tank funded by Singapore's National Research Foundation and the Media Development Authority.
## What's next?
[](https://comfy.org/customers/golan-levin)
### Seeing the world in new ways: how Prof. Golan Levin teaches with ComfyUI at Carnegie Mellon University
[› VIEW ARTICLE](https://comfy.org/customers/golan-levin)
---
# Built for AI: Prof. Kathy Smith on USC's Expanded Animation program and ComfyUI - Comfy
> Inside the experimental USC MFA that put AI into animation pedagogy from day one, and the student pipelines it produced.
CREATIVE CAMPUS SHOWCASE
# Built for AI: Prof. Kathy Smith on USC's Expanded Animation program and ComfyUI
Inside the experimental USC MFA that put AI into animation pedagogy from day one, and the student pipelines it produced.

### You built the Expanded Animation program in 2022 specifically to put AI into the curriculum from day one. What did you see that other programs missed?
We created Expanded Animation: Research and Practice specifically to focus on creative process and AI as part of how animators learn to make work. The thesis at the start was that AI was going to reshape animation as a medium, and the question was not whether to teach it but how to embed it in the curriculum so students learn it as part of their creative process rather than as a separate technical specialty.
USC's School of Cinematic Arts already had decades of cinematic storytelling tradition. What we did with XA was put AI inside that tradition. The conceptual thinking, the storytelling, the cinematic history come first. AI is one of the many tools available to them, sitting alongside hand-drawing, paint, 3D, and live-action footage. Students do not learn AI in one course and animation in another. They learn both side by side.
The students who arrive at the program are usually self-selected for it. They show up technically fluent, with their own GPU-equipped laptops. What we offer them is the storytelling, the cinematic history, and the conceptual frame. They bring the technical nimbleness.
> "They are way ahead of the curve. They are ahead of the faculty in the way they work, technically, but not so much artistically. That is what we are there to deliver."

USC School of Cinematic Arts. Source: USC Today
### How do you actually structure an AI assignment? Walk us through one.
In my Animation, Dreams, and Consciousness class, I have the students document their dreams and then use the dream as the source. Some of them draw, some of them write. The dream becomes the prompt, and they generate the image and emotion of the dream. I love when you get six fingers and weird stuff happening in the algorithms. Our human perception in dreams is often doing the same thing. Therefore, AI is evolving and dreaming with us.
That structure is deliberate. The students are not asking the model to produce work for them. They are using it as a layer of their process, alongside hand-drawing and painting and 3D rendering and live-action footage. The work that comes out is theirs because the creative decisions are theirs. The tool just gives them new ways to reach what they were trying to make.
There is a fear factor around AI, and I understand it. There has been a lot of scraping of artists' work, and that conversation is real and is going to take time to resolve. But I have been working with AI conceptually since 1998, and the way I describe the data sets to my students is that they are a repository of all of our creation. It is like the collective unconscious of the human mind. Artists have always drawn from everything around them.
> "What really matters is what the artist does with it, *intentionality*."
### Why does ComfyUI specifically fit the way your students work?
It is the node-based system. Those who have done Houdini feel very at home in Comfy. You can work with the prompts, but it is very visual. That is what they are used to. They are not asking a black box for an output. They are building a workflow.
And it stays in its lane. The students are not using Comfy to make AI art. They are using Comfy as one node graph alongside Blender, hand-drawn frames, paint, and live-action footage. The reason it fits is that it does not try to be the whole pipeline. It is one stage of a creative practice that still has cinema at its core.
What also matters is that Comfy is open and inspectable. The students can see what the model is doing at each step, fork a workflow, swap a sampler, drop in a custom node, and share what they built with the next cohort. That is closer to how an animation studio tradition has always behaved, with techniques passed along and improved rather than hidden behind a paywall.
They also work across whatever hardware they have: Comfy Cloud at home and when they are mobile, the portable version on their personal laptops, and the research computer in my office for the high-end runs. Animation students do not sit in one cubicle for a thesis project. They work everywhere.
### Tell us about the work coming out of the program.
The pattern shows up across the cohort: the AI is in service of the cinematic story, not in place of it. Three students walked us through how Comfy actually sits inside their pipelines.
#### Sijia Zheng — Ori & Kiddo

**What Comfy enabled:** an oil-paint, brush-stroke dream look that "other AI tools cannot possibly make," held consistent across shots with IP-Adapter style transfer and a custom LoRA.
*Ori & Kiddo* follows two ghosts who, after the universe dies, search for old human memories, rediscover love, and reverse the universe back into being. Most of the film is hand-drawn 2D. Comfy enters in the dream sequences, where the ghost Kiddo dreams of past lives and the look had to be unlike anything else in the film. Sijia drew stylized reference images first, then used them as the style reference over video clips through an IP-Adapter workflow to produce long, oil-painted, brush-stroke sequences. The same control shows up in shots where Sijia appears on screen: real footage, masked in Comfy to change the haircut and swap the background. For a look that has to stay locked, Sijia trains a LoRA and runs it through Comfy.
Sijia found Comfy in early 2025 while hunting for a style-transfer tool that Midjourney and DALL-E could not deliver, testing it on a stylized animated-film-look conversion.
> "It totally broke my mind. Most of the time, I think I'll just stand on other people's shoulders. The workflows are already pretty amazing, and I'll base on the workflows and add something that I want."
Since *Ori & Kiddo*, Sijia has taken the same Comfy-anchored workflow into professional commercial video work, on deadlines as tight as four days.
#### Ion Yunyang Li — L1LY

**What Comfy enabled:** a repeatable multi-step pipeline that drops the filmmaker into a photorealistic world, because "a sequence of a prompt is not the only thing you need."
Ion taught himself ComfyUI in early 2025, from tutorials in the generative-AI community, and built his most distinctive Comfy work in a body-and-environment project: start from 3D-model stills, convert them to a pencil-sketch style so the model would not over-study the original 3D aesthetic, generate photorealistic frames from the sketches, build character T-poses, composite himself into the scene, and animate the stills with a video model.
> "A sequence of a prompt is not the only thing you need. You need many different settings, and it is very hard to redo those settings every time."
What he values as much as the pipeline is where it can run: the same Comfy setup moves across a workstation in his school cubicle, a remote session from his apartment laptop, and fully cloud-based instances, depending on where he is.
#### Sihan Wu — Scary Coaster

**What Comfy enabled:** roughly 100 hand-drawn keyframes carried through a single workflow so a two-to-three-minute film stays visually consistent, on his first-ever AI project.
*Scary Coaster* (December 2024) was Sihan's first project ever made with AI. Coming from a digital-media and game-development undergrad, Sihan joined Professor Smith's Expanded Animation class and wanted something more controllable than the prompt-only tools on offer. The workflow he built: draw roughly 100 rough keyframes by hand, run them through Comfy to find a stylized Chinese-horror look, pick the favorite, then generate the in-betweens to produce the full sequence.
> "I want to have a more controllable flow. I don't want to just use prompts and generate random images. I just use one workflow to create the whole two or three minutes, and I can make everything look very consistent."
Sihan is honest that the on-ramp was steep: learning from the official ComfyUI GitHub workflows, combining them, and debugging Python environments along the way. His ask was specific: an official, beginner-to-advanced tutorial series. And his view on where AI should head next was equally specific: aim it at "the very time-consuming but not that creative process, like creating in-betweens," and leave the creative decisions to the artist.
## At a glance
**Program**
Expanded Animation: Research + Practice (XA), USC School of Cinematic Arts
**Founded**
2022, AI embedded in the MFA curriculum from day one
**Setup**
Students' own GPU laptops + Comfy Cloud + lab research machine
**Core techniques**
IP-Adapter style transfer, custom LoRAs, masked compositing, keyframe-to-in-between pipelines
**Outcomes**
Amazing student works from Sihan, and Ion, Sijia
### What excites you about where this is going?
I have a philosophy that everyone is an artist. They just forget that they are an artist. Creativity drives everything, and the tools we are getting now make it possible for more people to find that capacity in themselves. ComfyUI, because it is node-based and visual and open, gives non-programmers a way forward that is honest about how the model works. It does not pretend the AI is doing something magical. It shows the artist what is happening at each step.
The two basic rights of human life are health and education. The work Comfy is doing on the education side is touching something integral. The students who came through XA are already extending the work in directions the program did not anticipate, and the next generation of educators and students will keep doing the same.
> "Everyone is an artist. They just forget that they are an artist."

Kathy Smith
Kathy Smith is Professor of Cinematic Arts at USC's School of Cinematic Arts and inaugural director (2022-2023) of Expanded Animation: Research + Practice (XA), the experimental MFA program she helped found in 2022 to integrate AI into animation pedagogy from the first day of the degree. To date she is the longest-serving chair of combined USC animation programs and has been exploring concepts of AI in her creative practice since 1998.
## What's next?
[](https://comfy.org/customers/ual-cci)
### Comfy and UAL's Creative Computing Institute Announce Creative Campus Partnership
[› VIEW ARTICLE](https://comfy.org/customers/ual-cci)
---
# How Moment Factory Reimagined 3D Projection Mapping at Architectural Scale with ComfyUI - Comfy
> Moment Factory used ComfyUI to reimagine their 3D projection mapping pipeline, enabling architectural-scale visual experiences with AI-driven content generation and real-time iteration.
CASE STUDY
# How Moment Factory Reimagined 3D Projection Mapping at Architectural Scale with ComfyUI
Moment Factory used ComfyUI to reimagine their 3D projection mapping pipeline, enabling architectural-scale visual experiences with AI-driven content generation and real-time iteration.

How do you make generative AI work at architectural scale? Moment Factory used ComfyUI to fundamentally transform how they handle early concept, look development, and design exploration for architectural projection mapping.
Before ComfyUI, this phase was slower, more abstract, and carried greater risk. After ComfyUI, it became faster, more concrete, and spatially grounded from the start.

Arched interior architectural projection by Moment Factory.
## Before ComfyUI: Slow Iteration, Abstract Decisions, Late Risk
Early concept and look development traditionally relied on:
- Static sketches
- Reference decks
- Moodboards
- Abstract discussions about intent
For architectural projection mapping, this creates a problem. You do not really know if something works until it is projected at scale. Seams, pixel density, spatial drift, and composition issues usually reveal themselves later in the process, when changes have a massive impact on production.
Traditionally, this means:
- Fewer directions explored
- Longer back-and-forth cycles
- Creative decisions made without spatial proof
- Risk pushed downstream into production
## What Changed with ComfyUI
Moment Factory built a custom ComfyUI workflow and used it to enhance and accelerate large parts of early concept sketching, look-dev exploration, and part of the design phase.
They did not just generate images. They changed how decisions were made.
### 1. Iteration stopped being the bottleneck
ComfyUI transformed the iteration process, making it faster, sharper, and more intentional. Grounded in real production parameters, they explored:
- Over 20 main artistic directions
- 20 to 40 iterations per direction
- Styles ranging from hyper-realism to illustrative engraving

A grid of generated variations exploring different artistic directions.
The studio used batching and parameter tweaks to move quickly, while intentionally stress-testing the system to understand its limits.
> "With any GenAI tool, it's easy to over-iterate, to believe the best result is always one click away. Imposing real production constraints, whether financial or time-based, was essential to ensure these explorations remained meaningful and truly impacted our pipelines."
>
> Guillaume Borgomano | Senior Multimedia Director & Innovation Creative Lead @ Moment Factory
That volume of exploration would not have been realistic in their previous workflow.
### 2. Concept work moved from days to hours
The biggest acceleration happened early. What would normally involve days of back-and-forth between static concepts and reference decks could happen within a few hours.
They generated intentionally low-resolution outputs around 2K, reviewed them quickly, and even generated new variations live on site. Those outputs could be checked directly in the media server timeline minutes later.
This low-resolution stage was not about polish. It was about validation and decision-making. That shift alone changed the pace of the entire project.
### 3. Spatial credibility came first, not last
A major reason this worked is that every generation was already spatially constrained. Moment Factory built the entire workflow around architectural surface templates, so outputs were pre-mapped from the start. The pipeline supported multiple template types in parallel, including flat UVs, 360 layouts, and camera-projection setups.
ControlNet injected structural information from those templates directly into the diffusion process, enforcing scale, layout, and spatial logic early.
Because of this, visuals were already spatially credible during the concept phase. Abstract intent turned into shared reference points. The team could react to something grounded instead of imagining how it might look later.
### 4. Approval no longer meant starting over
Once a direction was approved, the workflow did not reset. They could:
- Inpaint specific regions
- Preserve composition
- Upscale selected outputs to 18K in ~20 minutes
This completely changed how fast ideas moved from concept to projection-ready content. Previously, approval often meant rebuilding work. With ComfyUI, approval meant pushing forward.
### 5. Fewer people, better collaboration
Once the system was stable, one main artist operated inside ComfyUI. Around that setup, two additional team members were continuously involved in art direction, prompt tuning, selection, and alignment discussions.
They had to define a new working methodology to keep creative intent at the center, but in practice, ComfyUI functioned as a shared exploration tool, not a solo technical setup.
### 6. The moment it became undeniable
Within Moment Factory's innovation team, it felt like a breakthrough early on — the level of malleability and control simply wasn't achievable with more rigid tools. But the real turning point came during an in-situ live demo, held at 25 Broadway. Late in the process, Moment Factory swapped the surface template and reran the entire pipeline without re-authoring a single asset. The composition held and the spatial logic remained intact. The content dropped straight into the media server timeline.
The room went quiet.
In that moment, it stopped being a promising experiment and became a shared realization. People weren't asking "what if" anymore — they were asking how to prompt, and in what other context it could apply.
That's when it became undeniable: this wasn't just a powerful tool for R&D. It was a shift in how teams across Moment Factory could think, iterate, and produce.

Interior crowd view with projection mapping at architectural scale.
## Why ComfyUI Was Critical at Architectural Scale
Moment Factory had been exploring diffusion-based workflows for projection mapping for years. The ambition was clear: use generative systems not just for images, but as structured spatial material within complex, large-scale environments.
What architectural scale demanded, however, was not just image generation. It required:
- Precise control over spatial conditioning
- The ability to inject UV layouts and depth constraints directly into inference
- Rapid template switching without breaking composition
- Iterative refinement without rebuilding from scratch
- A pipeline that could evolve as constraints changed
This level of structural malleability was essential.
ComfyUI's node-based architecture allowed the team to design and reshape the workflow itself, not just the outputs. Conditioning logic, batching strategies, template inputs, and upscaling stages could be reconfigured as the project evolved.
Rather than adapting the project to fit a tool, the tool could be adapted to fit the architecture.
At that point, it became clear: achieving reliable architectural-scale generative workflows required a system flexible enough to be re-authored alongside the creative process. ComfyUI provided that flexibility.

Screenshot of the ComfyUI node-based workflow used by Moment Factory.
## The Takeaway
ComfyUI did not make the creative decisions. The vision stayed human. The constraints were architectural, and the expectations were production-level from the start.
What ComfyUI brought to the table was structural flexibility. It allowed the workflow itself to be shaped and reshaped as the project evolved. Spatial inputs could be injected directly into inference. Templates could be swapped without collapsing the composition. Refinements could happen without rebuilding entire directions.
Generative systems stopped behaving like black boxes and started behaving like controllable material. Spatial logic was embedded early, and scaling to architectural resolution became a managed step rather than a gamble.
The impact was not just speed. Decisions could be validated earlier, directly against geometry and projection conditions. Spatial alignment became part of concept development instead of a late-stage correction. That shift reduced uncertainty before entering production.
In that sense, ComfyUI did more than accelerate exploration. It made architectural-scale generative workflows structurally viable within real production constraints.
MOMENT FACTORY CONTRIBUTORS
Guillaume Borgomano
Senior Multimedia Director & Innovation Creative Lead
Conner Tozier
Lead Motion Designer & Generative AI Lead
## What's next?
[](https://comfy.org/customers/ubisoft-chord)
### Ubisoft Open-Sources the CHORD Model with ComfyUI for AAA PBR Material Generation
[› VIEW ARTICLE](https://comfy.org/customers/ubisoft-chord)
---
# How Doodles, SYSTMS, and Open-Source Tools Like ComfyUI Are Rewriting the Rules for Artists - Comfy
> Doodles and SYSTMS built Doodles AI — a generative platform powered by PRISM 1.0 — on open-source infrastructure including ComfyUI, proving that open-source workflows can power brand-quality, commercially successful products.
OPEN SOURCE × BRAND
# How Doodles, SYSTMS, and Open-Source Tools Like ComfyUI Are Rewriting the Rules for Artists
Doodles and SYSTMS built Doodles AI — a generative platform powered by PRISM 1.0 — on open-source infrastructure including ComfyUI, proving that open-source workflows can power brand-quality, commercially successful products.

Doodles, the entertainment brand built around the iconic pastel-palette artwork of Canadian illustrator Scott Martin (known as Burnt Toast), is about to launch **Doodles AI** — a generative platform powered by **PRISM 1.0**, a generative image model trained on Doodles' extensive body of work that can reimagine people and objects in the unmistakable Doodles visual language.
Behind the scenes, the engineering is being handled by **SYSTMS**, an AI studio whose tagline — "Engineering the Impossible" — reflects their approach to building bespoke creative pipelines using open-source infrastructure, including node-based workflow tools like ComfyUI.
The Doodles AI platform reimagines people and objects in the Doodles visual language.
The story of how these pieces came together offers a compelling blueprint for anyone watching the intersection of open-source, AI, artist-driven brands, and the emerging concept the Doodles team is calling "open story."
## IP Without Walls
Artists have traditionally been protective of their IP, and for good reason. But the Doodles team is exploring a new model where the community doesn't just consume the brand — they co-create it. Every generation a user produces on the Doodles AI platform makes the model stronger.
Through reinforcement learning, user-generated content becomes part of the training data for future iterations of the PRISM. Users aren't just customers; they're collaborators shaping the brand's visual DNA.

Users become collaborators, co-creating the Doodles brand through AI-generated content.
As Scott Martin put it when he returned as CEO in early 2025, the goal is to recalibrate — creativity first, community at the center, art driving everything. Martin, who built his career as an illustrator working with Google, Snapchat, Dropbox, and Adobe before co-founding Doodles in 2021 alongside Evan Keast and Jordan Castro, understands both the commercial and artistic sides of this equation.
## The Last Mile Is the Whole Game
Doodles AI represents something powerful: proof that open-source tools can power commercially successful, brand-quality products.
The SYSTMS team uses open-source tools in their rawest form, prioritizing control and innovation at the bleeding edge of the space. The fact that these same tools are now producing output with the kind of brand fidelity that differentiates Doodles from generalized platforms like MidJourney or Sora is significant. It's the "last mile" problem in creative AI — getting from 85% to 100% fidelity — and it's where the real value lies.
Doodles AI is a showcase of what's possible when open-source workflows meet professional creative direction. ComfyUI's powerful node-based platform allows users to package complex systems of open-source models, APIs, and other tools into consumer-facing applications, making it a natural fit for projects like this.

Open-source workflows powering brand-quality generative output.
## Coded DNA
Doodles AI launches with PRISM 1.0 as an image-to-image model, but the roadmap is ambitious: 2D and 3D output generation, video with sound, real-time AR, and gaming applications. Original Doodles holders receive 100 free generations on launch day — a deliberate move to seed the community and let them flood every timeline with the platform's output.

Doodles AI output demonstrating brand-fidelity generative results.
The deeper play is alignment with the speed and scale of the entire AI industry. By building on open-source infrastructure and fostering a community of co-creators, Doodles has positioned itself to plug its "coded DNA" into future technologies that don't yet exist. It's a bet that openness — open source, open story, open creation — isn't just philosophically appealing but strategically sound.
## What It Means for Artists
For artists watching from the sidelines, the message is clear: the building blocks are here, the community is building, and the line between creator and consumer is disappearing. The question isn't whether open source will reshape creative industries. It's whether you'll be building with it when it does.

Open-source tools powering brand-quality creative output at scale.
LINKS
Doodles: doodles.app | SYSTMS: systms.ai | ComfyUI: comfy.org
Official websites
[READ MORE ON THIS TOPIC](https://blog.comfy.org/p/how-open-source-is-fueling-the-open)
## What's next?
[](https://comfy.org/customers/moment-factory)
### How Moment Factory Reimagined 3D Projection Mapping at Architectural Scale with ComfyUI
[› VIEW ARTICLE](https://comfy.org/customers/moment-factory)
---
# How Series Entertainment Rebuilt Game and Video Production with ComfyUI - Comfy
> Scaling emotional storytelling across 100,000+ assets and multiple Netflix titles, using repeatable ComfyUI production systems.
GAME & VIDEO PRODUCTION
# How Series Entertainment Rebuilt Game and Video Production with ComfyUI
Scaling emotional storytelling across 100,000+ assets and multiple Netflix titles, using repeatable ComfyUI production systems.

Series Entertainment builds story-driven games and short-form video experiences where characters, emotion, and visual consistency matter. As the scope of their work expanded across internal projects, partner collaborations, and Netflix titles, the team faced a growing challenge: they needed to produce more content, across more projects, without slowing down or losing consistency.
To meet that challenge, Series leveraged ComfyUI to scale their workflows. By building custom, repeatable workflows on top of ComfyUI, Series changed how they create characters, emotions, and video. The result was a scalable production system that supported over 100,000 assets, shipped Netflix games, and continues to power multiple projects in active development.

Series Entertainment produces story-driven games and video experiences across multiple titles and visual styles.
## The Output Series Achieved Using ComfyUI
With ComfyUI integrated into its production workflows, Series achieved:
- 100,000+ assets generated across games and video
- 180× faster production speed
- Six distinct character emotions generated in seconds
- 15 minutes of final video per creator per week
- Multiple Netflix titles shipped, with many more experiences in active development
These outputs span character assets, emotional variations, background consistency, and short-form video — all created through repeatable ComfyUI-powered workflows.
## The Problem Series Was Trying to Solve
Series' work depends on expressive characters and consistent visual identity. As projects grew in size and complexity, the team needed a way to scale content creation without breaking timelines.
Traditional animation workflows rely on manual keyframing, multiple disconnected tools, and long production cycles that can stretch into weeks per video. Producing variations often means redoing work from scratch, and experimentation can be slow and expensive.
Series needed workflows that could be reused across teams and projects, while still supporting emotional storytelling, character consistency, and fast iteration.
## How Series Used ComfyUI to Solve the Problem
Series rebuilt their production process around ComfyUI's node-based workflow system. Instead of treating generation as a one-off step, they treated workflows as long-term production assets. ComfyUI became the place where creative structure lived — from character creation to emotion generation to video output.
### Emotion Generation at Scale
Series built a custom avatar system using ComfyUI that generates six distinct emotions in seconds: Happy, Sad, Serious, Snarky, Thinking, and Surprised. This made it possible to create expressive characters with multiple emotional states without manually recreating each variation.

The Expression Editor node in ComfyUI enables fine-grained control over character emotions.
### Replicable Pipelines from Test to Production
Using ComfyUI's modular node system, Series built four streamlined pipelines that support the full production cycle — from early exploration to final output. These workflows deliver results up to **180× faster** than traditional manual processes that can take six hours or more per asset, while maintaining production quality.
The pipelines range from quick 512×512 single-emotion tests to high-resolution batch generation, allowing teams to experiment quickly and move directly into production using the same workflows.

A ComfyUI workflow showing parallel expression editing, upscaling, and face detailing pipelines.
### Consistency Across Games and Branching Stories
For multiple Netflix titles, Series used ComfyUI to build workflows that keep characters and backgrounds consistent across complex, branching narratives. Styling and consistency pipelines help ensure that characters stay visually aligned across scenes, emotions, and story paths — even as asset counts grow.

A single character maintained across six different scenes and emotional states using ComfyUI consistency pipelines.
### Production at Scale with ComfyUI
Series also uses ComfyUI as part of an AI-assisted animation pipeline that connects story development directly to image and video generation. This pipeline includes bot-assisted video generation, allowing creators to repeatedly run the same workflows to produce video efficiently. Using this approach, each creator can generate Lorespark videos at scale, delivering over **15 minutes of final video per week**.

A batch processing workflow connecting multiple character images to Nano Banana for style-consistent generation.
## Why ComfyUI Worked for Series
ComfyUI worked well because its node-based structure makes workflows explicit and reusable — once a workflow is built, it can be refined and shared across projects. This allowed Series to turn video generation into a repeatable system rather than a one-off process.
Batch execution and bot integration allow those workflows to run at scale. Because the same workflows support both low-resolution testing and high-resolution final output, teams can move from exploration to delivery without switching tools or rebuilding pipelines.
Most importantly, ComfyUI let Series focus on building structure instead of relying on trial-and-error prompting. Emotions, consistency, and production logic live inside the workflows themselves.

Multiple pose and expression variations of a single character, generated at scale while maintaining visual consistency.
## Conclusion
By making ComfyUI a core creative platform, Series Entertainment transformed how it produces games and video. What started as a need for scale and consistency became a workflow-driven production system that supports emotional storytelling, large asset volumes, and ongoing development across multiple teams.
> "For Series, ComfyUI is not an experiment. It is how entertainment gets made."
>
> Series Entertainment
## What's next?
[](https://comfy.org/customers/open-story-movement)
### How Doodles, SYSTMS, and Open-Source Tools Like ComfyUI Are Rewriting the Rules for Artists
[› VIEW ARTICLE](https://comfy.org/customers/open-story-movement)
---
# Shake Your Bots Off: how Svedka and Silverside AI made the first AI-generated Super Bowl ad with ComfyUI - Comfy
> How Silverside AI rebuilt Svedka's lost Fembot on ComfyUI workflows and put the first primarily AI-generated commercial in Super Bowl history on air.
CASE STUDY
# Shake Your Bots Off: how Svedka and Silverside AI made the first AI-generated Super Bowl ad with ComfyUI
How Silverside AI rebuilt Svedka's lost Fembot on ComfyUI workflows and put the first primarily AI-generated commercial in Super Bowl history on air.

On February 8, 2026, Super Bowl LX aired the first primarily AI-generated commercial in the game's history and Sazerac's first Super Bowl spot. "Shake Your Bots Off" starred Svedka's Fembot, revived the previous August after a 12-year hiatus alongside a new partner, Brobot.
Behind the spot was a problem no traditional pipeline could solve. When Sazerac acquired Svedka, the brand had been, as Svedka's Global VP of Integrated Marketing & Innovation Amy Remley puts it, "neglected for about 10 years," and the team no longer had the CGI files for its most recognizable character. Silverside AI, the studio Svedka partnered with to rebuild the Fembot and produce the spot, recreated her and her world on workflows Silverside built in ComfyUI, on a timeline no linear production could match.
## At a glance
**Campaign**
Shake Your Bots Off, Super Bowl LX (February 8, 2026)
**Brand**
Svedka Vodka (Sazerac)
**Studio**
Silverside AI
**Core technique**
Component-based ComfyUI workflows: characters, world, and choreography as separately controllable elements, built for progressive changes
**Timeline**
Historically about half a year for campaigns of this scale; under one month of production here
**Outcome**
First primarily AI-generated Super Bowl commercial (per ADWEEK); 12 robot actions in the first 10 seconds; crowdsourced dance integrated in hours
## The Output
With workflows built in ComfyUI, Svedka and Silverside AI delivered:
- The first primarily AI-generated Super Bowl commercial, per ADWEEK
- 12 separate robot actions in the first 10 seconds of the spot
- A production timeline that historically runs half a year, reduced to under one month
- A crowdsourced dance, arriving after the main scenes were built, choreographed into the robots in hours, with the Fembot's moves done in minutes
## The Problem: an icon with no source files

The original Svedka fembot, 2005. Source: Business Insider
A revived Fembot was the brand's best shot at a sticky asset in a category where the liquid offers little differentiation. "Most households in America have vodka," Remley notes, "and it is colorless, odorless, and ultimately it's pretty flavorless." But the files that created the character were nowhere to be found.
> "If I'm completely honest, we didn't have the files for the whole robot. She's a robot. If you're going to bring her back and create her world, you're going to have to create it somehow in post. As a production and advertisement company, AI was the answer."
>
> Amy Remley, Global VP Integrated Marketing & Innovation, Svedka
"We were lucky enough that we stumbled upon and met up with Silverside," Remley said, "because that was really the only choice we had to bring her back to life."
Sazerac bought its Super Bowl slot before picking a brand, and Svedka won the internal pitch on the idea, not the technology: "The how wasn't as important as the what," Remley said. The brand had prototyped three spots using AI the previous fall, but the game meant national scrutiny with no celebrity to anchor the spot. The Fembot has no voice, so AI itself would be the celebrity.
> "At some point, we absolutely knew we were walking into the eye of a storm. The criticism, the conversation, the haters, that's not the worst thing for a brand. The worst thing for a brand is being irrelevant."
>
> Amy Remley, Global VP Integrated Marketing & Innovation, Svedka
A traditional pipeline, months of locked boards, locked scripts, and locked music, could not rebuild a character from scratch and keep improving her until air. The team needed a system where nothing had to be locked.
## The Solution: workflows that kept every decision open
### Rebuilding an icon, three teams at once
Silverside started with paper, pencil, and industrial design to modernize the original Fembot and create Brobot. From there the studio ran in parallel what would normally run in sequence: one group trained AI models on the new characters, another trained models to build their world, and a third developed candidate stories. Animated prototypes for every script the team liked existed within days.
### Component workflows, not prompt-and-pray
Rather than generating shots from single prompts and hoping, Silverside built its workflows in ComfyUI, a system built around connecting different components together. The production even had to develop new workflows for progressive changes, so another idea did not mean restarting generations. A dedicated final pass cleaned remaining hallucinations before delivery.
> "No prompting and praying here. In the first 10 seconds alone, our two robots performed 12 separate actions, a level of choreography way above any AI production."
>
> Shake Your Bots Off, behind-the-scenes film
### Nothing is locked, ever
With strategy, creative, and production running simultaneously, the ad stayed editable in ways linear production never allows. Review cycles ran around the clock, with new cuts texted to the brand at 2 AM. Per Sazerac CMO Sara Saunders, Silverside made significant changes to the ad just a week before launch.
> "Nothing is locked ever. Ever. We shipped to NBC and I'm still getting calls like, 'Hey, can we tweak it?'"
>
> Amy Remley, Global VP Integrated Marketing & Innovation, Svedka
Far from cheapening the process, the openness intensified it.
> "We spent more time on this ad, more touches with our creatives, because once you realize that you can have a new idea and change it as you go, you want to change it a lot."
>
> Amy Remley, Global VP Integrated Marketing & Innovation, Svedka
That freedom demanded discipline. "You have to have a very tight team and you have to have a lot of trust in order to move fluidly through that chaos, because you're making decisions constantly," said Drew Heidel, Sazerac's Strategy, Account & Operations Director. When everything is controllable, "theoretically anything is an option," and "clarity of intent becomes incredibly important."
### The dance came from the crowd
In parallel, Svedka ran an open call for the routine the robots would perform. The winning dance came from Jessica Rizzardi, a 23-year-old Nashville resident whose TikTok dance won the contest, and Silverside choreographed it into the robots in a matter of hours. The timing is the point: "By the time our main scenes were ready, we had the winning dance from TikTok waiting for us," the film recounts. "We just had to plug it into our workflow. And in minutes, the fembot had all her moves done." A crowdsourced routine could not have survived a pipeline locked months earlier.
*A crowdsourced routine, choreographed into the Fembot through Silverside's workflows. Source: Svedka.*
### Automating the tedious, keeping the craft
None of this removed people from the work. "We had just as many brains and hands touching this ad as any traditional production ad," Remley said. "It just was all happening in post." What changed is where those hands went: automation absorbed tedious passes (in animation generally, workflow automation absorbs steps like the keyframe-to-coloring passes artists have long dreaded), and the systems brought ideas to life fast enough that the team could keep inventing while the film was already being made. As the behind-the-scenes film frames it, this is not a story of technology replacing humans; it is one technology replacing an older one.
For PJ Pereira, co-founder of Silverside AI, that unlocked process was the point. As he told ADWEEK:
> "It's a creative freedom we've never had as an industry. Before, all the steps of the creative process needed to be locked. This process allowed us to keep revising all the decisions and ensure it was the best, which made it more human than ever."
>
> PJ Pereira, Co-founder, Silverside AI
## Why ComfyUI
The freedom to keep revising rests on control, and control is what Silverside built its ComfyUI process around. Single-prompt tools fail in a familiar way: the result is close enough, but changing one more thing changes everything. Workflow systems end that cycle. They come in when a team is ready to take experimentation into production: instead of a slot machine that hands back something to be used or discarded, the workflow environment leaves every element of a shot under the production's control.
That control, in Silverside's hands, compressed the schedule: a timeline that historically runs half a year was reduced to under one month. When the spot finally aired, the Comfy team watched it like everyone else: a room of tech people in front of a Super Bowl, unsure of the rules of the game, waiting for the ads to come on.
## The Takeaway
Silverside's production architecture did not outsource creativity to a model. It gave humans more chances to exercise it: more iterations, more touches, more decisions, later than any traditional pipeline would allow.
> "We have been very intentional that we've done everything to the utmost quality and there is human feeling in it. AI isn't a shortcut."
>
> Sara Saunders, CMO, Sazerac
And on where creativity lives, Saunders is just as direct: "The reality is, AI is not creative. We need humans to be able to brief, direct, experiment, edit, iterate, prototype, and get a quality piece of creative out the door."
For brands considering the leap, the Svedka team's advice is to lock the one thing that matters and unlock everything else: brands should "decide and lock what they stand for," as Heidel puts it, then build "a team that really trusts and collaborates at the speed of AI, because that's the only thing that's holding you back."
As for why the Fembot came back at all, Remley is clear: "It's a robot reminding humans to be human, to get out of your phone and actually talk to people around you." She is not going away.
*Super Bowl '26 ad spot, Shake Your Bots Off. Source: Svedka.*
> "At the end of the day, craft is passion. A very human passion manifested every day by our animators, editors, special effects professionals, designers, colorists, musicians, and writers."
>
> Shake Your Bots Off, behind-the-scenes film
[WATCH THE VIDEO](https://comfy.org/customers/videos/silverside-ai)
## What's next?
[](https://comfy.org/customers/xindi-zhang)
### The tool that expands my art: Xindi Zhang's Oscar-shortlisted thesis, built in ComfyUI
[› VIEW ARTICLE](https://comfy.org/customers/xindi-zhang)
---
# Comfy and UAL's Creative Computing Institute Announce Creative Campus Partnership - Comfy
> Comfy announces Creative Campus Partnership to support teaching and research across UAL CCI's masters, PhD, and industry programmes
CREATIVE CAMPUS PARTNERSHIP
# Comfy and UAL's Creative Computing Institute Announce Creative Campus Partnership
Comfy announces Creative Campus Partnership to support teaching and research across UAL CCI's masters, PhD, and industry programmes

Comfy Org, the team behind ComfyUI, the open-source node-based interface for generative AI, and the Creative Computing Institute (CCI) at University of the Arts London today announced a Creative Campus partnership, making CCI a founding partner of the Comfy Education Initiative.
CCI already runs ComfyUI at every level of the institute. On the Applied Machine Learning for Creatives masters course, students build image, video, audio, and text workflows, train their own models, and construct interactive pipelines. PhD researchers use Comfy for fine-tuning, custom datasets, and custom node development. The institute also uses ComfyUI in industry training, where its node-based interface gives non-technical collaborators a way into generative AI that code alone does not.
> "ComfyUI has become part of how we teach, research, and work with industry. It is one of the few generative AI environments where the workflows our students build are portable, inspectable, and forkable, and that open-source foundation is exactly what a university should be teaching on."
>
> Prof Mick Grierson, Research Leader, UAL Creative Computing Institute
Through the partnership, CCI educators and students gain access to classroom licenses with central billing & administration, educational discounts, early access to upcoming team features, a dedicated educator community with direct support from the Comfy team, and a voice in shaping the future of the education program.
Creative Campus partnerships are the deepest tier of the program: a direct, ongoing collaboration in which an institution works hand in hand with the Comfy team to roll out ComfyUI across teaching, research, and industry training.
> "CCI is the model we hope every creative campus follows: ComfyUI in the masters classroom, in PhD research, and in industry collaboration, all at once. As our first Creative Campus Partner, they are helping us design an education program that works the way universities actually work."
>
> The Comfy Team

Creative Computing Institute Campus. Photo: Ana Escobar, courtesy UAL.
The institute is leading a major £1.5 million publicly funded research programme developing copyright-compliant audiovisual foundation models for the UK's creative industries. Bringing together expertise in sound, image, and artificial intelligence, the project is building open tools and responsible AI national infrastructure designed to support UK creative production, research, and experimentation across the sector.
The outputs of the research will explore wider dissemination and adoption through open, node-based tools such as ComfyUI to support experimentation, workflows, and collaboration around emerging multimodal AI systems.
UAL CCI joins a founding cohort of educators and institutions featured at the launch of the Comfy Education Initiative, alongside researchers such as CCI co-founder Dr. Phoenix Perry, whose Antigravity Machine project Comfy supports as an industry partner.
## About the Creative Computing Institute at UAL
The Creative Computing Institute at University of the Arts London applies computing to creativity and social impact, operating at the intersection of computational technologies and creative practice, teaching undergraduate, postgraduate, and PhD students alongside research and industry collaboration.
## What's next?
[](https://comfy.org/customers/series-entertainment)
### How Series Entertainment Rebuilt Game and Video Production with ComfyUI
[› VIEW ARTICLE](https://comfy.org/customers/series-entertainment)
---
# Ubisoft Open-Sources the CHORD Model with ComfyUI for AAA PBR Material Generation - Comfy
> Ubisoft La Forge open-sourced its CHORD PBR material estimation model with ComfyUI custom nodes, enabling end-to-end texture generation workflows for AAA game production.
AAA GAME PRODUCTION
# Ubisoft Open-Sources the CHORD Model with ComfyUI for AAA PBR Material Generation
Ubisoft La Forge open-sourced its CHORD PBR material estimation model with ComfyUI custom nodes, enabling end-to-end texture generation workflows for AAA game production.

Ubisoft La Forge has open-sourced its PBR material estimation model, **CHORD (Chain of Rendering Decomposition)**, together with **ComfyUI-Chord** custom node implementation to build an end-to-end material generation workflow with AI.
The model weights and code are released with a Research-Only license. Beyond research, this is a significant step toward integrating ComfyUI into AAA-scale video game production workflows.
PBR materials generated using the CHORD model in ComfyUI.
## PBR Material Production in AAA Games Today
In AAA game development, PBR materials are the foundation of visual realism. Large-scale titles require hundreds of reusable materials, each with full Base Color, Normal, Height, Roughness, and Metalness maps that meet strict svBRDF standards.
Traditionally, these assets are crafted by texture artists using photogrammetry, procedural tools, and extensive manual tuning — making the process time-consuming and highly expertise-dependent.
Ubisoft's Generative Base Material prototype directly targets this production bottleneck. The ComfyUI workflow outputs PBR texture sets that integrate directly into DCC tools and game engines for prototyping and placeholder assets.
## Why Ubisoft Chose ComfyUI as The Workflow Platform
Ubisoft's choice of ComfyUI is rooted in production realities. For large studios, the requirement is not another image generator — it is a controllable and integratable AI workflow platform that can meet the bespoke requirements of game development.
> "Considering the multi-stage nature of our prototype, ComfyUI provides us with an efficient framework to build integrated workflows doing texture image synthesis, material estimation and material upscaling. This also enables us to leverage state-of-the-art generative models and the powerful features of ComfyUI that provide fine-grain control to creators with ControlNets, image guidance, inpainting, and countless other options."
>
> Ubisoft La Forge Blog
## 3 Stages of The Generative Base Material Pipeline
The CHORD model is integrated into a broader pipeline consisting of 3 core stages.

The 3-stage generative base material pipeline: texture generation, CHORD estimation, and upscaling.
### Stage 1 — Texture Image Generation
The first stage generates seamless, tileable 2D textures from text prompts or reference inputs such as lineart and height maps using a custom diffusion model with full conditional control.
### Stage 2 — CHORD Image-to-Material Estimation
A single texture is converted into a full set of PBR maps — including Base Color, Normal, Height, Roughness, and Metalness — using chained decomposition, unified multi-modal prediction, and efficient single-step diffusion inference for controllable and scalable results.
### Stage 3 — Material Upscaling
Since CHORD operates optimally at 1024 resolution, the third stage applies industrial-grade PBR upscaling. All channels are upscaled by 2x or 4x to produce 2K and 4K texture assets for real-time game production.
This complete pipeline enables artists to rapidly iterate on ideas and mix and match AI-generated outputs within their existing workflows, lowering the barrier to industrial-grade PBR material creation.
## How to Try CHORD in ComfyUI
Ubisoft has open-sourced the CHORD model weights, ComfyUI custom nodes, and example workflows covering the texture image generation stage and the image-to-material estimation stage of the pipeline.

The CHORD example workflow in ComfyUI for end-to-end PBR material generation.
1. Install or update ComfyUI to the latest version
2. Install the CHORD ComfyUI custom node from Ubisoft
3. Download the CHORD model and place it in ./ComfyUI/models/checkpoints
4. Load the CHORD example workflow in ComfyUI
You can switch the texture image generation model to any other image model, and use the workflow modules for each stage separately.
## Example Outputs

Generated PBR material set showing Base Color, Normal, Height, Roughness, and Metalness maps.

Another generated PBR material set demonstrating the variety of textures achievable with CHORD.

Material generation output with full PBR channel decomposition.

High-quality PBR texture set generated from a single input texture.

Final rendered PBR material demonstrating production-ready quality.
The release of CHORD demonstrates how ComfyUI has grown from a community-driven tool into a platform for real production. Studio users can build end-to-end pipelines from prompt or reference input through texture generation, material estimation, PBR upscaling, and finally export to DCC tools or game engines. Each stage can also operate independently and be embedded into an existing production system.
AUTHOR
Jo Zhang
ComfyUI Blog
Daxiong (Lin)
ComfyUI Blog
[READ MORE ON THIS TOPIC](https://blog.comfy.org/p/ubisoft-open-sources-the-chord-model)
## What's next?
[](https://comfy.org/customers/groove-jones)
### How Groove Jones Delivered a Holiday FOOH Campaign for Dick's Sporting Goods with Comfy
[› VIEW ARTICLE](https://comfy.org/customers/groove-jones)
---
# How Black Math builds interactive design systems with ComfyUI - Comfy
> Black Math's artists and technical directors explain how they use ComfyUI to build extendable creative systems while keeping art direction and control with the team.
CASE STUDY
# How Black Math builds interactive design systems with ComfyUI
Black Math's artists and technical directors explain how they use ComfyUI to build extendable creative systems while keeping art direction and control with the team.
00:00
## Transcript
(upbeat music) Everything in the future will be experiential. It will be tailored to an individual user. It will be tailored to the algorithm, all of these things. And so you're not really focused on a singular output anymore. You're focused on an entire design system
that needs to move and change and evolve. (upbeat music) At Black Math, we start with our goals or to make incredible work. Our goals are to make original work. We used to make one thing, hand it off and never see it again. And now the work that we make,
we are building it to be extendable. We're building it to be more interactive. I don't wanna see anyone stuck in a prompt box. I want a tool that will evolve with the creatives in our company. With Comfy UI, you have this opportunity to build a full mind map of the project.
It feels like this kind of canvas that you can make your own. As a supervising technical director, I'm basically guiding our artist team through the technical leads. I think it really improves the whole efficiency 'cause it gives you a lot of possibilities.
So I tend to selectively use it to rapidly explore directions, while also keeping the focus on strong art direction. You want people on your team that are about creative enablement, that are about sort of technical workflows and technical pipelines.
Because we are enabling our clients to do more with our creative output. Art and design will need to be living breathing things. And I think that interactivity is really, really interesting because it allows people to actually take part in design
and kind of create a conversation between creator and user.
[BROWSE ALL CUSTOMER STORIES](https://comfy.org/customers)
## What's next?
[](https://comfy.org/customers/videos/silverside-ai)
### How Silverside AI builds production workflows with ComfyUI
[› WATCH STORY](https://comfy.org/customers/videos/silverside-ai)
---
# How Silverside AI builds production workflows with ComfyUI - Comfy
> Silverside AI explains why structured, node-based ComfyUI workflows give creative teams control beyond single-prompt tools.
CASE STUDY
# How Silverside AI builds production workflows with ComfyUI
Silverside AI explains why structured, node-based ComfyUI workflows give creative teams control beyond single-prompt tools.
00:00
## Transcript
When I started my career as a creative, it was the beginning of Photoshop and I remember how the idea of layers changed how creatives were thinking. The idea of building and structuring a workflow is going to do that again. Silverside is an AI innovation lab that was born out of an advertising agency.
We're kind of coming at it from the perspective of using these new AI tools to try and do almost all parts of a production. There's a big revolution happening in everything creative in the world because of artificial intelligence. A lot of that is coming through tools that regular consumers, regular people on the street, can just go there and start to play themselves.
We needed to go beyond what a single person in the backyard could do. That's when ComfyUI really comes in. I think sometimes with these models, it can be a bit of a black box. ComfyUI is the opposite of a black box system. You have complete control and that enables you to get exactly what you want.
With ComfyUI, you're able to control it a little bit more, kind of infuse the human touch into what you're generating. The fact that you can break your ideas in your production into little nodes, that you can adjust one thing and everything adjusts properly automatically—it's magical.
I think it's a different type of creativity. It's a creativity that sits at this kind of process-level thinking. When I see people designing complex workflows to get from one set of inputs into something completely new in the end, I feel like, "Oh, I remember that feeling." I remember seeing the first generation that got exposed to layers.
I think we're seeing that again. It's not the most natural way for everyone to think, but it's going to be the way that everyone thinks in a year or two from now. So this is a time to start.
[Read the written story](https://comfy.org/customers/svedka-silverside) [BROWSE ALL CUSTOMER STORIES](https://comfy.org/customers)
## What's next?
[](https://comfy.org/customers/videos/black-math)
### How Black Math builds interactive design systems with ComfyUI
[› WATCH STORY](https://comfy.org/customers/videos/black-math)
---
# The tool that expands my art: Xindi Zhang's Oscar-shortlisted thesis, built in ComfyUI - Comfy
> How a USC Expanded Animation thesis became a Student Academy Award winner, an Oscar shortlist entry, and helped land a job at Amazon — with the artist's own illustrations as the style guide.
CREATIVE CAMPUS SHOWCASE
# The tool that expands my art: Xindi Zhang's Oscar-shortlisted thesis, built in ComfyUI
How a USC Expanded Animation thesis became a Student Academy Award winner, an Oscar shortlist entry, and helped land a job at Amazon — with the artist's own illustrations as the style guide.

*From The Song of Drifters. Film images: Xindi Zhang.*
### Tell us about The Song of Drifters. What is it about, and where did it start?
The Song of Drifters is a documentary animation about people caught between leaving and returning, wanderers who drift through unfamiliar cities, holding onto memories of a homeland out of reach and searching for a sense of belonging. The title is a direct translation from an ancient Chinese poem about a mother's love for a child who leaves her hometown. My version takes the opposite point of view, from the child's perspective.
I built the film in ComfyUI. When I started, I was not trying to show what AI could do. I was trying to prove something almost opposite.
> "It started as a challenge to the stereotype that AI-generated work is generic and cheap. I wanted to prove that AI could be an amplifier for personal vision, not a replacement for it."
### You came to this from illustration, not engineering. How did you end up in ComfyUI?
I started as an illustrator. I earned my BFA in illustration at the Rhode Island School of Design, then worked as a game concept artist, where I picked up shaders, Unity, and Unreal. That technical side made me a fast learner with new tools. Later I went to USC's School of Cinematic Arts for an MFA in Expanded Animation, where I studied with Professor Kathy Smith.
By my thesis year I had moved from Stable Diffusion's standard interfaces to ComfyUI, because I think in node-based structures and I wanted to control every step. Most AI tools are one click: you prompt, you click, you get a result. That is not what I wanted.
> "I want to control the process, and the process is even more important than the result itself. For artists like me, I don't want to automate anything. I want to participate in every single stage of designing the workflow. That's the fun part of it."
### Walk us through the pipeline. What were you actually feeding the model?

Xindi's ComfyUI workflow for the balloon sequence. Source: [xindizhangart.com](https://xindizhangart.com/).
My core technique was style transfer in Stable Diffusion 1.5, driven by IP-Adapter and ControlNet. What mattered most was what I fed it: my own work. The base materials were live-action footage I shot on an iPhone 15 Pro and 3D animation I built in Blender. The AI restyled imagery I had already made. It did not invent it.

Style-guide still from The Song of Drifters. Source: [xindizhangart.com](https://xindizhangart.com/).
> "Unlike most AI-generated videos, which use other artists' works from the model, I use my own illustrations as the style guide."
[Download Xindi's style transfer workflow (json) on ComfyUI](https://media.comfy.org/website/customers/xindi-zhang/workflows/style-transfer-workflow.json)
I also trained custom LoRAs on my own video, footage of the cities I had lived in. Capturing that footage became a vital part of the documentary process. Wandering through the streets where I once lived let me reconnect with those cities. Most of it never appears in the final cut, but it lives in the visuals as training data. The hybrid pipeline made rendering the final look more efficient and saved more time for ideation.
For the dream sequences I combined animated 3D with AI morphing, moving from abstract to concrete to mimic the feeling of being half awake.

BTS clip, AI morphing. Source: Xindi Zhang.
[Download Xindi's AI morphing workflow (json) on ComfyUI](https://media.comfy.org/website/customers/xindi-zhang/workflows/morphing-workflow.json)
## At a glance
**Program**
USC School of Cinematic Arts — MFA Expanded Animation (thesis)
**Base materials**
iPhone 15 Pro live-action; her own Blender 3D animation
**Core technique**
Style transfer in SD 1.5 via IP-Adapter + ControlNet, in ComfyUI
**Style source**
Her own illustrations + custom LoRAs trained on her own city footage
**Finishing**
Depth, mask, and fade passes in After Effects; heavy compositing
**Outcome**
Student Academy Awards Golden Award (2025); 98th Academy Awards shortlist; AI Creative role at Amazon AI Studio
### The film won gold at the Student Academy Awards and was shortlisted for the Oscars. What's next?
I made the film for creative reasons, not career ones. I honestly did not expect it to connect to a job at all. Then it won the Golden Award at the 2025 Student Academy Awards and was shortlisted for the Oscars, and the calls started.

Xindi Zhang at the 2025 Student Academy Awards. Source: Oscars Press Office.
What people wanted was the combination: someone who understands both traditional craft and AI tools. I now work as an AI Creative at Amazon AI Studio building custom production pipelines. I see that same demand across the industry, with ComfyUI experience starting to show up as a requirement in job postings at major studios and design agencies.
> "It's not the tool that steals my art. It's the tool that expands my art."
My advice to other students is not really about software. AI is just another tool to convey ideas, but nothing is more important than the story itself. If you use AI, use it on purpose. The more you understand it, the more freedom you have to make work that is genuinely yours.

Xindi Zhang
Xindi Zhang is a Chinese animation director and visual artist (RISD BFA in illustration, 2020; USC MFA in Expanded Animation, 2025). The Song of Drifters won the Golden Award at the 2025 Student Academy Awards and was shortlisted for the 98th Academy Awards. She works as an AI Creative at Amazon AI Studio, has collaborated with Sony Music's immersive studio, and is now on the faculty at the University of South Florida.
## What's next?
[](https://comfy.org/customers/ina-conradi)
### From Node Graph to Building Façade: how Ina Conradi's NTU students compose architectural-scale public art with ComfyUI
[› VIEW ARTICLE](https://comfy.org/customers/ina-conradi)
---
# Explore and Use a Community Workflow from the Hub - Comfy
> Discover how to find and get started with popular community workflows for generative AI projects.
GETTING STARTED
# Explore and Use a Community Workflow from the Hub
Discover how to find and get started with popular community workflows for generative AI projects.
Beginner ~2 min
1. **Open the Workflow Hub** — From the ComfyUI sidebar, navigate to the community Workflow Hub to browse curated and trending workflows shared by the community.
2. **Browse popular workflows** — Explore featured projects sorted by popularity, recency, and category to find one that matches your goal.
3. **Preview a workflow** — Click a workflow card to see example outputs, required models, and a description of what it produces.
4. **Open in ComfyUI** — Use the "Get Started" action to load the selected community workflow directly onto your canvas.
5. **Run and customize** — Queue the workflow to generate your first result, then tweak prompts, models, and parameters to make it your own.
## What's Next
[](https://comfy.org/demos/image-to-video)
### Create a Video from an Image
[› View Demo](https://comfy.org/demos/image-to-video)
---
# Create a Video from an Image - Comfy
> Learn how to use the Image to Video workflow template in ComfyUI to generate short video clips from a single image.
TEMPLATES
# Create a Video from an Image
Learn how to use the Image to Video workflow template in ComfyUI to generate short video clips from a single image.
Beginner ~2 min
1. **Open ComfyUI** — Launch the application and you'll see the node-based workflow canvas where all your AI pipelines are built.
2. **Browse templates** — Click the workflow templates button in the sidebar to browse available starting points.
3. **Select Image to Video** — Find and select the "Image to Video" template from the list to load it onto your canvas.
4. **Upload your image** — Click the image upload node and select the source image you want to animate.
5. **Run the workflow** — Click the "Queue" button to execute the workflow and generate your video output.
## What's Next
[](https://comfy.org/demos/workflow-templates)
### Browse Workflow Templates
[› View Demo](https://comfy.org/demos/workflow-templates)
---
# Browse Workflow Templates - Comfy
> Explore ComfyUI's built-in workflow templates to quickly get started with common AI generation tasks.
GETTING STARTED
# Browse Workflow Templates
Explore ComfyUI's built-in workflow templates to quickly get started with common AI generation tasks.
Beginner ~2 min
1. **Open the template browser** — Click the templates icon in the ComfyUI sidebar to open the template library.
2. **Browse categories** — Templates are organized by task: image generation, video, upscaling, and more.
3. **Preview a template** — Hover over any template to see a preview of its workflow and expected output.
4. **Load and customize** — Click to load a template, then modify parameters to fit your needs.
## What's Next
[](https://comfy.org/demos/community-workflows)
### Explore and Use a Community Workflow from the Hub
[› View Demo](https://comfy.org/demos/community-workflows)
---
# Download Comfy Desktop - Run AI on Your Hardware
> Download ComfyUI for Windows or macOS, or install from GitHub. The full open source engine, free forever, running on your own hardware.
Need more power? [TRY COMFY CLOUD](https://cloud.comfy.org/) Powerful GPUs, same workflow, same results, from anywhere.
DESKTOP
# Run on your hardware. Free forever.
The full ComfyUI engine — open source, fast, extensible, and yours to run however you want.
[INSTALL FROM GITHUB](https://github.com/Comfy-Org/ComfyUI#installing)
## Why professionals choose Desktop
### Unlimited Customization
Install any of 5,000+ community extensions, totaling 60,000+ nodes. Build your own custom nodes. Integrate with Photoshop, Nuke, Blender, Houdini, and any tool in your existing pipeline.
### Any model. No exceptions.
Run every open-source model — Wan 2.1, Flux, LTX and more. Finetune, customize, control the full inference process. Or use partner models like Nano Banana and Grok.
### Your machine. Your data. Your terms.
Run entirely offline. No internet connection required after setup. Your workflows, your models, your data.
### Free. Open Source. No ceiling.
No feature gates, no trial periods, no "pro" tier for core functionality. No vendor can lock you in or force you off the platform. Build your own nodes and modify ComfyUI as your own.
## An ecosystem that moves faster than any company could.
Over 5,000 community-built extensions — totaling 60,000+ nodes — plug into ComfyUI and extend what it can do. When a new open model launches, ComfyUI implements it, and the community customizes and builds it into their workflows immediately. When a research paper drops a new technique, an extension appears within days.
[INSTALL FROM GITHUB](https://github.com/Comfy-Org/ComfyUI#installing)
AI MODELS
## Run the world’s leading AI models
New models are added as they launch.
[Seedance 2.0](https://comfy.org/workflows/) [
Nano Banana Pro](https://comfy.org/workflows/) [Grok Video](https://comfy.org/workflows/) [
Qwen Image Edit](https://comfy.org/workflows/) [Wan 2.2](https://comfy.org/workflows/) [GPT Image 2](https://comfy.org/workflows/)
[EXPLORE WORKFLOWS](https://comfy.org/workflows/)
Products
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Cloud
The full power of ComfyUI from anywhere.
SEE CLOUD FEATURES](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
## FAQs
A dedicated GPU is strongly recommended — more VRAM means bigger models and batches. No GPU? Run the same workflow on Comfy Cloud.
ComfyUI is lightweight, models are the heavy part. Plan for a dedicated drive as your library grows.
Yes. Free and open source under GPL-3.0. No feature gates, no trials, no catch.
Your machine or ours. Cloud gives you powerful GPUs on demand, pre-loaded models, end-to-end security and infrastructure out of the box and partner models cleared for commercial use.
Desktop: one-click installer with auto-updates. Portable: self-contained build you can run from any folder. CLI: clone from GitHub for full developer control, for developers who want to customize the environment or contribute upstream.
Yes — same file, same results. No conversion, no rework.
ComfyUI Manager lets you browse, install, update, and manage 5,000+ extensions from inside the app.
No need to switch. Push heavy jobs to Comfy Cloud when you need more compute, keep building locally the rest of the time.
---
# Enterprise MSA - Comfy
> Comfy Enterprise Customer Agreement — the master services agreement that governs Comfy Enterprise deployments of Comfy Cloud, Comfy API, and related products.
Effective Date: May 22, 2026
This Enterprise Customer Agreement (the “Agreement”) is entered into by and between Comfy Organization, Inc., a Delaware corporation (“Comfy”), and the entity identified on the applicable Order Form (“Customer”), and is effective as of the date set forth on the applicable Order Form (the “Effective Date”).
On this page
- 1. Definitions
- 2. Comfy Products
- 3. Customer Responsibilities
- 4. Payment
- 5. Term; Termination
- 6. Confidentiality
- 7. Proprietary Rights
- 8. Warranties; Disclaimer
- 9. Limitation of Liability
- 10. Indemnification
- 11. Miscellaneous
- Exhibit A. Order Form
## 1. Definitions
**“Affiliates”** means any entity that directly or indirectly controls, is controlled by, or is under common control with a party, where “control” means the ownership of more than fifty percent (50%) of the voting securities or other voting interests of such entity.
**“Applicable Laws”** means all federal and state laws, treaties, rules, regulations, regulatory and supervisory guidance, directives, policies, orders or determinations of a regulatory authority applicable to the activities and obligations contemplated under this Agreement.
**“Comfy API”** means the application programming interface and related developer tools made available by Comfy that allows Customer to access and execute visual AI workflows programmatically as production endpoints from within Customer’s own applications or systems.
**“Comfy Branding”** means the names, logos, and associated trademarks owned or in progress of being owned by Comfy.
**“Comfy Cloud”** means the cloud-based hosting environment made available by Comfy that allows Customer to access and run visual AI workflows remotely through Comfy’s infrastructure, without requiring local installation or hardware.
**“Comfy Enterprise”** means the enterprise-grade product tier made available by Comfy that provides organizations with dedicated infrastructure, enhanced security, administrative controls, and related support services for deploying and managing visual AI workflows at scale.
**“Comfy OSS”** means the open-source software, source code, libraries, tools, and related components made available by Comfy under one or more open source licenses, including the software repositories published by Comfy at [https://github.com/Comfy-Org](https://github.com/Comfy-Org), as updated, modified, or supplemented from time to time. For the avoidance of doubt, Comfy OSS does not include any proprietary software, infrastructure, or functionality made available by Comfy under this Agreement or in connection with any commercial product or offering.
**“Comfy Products”** means Comfy Cloud, Comfy API, Comfy Enterprise and other products, software, features, tools, and functionality made available by Comfy to Customer under this Agreement, excluding any Comfy OSS.
**“Customer Data”** means electronic data and information submitted or generated by Customer in connection with its use of the Comfy Products, including all Inputs and Outputs.
**“Open Source License”** means the open source license(s) under which Comfy makes Comfy OSS available, as identified in the applicable source code repository.
**“Operational Metadata”** means usage and diagnostic information generated by the Comfy Products and collected by Comfy to support, maintain, and optimize the performance and security of the Comfy Products, including information regarding software versions, system configuration, uptime, error logs, health metrics, and feature usage. Operational Metadata does not include Customer Data or Confidential Information.
**“Order Form”** means the online sign-up flow, order form or other ordering document entered into or otherwise agreed by Customer that references this Agreement. The initial Order Form is attached as Exhibit A.
**“User”** means Customer’s or Customer’s Affiliates’ employees and contractors who are authorized by Customer to access and use the Comfy Products on Customer’s or Customer’s Affiliates’ behalf according to the terms of this Agreement.
## 2. Comfy Products
**Right to Access and Use Comfy Products.** Subject to Customer’s compliance with all of the terms and conditions of this Agreement, Comfy grants Customer and Customer’s Users a non-exclusive, non-sublicensable, non-transferable right during the term of this Agreement to access and use the Comfy Products as set forth in the applicable Order Form for Customer’s internal business purposes.
**Customer Data.** As between Comfy and Customer, Customer retains all right, title, and interest in and to any data, images, videos, prompts, models, workflows, nodes, parameters, or other materials submitted or uploaded by Customer to the Comfy Products (“Input”), as well as any images, videos, designs, or other visual content generated through Customer’s use of the Comfy Products as a result of processing Customer’s Input (“Output”). Customer acknowledges that due to the nature of artificial intelligence, Comfy may generate the same or similar Output for other customers, and Customer shall have no right, title, or interest in or to Output generated for any other customer.
**No AI Training.** Comfy will not use Input or Output to train generative AI or diffusion models. Comfy may, however, collect and use limited metadata derived from Customer’s use of the Comfy Products, such as prompt classifications, workflow structures, and node configurations, to improve the performance, functionality, and user experience of the Comfy Products.
**Comfy OSS.** Customer may use Comfy OSS under the terms of the applicable Open Source License(s) governing each respective component, as identified in the corresponding source code repository, rather than under this Agreement. Nothing in this Agreement shall be construed to limit, supersede, or modify any rights or obligations arising under an applicable Open Source License. If Customer chooses to use the Comfy Products in conjunction with Comfy OSS, this Agreement applies solely to Customer’s use of the Comfy Products and not to the Comfy OSS itself.
**Partner Nodes.** Certain features of the Comfy Products allow Customer to access third-party AI model providers (“Partner Nodes”) through Comfy. When Customer uses a Partner Node, Comfy proxies Customer’s request to the applicable third-party provider, transmitting the information necessary to fulfill Customer’s request, including prompts, images, models, and parameters. Comfy does not transmit Customer’s identity or account information to third-party providers in connection with Partner Node requests. Customer’s use of Partner Nodes is subject to the terms and policies of the applicable third-party provider, and Comfy is not responsible for the data practices of such providers. Usage of Partner Nodes is metered and billed through Comfy.
**Modification of Comfy Products.** Comfy may, at any time and in its sole discretion, modify, update, enhance, restrict, suspend, or discontinue the Comfy Products, in whole or in part, including by changing or removing features, functionality, endpoints, specifications, documentation, access methods, usage limits, or availability. Comfy has no obligation to maintain or support any particular version of the Comfy Products or to ensure backward compatibility. Any such modifications may be made with or without notice and may result in interruptions to or degradation of the Comfy Products. Comfy shall have no liability arising out of or related to any modification, suspension, or discontinuation of the Comfy Products, and Customer acknowledges that its use of the Comfy Products is at its own risk and that it should not rely on the continued availability of any aspect of the Comfy Products.
**Data Retention and Deletion.** Comfy retains Customer Data for as long as Customer’s account remains active or as otherwise necessary to provide the Comfy Products, comply with applicable legal obligations, resolve disputes, and enforce this Agreement. Specific retention periods for different categories of Customer Data are set forth in Comfy’s retention documentation, available at [docs.comfy.org/support/data-retention](https://docs.comfy.org/support/data-retention), as updated from time to time. Customer may request deletion of Customer’s account and associated Customer Data by contacting Comfy at legal@comfy.org. Upon receipt of a verified deletion request, Comfy will use commercially reasonable efforts to delete or de-identify Customer’s personal information from its primary systems within a reasonable time. Customer acknowledges that: (i) deletion may not propagate immediately to all backup systems, third-party analytics providers, or observability systems, which retain data subject to their own retention policies; (ii) certain Customer Data may be retained as required by applicable law or for legitimate business purposes such as billing records; and (iii) aggregated or de-identified data derived from Customer’s use of the Comfy Products may be retained indefinitely.
## 3. Customer Responsibilities
**Registration.** To access and use the Comfy Products, Customer may be required to register one or more accounts by providing Comfy with the information specified in the applicable registration form, including Customer’s email address. Customer shall ensure that all registration information provided to Comfy is complete and accurate, and shall promptly update such information as necessary to keep it current. Customer shall be liable for all activities conducted through its account, including any unauthorized access or use resulting from Customer’s failure to implement reasonable access controls or to limit access to its systems and devices.
**General Technology Restrictions.** Customer agrees that it will not, directly or indirectly: (i) sublicense the Comfy Products for use by a third party; (ii) reverse engineer or attempt to extract the source code or underlying methodology from the Comfy Products or any related software, except to the extent that this restriction is expressly prohibited by Applicable Laws; (iii) use or facilitate the use of the Comfy Products for any activities that are prohibited by Applicable Laws or otherwise; (iv) bypass or circumvent measures employed to prevent or limit access to the Comfy Products; (v) use the Comfy Products to create a product or service competitive with Comfy’s products or services; (vi) create derivative works of or otherwise create, attempt to create or derive, or knowingly assist any third party to create or derive, the source code underlying the Comfy Products; or (vii) otherwise use or interact with the Comfy Products for any purpose not expressly permitted under this Agreement.
**Acceptable Use; Prohibited Customer Data.** Customer is solely responsible for ensuring that all Input submitted to the Comfy Products complies with all Applicable Laws, and Customer agrees that it will not, and will not permit any third party to submit to Comfy or the Comfy Products or otherwise use the Comfy Products to create: (i) any data, designs, or other materials subject to U.S. export control laws and regulations; (ii) any viruses, malware, ransomware, Trojan horses, worms, spyware, or other malicious or harmful code or content that could damage, disrupt, interfere with, or compromise the Comfy Products, Comfy’s systems or infrastructure, or the data or systems of any other user or third party; (iii) any Customer Data that depicts, promotes, or facilitates illegal activity, including without limitation child sexual abuse material, non-consensual intimate imagery, or content that incites violence or hatred against any individual or group; (iv) any Customer Data that infringes or misappropriates the intellectual property rights, privacy rights, or publicity rights of any third party, including without limitation by submitting models, images, or other materials without the right to do so; (v) any content or information that is intentionally deceptive or misleading, including without limitation synthetic media designed to impersonate a real individual without their consent; or (vi) any Customer Data that could reasonably be expected to cause harm to any individual or group.
## 4. Payment
**Fees.** Customer will pay Comfy the fees set forth in the applicable Order Form. Customer shall pay those amounts due and not disputed in good faith within seven (7) days of the date of receipt of the applicable invoice, unless a specific date for payment is set forth in such Order Form, in which case payment will be due on the date specified. Except as otherwise specified herein or in any applicable Order Form, (a) fees are quoted and payable in United States dollars and (b) payment obligations are non-cancelable and non-pro-ratable for partial months, and fees paid are non-refundable. Comfy reserves the right to change its fees upon each renewal term. Customer is responsible for all usage under Customer’s account, including usage by Customer’s Users and under Customer’s credentials and API keys.
**Prepaid Credits.** Customer may prepay for usage credits (“Credits”) which may be applied toward usage of the Comfy Products at the rates set forth on Comfy’s pricing page. Except for documented billing errors or similar service issues attributed to Comfy, all purchases of Credits are final and non-refundable, and Comfy will not issue refunds or credits for any unused, partially used, or remaining Credits under any circumstances, including upon termination or expiration of Customer’s account. Comfy reserves the right to modify the pricing or Credit redemption rates applicable to future Credit purchases upon reasonable notice, but any Credits purchased prior to such modification will be honored at the rates in effect at the time of purchase.
**Taxes.** Fees are exclusive of all taxes, duties, levies, and similar governmental assessments (including sales, use, VAT/GST, and withholding taxes), and Customer is responsible for all such amounts other than taxes based on Comfy’s net income; if withholding is required by law, Customer will gross up payments so Comfy receives the invoiced amount, unless prohibited by law.
**Late Payments; Suspension.** Overdue undisputed amounts may accrue interest at the lesser of 1.5% per month or the maximum rate permitted by law, plus reasonable collection costs. Comfy may suspend or limit access to the Comfy Products (including throttling, disabling API keys, or downgrading to the Free Tier) for non-payment of undisputed amounts after providing commercially reasonable notice and an opportunity to cure, unless Comfy reasonably determines immediate suspension is necessary to protect the Comfy Products or comply with Applicable Laws.
## 5. Term; Termination
**Term.** The term of this Agreement will commence on the Effective Date and continue until terminated as set forth below (“Term”). The initial term of each Order Form will begin on the Subscription Start Date of such Order Form and will continue for the subscription term set forth therein. Except as set forth in such Order Form, the Order Form will renew for successive renewal terms equal to the length of the Initial Subscription Term.
**Termination of Agreement.** Each party may terminate this Agreement upon written notice to the other party if there are no Order Forms then in effect. Each party may also terminate this Agreement or the applicable Order Form upon written notice in the event (a) the other party commits any material breach of this Agreement or the applicable Order Form and fails to remedy such breach within thirty (30) days after written notice of such breach or (b) subject to applicable law, upon the other party’s liquidation, commencement of dissolution proceedings or assignment of substantially all its assets for the benefit of creditors, or if the other party becomes the subject of bankruptcy or similar proceeding that is not dismissed within sixty (60) days.
**Deletion of Customer Data Upon Termination.** Upon expiration or termination of this Agreement, Comfy will delete Customer Data from its primary production systems within sixty (60) days. Notwithstanding the foregoing, Customer Data may persist in routine backup systems beyond such period solely to the extent necessary under Comfy’s standard backup retention schedule, provided that such data is not actively accessed or used by Comfy and remains subject to the confidentiality obligations of this Agreement.
**Survival.** Termination or expiration will not affect any rights or obligations, including the payment of amounts due, which have accrued under this Agreement up to the date of termination or expiration. Upon termination or expiration of this Agreement, the provisions that are intended by their nature to survive termination will survive and continue in full force and effect in accordance with their terms, including confidentiality obligations, proprietary rights, indemnification, limitations of liability, and disclaimers.
## 6. Confidentiality
**Definition of Confidential Information.** “Confidential Information” means all non-public information disclosed by a party (“Disclosing Party”) to the other party (“Receiving Party”), whether oral or written, that is designated as confidential or that reasonably should be understood to be confidential given the nature of the information and circumstances of disclosure. Confidential Information of Customer includes Customer Data; Confidential Information of Comfy includes the Comfy Products; and each party’s Confidential Information includes the terms of this Agreement and any Order Forms (including pricing), as well as business, financial, marketing, technical, and product information. Confidential Information excludes information that the Receiving Party can demonstrate: (i) is or becomes publicly available without breach; (ii) was known prior to disclosure without breach; (iii) is received from a third party without breach; or (iv) was independently developed without use of or reference to the Disclosing Party’s Confidential Information.
**Protection of Confidential Information.** The Receiving Party will: (a) protect Confidential Information using at least reasonable care; (b) use it solely to perform under this Agreement; and (c) limit access to its and its Affiliates’ employees and contractors with a need to know and confidentiality obligations at least as protective as those herein. Neither party may disclose the terms of this Agreement or any Order Form except to its Affiliates, legal counsel, or accountants, and remains responsible for their compliance. Upon written request, the Receiving Party will promptly return or destroy Confidential Information, except for information retained in routine backups or as required by law or internal retention policies.
**Compelled Disclosure.** The Receiving Party may disclose Confidential Information if legally required, provided it gives prior notice (where permitted) and reasonable assistance, at the Disclosing Party’s expense, to seek protective treatment. Any disclosure will be limited to what is legally required, and the Receiving Party will request confidential treatment. These obligations survive while Confidential Information remains in the Receiving Party’s possession.
**Data Security.** Comfy will implement and maintain commercially reasonable administrative, technical, and physical safeguards designed to protect Customer Data against unauthorized access, disclosure, alteration, or destruction. These measures will be no less protective than those Comfy uses to protect its own confidential information of a similar nature. In the event Comfy becomes aware of a confirmed security breach that results in unauthorized access to or disclosure of Customer Data, Comfy will notify Customer without undue delay and will provide reasonable cooperation to assist Customer in investigating and mitigating the effects of such breach. Customer acknowledges that no security measures are perfect or impenetrable, and Comfy does not guarantee that Customer Data will be free from unauthorized access or disclosure.
## 7. Proprietary Rights
**Reservation of Rights.** Comfy and its licensors retain all right, title, and interest, including all intellectual property and proprietary rights, in and to the Comfy Products, Comfy Branding, and all software, code, algorithms, protocols, interfaces, tools, documentation, data structures, and other technology underlying or embodied in, or used to provide, the Comfy Products (collectively, “Comfy Materials”). Except for the limited rights expressly granted to Customer under this Agreement, no rights or licenses are granted, whether by implication, estoppel, or otherwise. Comfy expressly reserves all rights in and to the Comfy Materials not expressly granted hereunder.
**Feedback.** Customer may from time to time provide feedback (including suggestions, comments for enhancements, functionality or usability, etc.) (“Feedback”) to Comfy regarding Customer’s experience using, and needs and integration requirements for, the Comfy Products. Comfy shall have full discretion to determine whether or not to proceed with the development of any requested enhancements, new features or functionality, and Customer hereby grants Comfy the full, unencumbered, royalty-free right to incorporate and otherwise fully exploit Feedback in connection with Comfy’s products and services.
**Operational Metadata.** Customer agrees that Comfy may collect and use Operational Metadata to operate, maintain, improve, and support the Comfy Products, including for diagnostics, analytics, system performance, and reporting purposes. Comfy will only disclose Operational Metadata externally if such data is (a) aggregated or anonymized with data across other customers, and (b) does not disclose the identity of Customer or any Customer Confidential Information.
## 8. Warranties; Disclaimer
**Comfy.** Comfy warrants that it will, consistent with prevailing industry standards, provide the Comfy Products in a professional and workmanlike manner and the Comfy Products will conform in all material respects with the Documentation. For material breach of the foregoing express warranty, Customer’s exclusive remedy shall be the re-performance of the deficient Comfy Products or, if Comfy cannot re-perform such deficient Comfy Products as warranted within thirty (30) days after receipt of written notice of the warranty breach, Customer shall be entitled to terminate the applicable Order Form and recover a pro-rata portion of the prepaid subscription fees corresponding to the terminated portion of the applicable subscription term.
**Customer.** Customer represents and warrants that it owns or has obtained all necessary rights, licenses, and permissions to submit Customer Data to the Comfy Products, and that Customer Data does not include any content that Customer is legally prohibited from sharing or processing through the Comfy Products.
**Disclaimer.** EXCEPT AS SET FORTH HEREIN, THE COMFY PRODUCTS AND OUTPUT ARE PROVIDED “AS IS” WITHOUT ANY WARRANTY OF ANY KIND. COMFY DISCLAIMS ANY AND ALL WARRANTIES, REPRESENTATIONS, AND CONDITIONS RELATING TO THE COMFY PRODUCTS (INCLUDING ANY OUTPUT), WHETHER EXPRESS, IMPLIED, INCLUDING, BUT NOT LIMITED TO, ANY REPRESENTATION, WARRANTY, OR CONDITION OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NON-INFRINGEMENT. CUSTOMER AGREES AND ACKNOWLEDGES THAT CUSTOMER’S USE OF ANY OUTPUT PROVIDED BY THE COMFY PRODUCTS IS AT CUSTOMER’S OWN RISK. Customer is solely responsible for (a) verifying the Output is appropriate for Customer’s use case, and (b) any decisions, actions, or omissions taken in reliance on the OUTPUT. IN NO EVENT WILL COMFY BE LIABLE FOR ANY DAMAGES OR LOSSES ARISING FROM OR RELATED TO CUSTOMER’S USE OF OR RELIANCE ON THE OUTPUT, INCLUDING ANY DECISIONS MADE OR ACTIONS TAKEN BASED ON THE OUTPUT.
## 9. Limitation of Liability
UNDER NO LEGAL THEORY, WHETHER IN TORT, CONTRACT, OR OTHERWISE, WILL EITHER PARTY BE LIABLE TO THE OTHER UNDER THIS AGREEMENT FOR (A) ANY INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OF ANY CHARACTER, INCLUDING DAMAGES FOR LOSS OF GOODWILL, LOST PROFITS, LOST SALES OR BUSINESS, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, LOST CONTENT OR DATA, EVEN IF A REPRESENTATIVE OF SUCH PARTY HAS BEEN ADVISED, KNEW OR SHOULD HAVE KNOWN OF THE POSSIBILITY OF SUCH DAMAGES, OR (B) EXCLUDING CUSTOMER’S PAYMENT OBLIGATIONS, ANY AGGREGATE DAMAGES, COSTS, OR LIABILITIES IN EXCESS OF THE AMOUNTS PAID BY CUSTOMER UNDER THE APPLICABLE ORDER FORM DURING THE TWELVE (12) MONTHS PRECEDING THE CLAIM.
## 10. Indemnification
**Indemnity by Comfy.** Comfy will defend Customer against any claim, demand, suit, or proceeding (“Claim”) made or brought against Customer by a third party alleging that the Comfy Products as provided by Comfy infringes or misappropriates a U.S. patent, copyright or trade secret and will indemnify Customer for any damages finally awarded against Customer (or any settlement approved by Comfy) in connection with any such Claim; provided that (a) Customer will promptly notify Comfy of such Claim, (b) Comfy will have the sole and exclusive authority to defend and/or settle any such Claim (provided that Comfy may not settle any Claim without Customer’s prior written consent, which will not be unreasonably withheld, unless it unconditionally releases Customer of all related liability) and (c) Customer reasonably cooperates with Comfy in connection therewith. If the use of the Comfy Products by Customer has become, or in Comfy’s opinion is likely to become, the subject of any claim of infringement, Comfy may at its option and expense (i) procure for Customer the right to continue using and receiving the Comfy Products as set forth hereunder; (ii) replace or modify the Comfy Products to make it non-infringing (with comparable functionality); or (iii) if the options in clauses (i) or (ii) are not reasonably practicable, terminate the applicable Order Form and provide a pro rata refund of any prepaid subscription fees corresponding to the terminated portion of the applicable subscription term. Comfy will have no liability or obligation with respect to any Claim to the extent such Claim is caused by (A) prompts, inputs, or other instructions or materials submitted by Customer or its Users; (B) Customer’s use of any outputs, generated content, or models in a manner not authorized under this Agreement; (C) modification of any generated outputs by or on behalf of Customer; (D) Customer Data, including any third-party intellectual property, likenesses, or other proprietary material incorporated therein; or (E) Customer’s failure to obtain rights, consents, or clearances required for the submission or use of any content through the Comfy Products (clauses (A) through (E), “Excluded Claims”). This Section states Comfy’s sole and exclusive liability and obligation, and Customer’s exclusive remedy, for any claim of any nature related to infringement or misappropriation of intellectual property.
**Indemnification by Customer.** Customer will defend Comfy against any Claim made or brought against Comfy by a third party to the extent arising out of Customer’s breach of Section 3 or the Excluded Claims, and Customer will indemnify Comfy for any damages finally awarded against Comfy (or any settlement approved by Customer) in connection with any such Claim; provided that (a) Comfy will promptly notify Customer of such Claim, (b) Customer will have the sole and exclusive authority to defend and/or settle any such Claim (provided that Customer may not settle any Claim without Comfy’s prior written consent, which will not be unreasonably withheld, unless it unconditionally releases Comfy of all liability) and (c) Comfy reasonably cooperates with Customer in connection therewith.
## 11. Miscellaneous
**Governing Law.** This Agreement will be governed by the laws of the State of California, exclusive of its rules governing choice of law and conflict of laws. The parties agree to the exclusive jurisdiction and venue of the state and federal courts located in San Francisco, CA and each party irrevocably submits to such jurisdiction and venue and waives any objection based on inconvenient forum. This Agreement will not be governed by the United Nations Convention on Contracts for the International Sale of Goods.
**Export Compliance.** Customer will comply with the export laws and regulations of the United States, the European Union and other applicable jurisdictions in using the Comfy Products.
**Publicity.** Customer agrees that Comfy may refer to Customer’s name, logo, and trademarks in Comfy’s marketing materials and website; however, Comfy will not use Customer’s name or trademarks in any other publicity (e.g., press releases, customer references and case studies) without Customer’s prior written consent (which may be by email) not to be unreasonably withheld, conditioned, or delayed.
**Third-Party Infrastructure.** Customer acknowledges that the Comfy Products relies on third-party infrastructure, hardware, and services, including cloud computing providers and GPU infrastructure providers (collectively, “Third-Party Infrastructure”), and that the availability, performance, and security of the Comfy Products may be affected by the operation, maintenance, or failure of such Third-Party Infrastructure. Comfy will use commercially reasonable efforts to maintain Comfy Products availability but makes no representation or warranty regarding the performance or availability of any Third-Party Infrastructure, and Comfy shall have no liability to Customer for any interruption, degradation, loss of data, or other harm arising out of or related to any failure, outage, or limitation of Third-Party Infrastructure, whether or not within Comfy’s control.
**Assignment; Delegation.** Neither party hereto may assign or otherwise transfer this Agreement, in whole or in part, without the other party’s prior written consent, except that Comfy may assign this Agreement without consent to a successor to all or substantially all of its assets or business related to this Agreement. Any attempted assignment, delegation, or transfer by either party in violation hereof will be null and void. Subject to the foregoing, this Agreement will be binding on the parties and their successors and assigns.
**Amendment; Waiver.** No amendment or modification to this Agreement, nor any waiver of any rights hereunder, will be effective unless assented to in writing by both parties. Any such waiver will be only to the specific provision and under the specific circumstances for which it was given and will not apply with respect to any repeated or continued violation of the same provision or any other provision. Failure or delay by either party to enforce any provision of this Agreement will not be deemed a waiver of future enforcement of that or any other provision.
**Relationship.** Nothing contained herein will in any way constitute any association, partnership, agency, employment or joint venture between the parties hereto, or be construed to evidence the intention of the parties to establish any such relationship. Neither party will have the authority to obligate or bind the other in any manner, and nothing herein contained will give rise to, or is intended to give rise to any rights of any kind in favor of any third parties.
**Unenforceability.** If a court of competent jurisdiction determines that any provision of this Agreement is invalid, illegal, or otherwise unenforceable, such provision will be enforced as nearly as possible in accordance with the stated intention of the parties, while the remainder of this Agreement will remain in full force and effect and bind the parties according to its terms.
**Notices.** Any notice required or permitted to be given hereunder will be given in writing by personal delivery, certified mail, return receipt requested, or by overnight delivery. Notices to the parties must be sent to the respective address set forth in the signature blocks below, or such other address designated pursuant to this Section.
**Force Majeure.** Neither party will be deemed in breach hereunder for any cessation, interruption or delay in the performance of its obligations due to causes beyond its reasonable control, including earthquake, flood, or other natural disaster, act of God, labor controversy, civil disturbance, terrorism, war (whether or not officially declared), cyber attacks (e.g., denial of service attacks), or the inability to obtain sufficient supplies, transportation, or other essential commodity or service required in the conduct of its business, or any change in or the adoption of any law, regulation, judgment or decree for which the party could not reasonably prepare mitigation in advance.
**Entire Agreement.** This Agreement comprises the entire agreement between Customer and Comfy with respect to its subject matter, and supersedes all prior and contemporaneous proposals, statements, sales materials or presentations and agreements (oral and written). No oral or written information or advice given by Comfy, its agents or employees will create a warranty or in any way increase the scope of the warranties in this Agreement.
## Exhibit A. Order Form
The initial Order Form is attached as **Exhibit A** to the executed copy of this Agreement. Each Order Form is subject to the terms and conditions of this Agreement, and by executing an Order Form, Customer agrees to be bound by the terms and conditions of this Agreement.
This document reproduces the current template of the Enterprise Customer Agreement for reference only. The executed Agreement between Comfy and Customer, together with any signed Order Forms, governs the relationship between the parties. To request an executable copy, please contact sales@comfy.org.
---
# Comfy Enterprise | Govern visual AI across every team
> Standardize ComfyUI across teams and runtimes with Managed Builds, self-serve Team plans, commercial model licensing, enterprise security, and hands-on delivery.
ENTERPRISE
# Govern ComfyUI across every team and runtime.
Standardize how teams build, run, and deploy visual AI with ComfyUI Managed Builds, production capacity, commercial licensing, and hands-on implementation support.
- Approved, reproducible ComfyUI Managed Builds
- Dedicated GPU capacity, priority queueing, and enterprise SLAs
- Commercial licensing, security review, and hands-on delivery
[REQUEST DEMO](https://comfy.org/contact/) [VIEW TRUST CENTER](https://app.vanta.com/comfy.org/trust/o6nu46b16iu3e7fhc41hnz)
WAYS TO SCALE WITH COMFY
## The open standard for visual AI, ready for your organization.
Your team builds the workflows. Comfy runs them, governs them, and licenses them for commercial use.
MANAGED BUILDS
## One approved ComfyUI environment, everywhere your team runs it.
Define the ComfyUI release, custom nodes, models, and dependencies your team is approved to run. Ship the same versioned build wherever the work happens.
- Private custom nodes and models
- Use supported provider keys and existing contracts
- Assign approved builds through company identity
COMFYUI RELEASE
more options
PYTHON · PYTORCH · CUDA
more options
CUSTOM NODES
more options
MODELS
more options
v0.3.41 · py3.12 · torch 2.6
4 nodes · 3 models · pinned
[REQUEST DEMO](https://comfy.org/contact/)
COMMERCIAL RIGHTS
### Model licensing
Commercial terms for MiniMax today, with local model terms available by provider on request.
[VIEW MINIMAX LICENSING](https://comfy.org/minimax/license/)
HANDS-ON DELIVERY
### Forward Deployed Creatives
Work with ComfyUI specialists who design production Comfy Workflows alongside your creative and technical teams, then leave your team with workflows it can run, inspect, and extend.
[VIEW THE OFFERING](https://comfy.org/forward-deployed-creatives/)
## Govern the build, models, people, and usage.
**Build policy**
Pin the ComfyUI release, custom nodes, models, and dependencies that belong in an approved build.
**Model policy and BYOK**
Choose the partner, open, and private models teams can use. Bring supported provider keys and existing contracts.
**People and access**
Use company identity and SSO to assign approved environments to the teams that need them.
**Usage visibility and audit requirements**
Track usage by model and partner on the Developer Platform. Scope authentication, build-assignment, release, retention, and export requirements during enterprise security review.
The graph stays flexible. The environment around it becomes an approved, reviewable operating model for the organization.
## Capacity and support for production.
**Dedicated GPU capacity**
Reserve GPU capacity for production workloads through the Developer Platform, sized around your deployment plan.
**Priority queueing**
Production jobs run ahead of standard shared-capacity traffic when demand spikes.
**Flexible deployment**
Run Comfy Workflows on Comfy Cloud, through the Developer Platform, or on infrastructure you control.
**Custom SLAs and support**
Get guided onboarding, priority support, direct access to Comfy engineering, and response commitments defined in your agreement.
Enterprise includes a 99.5% workflow-execution uptime SLA. Dedicated capacity, response commitments, and custom SLA terms are defined in your agreement.
## Built with studios in the room
[EXPLORE WORKFLOWS](https://comfy.org/workflows/)
## A clearer path through security review.
### SOC 2
Type II audit in progress.
### Identity
Single Sign-On is available for enterprise teams.
### Data control
For local deployments, Comfy Workflows and outputs stay where they run. Comfy does not train on customer data.
### Procurement
A DPA and enterprise agreement are available.
Processing is in the United States on Google Cloud. Enterprise includes a 99.5% workflow-execution uptime SLA.
[VIEW TRUST CENTER](https://app.vanta.com/comfy.org/trust/o6nu46b16iu3e7fhc41hnz)
## Enterprise, answered.
Comfy Enterprise can combine ComfyUI Managed Builds, dedicated production capacity and support, commercial model licensing, and Forward Deployed Creatives. Teams that only need shared Cloud usage can start with the self-serve Team plan.
Comfy Workflows can run locally, on infrastructure you control, or through the Developer Platform. ComfyUI Managed Builds are designed for approved environments on your machines and infrastructure.
Builds are the self-serve way to package ComfyUI, custom nodes, models, and dependencies into a reproducible environment. ComfyUI Managed Builds add team distribution, governance, controlled rollout, enterprise terms, and support across the environments your organization runs.
On Cloud, every model is licensed for commercial use. On local, licenses vary by provider and commercial terms are available on request. Comfy is also an official reseller for MiniMax commercial licenses.
SSO and a DPA are available. Comfy does not train on customer data, and our SOC 2 Type II audit is in progress. Review current controls in the [Comfy Trust Center](https://app.vanta.com/comfy.org/trust/o6nu46b16iu3e7fhc41hnz).
Track usage by model and partner on the Developer Platform. Authentication, build-assignment, release, retention, and export requirements are scoped explicitly during enterprise security review.
Yes. Team is a self-serve Comfy Cloud plan with member invites, concurrent workflow runs, a shared credit pool with centralized billing, and role-based permissions. Shared workflows, assets, and projects are coming soon.
Enterprise agreements can include dedicated GPU capacity, priority queueing, guided onboarding, direct access to Comfy engineers, and uptime and response commitments scoped to your requirements.
## Bring the open standard for visual AI to your organization.
Bring one known-good environment or the production requirement your team needs to scale. We will map deployment, governance, capacity, commercial terms, and the right implementation path.
[REQUEST DEMO](https://comfy.org/contact/)
## Team plans
Give teams a shared credit pool for Cloud GPU time and partner-model usage, plus centralized billing, single sign-on, and App mode.
[SEE PRICING](https://comfy.org/pricing)
---
# ComfyUI Managed Builds | Govern ComfyUI across your fleet
> Create approved, reproducible ComfyUI environments and deploy them across workstations, studios, and customer infrastructure.
Govern the models, custom nodes, and dependencies your team runs. Create a managed distribution of ComfyUI and deploy the same build anywhere, local or serverless cloud.
[REQUEST DEMO](https://comfy.org/contact/)
MANAGED BUILDS
## One approved ComfyUI environment, everywhere your team runs it.
Define the ComfyUI release, custom nodes, models, and dependencies your team is approved to run. Ship the same versioned build wherever the work happens.
- Private custom nodes and models
- Use supported provider keys and existing contracts
- Assign approved builds through company identity
COMFYUI RELEASE
more options
PYTHON · PYTORCH · CUDA
more options
CUSTOM NODES
more options
MODELS
more options
v0.3.41 · py3.12 · torch 2.6
4 nodes · 3 models · pinned
[REQUEST DEMO](https://comfy.org/contact/)
## One ComfyUI build for the whole team
**Environment packaging**
Replace one-off install scripts, dependency matrices, and machine-specific fixes with one versioned build.
**Node governance**
ComfyUI’s ecosystem spans 5,000+ extensions and 60,000+ community nodes. Pin and approve the nodes included in each build.
**Onboarding and rollout**
Assign known-good builds through company identity, onboard new teammates, and move the fleet together when a release is ready.
## From one working setup to an approved fleet
### Define the build
Start from a known-good environment or import a snapshot of a setup you already run.
### Build it once
Pin the ComfyUI release, Python and CUDA versions, custom nodes, models, and dependencies.
### Update deliberately
Cut a new version when you decide. Move the team together without changing work already in flight.
### Roll out to the fleet
Assign the build through Comfy Desktop or your GPU servers. Deploy endpoints through the Developer Platform.
## Govern the build, models, people, and usage.
**Build policy**
Pin the ComfyUI release, custom nodes, models, and dependencies that belong in an approved build.
**Model policy and BYOK**
Choose the partner, open, and private models teams can use. Bring supported provider keys and existing contracts.
**People and access**
Use company identity and SSO to assign approved environments to the teams that need them.
**Usage visibility and audit requirements**
Track usage by model and partner on the Developer Platform. Scope authentication, build-assignment, release, retention, and export requirements during enterprise security review.
The graph stays flexible. The environment around it becomes an approved, reviewable operating model for the organization.
## Ready for your security review
### Workflows stay local
For local deployments, your Comfy Workflows and outputs stay where they run. Comfy does not train on customer data.
### Private models and nodes
Include internal node packs and fine-tuned models inside a team-controlled build.
### Identity and BYOK
Gate build assignment through company identity and use supported provider keys with existing contracts.
### Audit requirements
Define the model, partner, authentication, release, retention, and export events your organization needs.
DPA and enterprise agreement available. US processing on Google Cloud. 99.5% workflow-execution uptime SLA. SOC 2 Type II audit in progress.
## Builds vs. Managed Builds
Builds is self-serve for packaging and testing your own environment. Managed Builds adds team sharing and enterprise governance.
| FEATURE | BUILDS | MANAGED BUILDS |
| --- | --- | --- |
| Custom nodes packaging | Included | Included |
| Team sharing | Not included | Enterprise only |
| Governance | Not included | Enterprise only |
| Python dependency auto-resolution | Included | Included |
[EXPLORE BUILDS](https://comfy.org/platform/builder)
## Managed Builds, answered.
A Managed Build is an approved, reproducible ComfyUI environment. It pins the ComfyUI version, custom nodes, models, and dependencies your team needs so the same setup can be assigned and updated across machines.
Managed Builds run on your workstations, studio GPU servers, or customer cloud infrastructure. Your Comfy Workflows stay on the machines where they run.
Yes. Teams can include private fine-tuned models, govern which models and partner providers are available in a build, and use supported provider keys with their existing contracts.
Administrators choose which custom nodes belong in each build, then pin them with the rest of the environment for controlled rollout.
Company identity and SSO can gate access to approved builds. Teams receive the environments assigned to them instead of configuring every machine independently.
Track usage by model and partner on the Developer Platform. Authentication, build-assignment, release, retention, and export requirements are scoped explicitly during enterprise security review.
Request a demo and bring one known-good environment. Comfy engineers will map the current setup, deployment targets, governance requirements, onboarding plan, and path to the first approved build.
## Built with studios in the room
[EXPLORE WORKFLOWS](https://comfy.org/workflows/)
## DEVELOPER PLATFORM BETA Scale your custom nodes in your Comfy workflows in custom environments through Comfy API.
[Get Started](https://platform.comfy.org/) [Read the docs](https://docs.comfy.org/development/overview)
## Forward Deployed Creatives
Builders, not advisors. Forward Deployed Creatives build production Comfy Workflows inside approved environments, alongside the teams that will own and extend them.
[VIEW THE OFFERING](https://comfy.org/forward-deployed-creatives/)
---
# Events - Livestreams, Hackathons & Community Meetups | Comfy
> Upcoming livestreams, hackathons, and events worldwide. Join upcoming Comfy events or catch up on past livestreams, hackathons, and community meetups.
EVENTS
# Creators, all in one place
Upcoming livestreams, hackathons, and events worldwide
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
## Upcoming events
- ### UCAN: Agentic Commerce — Designing the Next Business Infrastructure ft. Jo Zhang
A UCAN by Alibaba Design gathering on agentic commerce — where AI shifts from generating outputs to taking action across real business workflows. Jo Zhang joins speakers from Alibaba, Figma, Stripe, and more to explore designing for trust and AI as operational infrastructure.
Plug and Play Tech Center, Sunnyvale, CA September 13, 2026 · 2:00–6:30 PM PT
[Register](https://luma.com/ucan-2026)
- ### Comfy Agent: Live Demos — VFX, 3D & Marketing
Purz and Allyson host live demos of Comfy Agent across VFX, 3D, and marketing use cases.
Online September 15, 2026 · 10AM PT
[Livestream](https://comfy.org/events/comfy-agent-ga)
- ### Developer Platform 101: Building with the New Comfy API
Jacob Segal, Product Manager at Comfy, joins hosts Allyson and Purz for an introduction to building with the new Comfy developer API.
Online September 16, 2026 · 10AM PT
[Livestream](https://comfy.org/events/dev-platform-101)
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production - Comfy
> Go beyond off-the-shelf models: a live walkthrough of building custom ComfyUI workflows for commercial and film production.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI - Comfy
> Design and technology studio Black Math used ComfyUI to build a full hackathon experience in just three weeks. Jeremy Sahlman (Co-Founder & Chief Creative Officer, Black Math) shares how.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Comfy Agent Beta: What It Does & How We Built It - Comfy
> Jo Zhang, Product Manager at Comfy, joins host Allyson to unpack the Comfy Agent beta — what it does and how the team built it.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Comfy Agent: Live Demos — VFX, 3D & Marketing - Comfy
> Purz and Allyson host live demos of Comfy Agent across VFX, 3D, and marketing use cases.
## Upcoming events
- ### UCAN: Agentic Commerce — Designing the Next Business Infrastructure ft. Jo Zhang
A UCAN by Alibaba Design gathering on agentic commerce — where AI shifts from generating outputs to taking action across real business workflows. Jo Zhang joins speakers from Alibaba, Figma, Stripe, and more to explore designing for trust and AI as operational infrastructure.
Plug and Play Tech Center, Sunnyvale, CA September 13, 2026 · 2:00–6:30 PM PT
[Register](https://luma.com/ucan-2026)
- ### Comfy Agent: Live Demos — VFX, 3D & Marketing
Purz and Allyson host live demos of Comfy Agent across VFX, 3D, and marketing use cases.
Online September 15, 2026 · 10AM PT
[Livestream](https://comfy.org/events/comfy-agent-ga)
- ### Developer Platform 101: Building with the New Comfy API
Jacob Segal, Product Manager at Comfy, joins hosts Allyson and Purz for an introduction to building with the new Comfy developer API.
Online September 16, 2026 · 10AM PT
[Livestream](https://comfy.org/events/dev-platform-101)
---
# Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More - Comfy
> The Comfy Creatives community jams on the latest models — MiniMax H3, Seedance 2.5, Wan Animate 2, and more — in a hands-on livestream.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Run ComfyUI From Claude/Cursor with Comfy MCP - Comfy
> Comfy MCP lets Claude, Cursor, and almost any AI agent you already use build, run, and iterate real Comfy Cloud workflows for you. Join Jo Zhang for a live walkthrough.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Developer Platform 101: Building with the New Comfy API - Comfy
> Jacob Segal, Product Manager at Comfy, joins hosts Allyson and Purz for an introduction to building with the new Comfy developer API.
## Upcoming events
- ### UCAN: Agentic Commerce — Designing the Next Business Infrastructure ft. Jo Zhang
A UCAN by Alibaba Design gathering on agentic commerce — where AI shifts from generating outputs to taking action across real business workflows. Jo Zhang joins speakers from Alibaba, Figma, Stripe, and more to explore designing for trust and AI as operational infrastructure.
Plug and Play Tech Center, Sunnyvale, CA September 13, 2026 · 2:00–6:30 PM PT
[Register](https://luma.com/ucan-2026)
- ### Comfy Agent: Live Demos — VFX, 3D & Marketing
Purz and Allyson host live demos of Comfy Agent across VFX, 3D, and marketing use cases.
Online September 15, 2026 · 10AM PT
[Livestream](https://comfy.org/events/comfy-agent-ga)
- ### Developer Platform 101: Building with the New Comfy API
Jacob Segal, Product Manager at Comfy, joins hosts Allyson and Purz for an introduction to building with the new Comfy developer API.
Online September 16, 2026 · 10AM PT
[Livestream](https://comfy.org/events/dev-platform-101)
---
# The Future of AI Post Production - Comfy
> Ingi Erlingsson explores the future of AI post production with custom LoRAs and motion graphics nodes.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Comfy H3 Sync Sound Challenge: Guest Judge Livestream - Comfy
> Guest judges join us live to review the best MiniMax H3 sync sound entries from the community and break down what makes generated audio and picture land together.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Using ComfyUI MCP with Claude Code - Comfy
> Our monthly livestream covering the latest ComfyUI launches and updates.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# June Launches | Desktop, MCP & Core Engine Improvements - Comfy
> Your front-row seat to everything we shipped in June: product leaders Jedrzej Kosinski, Alexis Rolland, Jo Zhang, and Matt Miller walk through desktop, MCP, and core engine improvements.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Krea X Comfy: Founders Live - Comfy
> A special live conversation with Victor Perez (CEO, Krea), Miguel Lara (Krea team), and ComfyAnonymous (Co-Founder, Comfy Org) on building creative AI tools.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Local MCP: Run ComfyUI with Your Agent & Hardware - Comfy
> Run ComfyUI locally through MCP — a live walkthrough of driving your own agent and hardware to build and run workflows from the tools you already use.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Reinventing the Production Pipeline - Comfy
> Erin Sarofsky (COO/Owner, Sarofsky) and Ryan Summers (Head of Creative Innovation, Sarofsky) share how their team used ComfyUI to reinvent the studio production pipeline.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Video Model Showdown: Open-Source vs. Paid AI Video Models - Comfy
> Purz and Allyson put open-source and paid AI video models head to head in a live comparison.
## See our past events
Livestream
Comfy Agent Beta: What It Does & How We Built It
WATCH NOW
Livestream
Comfy H3 Sync Sound Challenge: Guest Judge Livestream

WATCH NOW
Community
MUTEK: Generative AI for 3D Projection Mapping ft. Purz & Moment Factory
WATCH NOW
Community
ComfyUI Official LA August Meet-Up

WATCH NOW
Livestream
Local MCP: Run ComfyUI with Your Agent & Hardware

WATCH NOW
Livestream
Using Comfy to Go Beyond the Models: Custom Workflows for Commercial and Film Production
WATCH NOW
Livestream
Video Model Showdown: Open-Source vs. Paid AI Video Models

WATCH NOW
Livestream
Comfy Creatives Model Jam: MiniMax H3, Seedance 2.5, Wan Animate 2 & More

WATCH NOW
Livestream
The Future of AI Post Production
WATCH NOW
Livestream
Using ComfyUI MCP with Claude Code

WATCH NOW
Livestream
Experience Design: How Black Math Built a Hackathon in 3 Weeks with ComfyUI

WATCH NOW
Livestream
Run ComfyUI From Claude/Cursor with Comfy MCP

WATCH NOW
Livestream
Reinventing the Production Pipeline

WATCH NOW
Livestream
June Launches | Desktop, MCP & Core Engine Improvements

WATCH NOW
Livestream
Krea X Comfy: Founders Live

WATCH NOW
---
# Flux 3 on Comfy: Video With Native Audio
> Run Flux 3 on Comfy: Black Forest Labs' multimodal model generates video with native audio, up to 20 seconds in one generation, from text, image, video or keyframes.
00:00
# Flux 3 is here
Flux 3 generates video with native audio, up to 20 seconds in a single generation. Go text to video or image to video. Run it on Comfy Cloud today. Open weights coming soon.
[RUN FLUX 3](https://cloud.comfy.org/) [TRY WORKFLOWS](https://comfy.org/workflows/)
Partner nodes Open weights coming soon
## Made with Flux 3
Premium Pay-as-you-go
A peaceful pixelated lake valley holds every detail as the camera pushes in.
Premium Pay-as-you-go
Three dancers, three rooms, one rhythm, timing locked across every panel.
Premium Pay-as-you-go
Shattered porcelain reassembles on white, every fragment tracked in reverse.
Premium Pay-as-you-go
A drone crosses from one environment to the next.
Premium Pay-as-you-go
Outlaws ride into town, hooves and crowd noise with the frame.
Premium Pay-as-you-go
A bear closes in at the checkpoint, game-engine look held steady.
## Choose a plan
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start Comfy Cloud for free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/)
STANDARD
$20
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
4,200 monthly credits
Generates ~380 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=monthly)
CREATOR MOST POPULAR
$35
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
7,400 monthly credits
Generates ~670 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=monthly)
PRO
$100
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
21,100 monthly credits
Generates ~1,915 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=monthly)
TEAM
Built for teams collaborating on workflows together.
$665
$700 /month
Save 5% ($35)
Billed monthly
42.2K
84.4K
147.7K
295.4K
527.5K
147,700 monthly credits
Generates ~13,405 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=monthly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## Q&A
No. Flux 3 interprets and rewrites your prompt before generation, so plain language works. Describe the scene the way you would brief a colleague. Keyword stacking and caption-style prose add nothing.
It rewrites, but the rewrite preserves what you explicitly specify. The more precisely you describe a scene, the more of the output is your call rather than the model's. Vague prompts hand control to the rewriter.
Quoted text without a visible speaker tends to render as on-screen text. To get a spoken line: quote the line, describe a speaker visible on camera, and add "no on-screen text, no subtitles".
Describe audio in layers and name each one separately: ambient sound, music, and speech. Each lands as its own layer. Lumping them into one phrase gives you less control over the mix.
Yes. Structure the prompt as "SHOT ONE ... HARD CUT. SHOT TWO ..." and it produces real cuts inside a single generation. For an uncut take, ask explicitly for "one continuous unbroken shot".
Consecutive shots that are too similar will not register as edits. Change scale, location, or colour between shots so the cut reads cleanly.
Yes. Specify it directly, such as "one continuous music bed across all three shots", alongside the shot structure.
Three examples, copy and paste ready. Plain brief: A cozy ramen shop on a rainy Tokyo night: steam rising from the broth, neon reflections in the window puddles, the cook working calmly. Rain patter and quiet kitchen sounds. Spoken line: A weather presenter on camera in front of a stylized storm map, speaking directly to the lens: "Storm season is here and this time, we're ready." Confident delivery, clean studio lighting. No on-screen text, no subtitles. Multi-shot: SHOT ONE: wide aerial of a desert highway at dawn, a single red car speeding through. HARD CUT. SHOT TWO: interior close-up, the driver's hands drumming the wheel to the radio. HARD CUT. SHOT THREE: from the roadside, the car shrinking into the heat haze. Warm engine hum under one continuous music bed across all three shots.
## Twenty seconds with sound, in one generation.
[RUN FLUX 3](https://cloud.comfy.org/) [TRY WORKFLOWS](https://comfy.org/workflows/)
## One engine, every way to run it
Run Flux 3 in the browser today. Batch campaigns with the API, or bring it in-house.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### Comfy MCP: now turn your agent into a creative technologist.
Your AI assistant can access the ecosystem, build workflows, and generate images, video, audio, or 3D.
[GET STARTED](https://comfy.org/mcp)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# Forward Deployed Creatives | Comfy
> Comfy experts who embed with your team, build your ComfyUI workflows, and teach your team to scale them.
CREATIVE SERVICES
# Forward Deployed Creatives
Comfy experts who embed with your team, build your ComfyUI workflows, and teach your team to scale them.
[Contact us](https://comfy.org/contact)
00:00
## Builders, not advisors
From “is this possible?” to a workflow your team owns. A Forward Deployed Creative is the person who builds it.
A Forward Deployed Creative
validates the use case. We build the workflow and install it in your environment.
teaches your team to run it. Training and enablement are a part of the process.
comes from real production. Feature film, commercial, experiential work that shipped.
leaves you something you own. You keep the workflow and your team is trained to change it.
A Forward Deployed Creative
validates the use case. We build the workflow and install it in your environment.
teaches your team to run it. Training and enablement are a part of the process.
comes from real production. Feature film, commercial, experiential work that shipped.
leaves you something you own. You keep the workflow and your team is trained to change it.
## How it works
01
### Validate
We prove the outcome is achievable on your own material.
02
### Build
Inside your Comfy Enterprise environment.
03
### Enable
We train your team to run, modify, and extend it themselves.
04
### Own
What we build is yours, and you can change it without us.
The direct line stays open. We're here when your team needs us.
### What you will get
- Use-case validation and a proof-of-concept build
- A production-grade workflow, built and installed
- Enablement until your team is self-sufficient
- White-glove access under your enterprise agreement
- Reusable creative assets your team keeps
## Featured creatives
Forward Deployed Creatives come from real production: feature film, commercial, and experiential backgrounds, with ComfyUI on the back end of shipped work. We match creatives to each engagement based on the work, your stack, and the timeline.
### Doug Hogan
Doug's work spans Netflix, Universal Studios, Warner Bros., and Samsung, with deep expertise in VFX and studio production. As a Nuke compositor and Python tool builder, he teaches VFX, Nuke, and generative AI.
### Chris V.
Chris's work spans global brands, artists, Fortune 500 keynote stages, and Art Basel Miami, with deep expertise in generative AI and production infrastructure. Sitting between artist and engineer, he architects custom VFX and AI pipelines.
### Rob Losch
Rob has been in ComfyUI since day one. He has numerous workflows covering marketing and advertising, and he can pinpoint the exact workflow you're looking for.
### Robert Paige
Robert's work spans rapid-growth companies like Instacart and Lyft, with deep expertise in creative ecosystems and AI integration. At the intersection of craft and system, he architects production infrastructure that helps organizations tell their story.
## Featured projects
### Product Advertisement Video
Advertising
### Storyboard To Video - Seedance 2.0
Advertising Film

### Comfy for Advertising - OOH Visualization
Advertising
### Face Swap Workflow
VFX

### Photo to Blueprint to Model
Architecture
### Generate Realistic Variations
Advertising
## Build your custom workflows with Comfy experts.
[Contact us](https://comfy.org/contact)
## Q&A
No. It is an add-on to your Comfy enterprise agreement. We bring deep Comfy expertise to your use case, as an optional add on to your enterprise contract.
No. It is available to any enterprise customer as an add-on, not bundled automatically into every contract.
Forward Deployed Creatives work with you on defined milestones and deliverables, with optional in-person time as well. We will customize this based on what your team needs.
You own the workflow and your team is trained to change it. We provide ongoing support and stay available under the enterprise agreement for the next thing, plus optional workshops and one-on-one training.
Production-credible creatives from feature film, commercial, and experiential backgrounds. Short intro bios/videos on the solution page let you see who you are getting before you sign.
## FOR ENTERPRISE
Tell us what you're trying to make. A Forward Deployed Creative can validate it and help you build from there.
[Contact us](https://comfy.org/contact)
## MINIMAX LICENSING
A license gets you the model; Forward Deployed Creatives get you to production. Comfy is the only official reseller of MiniMax commercial-use licenses.
[Get your license](https://comfy.org/minimax/license)
---
# Gallery - Comfy
> Work built in ComfyUI by the community: images, video, and 3D. Submit your own to be featured on the site and Comfy's social channels.
GALLERY
# Built, Tweaked, and Dreamed in ComfyUI
A small glimpse of what’s being created with ComfyUI by the community.
Until Our Eye Interlink harajuku
By ShaneF Motion Design and ThinkDiffusion team using ComfyUI
Origins - Kyrie Irving
By ShaneF Motion Design and ThinkDiffusion team using ComfyUI
Neon Nights
By ShaneF Motion Design and DOGSTUDIO/DEPT® team using ComfyUI
Untitled
By MidJourney man and DOGSTUDIO/DEPT® team using ComfyUI
Autopoiesis
By Yogo and Visual Frisson team using ComfyUI
Eat It - Dance
By Johana Lyu and Visual Frisson team using ComfyUI
Fall
By Nathan Shipley and Visual Frisson team using ComfyUI
Untitled
By Nathan Shipley using ComfyUI
Origami world
By Karen X using ComfyUI
Shot on InstaX
By Karen X using ComfyUI
It's gonna be a good good summer
By Paul Trillo using CogvideoX
DDU-DU DDU-DU
By Purz and Andidea team using Animatediff
Cuco - A Love Letter To LA
By Paul Trillo and CoffeeVectors team using ComfyUI
Show you my garden
By Paul Trillo using CogvideoX
Goodbye Beijing
By Rui and makeitrad team using Animatediff
Animation Reel
By Andidea using ComfyUI

Amber Astronaut
By Yogo using ComfyUI

Desert Landing
By Yogo using ComfyUI
Until Our Eye Interlink harajuku
By ShaneF Motion Design and ThinkDiffusion team using ComfyUI
Origins - Kyrie Irving
By ShaneF Motion Design and ThinkDiffusion team using ComfyUI
Neon Nights
By ShaneF Motion Design and DOGSTUDIO/DEPT® team using ComfyUI
Untitled
By MidJourney man and DOGSTUDIO/DEPT® team using ComfyUI
Autopoiesis
By Yogo and Visual Frisson team using ComfyUI
Eat It - Dance
By Johana Lyu and Visual Frisson team using ComfyUI
Fall
By Nathan Shipley and Visual Frisson team using ComfyUI
Untitled
By Nathan Shipley using ComfyUI
Origami world
By Karen X using ComfyUI
Shot on InstaX
By Karen X using ComfyUI
It's gonna be a good good summer
By Paul Trillo using CogvideoX
DDU-DU DDU-DU
By Purz and Andidea team using Animatediff
Cuco - A Love Letter To LA
By Paul Trillo and CoffeeVectors team using ComfyUI
Show you my garden
By Paul Trillo using CogvideoX
Goodbye Beijing
By Rui and makeitrad team using Animatediff
Animation Reel
By Andidea using ComfyUI
Amber Astronaut
By Yogo using ComfyUI
Desert Landing
By Yogo using ComfyUI
CONTACT
## Built something cool with ComfyUI? [Submit](https://docs.google.com/forms/d/1B6_RPQfhTyKvqHk9OO2bUn8z1Qgh6QIZsF3GNMiCXDw/preview) your work to be featured on our website and socials and get seen by the global ComfyUI community.
---
# Gemini Omni 1.1 Flash on Comfy: Google AI Video Model
> Run Gemini Omni 1.1 Flash on Comfy. One node covers text to video, image to video, reference to video, editing and scene extension, with output up to 4K and audio on every clip.
00:00
# Gemini Omni 1.1 Flash is here
Omni 1.1 Flash is Google's new video model, now on Comfy. It's built for fast generation. One node covers text-to-video, image-to-video, reference-to-video, editing, and scene extension, with output up to 4K and audio on every clip.
[RUN IT NOW](https://cloud.comfy.org/?template=api_google_gemini_omni_flash_1_1_t2v) [EXPLORE WORKFLOWS](https://comfy.org/workflows/a0e9a3b16f63-a0e9a3b16f63/)
Partner node Image to Video Text to Video Reference to Video
## Made with Omni 1.1 Flash
Premium Pay-as-you-go
Winter to spring and back again
One continuous shot, an extremely sped up seasonal timelapse of the character sitting in that exact position against the cliff rocks. The background composition remains. Only the climate changes from Snowy Winter to Flowers blooming in Spring to Sunshine in Summer to Leaves in Fall. No shot cuts or transitions. Use image 1 as the exact start frame and use image 1 as the exact end frame for a perfect loop
Premium Pay-as-you-go
Saxophone solo in halftone
Mixed media surreal scene of the man playing the saxophone passionately as he strolls to his right, the camera tracks him. The red graphic elements pulse with each note. He is playing a melody and on the final note his hat flies off his head. 10-second generation.
Premium Pay-as-you-go
Slow push on a floor robot
Product advertisement for the robot vacuum
Premium Pay-as-you-go
Stone head speaks
The floating statue says "Blazing fast speed", the elements orbit slowly as they float. 5 second generation Translate this into French
Premium Pay-as-you-go
Cavemen meet the future
POV: you are a caveman and you and the homies discover fire for the first time. The cavemen speak in Gen Z slang. One continuous shot
Premium Pay-as-you-go
A dog with hot dog
a dog with a hot dog costume eating a huge hot dog at the park, documentary style, natgeo
## How to direct your shot
1. Step 01
Upload your reference assets
2. Step 02
Prompt the scene
Camera, action, timing, dialogue
3. Step 03
Generate your shot
Up to 10 seconds at 4k.
[RUN OMNI 1.1 FLASH](https://cloud.comfy.org/?template=api_google_gemini_omni_flash_1_1_t2v)
## Q&A
Gemini Omni 1.1 Flash is Google's multimodal video model, built for fast video generation, editing, and cinematic control. It processes text, image, audio, and video together, generates clips with an audio track, and edits existing video from plain-language instructions. It replaces earlier versions of Gemini Omni Flash.
Yes. With task type set to extend, Gemini Omni 1.1 Flash reads the prior motion and composition of a clip and continues the shot, holding character identity and lighting steady. A prompt like "continue the shot: the woman finishes the violin solo and takes a bow" picks up where the clip ends.
Yes. Output generated through ComfyUI partner nodes can be used in commercial work, subject to ComfyUI's terms and Google's usage policies. All videos carry a SynthID watermark, which is invisible to viewers but programmatically detectable for provenance.
The Gemini Video Omni node outputs Gemini Omni 1.1 Flash video at 360p, 720p, 1080p, or 4K, in 16:9 or 9:16. Landscape is the default; set 9:16 for vertical clips. Higher resolutions take longer to generate.
Yes. Connect a clip to the node's video input and describe the change, and Gemini Omni 1.1 Flash applies it while preserving everything else. Short prompts work best: "make this video anime," "change the lighting to be more dramatic." Add "keep everything else the same" when targeting a single element.
Gemini Omni 1.1 Flash is a full replacement for earlier Omni Flash versions, with the same generate-and-edit workflow and faster generation. The 1.1 release lets you draft videos more efficiently at 360p, upscale to 4K resolution, and extend scenes for longer storytelling.
Gemini Omni 1.1 Flash is billed per generation through ComfyUI credits, with cost varying by resolution. See the ComfyUI pricing page for current rates. No separate Google subscription is needed.
## Choose a plan
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start Comfy Cloud for free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/)
STANDARD
$20
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
4,200 monthly credits
Generates ~380 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=monthly)
CREATOR MOST POPULAR
$35
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
7,400 monthly credits
Generates ~670 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=monthly)
PRO
$100
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
21,100 monthly credits
Generates ~1,915 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=monthly)
TEAM
Built for teams collaborating on workflows together.
$665
$700 /month
Save 5% ($35)
Billed monthly
42.2K
84.4K
147.7K
295.4K
527.5K
147,700 monthly credits
Generates ~13,405 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=monthly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## One engine, every way to run it
Build workflows in the browser today. Batch campaigns with the API, or bring it in-house.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### Comfy MCP: now turn your agent into a creative technologist.
Your AI assistant can access the ecosystem, build workflows, and generate images, video, audio, or 3D.
[GET STARTED](https://comfy.org/mcp)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# Comfy - ビジュアルAIを自在にコントロール
> Comfyは、あらゆるモデル、あらゆるパラメータ、あらゆる出力を完全にコントロールしたいビジュアルプロフェッショナルのためのAIクリエーションエンジンです。
[Get started for free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=hero_get_started_free)

3D ANGLE
Horizontal angle Vertical angle Zoom
COLOR
HUE
SATURATION
 OUTPUT
# ビジュアルAIを自在にコントロール
3D ANGLE
Horizontal angle Vertical angle Zoom
COLOR
HUE
SATURATION
OUTPUT
[Get started for free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=hero_get_started_free)
## MiniMax Commercial License
Comfy is the only official reseller of MiniMax commercial-use licenses, for running MiniMax models locally on your own hardware. Full commercial rights to your outputs, fine-tuning and LoRA training, and client and downstream work included.
[REQUEST LICENSE](https://comfy.org/contact) [TRY H3 ON COMFY CLOUD](https://cloud.comfy.org/?share=a781503cf508)
Only official reseller Audio and music included Available globally
New Model Release
## Seedance 2.5
ByteDance's cinematic video model — multi-shot sequences with native audio, text or image in. You direct on the canvas; Seedance renders the cut.
[Explore Seedance 2.5](https://comfy.org/seedance-2.5) [Try Workflow](https://cloud.comfy.org/?template=api_seedance2_5_r2v)
Partner Nodes
FEATURED · STAFF PICK
## Product Advertisement Video
 Rob Product Video
FEATURED · STAFF PICK
## MiniMax H3: Image to Video
 ComfyUI Video Image to Video
FEATURED · STAFF PICK
## MiniMax H3: Reference to Video
ComfyUI Video Reference to Video
FEATURED · STAFF PICK
## MiniMax H3: Text to Video
ComfyUI Text to Video Video
FEATURED · STAFF PICK
## Topaz: Image Enhance Bloom 2
ComfyUI API Image Upscale
FEATURED · STAFF PICK
## FLUX 3 Video: Text to Video
ComfyUI Partner Nodes Text to Video
HOW WORKS
モデル、処理ステップ、出力をキャンバス上で接続。すべての判断が見え、すべてのステップを検証できます。
コミュニティテンプレートから始めることも、ゼロから構築することもできます。
Industries
Powered by 60,000+ nodes, thousands of workflows, and a community that builds faster than any one company could.
[ワークフローを探索する](https://comfy.org/workflows/)
## Get started in minutes
Go as deep as you want to.
1
### Download or Sign up
[Download Desktop](https://comfy.org/download) or [Try Cloud for free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=getstarted_try_cloud) .
2
### Load a workflow
Start from [a community template](https://comfy.org/workflows/) or build your own.
3
### Generate & Iterate
Run, adjust, scale when you're ready.
## すべてをコントロールできる AIクリエーションエンジン
Over every model, every node, every step, every output.
[Comfy Desktop
あなたのハードウェアでComfyUIを実行。
デスクトップ機能を見る](https://comfy.org/download) [Comfy Cloud
どこからでもComfyUIのフルパワーを。
クラウド機能を見る](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
組織内のクリエイティブエンジンのためのエンタープライズグレードインフラ。
エンタープライズ機能を見る](https://comfy.org/enterprise)
Customer Stories
## 実際の現場で活用されるComfyUI
ComfyUIを活用するチームの動画とケーススタディ
[ストーリーを見る](https://comfy.org/customers/videos/black-math) [すべてのケーススタディを見る](https://comfy.org/customers)
---
# Launches: Everything New in ComfyUI
> Every ComfyUI launch in one place: new models, desktop, cloud, MCP, CLI, and core engine releases, with the livestreams that walk through them.
[Download Desktop](https://comfy.org/download) [Try Cloud for free](https://cloud.comfy.org/)
## Latest Launches
Models & Nodes
Comfy Cloud Nodes
Run the newest open models on our GPUs from inside your own ComfyUI. No subscription, no downloads.

NEW
EXPLORE
Platform
New Desktop Client
A faster, redesigned desktop app for ComfyUI — one-click install and managed updates.

NEW
EXPLORE
Cloud
Comfy MCP
The full power of ComfyUI from anywhere — no setup, no GPU required.

NEW
EXPLORE
Platform
App Mode
A simplified view of your workflows. Flip back to the node graph anytime to go deeper.
NEW
EXPLORE
Developer
Developer Platform
Turn any workflow into a production endpoint. Automate generation and scale to thousands of outputs.

NEW
EXPLORE
Community
Community Workflows
Browse and remix thousands of community-shared workflows. Start from a proven template.

EXPLORE
Models & Nodes
Supported Models
Run the latest open and partner models — every checkpoint, LoRA, and ControlNet, ready to use in your graph.

EXPLORE
Models & Nodes
Supported Nodes
Thousands of community and partner nodes, curated and verified to run on Comfy Cloud.
EXPLORE
Cloud
Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.

EXPLORE
Community
Learning Hub
Walkthroughs and ready-to-run workflows to take you from first render to production pipeline.

START LEARNING
Community
Comfy Affiliate
Share Comfy with your audience and earn for every creator you bring on board.
NEW
LEARN MORE
## Everything Comfy ships. All in one place.
[Open Comfy Cloud](https://cloud.comfy.org/) [Try Workflow](https://comfy.org/workflows/)
---
# ComfyUI Tutorials: Free Video Series from Basics to VFX
> Learn ComfyUI with free video tutorials and the workflows behind them. Start with the node graph basics, then move into VFX, animation, and ad creative.
Hands-on ComfyUI tutorials and workflows, by discipline.
Featured VFX
## [Sky Replacement](https://comfy.org/learning/vfx/sky-replacement)
- Partner Nodes
- Image To Video
[Try Workflow](https://comfy.org/workflows/537cf7f1f745-537cf7f1f745/)
- Basics
### [ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026)](https://comfy.org/learning/basics/full-node-graph-basics)
- Fundamentals
- Node Graph
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_node_graph)
- Basics
### [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026)](https://comfy.org/learning/basics/text-to-image-image-to-image)
- Fundamentals
- Text to Image
- Image to Image
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_text_to_image)
- Basics
### [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026)](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
- Fundamentals
- LoRA
- ControlNet
- Style Transfer
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_loras)
- Basics
### [ComfyUI Tutorial for Beginners: Inpainting, Outpainting & Upscaling (2026)](https://comfy.org/learning/basics/inpainting-outpainting-upscaling)
- Fundamentals
- Inpainting
- Outpainting
- Upscaling
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_inpainting)
- Basics
### [ComfyUI Tutorial for Beginners: Image-to-Video, Motion Control & Upscaling (2026)](https://comfy.org/learning/basics/image-to-video-motion-control-upscaling)
- Fundamentals
- Image To Video
- Motion Control
- Upscaling
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_image_to_video)
- VFX
### [Cleanplate Walkthrough](https://comfy.org/learning/vfx/cleanplate-walkthrough)
- Partner Nodes
- Image To Video
[Try Workflow](https://comfy.org/workflows/8f2cf0df5da6-8f2cf0df5da6/)
- VFX
### [Deaging Workflow](https://comfy.org/learning/vfx/deaging-workflow)
- Partner Nodes
- Image To Video
[Try Workflow](https://comfy.org/workflows/93f286fbc2c8-93f286fbc2c8/)
- VFX
### [Frame Adjustments Demo](https://comfy.org/learning/vfx/frame-adjustments)
- Partner Nodes
- Image To Video
[Try Workflow](https://cloud.comfy.org/?share=7dca0438edf4)
- VFX
### [Mattes and Utilities](https://comfy.org/learning/vfx/mattes-and-utilities)
- Partner Nodes
- Image To Video
[Try Workflow](https://cloud.comfy.org/?share=be0889296f65)
- VFX
### [Seedance Demo ComfyUI](https://comfy.org/learning/vfx/seedance-demo)
- Partner Nodes
- Image To Video
[Try Workflow](https://cloud.comfy.org/?share=ef543bd4a773)
- Animations
### [Character Sheet](https://comfy.org/learning/animations/character-sheet)
- Partner Nodes
- Image Generation
- Character Design
[Try Workflow](https://cloud.comfy.org/?share=d8414beacf91)
- Animations
### [Keyframe Exploration](https://comfy.org/learning/animations/keyframe-exploration)
- Partner Nodes
- Image Generation
- Keyframing
[Try Workflow](https://cloud.comfy.org/?share=78a07a3ce040)
- Animations
### [Background and Asset Generation](https://comfy.org/learning/animations/background-and-asset-generation)
- Partner Nodes
- Image Generation
- Style Transfer
- Backgrounds
[Try Workflow](https://cloud.comfy.org/?share=1d905d914f11)
- Animations
### [Concept Exploration](https://comfy.org/learning/animations/concept-exploration)
- Partner Nodes
- Image Generation
- Image To Video
- 3D
[Try Workflow](https://cloud.comfy.org/?share=098f35ab854f)
- Animations
### [In-Betweening](https://comfy.org/learning/animations/in-betweening)
- Image To Video
- Keyframing
- In-Betweening
[Try Workflow](https://cloud.comfy.org/?share=7e6419542193)
- Animations
### [Background and Compositing](https://comfy.org/learning/animations/background-and-compositing)
- Partner Nodes
- Image To Video
- Style Transfer
- Compositing
[Try Workflow](https://cloud.comfy.org/?share=ea6c80d417cf)
- Ads
### [Moodboard Creation](https://comfy.org/learning/ads/moodboard-creation)
- Partner Nodes
- Image Generation
- Style Transfer
- Moodboards
[Try Workflow](https://cloud.comfy.org/?share=62f892c540e3)
- Ads
### [Storyboard Creation](https://comfy.org/learning/ads/storyboard-creation)
- Partner Nodes
- Image Generation
- Style Transfer
- Storyboarding
[Try Workflow](https://cloud.comfy.org/?share=a598339548b3)
- Ads
### [Product Photography](https://comfy.org/learning/ads/product-photography)
- Partner Nodes
- Image Generation
- Image To Video
- Product Photography
[Try Workflow](https://cloud.comfy.org/?share=2d5b0cdf915a)
- Ads
### [Talent Casting](https://comfy.org/learning/ads/talent-casting)
- Partner Nodes
- Image Generation
- Image To Video
- Previsualization
[Try Workflow](https://cloud.comfy.org/?share=1233f85f1c96)
- Ads
### [B-Roll Creation](https://comfy.org/learning/ads/b-roll-creation)
- Partner Nodes
- Image To Video
- B-Roll
[Try Workflow](https://cloud.comfy.org/?share=dd1946bdd7c8)
- Ads
### [OOH Visualization](https://comfy.org/learning/ads/ooh-visualization)
- Partner Nodes
- Image Generation
- Out-of-Home
[Try Workflow](https://cloud.comfy.org/?share=9e36b66e188b)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# ComfyUI Ad Creative Tutorials: Moodboards to Product Shots
> Free ComfyUI tutorials for ad creative, each with its workflow: moodboards, storyboards, product photography, talent casting, B-roll, and OOH mockups.
Hands-on ComfyUI ad creative tutorials: moodboards, storyboards, product photography, B-roll, and campaign assets you can run yourself.
Featured Ads
## [Moodboard Creation](https://comfy.org/learning/ads/moodboard-creation)
- Partner Nodes
- Image Generation
- Style Transfer
- Moodboards
[Try Workflow](https://cloud.comfy.org/?share=62f892c540e3)
- Ads
### [Storyboard Creation](https://comfy.org/learning/ads/storyboard-creation)
- Partner Nodes
- Image Generation
- Style Transfer
- Storyboarding
[Try Workflow](https://cloud.comfy.org/?share=a598339548b3)
- Ads
### [Product Photography](https://comfy.org/learning/ads/product-photography)
- Partner Nodes
- Image Generation
- Image To Video
- Product Photography
[Try Workflow](https://cloud.comfy.org/?share=2d5b0cdf915a)
- Ads
### [Talent Casting](https://comfy.org/learning/ads/talent-casting)
- Partner Nodes
- Image Generation
- Image To Video
- Previsualization
[Try Workflow](https://cloud.comfy.org/?share=1233f85f1c96)
- Ads
### [B-Roll Creation](https://comfy.org/learning/ads/b-roll-creation)
- Partner Nodes
- Image To Video
- B-Roll
[Try Workflow](https://cloud.comfy.org/?share=dd1946bdd7c8)
- Ads
### [OOH Visualization](https://comfy.org/learning/ads/ooh-visualization)
- Partner Nodes
- Image Generation
- Out-of-Home
[Try Workflow](https://cloud.comfy.org/?share=9e36b66e188b)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# B-Roll Creation: Free ComfyUI Tutorial
> Create or edit B-roll three ways in one ComfyUI workflow: generate a clip from a prompt, place a subject into a reference scene, or alter existing footage.
00:00
Now watching
# B-Roll Creation
Create or edit B-roll three ways in one ComfyUI workflow: generate a clip from a prompt, place a subject into a reference scene, or alter existing footage.
Shane Fu
- Partner Nodes
- Image To Video
- B-Roll
[Try Workflow](https://cloud.comfy.org/?share=dd1946bdd7c8)
---
## Watch more
- [Moodboard Creation](https://comfy.org/learning/ads/moodboard-creation)
- [Storyboard Creation](https://comfy.org/learning/ads/storyboard-creation)
- [Product Photography](https://comfy.org/learning/ads/product-photography)
- [Talent Casting](https://comfy.org/learning/ads/talent-casting)
- [OOH Visualization](https://comfy.org/learning/ads/ooh-visualization)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Moodboard Creation: Free ComfyUI Tutorial
> Turn mood board selects into fresh, on-brand ad visuals with this ComfyUI workflow: extract a style with Recraft, or alter elements with GPT Image 2.
00:00
Now watching
# Moodboard Creation
Turn mood board selects into fresh, on-brand ad visuals with this ComfyUI workflow: extract a style with Recraft, or alter elements with GPT Image 2.
Shane Fu
- Partner Nodes
- Image Generation
- Style Transfer
- Moodboards
[Try Workflow](https://cloud.comfy.org/?share=62f892c540e3)
---
## Watch more
- [Storyboard Creation](https://comfy.org/learning/ads/storyboard-creation)
- [Product Photography](https://comfy.org/learning/ads/product-photography)
- [Talent Casting](https://comfy.org/learning/ads/talent-casting)
- [B-Roll Creation](https://comfy.org/learning/ads/b-roll-creation)
- [OOH Visualization](https://comfy.org/learning/ads/ooh-visualization)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# OOH Visualization: Free ComfyUI Tutorial
> Place a poster into real-world outdoor ad spots with this ComfyUI workflow: auto-generate billboard, transit, and building-wrap mockups with Gemini Image 2.
00:00
Now watching
# OOH Visualization
Place a poster into real-world outdoor ad spots with this ComfyUI workflow: auto-generate billboard, transit, and building-wrap mockups with Gemini Image 2.
Shane Fu
- Partner Nodes
- Image Generation
- Out-of-Home
[Try Workflow](https://cloud.comfy.org/?share=9e36b66e188b)
---
## Watch more
- [Moodboard Creation](https://comfy.org/learning/ads/moodboard-creation)
- [Storyboard Creation](https://comfy.org/learning/ads/storyboard-creation)
- [Product Photography](https://comfy.org/learning/ads/product-photography)
- [Talent Casting](https://comfy.org/learning/ads/talent-casting)
- [B-Roll Creation](https://comfy.org/learning/ads/b-roll-creation)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Product Photography: Free ComfyUI Tutorial
> Generate, retouch, and animate product shots in one ComfyUI workflow: place products with GPT Image, mask-edit details, then create a hero video.
00:00
Now watching
# Product Photography
Generate, retouch, and animate product shots in one ComfyUI workflow: place products with GPT Image, mask-edit details, then create a hero video.
Shane Fu
- Partner Nodes
- Image Generation
- Image To Video
- Product Photography
[Try Workflow](https://cloud.comfy.org/?share=2d5b0cdf915a)
---
## Watch more
- [Moodboard Creation](https://comfy.org/learning/ads/moodboard-creation)
- [Storyboard Creation](https://comfy.org/learning/ads/storyboard-creation)
- [Talent Casting](https://comfy.org/learning/ads/talent-casting)
- [B-Roll Creation](https://comfy.org/learning/ads/b-roll-creation)
- [OOH Visualization](https://comfy.org/learning/ads/ooh-visualization)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Storyboard Creation: Free ComfyUI Tutorial
> Generate an ad storyboard from a shot list, then render polished style frames: a ComfyUI workflow using GPT Image and NanoBanana Pro across two passes.
00:00
Now watching
# Storyboard Creation
Generate an ad storyboard from a shot list, then render polished style frames: a ComfyUI workflow using GPT Image and NanoBanana Pro across two passes.
Shane Fu
- Partner Nodes
- Image Generation
- Style Transfer
- Storyboarding
[Try Workflow](https://cloud.comfy.org/?share=a598339548b3)
---
## Watch more
- [Moodboard Creation](https://comfy.org/learning/ads/moodboard-creation)
- [Product Photography](https://comfy.org/learning/ads/product-photography)
- [Talent Casting](https://comfy.org/learning/ads/talent-casting)
- [B-Roll Creation](https://comfy.org/learning/ads/b-roll-creation)
- [OOH Visualization](https://comfy.org/learning/ads/ooh-visualization)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Talent Casting: Free ComfyUI Tutorial
> Preview talent in a scene before the shoot with this ComfyUI workflow: generate a previs still with Gemini Image 2, then animate it into a clip with Kling.
00:00
Now watching
# Talent Casting
Preview talent in a scene before the shoot with this ComfyUI workflow: generate a previs still with Gemini Image 2, then animate it into a clip with Kling.
Shane Fu
- Partner Nodes
- Image Generation
- Image To Video
- Previsualization
[Try Workflow](https://cloud.comfy.org/?share=1233f85f1c96)
---
## Watch more
- [Moodboard Creation](https://comfy.org/learning/ads/moodboard-creation)
- [Storyboard Creation](https://comfy.org/learning/ads/storyboard-creation)
- [Product Photography](https://comfy.org/learning/ads/product-photography)
- [B-Roll Creation](https://comfy.org/learning/ads/b-roll-creation)
- [OOH Visualization](https://comfy.org/learning/ads/ooh-visualization)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# ComfyUI Animation Tutorials: Character Sheets and Keyframes
> Free ComfyUI animation tutorials with workflows: character sheets, keyframes, in-betweening, backgrounds, and compositing, from concept art to final shot.
Hands-on ComfyUI animation tutorials: character sheets, keyframes, in-betweening, backgrounds, and compositing you can run yourself.
Featured Animations
## [Character Sheet](https://comfy.org/learning/animations/character-sheet)
- Partner Nodes
- Image Generation
- Character Design
[Try Workflow](https://cloud.comfy.org/?share=d8414beacf91)
- Animations
### [Keyframe Exploration](https://comfy.org/learning/animations/keyframe-exploration)
- Partner Nodes
- Image Generation
- Keyframing
[Try Workflow](https://cloud.comfy.org/?share=78a07a3ce040)
- Animations
### [Background and Asset Generation](https://comfy.org/learning/animations/background-and-asset-generation)
- Partner Nodes
- Image Generation
- Style Transfer
- Backgrounds
[Try Workflow](https://cloud.comfy.org/?share=1d905d914f11)
- Animations
### [Concept Exploration](https://comfy.org/learning/animations/concept-exploration)
- Partner Nodes
- Image Generation
- Image To Video
- 3D
[Try Workflow](https://cloud.comfy.org/?share=098f35ab854f)
- Animations
### [In-Betweening](https://comfy.org/learning/animations/in-betweening)
- Image To Video
- Keyframing
- In-Betweening
[Try Workflow](https://cloud.comfy.org/?share=7e6419542193)
- Animations
### [Background and Compositing](https://comfy.org/learning/animations/background-and-compositing)
- Partner Nodes
- Image To Video
- Style Transfer
- Compositing
[Try Workflow](https://cloud.comfy.org/?share=ea6c80d417cf)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Background and Asset Generation: Free ComfyUI Tutorial
> Apply a production frame’s style to backgrounds and props with this ComfyUI workflow: GPT Image 2 paints sketches to match, with auto background removal.
00:00
Now watching
# Background and Asset Generation
Apply a production frame’s style to backgrounds and props with this ComfyUI workflow: GPT Image 2 paints sketches to match, with auto background removal.
Shane Fu
- Partner Nodes
- Image Generation
- Style Transfer
- Backgrounds
[Try Workflow](https://cloud.comfy.org/?share=1d905d914f11)
---
## Watch more
- [Character Sheet](https://comfy.org/learning/animations/character-sheet)
- [Keyframe Exploration](https://comfy.org/learning/animations/keyframe-exploration)
- [Concept Exploration](https://comfy.org/learning/animations/concept-exploration)
- [In-Betweening](https://comfy.org/learning/animations/in-betweening)
- [Background and Compositing](https://comfy.org/learning/animations/background-and-compositing)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Background and Compositing: Free ComfyUI Tutorial
> Animate backgrounds and composite characters with this ComfyUI workflow: Cdance loops still backgrounds, then blends the character with matched lighting.
00:00
Now watching
# Background and Compositing
Animate backgrounds and composite characters with this ComfyUI workflow: Cdance loops still backgrounds, then blends the character with matched lighting.
Shane Fu
- Partner Nodes
- Image To Video
- Style Transfer
- Compositing
[Try Workflow](https://cloud.comfy.org/?share=ea6c80d417cf)
---
## Watch more
- [Character Sheet](https://comfy.org/learning/animations/character-sheet)
- [Keyframe Exploration](https://comfy.org/learning/animations/keyframe-exploration)
- [Background and Asset Generation](https://comfy.org/learning/animations/background-and-asset-generation)
- [Concept Exploration](https://comfy.org/learning/animations/concept-exploration)
- [In-Betweening](https://comfy.org/learning/animations/in-betweening)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Character Sheet: Free ComfyUI Tutorial
> Turn concept art into a full character sheet with this ComfyUI workflow: GPT Image 2 generates body turnarounds and face close-ups, then auto-stitches them.
00:00
Now watching
# Character Sheet
Turn concept art into a full character sheet with this ComfyUI workflow: GPT Image 2 generates body turnarounds and face close-ups, then auto-stitches them.
Shane Fu
- Partner Nodes
- Image Generation
- Character Design
[Try Workflow](https://cloud.comfy.org/?share=d8414beacf91)
---
## Watch more
- [Keyframe Exploration](https://comfy.org/learning/animations/keyframe-exploration)
- [Background and Asset Generation](https://comfy.org/learning/animations/background-and-asset-generation)
- [Concept Exploration](https://comfy.org/learning/animations/concept-exploration)
- [In-Betweening](https://comfy.org/learning/animations/in-betweening)
- [Background and Compositing](https://comfy.org/learning/animations/background-and-compositing)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Concept Exploration: Free ComfyUI Tutorial
> Turn concept art into a poseable 3D proxy with this ComfyUI workflow: Tripo builds the model, then generate a styled still or camera-move video from any angle.
00:00
Now watching
# Concept Exploration
Turn concept art into a poseable 3D proxy with this ComfyUI workflow: Tripo builds the model, then generate a styled still or camera-move video from any angle.
Shane Fu
- Partner Nodes
- Image Generation
- Image To Video
- 3D
[Try Workflow](https://cloud.comfy.org/?share=098f35ab854f)
---
## Watch more
- [Character Sheet](https://comfy.org/learning/animations/character-sheet)
- [Keyframe Exploration](https://comfy.org/learning/animations/keyframe-exploration)
- [Background and Asset Generation](https://comfy.org/learning/animations/background-and-asset-generation)
- [In-Betweening](https://comfy.org/learning/animations/in-betweening)
- [Background and Compositing](https://comfy.org/learning/animations/background-and-compositing)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# In-Betweening: Free ComfyUI Tutorial
> Generate the in-between frames from a sequence of keyframes with this ComfyUI workflow: Wan 2.2 interpolates each pair into one assembled character animation.
00:00
Now watching
# In-Betweening
Generate the in-between frames from a sequence of keyframes with this ComfyUI workflow: Wan 2.2 interpolates each pair into one assembled character animation.
Shane Fu
- Image To Video
- Keyframing
- In-Betweening
[Try Workflow](https://cloud.comfy.org/?share=7e6419542193)
---
## Watch more
- [Character Sheet](https://comfy.org/learning/animations/character-sheet)
- [Keyframe Exploration](https://comfy.org/learning/animations/keyframe-exploration)
- [Background and Asset Generation](https://comfy.org/learning/animations/background-and-asset-generation)
- [Concept Exploration](https://comfy.org/learning/animations/concept-exploration)
- [Background and Compositing](https://comfy.org/learning/animations/background-and-compositing)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Keyframe Exploration: Free ComfyUI Tutorial
> Generate a character keyframe at any camera angle with this ComfyUI workflow: set direction, elevation, and distance, then GPT Image 2 renders the shot.
00:00
Now watching
# Keyframe Exploration
Generate a character keyframe at any camera angle with this ComfyUI workflow: set direction, elevation, and distance, then GPT Image 2 renders the shot.
Shane Fu
- Partner Nodes
- Image Generation
- Keyframing
[Try Workflow](https://cloud.comfy.org/?share=78a07a3ce040)
---
## Watch more
- [Character Sheet](https://comfy.org/learning/animations/character-sheet)
- [Background and Asset Generation](https://comfy.org/learning/animations/background-and-asset-generation)
- [Concept Exploration](https://comfy.org/learning/animations/concept-exploration)
- [In-Betweening](https://comfy.org/learning/animations/in-betweening)
- [Background and Compositing](https://comfy.org/learning/animations/background-and-compositing)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# ComfyUI Basics for Beginners: Node Graph, LoRAs, ControlNet
> Free ComfyUI tutorials for beginners: the node graph, text-to-image and image-to-image, LoRAs and ControlNets, then inpainting, outpainting, and upscaling.
Beginner ComfyUI tutorials: learn the node graph, LoRAs, style transfer, and ControlNets from the ground up.
Featured Basics
## [ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026)](https://comfy.org/learning/basics/full-node-graph-basics)
- Fundamentals
- Node Graph
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_node_graph)
- Basics
### [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026)](https://comfy.org/learning/basics/text-to-image-image-to-image)
- Fundamentals
- Text to Image
- Image to Image
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_text_to_image)
- Basics
### [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026)](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
- Fundamentals
- LoRA
- ControlNet
- Style Transfer
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_loras)
- Basics
### [ComfyUI Tutorial for Beginners: Inpainting, Outpainting & Upscaling (2026)](https://comfy.org/learning/basics/inpainting-outpainting-upscaling)
- Fundamentals
- Inpainting
- Outpainting
- Upscaling
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_inpainting)
- Basics
### [ComfyUI Tutorial for Beginners: Image-to-Video, Motion Control & Upscaling (2026)](https://comfy.org/learning/basics/image-to-video-motion-control-upscaling)
- Fundamentals
- Image To Video
- Motion Control
- Upscaling
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_image_to_video)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026)
> A beginner's tour of the ComfyUI node graph: how nodes, links, and the run queue fit together to build your first working pipeline.
Now watching
# ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026)
A beginner's tour of the ComfyUI node graph: how nodes, links, and the run queue fit together to build your first working pipeline.
Doug Hogan
- Fundamentals
- Node Graph
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_node_graph)
---
## Watch more
- [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026)](https://comfy.org/learning/basics/text-to-image-image-to-image)
- [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026)](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
- [ComfyUI Tutorial for Beginners: Inpainting, Outpainting & Upscaling (2026)](https://comfy.org/learning/basics/inpainting-outpainting-upscaling)
- [ComfyUI Tutorial for Beginners: Image-to-Video, Motion Control & Upscaling (2026)](https://comfy.org/learning/basics/image-to-video-motion-control-upscaling)
## Recommended
[Cleanplate Walkthrough VFX](https://comfy.org/learning/vfx/cleanplate-walkthrough) [Deaging Workflow VFX](https://comfy.org/learning/vfx/deaging-workflow) [Frame Adjustments Demo VFX](https://comfy.org/learning/vfx/frame-adjustments)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# ComfyUI Tutorial for Beginners: Image-to-Video, Motion Control & Upscaling (2026)
> Turn a still into a shot: build an image-to-video workflow, steer the result with motion control, and finish at higher resolution with upscaling.
Now watching
# ComfyUI Tutorial for Beginners: Image-to-Video, Motion Control & Upscaling (2026)
Turn a still into a shot: build an image-to-video workflow, steer the result with motion control, and finish at higher resolution with upscaling.
Doug Hogan
- Fundamentals
- Image To Video
- Motion Control
- Upscaling
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_image_to_video)
---
## Watch more
- [ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026)](https://comfy.org/learning/basics/full-node-graph-basics)
- [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026)](https://comfy.org/learning/basics/text-to-image-image-to-image)
- [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026)](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
- [ComfyUI Tutorial for Beginners: Inpainting, Outpainting & Upscaling (2026)](https://comfy.org/learning/basics/inpainting-outpainting-upscaling)
## Recommended
[Cleanplate Walkthrough VFX](https://comfy.org/learning/vfx/cleanplate-walkthrough) [Deaging Workflow VFX](https://comfy.org/learning/vfx/deaging-workflow) [Frame Adjustments Demo VFX](https://comfy.org/learning/vfx/frame-adjustments)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# ComfyUI Tutorial for Beginners: Inpainting, Outpainting & Upscaling (2026)
> Edit and enlarge images in ComfyUI: mask and repaint with inpainting, extend the frame with outpainting, and add resolution with upscaling.
Now watching
# ComfyUI Tutorial for Beginners: Inpainting, Outpainting & Upscaling (2026)
Edit and enlarge images in ComfyUI: mask and repaint with inpainting, extend the frame with outpainting, and add resolution with upscaling.
Doug Hogan
- Fundamentals
- Inpainting
- Outpainting
- Upscaling
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_inpainting)
---
## Watch more
- [ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026)](https://comfy.org/learning/basics/full-node-graph-basics)
- [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026)](https://comfy.org/learning/basics/text-to-image-image-to-image)
- [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026)](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
- [ComfyUI Tutorial for Beginners: Image-to-Video, Motion Control & Upscaling (2026)](https://comfy.org/learning/basics/image-to-video-motion-control-upscaling)
## Recommended
[Cleanplate Walkthrough VFX](https://comfy.org/learning/vfx/cleanplate-walkthrough) [Deaging Workflow VFX](https://comfy.org/learning/vfx/deaging-workflow) [Frame Adjustments Demo VFX](https://comfy.org/learning/vfx/frame-adjustments)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026)
> Go further with LoRAs, style transfer, and ControlNets: what each one does and how to wire them into a ComfyUI workflow.
Now watching
# ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026)
Go further with LoRAs, style transfer, and ControlNets: what each one does and how to wire them into a ComfyUI workflow.
Doug Hogan
- Fundamentals
- LoRA
- ControlNet
- Style Transfer
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_loras)
---
## Watch more
- [ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026)](https://comfy.org/learning/basics/full-node-graph-basics)
- [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026)](https://comfy.org/learning/basics/text-to-image-image-to-image)
- [ComfyUI Tutorial for Beginners: Inpainting, Outpainting & Upscaling (2026)](https://comfy.org/learning/basics/inpainting-outpainting-upscaling)
- [ComfyUI Tutorial for Beginners: Image-to-Video, Motion Control & Upscaling (2026)](https://comfy.org/learning/basics/image-to-video-motion-control-upscaling)
## Recommended
[Cleanplate Walkthrough VFX](https://comfy.org/learning/vfx/cleanplate-walkthrough) [Deaging Workflow VFX](https://comfy.org/learning/vfx/deaging-workflow) [Frame Adjustments Demo VFX](https://comfy.org/learning/vfx/frame-adjustments)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026)
> Build your first text-to-image workflow, then adapt it for image-to-image: prompts, samplers, denoise strength, and when to reach for each.
Now watching
# ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026)
Build your first text-to-image workflow, then adapt it for image-to-image: prompts, samplers, denoise strength, and when to reach for each.
Doug Hogan
- Fundamentals
- Text to Image
- Image to Image
[Try for Free](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=learning_basics_text_to_image)
---
## Watch more
- [ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026)](https://comfy.org/learning/basics/full-node-graph-basics)
- [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026)](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
- [ComfyUI Tutorial for Beginners: Inpainting, Outpainting & Upscaling (2026)](https://comfy.org/learning/basics/inpainting-outpainting-upscaling)
- [ComfyUI Tutorial for Beginners: Image-to-Video, Motion Control & Upscaling (2026)](https://comfy.org/learning/basics/image-to-video-motion-control-upscaling)
## Recommended
[Cleanplate Walkthrough VFX](https://comfy.org/learning/vfx/cleanplate-walkthrough) [Deaging Workflow VFX](https://comfy.org/learning/vfx/deaging-workflow) [Frame Adjustments Demo VFX](https://comfy.org/learning/vfx/frame-adjustments)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# ComfyUI VFX Tutorials: Cleanplates, Sky Replacement, Deaging
> Free ComfyUI VFX tutorials with the workflows behind them: cleanplates, sky replacement, deaging, mattes, and frame adjustments for your own shots.
Hands-on ComfyUI VFX tutorials: cleanplates, sky replacement, de-aging, mattes, and shot work you can open and run yourself.
Featured VFX
## [Sky Replacement](https://comfy.org/learning/vfx/sky-replacement)
- Partner Nodes
- Image To Video
[Try Workflow](https://comfy.org/workflows/537cf7f1f745-537cf7f1f745/)
- VFX
### [Cleanplate Walkthrough](https://comfy.org/learning/vfx/cleanplate-walkthrough)
- Partner Nodes
- Image To Video
[Try Workflow](https://comfy.org/workflows/8f2cf0df5da6-8f2cf0df5da6/)
- VFX
### [Deaging Workflow](https://comfy.org/learning/vfx/deaging-workflow)
- Partner Nodes
- Image To Video
[Try Workflow](https://comfy.org/workflows/93f286fbc2c8-93f286fbc2c8/)
- VFX
### [Frame Adjustments Demo](https://comfy.org/learning/vfx/frame-adjustments)
- Partner Nodes
- Image To Video
[Try Workflow](https://cloud.comfy.org/?share=7dca0438edf4)
- VFX
### [Mattes and Utilities](https://comfy.org/learning/vfx/mattes-and-utilities)
- Partner Nodes
- Image To Video
[Try Workflow](https://cloud.comfy.org/?share=be0889296f65)
- VFX
### [Seedance Demo ComfyUI](https://comfy.org/learning/vfx/seedance-demo)
- Partner Nodes
- Image To Video
[Try Workflow](https://cloud.comfy.org/?share=ef543bd4a773)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Cleanplate Walkthrough: Free ComfyUI Tutorial
> Watch the Cleanplate Walkthrough tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
00:00
Now watching
# Cleanplate Walkthrough
Watch the Cleanplate Walkthrough tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
Doug Hogan
- Partner Nodes
- Image To Video
[Try Workflow](https://comfy.org/workflows/8f2cf0df5da6-8f2cf0df5da6/)
---
## Watch more
- [Deaging Workflow](https://comfy.org/learning/vfx/deaging-workflow)
- [Frame Adjustments Demo](https://comfy.org/learning/vfx/frame-adjustments)
- [Mattes and Utilities](https://comfy.org/learning/vfx/mattes-and-utilities)
- [Seedance Demo ComfyUI](https://comfy.org/learning/vfx/seedance-demo)
- [Sky Replacement](https://comfy.org/learning/vfx/sky-replacement)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Deaging Workflow: Free ComfyUI Tutorial
> Watch the Deaging Workflow tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
00:00
Now watching
# Deaging Workflow
Watch the Deaging Workflow tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
Doug Hogan
- Partner Nodes
- Image To Video
[Try Workflow](https://comfy.org/workflows/93f286fbc2c8-93f286fbc2c8/)
---
## Watch more
- [Cleanplate Walkthrough](https://comfy.org/learning/vfx/cleanplate-walkthrough)
- [Frame Adjustments Demo](https://comfy.org/learning/vfx/frame-adjustments)
- [Mattes and Utilities](https://comfy.org/learning/vfx/mattes-and-utilities)
- [Seedance Demo ComfyUI](https://comfy.org/learning/vfx/seedance-demo)
- [Sky Replacement](https://comfy.org/learning/vfx/sky-replacement)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Frame Adjustments Demo: Free ComfyUI Tutorial
> Watch the Frame Adjustments Demo tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
00:00
Now watching
# Frame Adjustments Demo
Watch the Frame Adjustments Demo tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
Doug Hogan
- Partner Nodes
- Image To Video
[Try Workflow](https://cloud.comfy.org/?share=7dca0438edf4)
---
## Watch more
- [Cleanplate Walkthrough](https://comfy.org/learning/vfx/cleanplate-walkthrough)
- [Deaging Workflow](https://comfy.org/learning/vfx/deaging-workflow)
- [Mattes and Utilities](https://comfy.org/learning/vfx/mattes-and-utilities)
- [Seedance Demo ComfyUI](https://comfy.org/learning/vfx/seedance-demo)
- [Sky Replacement](https://comfy.org/learning/vfx/sky-replacement)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Mattes and Utilities: Free ComfyUI Tutorial
> Watch the Mattes and Utilities tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
00:00
Now watching
# Mattes and Utilities
Watch the Mattes and Utilities tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
Doug Hogan
- Partner Nodes
- Image To Video
[Try Workflow](https://cloud.comfy.org/?share=be0889296f65)
---
## Watch more
- [Cleanplate Walkthrough](https://comfy.org/learning/vfx/cleanplate-walkthrough)
- [Deaging Workflow](https://comfy.org/learning/vfx/deaging-workflow)
- [Frame Adjustments Demo](https://comfy.org/learning/vfx/frame-adjustments)
- [Seedance Demo ComfyUI](https://comfy.org/learning/vfx/seedance-demo)
- [Sky Replacement](https://comfy.org/learning/vfx/sky-replacement)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Seedance Demo ComfyUI
> Watch the Seedance Demo ComfyUI tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
00:00
Now watching
# Seedance Demo ComfyUI
Watch the Seedance Demo ComfyUI tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
Doug Hogan
- Partner Nodes
- Image To Video
[Try Workflow](https://cloud.comfy.org/?share=ef543bd4a773)
---
## Watch more
- [Cleanplate Walkthrough](https://comfy.org/learning/vfx/cleanplate-walkthrough)
- [Deaging Workflow](https://comfy.org/learning/vfx/deaging-workflow)
- [Frame Adjustments Demo](https://comfy.org/learning/vfx/frame-adjustments)
- [Mattes and Utilities](https://comfy.org/learning/vfx/mattes-and-utilities)
- [Sky Replacement](https://comfy.org/learning/vfx/sky-replacement)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# Sky Replacement: Free ComfyUI Tutorial
> Watch the Sky Replacement tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
00:00
Now watching
# Sky Replacement
Watch the Sky Replacement tutorial: a hands-on ComfyUI VFX workflow you can try yourself.
Doug Hogan
- Partner Nodes
- Image To Video
[Try Workflow](https://comfy.org/workflows/537cf7f1f745-537cf7f1f745/)
---
## Watch more
- [Cleanplate Walkthrough](https://comfy.org/learning/vfx/cleanplate-walkthrough)
- [Deaging Workflow](https://comfy.org/learning/vfx/deaging-workflow)
- [Frame Adjustments Demo](https://comfy.org/learning/vfx/frame-adjustments)
- [Mattes and Utilities](https://comfy.org/learning/vfx/mattes-and-utilities)
- [Seedance Demo ComfyUI](https://comfy.org/learning/vfx/seedance-demo)
## Recommended
[ComfyUI Tutorial for Beginners: Full Node Graph Basics (2026) Basics](https://comfy.org/learning/basics/full-node-graph-basics) [ComfyUI Tutorial for Beginners: Text-to-Image & Image-to-Image Workflows (2026) Basics](https://comfy.org/learning/basics/text-to-image-image-to-image) [ComfyUI Tutorial for Beginners: LoRAs, Style Transfer & ControlNets (2026) Basics](https://comfy.org/learning/basics/loras-style-transfer-controlnets)
## Everything Comfy ships. All in one place.
[Try Workflow](https://comfy.org/workflows/) [Run Comfy for free](https://cloud.comfy.org/)
---
# LTX 2.5 on Comfy: Open-Source AI Video Model
> Run LTX 2.5 on Comfy. Open weights, free to run on your own GPU, or directed on the canvas alongside every other model on Comfy Cloud.
00:00
# LTX 2.5 is here
LTX is the fastest video generation model on the planet, and this version sharpens prompt adherence, visuals, and audio quality across the board. With a new Diffusion Fidelity Rendering capability, fine textures, faces, and complex shots hold up at cinematic-grade detail.
[RUN LTX 2.5](https://cloud.comfy.org/?template=video_ltx2_5_i2v) [TRY WORKFLOWS](https://comfy.org/workflows/model/ltx/)
Open Source Image to Video Text to Video Partner Node
## Made with LTX 2.5
Free Included free
A fighter jet banks hard over a stormy, moonlit sea.
Free Included free
Luminous figure drinks from a flower-filled glass.
Free Included free
A weathered face stares out from deep shadow.
Free Included free
Heavy-lift drones haul goats across a misty mountain range.
Premium Pay-as-you-go
A frost-covered astronaut gazes up at the aurora.
Premium Pay-as-you-go
A coated rider and horse stand atop the clouds above Earth.
## Choose a plan
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start Comfy Cloud for free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/)
STANDARD
$20
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
4,200 monthly credits
Generates ~380 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=monthly)
CREATOR MOST POPULAR
$35
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
7,400 monthly credits
Generates ~670 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=monthly)
PRO
$100
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
21,100 monthly credits
Generates ~1,915 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=monthly)
TEAM
Built for teams collaborating on workflows together.
$665
$700 /month
Save 5% ($35)
Billed monthly
42.2K
84.4K
147.7K
295.4K
527.5K
147,700 monthly credits
Generates ~13,405 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=monthly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## Q&A
LTX-2.5 is the newest version of LTX's open video model, with day 0 support in ComfyUI. Weights are downloadable and it runs fast on local GPUs. Native 4K, synchronized audio and video, and frame rates up to 50 FPS. Read the full announcement on [the Comfy blog](https://blog.comfy.org/p/ltx-25-day-0-support-in-comfyui).
LTX-2.5 improves the full generation stack rather than a single stage. New in this release: Diffusion Fidelity Rendering, a diffusion video decoder, a custom text encoder, a reworked distilled variant, a prompt enhancer, and a base checkpoint built for adaptation. Native 4K, synchronized audio, and up to 50 FPS carry over from 2.3. Read the full breakdown on [the Comfy blog](https://blog.comfy.org/p/ltx-25-day-0-support-in-comfyui).
The core change in this release. Instead of spending compute evenly across a scene, the model allocates it by complexity. Structure comes first: motion, composition, and framing generate in an 8x temporally compressed latent space, alongside a set of high-fidelity keyframes, more for complex scenes and fewer for simple ones. A dedicated pixel-diffusion stage then renders the final video from structure and keyframes together. Textures, materials, intricate objects, and faces resolve with pixel-level precision, and busy shots draw more rendering compute than static ones.
Open weights you run yourself: LTX-2.5 dev is the main model, and LTX-2.5 distilled is a smaller, faster variant that now carries more quality, prompt adherence, and motion than earlier distilled releases. Through [Partner Nodes](https://docs.comfy.org/tutorials/partner-nodes/lightricks/ltx-2-5): LTX-2.5 (Fast) covers the wider envelope at 2 to 20 seconds, 720p through 4K, landscape or portrait, at 24, 25, 48, or 50 FPS. LTX-2.5 (Pro) runs 2 to 10 seconds at 720p or 1080p, at 24, 25, or 50 FPS.
Update ComfyUI to 0.32.0, or open Comfy Cloud. Download [the LTX-2.5 weights](https://huggingface.co/Lightricks/LTX-2.5) and place them in your models directory. Load the LTX-2.5 template from the Templates panel: Text to Video, Image to Video, or FLF2V. Add your prompt and input images, then run. Full setup steps are in [the docs](https://docs.comfy.org/tutorials/video/ltx/ltx-2-5).
Through Partner Nodes, Fast runs 2 to 20 seconds, with clips over 10 seconds capped at 720p or 1080p and 24 or 25 FPS. Pro runs 2 to 10 seconds. LTX-2.5 also ships an experimental duration head that reads the action in your prompt and sets clip length before diffusion starts.
Yes. Synchronized audio and video carry over from LTX-2.3, and multi-shot generations hold voice across cuts.
Yes. One generation produces multiple connected shots, holding character, environment, lighting, voice, and style across the cuts. You get a sequence from a single run instead of matching separate generations afterward.
Yes. The base checkpoint is built for adaptation, so you can fine-tune the raw model on your own data.
Open weights are free to download and run on your own hardware. Running LTX-2.5 through Partner Nodes uses credits. See [the docs](https://docs.comfy.org/tutorials/video/ltx/ltx-2-5) for setup details.
## One engine, every way to run it
Run LTX 2.5 in the browser today. Batch campaigns with the API, or bring it in-house.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### Comfy MCP: now turn your agent into a creative technologist.
Your AI assistant can access the ecosystem, build workflows, and generate images, video, audio, or 3D.
[GET STARTED](https://comfy.org/mcp)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# Comfy MCP - Drive ComfyUI from any AI agent
> Comfy MCP exposes the full ComfyUI engine over the Model Context Protocol. Generate images, video, audio, and 3D from Claude Code, Claude Desktop, and any MCP-compatible client. On Comfy Cloud GPUs, or on your own machine.
The Comfy Agent is in beta. Get early access.
[Join the waitlist](https://comfy.org/agent)
MCP
# Drive ComfyUI from any AI agent, local or cloud.
Turn your agent into a creative technologist. Generate images, video, audio and 3D, search models, nodes and templates, and run real workflows. Built for batch generation, reproducibility and teamwork.
INSTALL MCP [VIEW DOCS](https://docs.comfy.org/agent-tools/mcp)
explore 4 hero directions — pick one to take forward
your agent has Comfy's tools
GENERATE
keyframe board
keyframes/ · ×8
Notion
set extension
set_extension.png
campaign key art
campaign_keyart.png
Figma
3d asset
hero_prop.glb · 24k tris
Blender
character design
hero_turnaround.png · 4-view
Blender
GET STARTED
## Set up Comfy MCP
Pick where it runs: Comfy Cloud GPUs, or your own machine. Add the server yourself or ask your agent to install it, and the full ComfyUI toolset lands in your chat.
To use Comfy Cloud via MCP, you need a [subscription of any tier](https://comfy.org/pricing). A credit top-up alone isn't enough to run generations.
### Add Custom Connector
Add this URL as a custom connector or remote MCP server in your client, then sign in when prompted.
https://cloud.comfy.org/mcp
Click Customize in the sidebar, open Connectors, choose Add custom connector, paste the URL above, and sign in.
## Everything ComfyUI can do, now available as tools.
### Generate anything
Generate images, video, audio, 3D, upscale, or remove backgrounds. Add or remove elements in images, create or modify any visual, audio, or 3D asset at any scale.

### Search the ecosystem
Query thousands of models, browse rankings, and choose workflow templates straight from your response.

### Run real workflows
Submit graphs, track jobs, and pull outputs back. It reads the workflows you already have, so you start where you are: save, share, and reuse them, or open any run on the ComfyUI canvas — the full engine, driven by tool calls.
### Direct any model
MiniMax H3, Seedance, Flux, GPT-Image, Nano Banana, Kling, Z-Image, ElevenLabs, HY3D, and more. Closed partner APIs and open-source models, reached through one set of tools.

### Generate in batches
Stack a batch on the Queue, track it, and pull back every output. Dozens of runs from a single call.

### Ship it as an app
Turn any workflow into an app with a shareable URL. Collaborators run it in the browser — only the inputs you expose, nothing to install.
## Production use cases.
One prompt, a real campaign: batch pack shots for every SKU, character sheets from a saved workflow, outputs filed straight back into your project folders.
## Why build on Comfy MCP?
The first MCP built for production pipelines: trusted infrastructure that lets engineers and professionals ship faster.
### Open protocol, any client.
MCP is an open standard, so any MCP-compatible client can connect: Claude Code, Claude Desktop, Codex, Cursor, and more. Sign in with OAuth or an API key on cloud; local runs need no account at all.
### The full engine, not a sandbox.
Same tool your team uses. Fully connected multi-step, multi-GPU workflows, with best-practice templates that update as the ecosystem moves. Everything available now and in the future.
### Reproducible by design.
Every generation is a workflow: rerun it, share it by URL, hand it to a teammate. Made for long-term projects, not one-off generations. Outputs land in your Comfy library to store, reuse, and remix.
### Your GPUs, or ours.
Run without a GPU on Comfy Cloud, or go local and let the agent do the hard part: it reads your machine (models, custom nodes, VRAM), untangles complex open-source workflows, and builds ones your hardware can actually run.
## How it works
01
### CONNECT
Connect the cloud server with one URL and an OAuth sign-in, or pip install the open-source local server. Most clients happily run both.
02
### DISCOVER
Your agent gets Comfy's tools: search, generate, submit, and retrieve — everything it needs to create.
03
### CREATE
Request what you want, the agent queues and runs the workflow, and returns the finished result.
INSTALL MCP [VIEW DOCS](https://docs.comfy.org/agent-tools/mcp)
Products
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Desktop
Run ComfyUI on your own hardware.
SEE DESKTOP FEATURES](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
SEE CLOUD FEATURES](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
## Q&As
Any MCP-compatible client. For the cloud connection, add [https://cloud.comfy.org/mcp](https://cloud.comfy.org/mcp) as a custom connector or remote MCP server, then sign in when prompted. For the local connection, your client launches the open-source comfy-mcp server: Claude Code, Claude Desktop, Cursor, and any client that supports stdio servers. Send the docs [https://docs.comfy.org/agent-tools/mcp.md](https://docs.comfy.org/agent-tools/mcp.md) to your agent and it will figure out the installation for you.
For the cloud connection: [https://cloud.comfy.org/mcp](https://cloud.comfy.org/mcp) — add it as a custom connector or remote MCP server in any client, then sign in when prompted. The local connection has no URL: your client launches the comfy-mcp command directly and talks to it over stdio.
The cloud connection is hosted: one URL, nothing to install, and workflows run on Comfy Cloud GPUs with our model catalog. The local connection is open source: your client launches the comfy-mcp server on your machine, and it drives your own ComfyUI — your models, your custom nodes, your GPU. Which one to choose: new users should start with cloud — it is the simplest setup, and the more compatible choice for claude.ai, ChatGPT, and Claude Desktop. Pick local if you already run ComfyUI on your machine or work mostly in a coding agent like Claude Code, Cursor, or Codex. One caveat for Mac users: today's big open-weight models will not run at a workable speed on the Apple GPU, so run those on cloud.
Yes. Most clients happily run two MCP servers side by side, and they authenticate independently: the cloud connection signs in to your Comfy account, while the local one needs no sign-in at all until you run partner models. Prototype free on your own GPU, then send the heavy batch to cloud GPUs from the same chat.
In short, no. On the local connection, driving your own ComfyUI needs no key and no account. You only sign in when you run partner models: through comfy-cli with a browser sign-in, or with a Comfy API key. On the cloud connection, Claude Code, Claude Desktop, Codex, and OpenClaw sign in with OAuth; Cursor and Hermes need a Comfy API key for now. Just copy [https://docs.comfy.org/agent-tools/mcp.md](https://docs.comfy.org/agent-tools/mcp.md) and your agent will figure out the installation for you.
On the local connection, runs on your own hardware are free, and the server is open source. Partner models are the exception: they run on partner infrastructure and spend Comfy credits from your account, so you sign in before using them. On the cloud connection, connecting and searching are free, and running a generation uses Comfy Cloud credits — you need a [subscription of any tier](https://comfy.org/cloud/pricing); a credit top-up alone isn't enough. Either way, your agent confirms with you before it spends.
The local connection is: comfy-mcp lives at [https://github.com/Comfy-Org/comfy-mcp](https://github.com/Comfy-Org/comfy-mcp) and installs from PyPI with pip install comfy-mcp. The cloud connection is a hosted service in front of Comfy Cloud.
• Generate images, video, audio, and 3D — including all open-source workflows and partner models like Seedance, GPT-Image, Nano Banana, and Kling • Build, edit, and run workflows; save and re-run workflows • Run and read in large batches • Search models, nodes, and template workflows • Read and execute shared workflow URLs • Upload and download assets for you Everything is in natural language, with no nodes or node graphs if you don't want them. On the cloud connection there is nothing to download and no GPU needed; the local connection drives the ComfyUI already installed on your machine.
On the cloud connection, into your Comfy Cloud asset library, so you can reuse, remix, and share them — and open any run on the canvas to keep editing. You can also ask your agent to download the assets locally for you. On the local connection, outputs land in your ComfyUI output folder, and your agent can copy them anywhere you name.
---
# MiniMax H3 on Comfy: Open-Weight Video Model
> Run MiniMax H3 on Comfy: Open Weights or Partner Nodes, multi-modal in/out, native stereo audio on every clip, up to 2K and 5-15s per generation. Free to start.
Full multi-modal I/O, native stereo clip. Up to 2K, 5 to 15s per generation. H3 actually conditions on input audio where others overwrite or drop it. H3 is available as Open Weights and through Partner Nodes.
[RUN MINIMAX H3](https://cloud.comfy.org/?share=a781503cf508) [TRY WORKFLOWS](https://comfy.org/workflows/a781503cf508-a781503cf508/)
Open Weights Partner Nodes
## Made with MiniMax H3
Premium Text to video
A chrome fluid ripples under teal and amber light, a stress test for reflection and micro-detail.
Premium Text to video
God-rays drift through a flooded temple of carved gold, holding light and depth steady across the whole shot.
Premium Text to video
A headlamped climber pushes up a moonlit dune, fine grain and motion kept clean in near-dark.
Premium Text to video
A lone rider crosses a glacial canyon in one continuous move, camera and native audio straight out of H3.
Premium Reference to video
A pint-size superhero calls out a towering city monster, character held consistent from a single reference image.
Premium Reference to video
One product shot becomes a full scene — the label stays crisp as the can pours out beside a waterfall.
## Choose a plan
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/)
STANDARD
$20
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
4,200 monthly credits
Generates ~380 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=monthly)
CREATOR MOST POPULAR
$35
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
7,400 monthly credits
Generates ~670 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=monthly)
PRO
$100
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
21,100 monthly credits
Generates ~1,915 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=monthly)
TEAM
Built for teams collaborating on workflows together.
$665
$700 /month
Save 5% ($35)
Billed monthly
42.2K
84.4K
147.7K
295.4K
527.5K
147,700 monthly credits
Generates ~13,405 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=monthly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## Q&A
MiniMax's video model, available as Open Weights and through Partner Nodes. It takes text, image, or audio in and renders a clip with native stereo audio. On Comfy you direct it on the canvas alongside every other model. Read [the day-0 launch post](https://blog.comfy.org/p/minimax-h3-day-0-support-in-comfyui) for the technical details.
It runs on pay-as-you-go or subscription credits. You can draft the same shot free on Wan 2.2 first, and spend credits only on the final render.
Up to 2K, and 5 to 15 seconds per generation.
Yes. Every clip carries native stereo audio. When you feed it input audio, H3 conditions on that track instead of overwriting or dropping it.
Yes. H3 is available as Open Weights, so you can run it yourself, and through Partner Nodes on Comfy Cloud. To use what you make locally for commercial work, [get an H3 commercial license through Comfy](https://comfy.org/minimax/license).
Open a MiniMax workflow template, or add H3 to any workflow on the canvas. It runs on Comfy Cloud, so you do not need a local GPU. Follow [the MiniMax H3 workflow tutorial](https://docs.comfy.org/tutorials/video/minimax/minimax-h3) for a step-by-step walkthrough.
## Up to 2K, with sound, in one generation.
[RUN MINIMAX H3](https://cloud.comfy.org/?share=a781503cf508) [TRY WORKFLOWS](https://comfy.org/workflows/a781503cf508-a781503cf508/)
## One engine, every way to run it
Run MiniMax in the browser today. Batch campaigns with the API, or bring it in-house.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### License H3 for commercial work.
Comfy is the only official reseller of MiniMax commercial-use licenses. Full commercial rights to your outputs, LoRA training included.
[GET YOUR LICENSE](https://comfy.org/minimax/license)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# MiniMax Music 3 on Comfy: Open-Weights Music Model
> Run MiniMax Music 3 on Comfy. Open weights for text to music, directed on the canvas alongside every other model, on Comfy Cloud or your own GPU.
00:00
# MiniMax Music 3 is here
Full songs up to five minutes in one generation. Feed lyrics and a music description, and get coherent structure, expressive vocals, and evolving arrangements. Quality holds steady across the whole track, and the open weights are free for most commercial use under the MiniMax Community License.
[RUN WORKFLOW](https://cloud.comfy.org/?template=audio_minimax_music_3) [LEARN MORE](https://docs.comfy.org/tutorials/audio/minimax/minimax-music-3#minimax-music-3-in-comfyui-ai-music-generation)
Open Weight Text to Audio

00:00
Gospel Soul
Caption: Global Metadata: Genre: gospel soul — Sunday-morning church band with a vintage soul recording character. BPM: 76 in a 12/8 triplet feel. Key: Eb major. Emotional progression: reverent hush in the intro, testifying build through verse one, full-throated communal celebration at each chorus, joyful vamping release in the outro. Listening scenario: a church service, a family kitchen on Sunday, a moment of gratitude. Production profile: warm vintage analog, ribbon-mic character, natural room bleed, tape compression, no modern electronic elements at all, no synths, no programmed drums. Target duration: approximately 150 seconds. Vocal Details: Male lead, rich gospel baritone with grit and heavy melisma, able to break into a raw falsetto cry on peaks. Verses start restrained and conversational, escalating line by line. Full mixed-gender choir (soprano, alto, tenor, bass) answering on every chorus in call-and-response, singing the hook back to the lead. Improvised lead ad-libs — "yes", "come on", "one more time" — over the choir throughout the second chorus and the outro. Vocals recorded with room bleed and natural plate reverb, never pitch-perfect, human and slightly ragged. Arrangement: Core instruments: Hammond B3 organ with rotary speaker, acoustic grand piano, electric bass (round and melodic), live drum kit with brushes moving to sticks, tambourine, clean electric guitar with light tremolo, hand claps. Intro (0:00-0:14): solo organ swell with slow rotary, piano answering in triplets, no drums, lead vocal humming. Verse 1: piano leads with gospel triplet chords, bass enters walking, drums on brushes only, organ holding pads underneath. Chorus 1: drums switch to sticks, tambourine on the backbeat, choir enters in full four-part harmony, organ opens up to fast rotary. Verse 2: pull the choir out, drop drums back to rim and tambourine to reset the dynamic, keep the bass moving, add guitar comping. Chorus 2: fullest arrangement, choir doubled, organ soloing in the gaps, drum fills between every line, key feel lifting in energy without modulating. Outro: vamp on the hook, drums half-time and heavy, lead ad-libbing freely over the choir repeating the title, ending on one held choir chord with organ tail. Groove: slow 12/8 triplet gospel shuffle, heavy backbeat on 2 and 4, bass walking through passing chords, pushed and lived-in rather than quantized. Textures: rotary organ swirl, room air, tambourine shimmer, hand claps. Lyrics: [Intro] Oh... It all connects Mm, it all connects [Verse] I came in here with nothing but a feeling and a name A blinking empty window and a hunger I can't tame Laid the first one down and let it wait there in the dark Drew a line out to another and I felt it catch a spark One to the next, and the next, and the next Ain't a single thing standing on its own [Chorus] IT ALL CONNECTS — hallelujah, it all connects Every little line I drew, it all connects What I couldn't do alone, somebody left it here for me And it all connects, oh Lord, it all connects [Verse] Somebody in a country I will never get to see Gave away the thing they made and gave it straight to me And I gave mine to a stranger who was struggling with the same Now the whole thing is a river and we're calling it by name No gate, no key, no permission and no price Just a hand and then a hand and then a hand [Chorus] IT ALL CONNECTS — hallelujah, it all connects Every little line I drew, it all connects What I couldn't do alone, somebody left it here for me And it all connects, oh Lord, it all connects [Outro] It all connects (it all connects) Say it one more time now (it all connects) From my hands to your hands Oh, it all connects
00:00
Rock (Instrumental)
Caption: Global Metadata: Genre: rock. Subgenre: instrumental guitar rock. BPM: 124. Key: E minor. Scale: natural minor with blues inflections. Emotional progression: confident opening riff to steady groove to soaring emotional solo to a hard finish. Listening scenario: garage rehearsal, driving, workout. Production profile: live band, punchy analog rock mix, real amps, no synths, no electronic drums. Fully instrumental. Arrangement: Primary: lead electric guitar (overdriven tube amp), rhythm electric guitar (crunchy power chords), electric bass, live drum kit. Secondary: light Hammond organ pad under the choruses, tambourine. Section evolution: intro is the main riff on guitar with drum fill entry; first instrumental locks the full band into the groove; solo section drops the rhythm guitar back so the lead can climb with bends, vibrato, and fast runs; second instrumental returns to the main riff heavier; outro ends on a big unison stop with a ringing sustained chord. Groove: straight-ahead 4/4 rock, tight but not quantized. Bass: driving 8th notes locked to the kick. Percussion: hard backbeat on 2 and 4, ride in the solo, crash accents on section changes. Textures: amp grit, string noise, room ambience. Spatial: rhythm guitars hard-panned left and right, lead centered, drums natural stereo, short plate reverb. Lyrics: [instrumental]
## Make your first song
1. Step 01
Write your lyrics
Your words, or auto-written from a theme
2. Step 02
Describe the sound
Style, mood, instruments
3. Step 03
Generate your song
Full track, up to five minutes
[RUN WORKFLOW](https://cloud.comfy.org/?template=audio_minimax_music_3) [LEARN MORE](https://docs.comfy.org/tutorials/audio/minimax/minimax-music-3#minimax-music-3-in-comfyui-ai-music-generation)
## Choose a plan
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/)
STANDARD
$20
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
4,200 monthly credits
Generates ~380 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=monthly)
CREATOR MOST POPULAR
$35
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
7,400 monthly credits
Generates ~670 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=monthly)
PRO
$100
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
21,100 monthly credits
Generates ~1,915 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=monthly)
TEAM
Built for teams collaborating on workflows together.
$665
$700 /month
Save 5% ($35)
Billed monthly
42.2K
84.4K
147.7K
295.4K
527.5K
147,700 monthly credits
Generates ~13,405 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=monthly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## Q&A
An open weights music generation model that writes complete songs. Give it lyrics and a description of the sound, and it returns a finished track with vocals and full arrangement.
The easiest way to try MiniMax Music 3 is to connect to Comfy Cloud, search the corresponding workflows in the example workflows and run them! To use the model locally, download Comfy Desktop, create a new ComfyUI instance or update an existing one, search MiniMax Music 3 in the example workflows, download the models and run.
The model accepts two complementary inputs: • Lyrics: define the words to be sung and may include explicit section tags such as [Intro], [Verse], [Pre-Chorus], [Chorus], [Post-Chorus], [Bridge], [Instrumental], [Solo], and [Outro]. • Music description: defines the musical style, emotional progression, vocal performance, instrumentation, arrangement, and production profile. For precise control, we recommend using a Structured Caption with three sections: • Global Metadata: genre, subgenre, BPM, key, scale, emotional progression, listening scenario, and production profile. • Vocal Details: vocal gender, timbre, performance style, harmony, backing vocals, and vocal effects. • Arrangement: primary and secondary instruments, section-level instrument evolution, groove, bass, percussion, textures, and spatial effects. This representation allows the model to follow not only a global style, but also the musical development of the song over time.
Up to five minutes in a single generation. Structure holds across the full length, so melody, rhythm, and vocal identity stay consistent from intro to outro.
Yes. You can set gender, timbre, performance style, harmony, backing vocals, and effects.
32 kHz, 16-bit stereo WAV.
Yes. MiniMax Music 3 is open weight under the [MiniMax Community License](https://huggingface.co/MiniMaxAI/MiniMax-Music3/blob/main/LICENSE), free to use, including commercially, for companies under 20 million US dollars in yearly revenue.
Yes, for companies under 20 million US dollars in yearly revenue, under the MiniMax Community License. Above that threshold you need MiniMax authorization, which [a MiniMax commercial license through Comfy](https://comfy.org/minimax/license) covers.
## One engine, every way to run it
Run MiniMax Music 3 in the browser today. Batch with the API, or bring it in-house.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### License MiniMax H3 for commercial work.
Comfy is the only official reseller of MiniMax commercial-use licenses. Music 3 stays free for most commercial use under its Community License.
[GET YOUR LICENSE](https://comfy.org/minimax/license)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# MiniMax Commercial License on Comfy
> Get a MiniMax commercial license through Comfy, the only official reseller of MiniMax commercial-use licenses, covering MiniMax H3 plus Audio & Music. Full commercial rights to your outputs, LoRA training included.
Comfy is the only official reseller of MiniMax commercial-use licenses, for running MiniMax models locally on your own hardware. Full commercial rights to your outputs, fine-tuning and LoRA training, and client and downstream work included.
[REQUEST LICENSE](https://comfy.org/contact) [TRY H3 ON COMFY CLOUD](https://cloud.comfy.org/?share=a781503cf508)
Only official reseller Audio and music included Available globally
## Two license tiers
1. Tier 01
Professional
A fixed-price monthly license for studios and teams shipping client work. Up to 10 licensed users, on distilled open-weight model versions.
2. Tier 02
Enterprise
An annual agreement for teams building [MiniMax](https://design.minimax.io/tools/minimax-h3-comfyui) into their product. Custom volume pricing, no user cap, and every model version, undistilled weights included.
[REQUEST LICENSE](https://comfy.org/contact) [SEE MINIMAX H3](https://comfy.org/minimax-h3)
## Compare license tiers
| | Professional | Enterprise |
| --- | --- | --- |
| Price | From $5,000 / month | Contact sales |
| Video-seconds included | ~46,250 | Custom |
| Price per video-second (in bundle) | $0.108 | Contact sales |
| Overage per video-second | $0.036 | Contact sales |
| Licensed users | Up to 10 | No cap |
| Domains | 1 | Custom |
| Commercial use of outputs | Yes, full commercial rights | Yes, full commercial rights |
| Fine-tuning and LoRA training | Yes | Yes |
| Client and downstream work | Yes | Yes |
| Model versions | Distilled open-weight versions | Every version, undistilled weights included |
| Term | Monthly | 12-month minimum |
## Q&A
The H3 Community License generally permits commercial use, provided your commercial products and services generate no more than $20 million in yearly revenue and you comply with its other terms. Businesses above that threshold must obtain separate written authorization from MiniMax. You need to explicitly acquire a MiniMax H3 commercial license if you want to use MiniMax H3 in the United States, European Union, United Kingdom, or South Korea, which are excluded from the H3 Community License. You can acquire them here: [https://platform.minimax.io/h3-license](https://platform.minimax.io/h3-license)
Full commercial rights to your outputs: everything you generate is yours to use, sell, and ship. Fine-tuning and LoRA training on your characters, your style, or your product. Client and downstream work, so agencies and studios can use H3 for customer projects.
No. Comfy Cloud subscriptions already include commercial rights to what you generate. This license is for running H3 locally on your own hardware.
Professional is a fixed-price monthly license for studios and teams shipping client work, with up to 10 licensed users on distilled open-weight model versions. Enterprise is an annual agreement with custom volume pricing, no user cap, and every model version, undistilled weights included. Request a license and we will help you pick.
No. **MiniMax requires pricing parity across its Commercial License resellers**, so purchasing the license through Comfy does not come with a reseller markup or a higher license price compared with other authorized channels.
Yes. MiniMax commercial licenses through Comfy cover MiniMax H3 and MiniMax Audio & Music, available globally, so video, audio, and music sit under one agreement. MiniMax Music 3 has its own Community License that allows free commercial use below 20 million US dollars in yearly revenue; above that threshold, it needs a commercial license too.
Reselling or sublicensing the model, and running a model marketplace, API aggregator, inference-as-a-service, or model-routing platform. The license is for building your own products and content.
## One model, every use case. Licensed for yours.
[REQUEST LICENSE](https://comfy.org/contact)
## One engine, every way to run it
Run H3 on Comfy Cloud with commercial rights included, batch with the API, or bring it in-house with a commercial license.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### Forward Deployed Creatives: we'll build it with you.
Comfy experts who embed with your team, train LoRAs on your style, and build production workflows your team keeps.
[MEET THE TEAM](https://comfy.org/forward-deployed-creatives)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# Request MiniMax Professional License - Comfy
> Request a MiniMax Professional commercial license through Comfy, the official reseller of MiniMax commercial-use licenses. Fixed monthly price, up to 10 licensed users.
Tell us about your team and we'll get your license set up. Professional is a fixed-price monthly license covering up to 10 users — [see what it includes](https://comfy.org/minimax/license).
---
# Models - Comfy
> Run the world's leading AI models in ComfyUI. Browse every supported model with community workflow templates ready to run.
Comfy is the AI creation engine for visual professionals who demand control over every model, every parameter, and every output.
[Try Grok Imagine Now](https://comfy.org/p/supported-models/grok-imagine)
## Grok Image and Video Creations
[Explore Workflows](https://comfy.org/workflows/model/grok)

Subway Swan
By Purz Beats and Comfy team using Grok Imagine
Milos Little Wonder
By Purz Beats and Comfy team using Grok Imagine

Amber Passage
By Purz Beats and Comfy team using Grok Imagine
Neon Revenant
By Eric Solorio and Comfy team using Grok Imagine

Midnight Umami
By Purz Beats and Comfy team using Grok Imagine
Subway Swan
By Purz Beats and Comfy team using Grok Imagine
Milos Little Wonder
By Purz Beats and Comfy team using Grok Imagine
Amber Passage
By Purz Beats and Comfy team using Grok Imagine
Neon Revenant
By Eric Solorio and Comfy team using Grok Imagine
Midnight Umami
By Purz Beats and Comfy team using Grok Imagine
AI MODELS
## Run the world’s leading AI models
New models are added as they launch.
[Seedance 2.0](https://comfy.org/workflows/) [
Nano Banana Pro](https://comfy.org/workflows/) [Grok Video](https://comfy.org/workflows/) [
Qwen Image Edit](https://comfy.org/workflows/) [Wan 2.2](https://comfy.org/workflows/) [GPT Image 2](https://comfy.org/workflows/)
[EXPLORE WORKFLOWS](https://comfy.org/workflows/)
HOW WORKS
Connect models, processing steps, and outputs on a canvas where every decision is visible and every step is inspectable.
Start from a community template or build from scratch.
---
# Pixal3D + TRELLIS.2 in ComfyUI
> Turn one image into a textured 3D model with Pixal3D and TRELLIS.2 in ComfyUI. Explore examples, download GLBs, and open the workflow.
3D
Turn a single image into a textured 3D model you can inspect, download, and continue refining on the graph.
Open weights Commercial use Credit estimate before run Image to textured mesh
Signed in · inputs restored — no survey, no plan picker
Free runs: 5 left
## Input
Choose an example
Add an image before running the workflow.
json
```
```
Live from your inputs — the exact payload the API takes.
Continue in Comfy Cloud
Open the shared workflow to generate your own 3D model.
## Result
Loading 3D preview…
Drag to orbit · scroll to zoom
json
```
```
Restored your image ✓
Running the graph
ksampler · queue position 1
That was your fifth free run
Keep running it.
Creator — $20/mo · est. Textured GLB output included
Pro — $60/mo · est. ≈ 800 runs · API keys · batch queues
Your graphs, seeds, history, and all five outputs stay yours — free, forever. Or run it locally: it’s open source.
See all plans →
Textured GLB Viking axe example output
[Download GLB](https://media.comfy.org/website/pixal3d-trellis2/viking-wolf-rune-axe.glb)
## Run it your way
Create a key, then make your first call with the SDK.
```
# pip install comfy-sdkimport osfrom comfy_sdk import Comfyos.environ["COMFY_BASE_URL"] = "https://cloud.comfy.org"client = Comfy(api_key=os.environ["COMFY_API_KEY"])wf = client.workflows.from_file("workflow_api.json")# Upload an asset and set it as an input to the workflowasset = client.assets.from_file("viking_wolf_rune_axe.png")asset.commit()wf.set_input("122", "image", asset)# Submit the workflow and download the outputjob = client.run(wf)out = job.get_outputs("321")[0]out.to_file("viking_wolf_rune_axe_output.glb")
```
```
// npm install @comfyorg/sdk (Node 22+)import { Comfy } from "@comfyorg/sdk";process.env.COMFY_BASE_URL = "https://cloud.comfy.org";const client = new Comfy({ apiKey: process.env.COMFY_API_KEY });const wf = await client.workflows.fromFile("workflow_api.json");// Upload an asset and set it as an input to the workflowconst asset = await client.assets.fromFile("viking_wolf_rune_axe.png");await asset.commit();wf.setInput("122", "image", asset);// Submit the workflow and download the outputconst job = await client.run(wf);const out = job.getOutputs("321")[0];await out.toFile("viking_wolf_rune_axe_output.glb");
```
[Create API key](https://platform.comfy.org/profile/api-keys) [API reference](https://docs.comfy.org/api-reference/v2/overview)
## Frequently asked questions
Trellis.2 is Microsoft's open-source image-to-3D model, released in December 2025. It is a 4-billion-parameter model built on a compact O-Voxel structured latent representation that generates geometry and PBR materials from a single image at effective resolutions up to 1536³. It now runs natively in ComfyUI core.
Pixal3D is an image-to-3D model from Tsinghua University and Tencent ARC Lab. It uses pixel-aligned generation to keep the 3D output in direct correspondence with the input view, producing near-reconstruction-level fidelity. It is built on the Trellis.2 backbone and runs natively in ComfyUI alongside it.
Yes. Trellis.2's code and weights are MIT-licensed, and ComfyUI's native implementation replaces the non-commercial nvdiffrast and nvdiffrec dependencies from the original pipeline with a from-scratch PyTorch and SciPy reimplementation. There are no non-commercial dependencies in the ComfyUI pipeline, so generated assets can be used in commercial work.
Pixal3D shares the Trellis.2 backbone, VAEs, and DINOv3 image conditioning, and adds pixel-aligned generation, explicit image back-projection into a 3D feature volume, and cascaded refinement of structure, shape, and texture. It generally produces better results than Trellis.2, with tighter fidelity to the input image. Both output the same PBR material set.
Nothing per asset. Both models are open weights and can run locally on consumer hardware as part of ComfyUI core, so there is no per-generation charge. They are also available on Comfy Cloud, where standard Comfy Cloud credit usage applies.
No. The original Trellis.2 pipeline required PyTorch 2.6.0 with CUDA 12.4 and a stack of compiled extensions. The native ComfyUI implementation drops all of them. If your ComfyUI runs, these models run on your current PyTorch.
A single image. Both models generate geometry and materials from one input view. The workflows also include BiRefNet for background removal and MoGe for camera field-of-view estimation, both available on the Comfy-Org Hugging Face page.
Comfy-Org/TRELLIS.2 and Comfy-Org/Pixal3D from Hugging Face, plus Comfy-Org/BiRefNet for background removal and Comfy-Org/MoGe for camera FOV estimation. The workflow note lists the target directory for each.
Trellis.2's texturing model produces base color, roughness, and metallic maps. The ComfyUI implementation adds a UV unwrapping node and bakes two more maps from the high-poly mesh: a normal map and an ambient occlusion map, giving a complete PBR material set.
Four new nodes ship with this release. Remesh Mesh fixes holes and mesh imperfections, Decimate Mesh reduces face and vertex count to a target budget, Smooth Mesh Normals smooths the mesh volume, and Render Mesh produces a quick image render. The Load 3D, Preview 3D, and Save 3D nodes were also rebuilt for these workflows.
Open this workflow in Comfy Cloud
This run: 6 credits — free for you
### 5 free runs. No card.
Your image is saved. The run starts the moment you’re in.
By continuing you agree to the Terms. Open source stays open — your graphs and outputs are yours.
---
# Developer Platform
> Deploy and scale ComfyUI workflows. Your workflows. Every model. One API.
DEVELOPER PLATFORM BETA
# Comfy Developer Platform
The fastest way from ComfyUI workflow to production endpoint.
[Get Started](https://platform.comfy.org/) [Read the docs](https://docs.comfy.org/development/overview)
### Comfy API BETA
Deploy your ComfyUI workflow as a production API. It scales effortlessly with your team or project’s needs.
Get Started
### Comfy Router
Use thousands of the latest models in one API. Call Seedance, Minimax H3, Nano Banana, and GPT-Image.
```
result = comfy.models.run(
"seedance/v2-pro",
prompt="aerial dolly shot over a neon reef",
)
result.to_file("reef.mp4")
```
Learn more
### Builds
Package custom nodes, LoRAs, models, and Python dependencies into a reproducible build. Run it on Comfy Desktop or deploy it to Comfy API.
Get Started
## Pricing
Only pay for what you use.
GPU
- RTX PRO 6000
96 GB VRAM
$3.49/hr
736.39 credits/hr
- H100
80 GB VRAM
$4.79/hr
1010.69 credits/hr
- H200
141 GB VRAM
$5.93/hr
1251.23 credits/hr
- B200
180 GB VRAM
$8.64/hr
1823.04 credits/hr
Billed by the GPU second
Storage
- Network storage
Standard, under 1 TB
$0.091/GB/mo
19.20 credits
- Network storage
Standard, 1 TB and above
$0.065/GB/mo
13.72 credits
- Network storage
High performance
$0.182/GB/mo
38.40 credits
- Container disk
Per-worker local filesystem
$0.13/GB/mo
27.43 credits
Models live on persistent network storage shared across a deployment's workers. Container disk is each worker's local filesystem and is billed separately.
| GPU | VRAM | Price | Comfy Credits |
| --- | --- | --- | --- |
| RTX PRO 6000 | 96 GB | $3.49/hr | 736.39/hr |
| H100 | 80 GB | $4.79/hr | 1010.69/hr |
| H200 | 141 GB | $5.93/hr | 1251.23/hr |
| B200 | 180 GB | $8.64/hr | 1823.04/hr |
Billed by the GPU second
| Storage | Price | Comfy Credits |
| --- | --- | --- |
| Network storage Standard, under 1 TB | $0.091/GB/mo | 19.20/GB/mo |
| Network storage Standard, 1 TB and above | $0.065/GB/mo | 13.72/GB/mo |
| Network storage High performance | $0.182/GB/mo | 38.40/GB/mo |
| Container disk Per-worker local filesystem | $0.13/GB/mo | 27.43/GB/mo |
Models live on persistent network storage shared across a deployment's workers. Container disk is each worker's local filesystem and is billed separately.
## DEVELOPER PLATFORM BETA Deploy your ComfyUI workflow as a production API. Thousands of models on one platform.
[Get Started](https://platform.comfy.org/) [Read the docs](https://docs.comfy.org/development/overview)
Products
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Desktop
Run ComfyUI on your own hardware.
SEE DESKTOP FEATURES](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
SEE CLOUD FEATURES](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
---
# Builds · Developer Platform
> Package custom nodes, LoRAs, models, and Python dependencies into a reproducible build. Run it on Comfy Desktop or deploy it to Comfy API.
A Build lets you share ComfyUI custom nodes, LoRAs, models, and Python dependencies without hassle. Run them on your workstation, server, or datacenter.
[Get Started](https://platform.comfy.org/profile/builds) [Read the docs](https://docs.comfy.org/development/overview)
## Build once. Run the same Comfy anywhere.
- The same nodes can resolve different dependencies when installed at different times.
- Environments drift during production and outputs change.
- Shared workflows break when machines run different versions.
- Environment maintenance takes time away from building workflows.
## Get everyone on the same Comfy
### It just works
Ensure your team uses the same environment. Share custom nodes, LoRAs, and models without hassle.
### Comfy Desktop
Run Builds locally on Desktop. Easily reinstall the same working Build.
### Scale on Comfy API
Builds can be deployed to Comfy API and run programmatically.
### Start in minutes
Have your coding agent do all of the work in minutes using our CLI and skills library.
## Builds vs. Managed Builds
Builder is self-serve for packaging and testing your own environment. Managed Builds adds team sharing and enterprise governance.
| Feature | Builds | Managed Builds |
| --- | --- | --- |
| Custom nodes packaging | Included | Included |
| Team sharing | Not included | Enterprise only |
| Governance | Not included | Enterprise only |
| Python dependency auto-resolution | Included | Included |
[Explore Managed Builds](https://comfy.org/enterprise/managed-builds)
## DEVELOPER PLATFORM BETA Deploy your ComfyUI workflow as a production API. Thousands of models on one platform.
[Get Started](https://platform.comfy.org/) [Read the docs](https://docs.comfy.org/development/overview)
Products
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Desktop
Run ComfyUI on your own hardware.
SEE DESKTOP FEATURES](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
SEE CLOUD FEATURES](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
---
# Comfy API · Developer Platform
> Deploy your ComfyUI workflow as a production API. It scales effortlessly with your team or project’s needs.
Package all your custom nodes, LoRAs, models, and Python dependencies into an autoscaling endpoint.
[Get Started](https://platform.comfy.org/) [Read the docs](https://docs.comfy.org/development/overview)
## How it works
Builder packages your ComfyUI workflow and environment into a reproducible build. Deploy that build to Comfy API and scale it on demand.
1. ### Deploy your workflow as an API
Take your workflow JSON and deploy it as an API. Custom nodes, models, and Python dependencies are automatically configured for you by Builder.
2. ### Share it with your team
Easily share the workflow with colleagues.
3. ### Use it anywhere
Use the API in your internal tool, application, website, workflow, and more.
## Ship in minutes
Using our CLI and Skills, have your coding agent deploy everything in minutes.
## Built for teams
Easily share workflows with your team. APIs automatically scale up and down based on your team's needs.
### Autoscaling
APIs scale up and down with your team or project’s needs to keep you moving fast. No engineering required.
### Billing & audit logs
View every workflow run, and how much your team is spending. Debug using built-in logs from the console.
### Run any workflow & model
Supports the thousands of open source models, custom nodes, and partner models available in the ComfyUI ecosystem.
## DEVELOPER PLATFORM BETA Deploy your ComfyUI workflow as a production API. Thousands of models on one platform.
[Get Started](https://platform.comfy.org/) [Read the docs](https://docs.comfy.org/development/overview)
Products
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Desktop
Run ComfyUI on your own hardware.
SEE DESKTOP FEATURES](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
SEE CLOUD FEATURES](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
---
# Comfy Router · Developer Platform
> Use thousands of the latest models in one API. Call Seedance, Minimax H3, Nano Banana, and GPT-Image.
Use state-of-the-art models for image, video, 3D, and audio. Ready for production.
```
result = comfy.models.run(
"seedance/v2-pro",
prompt="aerial dolly shot over a neon reef",
)
result.to_file("reef.mp4")
```
[Get Started](https://docs.comfy.org/development/comfy-router/quickstart#comfy-router-quickstart)
```
result = comfy.models.run(
"seedance/v2-pro",
prompt="aerial dolly shot over a neon reef",
)
result.to_file("reef.mp4")
```
Seedance 2.5
MiniMax H3

Nano Banana Pro
GPT Image 2
## Built for production
### Every frontier media model
1000+ models — Seedance, GPT Image 2, Nano Banana, Kling, Minimax, Flux, ElevenLabs, and more with day 0 access.
### One credit pool
Pay per use from one credit pool for your team. No subscription required.
### No setup
Every model can be accessed via a simple API or SDK.
### No data retention
You own your outputs. Your prompts and data are never retained.
## DEVELOPER PLATFORM BETA Deploy your ComfyUI workflow as a production API. Thousands of models on one platform.
[Get Started](https://platform.comfy.org/) [Read the docs](https://docs.comfy.org/development/overview)
Products
## The AI creation engine for complete control
Over every model, every node, every step, every output.
[Comfy Desktop
Run ComfyUI on your own hardware.
SEE DESKTOP FEATURES](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
SEE CLOUD FEATURES](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
SEE PLATFORM FEATURES](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
SEE ENTERPRISE FEATURES](https://comfy.org/enterprise)
---
# Serverless animation comparison · Comfy
> Temporary side-by-side serverless animation study.
## Animation A · Worker batches
New study
Worker Worker Worker
## Animation B · Isometric heatmap
3s hold
## Animation C · Image heatmap
4 scenes
Worker Worker Worker
---
# Pricing - Comfy Cloud
> Comfy Cloud plans and credits: start free with 5 GPU runs, then pick Standard, Creator, Pro, or Team for monthly credits, hosted models, and longer workflow runtimes.
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/)
STANDARD
$16
$20 /month
$192 billed yearly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
50,400 credits per year
Generates ~4,560 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=yearly)
CREATOR MOST POPULAR
$28
$35 /month
$336 billed yearly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
88,800 credits per year
Generates ~8,040 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=yearly)
PRO
$80
$100 /month
$960 billed yearly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
253,200 credits per year
Generates ~22,980 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=yearly)
TEAM
Built for teams collaborating on workflows together.
$630
$700 /month
Save 10% ($70)
$7,560 billed yearly
42.2K
84.4K
147.7K
295.4K
527.5K
1,772,400 credits per year
Generates ~160,860 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=yearly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## What's included in the Comfy plan
Machine Setup
Comfy Cloud runs on Blackwell RTX 6000 Pro – 96GB VRAM
Time limit per job
Each workflow run has a maximum duration of 30 minutes. On the Pro plan, the time limit is increased to 1 hour. Jobs exceeding that limit are automatically cancelled to ensure fair usage and system stability.
Usage
You're only charged for **active GPU** time while a workflow is running. Idle time (e.g. time spent building workflows) does not consume GPU hours.
Credit balance
All plans will include a monthly pool of credits that are spent on active workflow runtime and [Partner Nodes](https://docs.comfy.org/tutorials/partner-nodes/overview) like Nano Banana Pro.
Add more credits anytime
Purchase additional credits at any time. Unused top-ups roll over to the next month automatically for up to 1 year.
Pre-installed models
Access a library of 900+ pre-installed models.
Custom nodes support
Comfy Cloud currently supports a variety of the most-used custom nodes from the ComfyUI community. We're expanding support regularly based on demand and compatibility.
Partner Nodes
Run **proprietary models** through Comfy's [Partner Nodes](https://docs.comfy.org/tutorials/partner-nodes/overview), such as Nano Banana. The amount of credits each node uses depends on the model and parameters you set in the node, but these credits are the same ones that your monthly subscription comes with. These credits can also be used across **Comfy Cloud and local ComfyUI**. Read more about Partner nodes [here](https://docs.comfy.org/tutorials/partner-nodes/overview).
Job queue
Queue up to 100 workflows at once.
Custom LoRA importing
For those on the Creator, Pro, or Team plans, you can bring in your own models & LoRAs from CivitAI or Huggingface to perfect your own style.
Parallel job execution
Run multiple workflows in parallel to speed up your pipeline.
## Built with ComfyUI
[
Black Math
How Black Math builds interactive design systems with ComfyUI](https://comfy.org/customers/videos/black-math) [
Silverside AI
How Silverside AI builds production workflows with ComfyUI](https://comfy.org/customers/videos/silverside-ai)
## Resource costs
Only pay for what you use.
Applies to the Comfy API on the Developer Platform.
GPU
- RTX PRO 6000
96 GB VRAM
$3.49/hr
736.39 credits/hr
- H100
80 GB VRAM
$4.79/hr
1010.69 credits/hr
- H200
141 GB VRAM
$5.93/hr
1251.23 credits/hr
- B200
180 GB VRAM
$8.64/hr
1823.04 credits/hr
Billed by the GPU second
Storage
- Network storage
Standard, under 1 TB
$0.091/GB/mo
19.20 credits
- Network storage
Standard, 1 TB and above
$0.065/GB/mo
13.72 credits
- Network storage
High performance
$0.182/GB/mo
38.40 credits
- Container disk
Per-worker local filesystem
$0.13/GB/mo
27.43 credits
Models live on persistent network storage shared across a deployment's workers. Container disk is each worker's local filesystem and is billed separately.
| GPU | VRAM | Price | Comfy Credits |
| --- | --- | --- | --- |
| RTX PRO 6000 | 96 GB | $3.49/hr | 736.39/hr |
| H100 | 80 GB | $4.79/hr | 1010.69/hr |
| H200 | 141 GB | $5.93/hr | 1251.23/hr |
| B200 | 180 GB | $8.64/hr | 1823.04/hr |
Billed by the GPU second
| Storage | Price | Comfy Credits |
| --- | --- | --- |
| Network storage Standard, under 1 TB | $0.091/GB/mo | 19.20/GB/mo |
| Network storage Standard, 1 TB and above | $0.065/GB/mo | 13.72/GB/mo |
| Network storage High performance | $0.182/GB/mo | 38.40/GB/mo |
| Container disk Per-worker local filesystem | $0.13/GB/mo | 27.43/GB/mo |
Models live on persistent network storage shared across a deployment's workers. Container disk is each worker's local filesystem and is billed separately.
## MiniMax Commercial License
Comfy is the only official reseller of MiniMax commercial-use licenses, for running MiniMax models locally on your own hardware. Full commercial rights to your outputs, fine-tuning and LoRA training, and client and downstream work included.
[REQUEST LICENSE](https://comfy.org/contact) [TRY H3 ON COMFY CLOUD](https://cloud.comfy.org/?share=a781503cf508)
Only official reseller Audio and music included Available globally
## License pricing
Professional from $5,000 a month. Enterprise on an annual agreement, priced to your volume. Video, audio, and music under one license.
| | Professional | Enterprise |
| --- | --- | --- |
| Price | From $5,000 / month | Contact sales |
| Video-seconds included | ~46,250 | Custom |
| Price per video-second (in bundle) | $0.108 | Contact sales |
| Overage per video-second | $0.036 | Contact sales |
| Licensed users | Up to 10 | No cap |
| Domains | 1 | Custom |
| Commercial use of outputs | Yes, full commercial rights | Yes, full commercial rights |
| Fine-tuning and LoRA training | Yes | Yes |
| Client and downstream work | Yes | Yes |
| Model versions | Distilled open-weight versions | Every version, undistilled weights included |
| Term | Monthly | 12-month minimum |
[See license tiers](https://comfy.org/minimax/license)
## FAQs
How does Comfy Cloud pricing actually work?
Every plan includes a pool of **credits** — refilled each month on monthly plans, granted for the whole year up front on annual plans. Credits are spent on two things: **active GPU time** while a workflow is running, and **Partner Nodes** (proprietary models like Nano Banana Pro). You're never charged for idle time. Building or editing a workflow costs nothing. You only spend while a job is actually running.
What's a credit worth? How far does it go?
Credits map to GPU runtime, so mileage depends on the workflow. As a reference point, a five-second video* uses roughly **11 credits**, so Standard covers a few hundred per month, Creator about double that, and Pro enough for over a thousand.
*Based on 5s videos using the Wan 2.2 Image-to-Video template at default settings (81 frames, 18fps, 640×640, 4-step sampler). Heavier models, higher resolutions, and the inclusion of Partner nodes use more.
What happens when I run out of credits?
You can buy **top-up credits** at any time without changing plans. Plan credits are spent first; top-ups are only drawn down once your plan allowance is used up. Top-up credits stay valid for **1 year** from purchase.
Do unused credits roll over?
Plan credits reset at the end of each billing cycle and don't roll over — monthly on monthly plans, and once a year on annual plans, which receive their whole year of credits up front. **Top-up credits do persist.** They're valid for a year and aren't affected by your plan's reset. Credits work on Comfy Cloud, and on Comfy Desktop **only when calling Partner Nodes.** Comfy Desktop itself is free.
What's the difference between Standard, Creator, and Pro?
**Standard -** 30-min max runtime per workflow, 1 concurrent workflow via API. For individuals building workflows.
**Creator -** Everything in Standard plus the ability to **import your own models** (from CivitAI or Hugging Face) and run up to 3 workflows concurrently via API.
**Pro -** Everything in Creator plus **longer runtime (up to 1 hour)** per workflow and up to 5 concurrent workflows via API. For teams running Comfy in production.
How does the Team Plan work?
The Team Plan puts your whole team on **one shared credit pool.** Every member draws from the same balance, so you're not juggling separate subscriptions. Key things to know:
**One pool, shared.** Everyone generates against the same credit balance.
**Invite by email.** Add teammates, and resend or revoke access any time.
**Owners manage billing.** Assign owners who handle payment and buy top-ups for the team.
**Upgrade in place.** Move an existing workspace to a team and your workflows, models, and assets stay attached.
Choose your monthly credit commitment that fits your team. [Get started today.](https://cloud.comfy.org/?pricing=team)
Can I control how my team spends credits?
Today, owners control the shared pool and top-ups. We're actively building finer-grained controls: **spending limits** at the user, project, and workspace level, **per-project budgets and chargebacks**, **auto-recharge** when the pool runs low, and **self-serve teams beyond 50 seats**.
Is Team pricing per-seat? Can I add a freelancer just for a project?
No. Team pricing is based on **your monthly credit commit**, not per-seat. Invite a freelancer, they draw from the shared credit pool while they're working, then remove them when the project wraps. **No charge for adding or removing people.** Member count is capped at **50** today; if you hit the cap, [contact support](https://portal.usepylon.com/comfy-org/forms/question) for additional seats.
What carries over when I upgrade my workspace to a Team plan?
Everything stays. You're upgrading the workspace itself, so **workflows, models, run history, and top-up credits all remain attached**. The only exception: unused credits from your old plan expire at the end of your current billing cycle, since you're moving to a new credit allowance. **Top-up credits carry over.**
What do the Team plan tiers cost, and how does the discount work?
Team plans come in **five tiers from $200 to $2,500/month**, set by a credit-commit slider. A bigger monthly commit means a bigger discount: **annual plans go up to 20% off, monthly plans up to 10%**. The discount starts at the $400 tier (5% annual / 2.5% monthly) and scales from there.
What collaboration features are included at launch?
At launch, a Team plan gives you **shared infrastructure**: one credit pool, one bill, one set of admins. **Workflow and asset sharing inside the workspace is coming soon.** In the meantime, to hand off, share the workflow, export the workflow JSON, or drop a Comfy-generated asset into another canvas.
How does concurrency work on a Team plan? Can multiple members run workflows at the same time?
Yes. On a Team plan, the workspace has a greater concurrency limit per member than the Pro plan. If you run into issues you can request additional support for your team plan limits [here](https://comfysupport.portal.usepylon.com/forms/team-plan-requests).
What are the runtime and concurrency limits?
Each workflow has a max runtime of **30 minutes** on Standard and Creator, raised to **1 hour** on Pro. Jobs over the limit are cancelled automatically to keep the system fair and stable. You can queue up to **100 workflows** at once, and run **1 / 3 / 5** concurrently via API on Standard / Creator / Pro. If you need to increase your Team plan concurrency limit, seats or API rate limits, contact us [here](https://comfysupport.portal.usepylon.com/forms/team-plan-requests).
Can I run workflows via API?
Yes. Run Comfy workflows programmatically via API. Concurrency limits scale with your plan: 1 / 3 / 5 on Standard / Creator / Pro. It's built for integrating ComfyUI into your apps, automating batch jobs, or running production pipelines. If you need to request increasing limits you can do so [here](https://comfysupport.portal.usepylon.com/forms/team-plan-requests).
What are Partner Nodes, and do they cost extra?
Partner Nodes let you run proprietary models (like Nano Banana Pro) directly inside your workflow. They draw from the same credit pool as your subscription (no separate bill); how much each call costs depends on the model and parameters you set. These credits work across both Comfy Cloud and Comfy Desktop. [Read more about Partner Nodes](https://docs.comfy.org/tutorials/partner-nodes/overview).
Does Comfy support BYOK (bring your own key)? Can I bring my own provider key?
Yes. We support BYOK for **Runway and Google Gemini** today, and we can add other providers on request for Enterprise customers. BYOK is turned on per workspace, and Partner Node calls that run on your own key are billed by that provider directly instead of drawing your Comfy credits. [Submit an Enterprise request](https://comfy.org/contact) and we'll get you set up.
Can I change or cancel my plan? Do you offer refunds?
You can cancel any time. Cancelling stops all future payments immediately, and your plan stays active until the end of the period you've already paid for. For refunds, submit a support ticket. These are reviewed by our team case by case.
Where can I find my invoices or add my company's tax ID?
You can manage all billing details directly through your Stripe portal. Go to Settings → Plans & Credits → Invoice History to open it. From there, you can view and download invoices, update your billing information, and add your company's tax ID.
What if I'm running Comfy at scale?
For teams running Comfy in production and at scale, Enterprise adds higher API rate limits, advanced security, and dedicated support. [Learn more about Enterprise](https://comfy.org/cloud/enterprise) or reach out at enterprise@comfy.org.
Do you offer professional services or hands-on creative support?
Yes, on Enterprise. Forward Deployed Creatives are Comfy experts who embed with your team, build production workflows in your environment, and train your team to run, modify, and extend them. What they build is yours. It's available as an add-on to a Comfy Enterprise agreement. [Meet the Forward Deployed Creatives](https://comfy.org/forward-deployed-creatives) or [contact us](https://comfy.org/contact).
Do you offer commercial licenses for open-weight models like MiniMax H3?
Yes. Comfy is the only official reseller of MiniMax commercial-use licenses, covering MiniMax H3 plus MiniMax Audio & Music for running the models locally on your own hardware. Licenses come in two tiers, Professional and Enterprise. See the [MiniMax Commercial License page](https://comfy.org/minimax/license), or [contact sales](https://comfy.org/contact) to request one.
---
# Desktop Privacy Policy - Comfy
> Privacy policy for Comfy Desktop. Named processors, lawful basis under GDPR/UK GDPR, retention periods, and your rights.
Effective 3 June 2026. Applies to the Comfy Desktop application.
This Privacy Policy describes the personal data we process when you use Comfy Desktop, the purposes and lawful bases for that processing, the recipients of the data, and the rights available to you. The same policy is shown in the application on first run and is available at any time from Settings → About → Privacy Policy.
## Controller
Comfy Organization Inc ("Comfy Org", "we", "us") is the data controller for personal data processed in connection with your use of Comfy Desktop. We are established in San Francisco, USA. For privacy enquiries: support@comfy.org.
## Personal data we process
If you have enabled telemetry, either on the first-run consent screen or at Settings → Telemetry, we process the following categories of data:
- Device identifier. A pseudonymous identifier generated locally on first run. Before you sign in to Comfy Cloud it is not linked to your name, email address, or hardware. When you sign in, it is associated with your Comfy account.
- Technical metadata. Application version, operating system, and processor architecture.
- Product usage events. Feature interactions, navigation between views, installation and update milestones, and approximate timing.
- Custom node identifiers. Public package names of custom nodes you install through Manager (for example, "comfyui-impact-pack"). The local installation path is not transmitted.
- Crash and error diagnostics. Stack traces, error messages, and short stdout/stderr fragments captured at the moment of failure.
Before crash or error diagnostic data is transmitted, we apply automated redaction to home-directory paths and to well-known credential patterns (Bearer tokens, OpenAI `sk-*` and Hugging Face `hf_*` keys, basic-auth URLs, and `KEY=` / `SECRET=` environment assignments).
We do not process:
- Workflow content (the graph, the nodes you connect, their parameters)
- Prompts you write
- Generated images, video, or audio
- Model weights, or the local filenames under which you save them
- Network activity outside the application
Your workflow files, your models, the outputs you generate, the list of installations you create, and your local settings remain on your device. They are not transmitted to Comfy Org, and they are not accessible to us.
## Purposes and lawful bases
We process personal data on the following lawful bases under GDPR and UK GDPR:
- Product usage analytics: consent under Article 6(1)(a).
- Crash and error diagnostics: consent under Article 6(1)(a).
- Delivery of software updates and integrity verification: legitimate interests under Article 6(1)(f).
- Authentication when you sign in to Comfy Cloud: performance of a contract under Article 6(1)(b).
Consent for analytics and crash diagnostics is opt-in, and you may withdraw it at any time at Settings → Telemetry. Withdrawal does not affect the lawfulness of processing carried out before withdrawal. To object to processing on the basis of legitimate interests, contact support@comfy.org.
We do not carry out automated decision-making, including profiling, that produces legal or similarly significant effects. We do not sell personal data, and we do not share personal data for cross-context behavioural advertising.
## Recipients
We engage the following processors under Data Processing Agreements:
- PostHog (product usage analytics)
- Datadog (crash and error diagnostics)
- ToDesktop (application distribution and software updates)
- Comfy Org analytics warehouse (long-term aggregate analytics, operated by Comfy Org)
## International transfers
Comfy Organization Inc is established in the United States. Personal data of users in the EU, UK, EEA, or other jurisdictions outside the United States may be transferred to the United States and to other locations where our processors operate. Where required, we rely on the European Commission Standard Contractual Clauses (and the UK International Data Transfer Addendum where applicable) as the transfer mechanism under Chapter V GDPR.
## Retention
- Product usage analytics: up to 24 months from the event, then aggregated or deleted.
- Crash and error diagnostics: 15 days at full fidelity, then sampled or aggregated.
- Aggregate analytics: up to 36 months in aggregated form.
- Update-server logs: 90 days.
- Local device identifier: stored on your device only, and removed when you uninstall the application.
## Your rights
If you are in the EU, UK, or EEA, you have the following rights under GDPR and UK GDPR: access, rectification, erasure, restriction of processing, objection, portability, and withdrawal of consent.
If you are a California resident, you have rights under CCPA and CPRA: to know what we collect, to delete, to correct, and to limit use of sensitive personal information. We do not sell personal information, and we do not share it for cross-context behavioural advertising.
You also have the right to lodge a complaint with your supervisory authority, such as the UK Information Commissioner's Office, your EU member-state data protection authority, or the California Privacy Protection Agency.
To exercise any of these rights, contact support@comfy.org. If you have signed in to Comfy Cloud, your account verifies your identity. If you have not signed in, please tell us your approximate install date, platform, and application version, and we will attempt to match these against our records. We aim to respond within 30 days.
## Children
Comfy Desktop is not intended for, and we do not knowingly collect personal data from, individuals under 13 years of age.
## Changes
We will revise this Privacy Policy when our processing changes materially. The Effective date at the top of this policy reflects the date of the most recent revision.
## Contact
For any privacy enquiry, contact support@comfy.org.
---
# Seedance 2.5 on Comfy: Cinematic AI Video Model
> Run ByteDance Seedance 2.5 on Comfy: multi-shot cinematic video with native audio, from text or image. Draft free on Wan 2.2 and spend credits only on the final render.
00:00
# Seedance 2.5 is here
ByteDance's cinematic video model — multi-shot sequences with native audio, text or image in. You direct on the canvas; Seedance renders the cut. Now available in 1080p with video extension.
[RUN SEEDANCE 2.5](https://cloud.comfy.org/?template=api_seedance2_5_r2v) [TRY WORKFLOWS](https://comfy.org/workflows/model/seedance/)
Partner node Image to Video Text to Video
[Saturated neon color, mirror-ball light flecks, soft glow bloom, GENERATE VIDEO](https://cloud.comfy.org/?template=api_seedance2_5_r2v)
## Shot on Seedance
Premium Pay-as-you-go
Animals crossing a rain-slick city street under balloon letters.
Animals crossing a rainy city street at dusk, holding up floating gold foil balloons that spell SEEDANCE 2.5. A bear, a giraffe, and a fox walk the wet crosswalk together, each gripping balloon strings. After the letters, a gold foil balloon shaped like the Comfy logo drifts into frame. Intercut between a POV through the car windshield with wipers and a shot from outside looking into the car, where a sloth sits at the steering wheel. Umbrellas, traffic lights, rain reflections, cinematic 16:9, natural handheld motion.
Premium Pay-as-you-go
A meadow running down the middle of an empty office floor.
Start in a dark surreal outdoor office corridor; lights turn on one by one, gradually revealing that the space is enormous. Cut to a close action sequence following an older man pushing a red lawnmower across a lush green lawn that covers the courtyard floor. Camera tracks him tightly from behind and beside. Then the camera rises up into a high-angle overhead shot of the courtyard: mowed into the grass in dry straw-colored lettering, SEEDANCE on top, 2.5 centered below it, and the Comfy logo underneath with clear space between 2.5 and the logo, 16:9.
Premium Pay-as-you-go
A packed stadium crowd, shot handheld from the stands.
Handheld shot inside a packed Brazilian soccer stadium at night. The camera finds a fan in a yellow jersey holding up a handmade cardboard sign with black marker handwriting that reads SEEDANCE 2.5 on top. The camera pans across the cheering crowd and lands on another fan holding a second cardboard sign with the Comfy logo drawn on it in marker. Brazilian flags waving, stadium lights, shallow depth of field, energetic documentary feel, 16:9.
Premium Pay-as-you-go
A close pass over a wet city street at ground level.
Cool blue dusk lighting at the start, the same four people sitting and standing outside a café on a city sidewalk, warm lit windows behind them, chatting and laughing, drinking coffee, holding their same general positions but full of lively, animated physical movement — leaning in and back, gesturing broadly with their hands, shifting in their seats, turning to look at each other, genuinely active and expressive rather than mostly still. Partway through the shot, the scene cuts hard and instantly to a new setting with a fun, playful, almost cheeky snap — no blend, no dissolve, just a sudden, bouncy pop-cut, like a magic trick — the same four people now in warm, golden late-afternoon sunlight, seated in the same relative positions at a charming French bistro with a green awning, colorful flower pots, warm string lights, and cobblestone underfoot. No additional or new people appear at any point — only the original four throughout. The instant the cut happens, all four people react with visible confusion — pausing mid-gesture, glancing around at their unfamiliar new surroundings, exchanging puzzled looks with each other, one or two double-taking or squinting at the sudden change in light, before their conversation slowly resumes. Ambient café chatter and city sounds abruptly cut and restart at the pop-cut moment, a beat of surprised murmurs and puzzled “huh?” reactions, followed by a bright, playful whoosh-pop sound and a cheerful little musical sting marking the fun, sudden transition. Cool blue dusk lighting, warm amber glow from building windows and streetlights against a cooling blue sky, moody late-afternoon color grade. A narrow city street with brick buildings, fire escapes, and a crosswalk, an exact, fixed number of pedestrians going about their day — no additional or duplicate people appear at any point during the shot. A single white 3D cursor, matte and solid with no glow, no light emission, and no trail of any kind, flies around energetically for the entire shot, remaining visible in every frame from start to finish — it never fades, disappears, or drops out of frame for even a moment. It moves toward a specific person or object, slows and hovers directly over it, and clicks — a clear, precise contact moment. Only at the exact instant of that click does the touched person or object transform into something beach-related — sunglasses, inflatable rings, beach balls, sandcastles, surfboards, tropical drinks — popping into place immediately upon contact, never before it. After each transformation completes, the cursor moves on to its next target and repeats the same hover-then-click sequence, each transformation strictly triggered by its own individual click rather than happening on its own. Fast, lively camera movement following the action. Upbeat, playful sound design — clicks, pops, whooshes, and cheerful ambient chatter and laughter as people react to their new beach gear. Cool cyan-teal color grade, high contrast, aerial view looking down through a window frame onto a busy city street intersection far below, framed by the dark window edges at the bottom of shot. Handheld camera with natural drift and subtle sway throughout. There is only ever one single cursor visible in the entire shot at all times — no duplicates or additional instances. A giant white 3D arrow cursor, matte and solid with no glow or trail, begins high in the sky already oriented tip-down, pointed end facing directly downward toward the street, and descends rapidly in that tip-first orientation, remaining oriented so its pointed tip always faces the exact direction it is currently traveling. It moves the way a real computer cursor moves — sharp, precise, and deliberate, snapping directly toward its target rather than drifting or floating. Traffic moves through the intersection below, including a yellow taxi. The cursor descends directly onto the taxi, tip-first, snapping into place and touching down in a sharp, exact click. The instant contact is made, the cursor immediately reorients tip-first and snaps away first, moving off in a fast, direct trajectory as if already searching for its next target, tip leading the way, no pause or lingering over the click point. Only after the cursor has already begun moving away does the taxi complete its transformation into a large rat, the morph playing out behind the departing cursor, scaled to match the taxi’s former footprint. The rat then begins moving — turning and scurrying quickly across the crosswalk — while the cursor continues on ahead, tip-first, scanning onward across the scene. Distant city ambience, traffic hum, a sharp digital click/chime sound as the cursor makes contact, a fast whoosh as the cursor snaps away, a quick glitch/transformation zap as the morph completes just behind it, and scurrying/scratching sounds as the rat moves off. Shot of the manhole cover, people start to walk over it Add the white 3D arrow cursor from the reference image into this video, exactly matching the reference image’s shape and appearance — a simple solid pointer arrow with a flat triangular head and rectangular tail, matte and clean, not emitting light or glow of any kind. No trail, no streaks, no wings, no dust, no particles, no light effects attached to or trailing behind the cursor — just the plain solid cursor itself moving through the scene, nothing else added. For most of the shot, give it constant, restless, highly energetic movement — never traveling in a straight line for more than a moment, instead darting and weaving in tight, unpredictable zig-zags and loops across the full width of the frame, bouncing up and down erratically, spinning rapidly and continuously as it changes direction again and again, like it’s excited and can barely hold still. Its pointed tip must always remain oriented forward, facing the direction of travel, never sideways or backward, regardless of how much it spins or moves. In the final second of the shot, the cursor rapidly breaks apart and disintegrates — crumbling into small fragments and dissolving away completely, vanishing from the frame by the very last frame. Scale the cursor up gradually to match the perspective as the camera moves forward down the street. Keep all existing motion, timing, environment, and transformation in the video unchanged — only the cursor is being added. Bright sunny beach scene, warm natural daylight, gentle ocean breeze. A woman sits in a lounge chair under a striped umbrella, initially facing forward toward camera, typing on a laptop resting on her legs. The camera slowly and smoothly orbits around behind her over the course of the shot, rotating from a front-facing angle to a view from behind her shoulder, revealing the ocean and horizon ahead of her. As the camera completes its rotation, she closes the laptop, sets it aside, and leans back in the chair, raising both arms up and resting her hands behind her head in a relaxed, contented pose. Simultaneously, in the sky above the ocean, wispy clouds gradually drift and gather together, softly forming the shape of readable cursive text spelling “Comfy” against the blue sky, the letters emerging gently and naturally as if drawn by the clouds themselves. Gentle ocean waves rolling in, soft ambient beach sounds, a light breeze, the faint clatter of the laptop closing, a soft contented exhale as she leans back. Cool cyan-teal color grade, high contrast, handheld camera looking straight up a narrow city canyon between towering skyscrapers toward a bright sky, subtle natural handheld sway and micro-shake, no deliberate camera push or pan. A small, sharp, glowing white 3D arrow/cursor hangs high and distant in the sky between the buildings, holding still and small for a beat before beginning its descent. It starts to fall, drifting gently from side to side as it descends, a light, subtle sway rather than a dramatic tumble, gaining speed as it descends toward the camera, growing larger and closer. Natural motion blur and light trailing streaks build dynamically from the increasing speed of the fall — sharp and undistorted at the start, streaked and blurred by the end from genuine velocity, trailing behind the gently drifting path. Small debris and fragments shake loose and scatter outward as it nears, glossy surface flaring with light. Fast rising whoosh and wind rush building in intensity, mechanical rumble, scattered falling debris impacts, rising tension in the sound design as the descent accelerates toward the final moment.
Premium Pay-as-you-go
A dog fetching a frisbee as a shark breaches behind it.
Scene 1 (0–3s): Extreme close-up from the first-person perspective. A human hand holds a bright orange flying frisbee in the foreground. The camera looks downward toward an excited beige Labrador standing on the beach, tail wagging rapidly, panting happily, eyes locked on the frisbee. Ocean waves gently roll in behind the dog. Scene 2 (3–6s): The hand throws the frisbee in a smooth arc from the sandy shoreline toward the open ocean. The camera follows the frisbee briefly before tracking the Labrador sprinting and launching into the surf, splashing dramatically through breaking waves with determination. Scene 3 (6–9s): Farther offshore in deeper blue water, the Labrador successfully catches the frisbee in its mouth. Only the dog's head and upper neck remain above the water while it swims back. Several seagulls float calmly on the water nearby while others glide overhead. Peaceful, cinematic atmosphere. Scene 4 (9–12s): Without warning, a massive great white shark erupts powerfully out of the ocean behind the dog, creating an enormous splash. The seagulls instantly scatter into the sky in panic. The Labrador freezes, eyes wide, ears back, visibly startled while still holding the frisbee. Scene 5 (12–15s): Dramatic slow-motion cinematic close-up. The giant shark lunges forward and bites only the frisbee—not the dog. The Labrador safely swims out of frame. The camera zooms tightly onto the shark's jaws gripping the orange frisbee. The logo "SEEDANCE 2.5" is printed clearly in bold white letters across the center of the frisbee and remains sharp and fully legible for the final second. Epic movie-quality ending, ultra-realistic detail.
Premium Pay-as-you-go
A giraffe clearing a ring of fire in a single leap.
A calm and inspiring video of an adventurous giraffe riding a motorcycle, jumping into a ring of fire, swimming with sharks and jumping from an airplane with parachutes. [0:00-0:08] A beautiful and inspiring drone shot of a highway located on a beautiful place with great views, camera gets closer slow and we see the giraffe happily riding its motorcycle. The giraffe jump off the motorcycle into a ring of fire. [0:08-0:11] Jump cut and the swimming with 3 sharks. [0:11-0:13] Jump cut and we see a close-up giraffe face falling from the sky, with a lot of wind blowing on her face. [0:13-0:14] Jump cut to a distant shot that reveals the giraffe was skydiving, the parachute opens. [0:14-0:17] The camera pans to the top as we can see the blue sky with clouds that form the words "SEEDANCE 2.5" in the sky, then the clouds reorganize themselves and form Comfy's logo (also made of clouds) vibrant color grading, inspiring, cinematic motion blur, hyper-realistic, consistent character and motorcycle in each time segment, no outfit mixing, no off-model details, sharp focus on the giraffe features in every frame.
## Choose a plan
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start Comfy Cloud for free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/)
STANDARD
$20
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
4,200 monthly credits
Generates ~380 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=monthly)
CREATOR MOST POPULAR
$35
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
7,400 monthly credits
Generates ~670 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=monthly)
PRO
$100
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
21,100 monthly credits
Generates ~1,915 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=monthly)
TEAM
Built for teams collaborating on workflows together.
$665
$700 /month
Save 5% ($35)
Billed monthly
42.2K
84.4K
147.7K
295.4K
527.5K
147,700 monthly credits
Generates ~13,405 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=monthly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## Q&A
ByteDance's cinematic video model. Give it a text prompt or a reference image and it renders the shot with native audio. On Comfy you direct it on the canvas alongside every other model.
Longer native clips and support for many more reference inputs than 2.0.
Open a Seedance workflow template, or add Seedance to any workflow on the canvas. It runs on Comfy Cloud, so you do not need a local GPU.
Up to 30 seconds natively, and you can chain shots on the canvas when you need a longer cut.
Yes. Dialogue, music and sound effects are generated with the frame, so you do not have to score the clip afterwards.
Seedance runs on pay-as-you-go or subscription credits. You can draft the same shot free on Wan 2.2 first, and spend credits only on the final render.
Yes. Renders include commercial use and carry no watermark.
## How to direct your first shot
1. Step 01
Write the shot
Camera, subject, framing
2. Step 02
Draft free on other models
Same workflow, zero credits
3. Step 03
Switch to Seedance 2.5
Final render, native audio
[RUN WAN 2.2 FOR FREE](https://cloud.comfy.org/?template=video_wan2_2_14B_t2v) [RUN SEEDANCE 2.5](https://cloud.comfy.org/?template=api_seedance2_5_r2v)
## One engine, every way to run it
Run Seedance in the browser today. Batch campaigns with the API, or bring it in-house.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### Comfy MCP: now turn your agent into a creative technologist.
Your AI assistant can access the ecosystem, build workflows, and generate images, video, audio, or 3D.
[GET STARTED](https://comfy.org/mcp)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# Wan 3.0 on Comfy: Text, Image and Reference to Video
> Run Wan 3.0 on Comfy Cloud. Generate up to 30 seconds of video from a text prompt, an image, or video, image and audio references, with sound produced alongside the picture.
Wan 3.0 is a step change from previous Wan models. It generates what earlier versions couldn't: a full 30-second scene in one take, as low as 480p for speed and iteration, and up to 1080p for production quality. Available on Comfy Cloud and via Partner Nodes today.
[RUN WAN 3.0](https://cloud.comfy.org/?template=api_wan3_0_t2v) [BROWSE WORKFLOWS](https://comfy.org/workflows/model/wan/)
Image to Video Text to Video Reference to Video
## Choose a plan
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start Comfy Cloud for free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/)
STANDARD
$20
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
4,200 monthly credits
Generates ~380 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=monthly)
CREATOR MOST POPULAR
$35
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
7,400 monthly credits
Generates ~670 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=monthly)
PRO
$100
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
21,100 monthly credits
Generates ~1,915 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=monthly)
TEAM
Built for teams collaborating on workflows together.
$665
$700 /month
Save 5% ($35)
Billed monthly
42.2K
84.4K
147.7K
295.4K
527.5K
147,700 monthly credits
Generates ~13,405 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=monthly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## Q&A
Alibaba's latest video model. Give it a prompt, up to 20 reference assets, or even a document and it generates up to 30 seconds with native audio.
Native 30-second clips, up to 20 reference inputs, and 480p generations for quick and cost effective generations.
This model ships with three workflows available in the template library — [reference to video](https://cloud.comfy.org/?template=api_wan3_0_r2v), [image to video](https://cloud.comfy.org/?template=api_wan3_0_i2v) and [text to video](https://cloud.comfy.org/?template=api_wan3_0_t2v).
Start simple: subject, scene, motion — one sentence is enough for a full clip. For more control, layer in camera movement, lighting, style, and sound, or address your uploads directly with @ syntax: "@Image1 walks through the door and says the line from @Audio1." The longer and more precise the prompt, the closer the output tracks your intent — it accepts up to 20,000 characters.
Yes. Describe the change — remove an object, relight the scene, swap a subject — and everything else in the frame stays put. It can also extend existing footage.
Anywhere from 2 to 30 seconds, generated in one continuous take — no stitching. Audio is generated natively, or switch it off.
## One engine, every way to run it
Build workflows in the browser today. Batch campaigns with the API, or bring it in-house.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### Comfy MCP: now turn your agent into a creative technologist.
Your AI assistant can access the ecosystem, build workflows, and generate images, video, audio, or 3D.
[GET STARTED](https://comfy.org/mcp)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# Wan Animate 2 on Comfy: Open-Source Character Animation
> Run Wan Animate 2 on Comfy: upload a reference image of your character plus a driving video, and it transfers that motion onto your character. Open source, on Comfy Cloud or your own hardware.
00:00
# Wan Animate 2 is here
Introducing Wan Animate 2, the new state of the art model for character animation: upload a reference image of your character plus a video of the motion you want, and it transfers that motion onto your character.
[RUN WAN ANIMATE 2](https://cloud.comfy.org/?template=video_wan_animate2)
Open Source Reference to Video
## Choose a plan
Access cloud-powered ComfyUI workflows with straightforward, usage-based pricing.
Start Comfy Cloud for free. Upgrade when you're ready.
5 free runs on real GPUs — no credit card required.
[TRY FREE](https://cloud.comfy.org/)
STANDARD
$20
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Not included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
4,200 monthly credits
Generates ~380 5s videos*
[SUBSCRIBE TO STANDARD](https://cloud.comfy.org/?pricing=standard&cycle=monthly)
CREATOR MOST POPULAR
$35
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Not included: Longer workflow runtime (up to 1 hr)
7,400 monthly credits
Generates ~670 5s videos*
[SUBSCRIBE TO CREATOR](https://cloud.comfy.org/?pricing=creator&cycle=monthly)
PRO
$100
/month
Billed monthly
- Included: 30 minute max workflow runtime
- Included: Add more credits anytime
- Included: Import your own models
- Included: Longer workflow runtime (up to 1 hr)
21,100 monthly credits
Generates ~1,915 5s videos*
[SUBSCRIBE TO PRO](https://cloud.comfy.org/?pricing=pro&cycle=monthly)
TEAM
Built for teams collaborating on workflows together.
$665
$700 /month
Save 5% ($35)
Billed monthly
42.2K
84.4K
147.7K
295.4K
527.5K
147,700 monthly credits
Generates ~13,405 5s videos*
Everything in Pro, plus:
- Included: Invite members
- Included: Members can run workflows concurrently
- Included: Shared credit pool for all members
- Included: Role-based permissions
Coming soon...
- Coming soon: Shared workflows & assets
- Coming soon: Projects
[SUBSCRIBE TO TEAM](https://cloud.comfy.org/?pricing=team&stop=team_700&cycle=monthly)
ENTERPRISE
Need more members? Looking for more flexibility or custom features?
[Contact Us](https://comfy.org/contact)
*Based on 5s videos created with the Wan 2.2 Image-to-Video template using default settings (81 frames, 18fps, 640x640, 4-step sampler)
## How to direct your first shot
1. Step 01
Upload your reference
A reference image of your character, plus a driving video of the motion you want to transfer.
2. Step 02
Write the shot
Add your prompt, zero credits
3. Step 03
Run Wan Animate 2
Final render
[RUN WAN ANIMATE 2](https://cloud.comfy.org/?template=video_wan_animate2)
## One engine, every way to run it
Build workflows in the browser today. Batch campaigns with the API, or bring it in-house.
[Comfy Desktop
Run ComfyUI on your own hardware.
LEARN MORE](https://comfy.org/download) [Comfy Cloud
The full power of ComfyUI from anywhere.
LEARN MORE](https://comfy.org/cloud) [Developer Platform
Deploy and scale ComfyUI workflows.
LEARN MORE](https://comfy.org/platform) [Comfy Enterprise
Enterprise-grade infrastructure for the creative engine inside your organization.
LEARN MORE](https://comfy.org/enterprise)
### Comfy MCP: now turn your agent into a creative technologist.
Your AI assistant can access the ecosystem, build workflows, and generate images, video, audio, or 3D.
[GET STARTED](https://comfy.org/mcp)
## 4+ million Comfy creators say
"Comfy has innovated a new and powerful ecosystem for creativity without compromising creative control. It has been amazing to watch technical artists and curious creative minds leverage Comfy to explore the full surface area of their ideas."
Scott Belsky,
Founder of Behance
"The best part for me is the node-based workflow: it offers a lot of possibilities and enables many different combinations. I also appreciate the optimization options and the automatic memory handling, even when working with tight models."
Richard N.,
Owner
"I appreciate being able to use models that my computer can no longer keep up with. I prefer the node-based approach because it is adjustable, rather than being behind a closed door."
MaryAnn E.,
Broker at Pop RV's
"The UI and UX of ComfyUI are intuitive and user-friendly, making navigation straightforward and efficient. Its integrations with other tools streamline workflows and enhance overall productivity."
Alan M.,
Co-Founder
"I use ComfyUI to help me create VFX for my animated show. It's easy to use, especially with importing a Comfy pipeline on the cloud, and I really like the clean UI and how straightforward it is."
Kirk H.
"I love that ComfyUI is extremely fast and very reliable. It gives me so much freedom to create the characters I want."
Fred C.
"The one-click workflows are something I do love, as they simplify many processes for me. The setup was very easy, even for someone who isn't familiar with it all."
Matthew P.
"I like how in-depth ComfyUI can be. It makes me feel like the software itself isn't limited, which encourages me to keep experimenting and learning."
Verified User
"A holistic approach and visualisation through an endless whiteboard."
Nikolai K.,
3D Artist
"Having full control of the GenAI process, and being able to use it unlimited times, integrating it into your workflow whenever you need to create."
Leonardo S.,
Social Media Marketing Expert
"Helps me run AI models locally and generate images, video, and audio, all free of cost."
Verified User,
Computer Software
---
# Comfy - 视觉 AI 的最强可控性
> Comfy 是面向专业视觉人士的 AI 创作引擎。您可以精确掌控每个模型、每个参数和每个输出。
[免费开始使用](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=hero_get_started_free)

3D ANGLE
Horizontal angle Vertical angle Zoom
COLOR
HUE
SATURATION
 OUTPUT
# 视觉 AI 的 最强可控性
3D ANGLE
Horizontal angle Vertical angle Zoom
COLOR
HUE
SATURATION
OUTPUT
[免费开始使用](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=hero_get_started_free)
## 开发者平台 BETA
将你的 ComfyUI 工作流部署为生产级 API。数千个模型,尽在一个平台。
[立即开始](https://comfy.org/zh-CN/platform) [阅读文档](https://docs.comfy.org/development/overview)
## MiniMax 商业许可
Comfy 是 MiniMax 商业使用许可的唯一官方经销商,面向在自有硬件上本地运行 MiniMax 模型的场景。产出的完整商业权利、微调与 LoRA 训练,以及客户与下游项目均包含在内。
[申请许可](https://comfy.org/zh-CN/contact) [在 Comfy Cloud 上试用 H3](https://cloud.comfy.org/?share=a781503cf508)
唯一官方经销商 含音频与音乐模型 全球可用
新模型发布
## Seedance 2.5
字节跳动的电影级视频模型:多镜头序列,原生音频,支持文本或图像输入。你在画布上执导,Seedance 负责渲染成片。
[探索 Seedance 2.5](https://comfy.org/zh-CN/seedance-2.5) [试用工作流](https://cloud.comfy.org/?template=api_seedance2_5_r2v)
合作伙伴节点
精选 · 官方推荐
## Product Advertisement Video
 Rob Product Video
精选 · 官方推荐
## MiniMax H3: Image to Video
 ComfyUI Video Image to Video
精选 · 官方推荐
## MiniMax H3: Reference to Video
ComfyUI Video Reference to Video
精选 · 官方推荐
## MiniMax H3: Text to Video
ComfyUI Text to Video Video
精选 · 官方推荐
## Topaz: Image Enhance Bloom 2
ComfyUI API Image Upscale
精选 · 官方推荐
## FLUX 3 Video: Text to Video
ComfyUI Partner Nodes Text to Video
了解 运行方式
在画布上连接模型、处理步骤和输出,每个决策都可见,每个步骤都可检查。
从工作流模板开始,或从零构建。
行业
60,000+ 节点,数千条工作流,一个比任何公司速度都更快的社区。
[探索工作流](https://comfy.org/workflows/)
## 几分钟即可上手
想多深入就多深入。
1
### 下载或注册
[下载桌面版](https://comfy.org/zh-CN/download) 或 [免费试用云端](https://cloud.comfy.org/?utm_source=comfy_org&utm_medium=website&utm_campaign=free_tier&utm_content=getstarted_try_cloud) .
2
### 加载工作流
从 [社区模板](https://comfy.org/workflows/)开始,或自行构建。
3
### 生成与迭代
运行、调整,准备好了就扩展。
## 完全掌控的 AI 创作引擎
掌控每个模型、每个节点、每个步骤、每个输出。
[Comfy 桌面版
在您自己的硬件上运行 ComfyUI。
查看桌面版属性](https://comfy.org/zh-CN/download) [Comfy Cloud
随时随地使用 ComfyUI 的全部能力。
查看云端属性](https://comfy.org/zh-CN/cloud) [开发者 平台
部署并扩展 ComfyUI 工作流。
查看平台功能](https://comfy.org/zh-CN/platform) [Comfy 企业版
为组织内的创作引擎提供企业级基础设施。
查看企业版属性](https://comfy.org/enterprise)
客户故事
## 看看 ComfyUI 在真实世界中的应用
来自使用 ComfyUI 构建的团队的视频和案例研究
[观看故事](https://comfy.org/customers/videos/black-math) [查看全部案例](https://comfy.org/zh-CN/customers)