
This workflow turns a single character reference plus a short scene description into a quick storyboard and an animated clip. It chains OpenAIGPTImage1 to generate storyboard stills from your prompt, then feeds your chosen keyframe and reference art into ByteDance2ReferenceNode (Seedance 2.0) to produce motion, finishing with SaveVideo to render a playable file. LoadImage brings your character reference into the graph, while SaveImage lets you export and review the storyboard frames before you animate.
Technically, the pipeline separates ideation from animation so you can iterate fast. OpenAIGPTImage1 handles image generation for visual beats (thumbnails or keyframes) based on your scene prompt. You then select a preferred frame and pair it with your uploaded character reference for consistent identity and styling inside ByteDance2ReferenceNode, which synthesizes a short image-to-video sequence. The final frames are assembled by SaveVideo. This modular approach makes it easy to refine prompts, swap keyframes, or adjust motion strength and duration without redoing earlier steps.
FAQ
Frequently Asked Questions
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