This Image to 3D workflow turns a single reference image into a lightweight 3D Gaussian Splat scene, then renders an orbiting turntable video and exports a 3D file you can use downstream. It starts with LoadImage to ingest your source, then passes it to a single-image 3D estimator node (b64333d5-4e6f-4e99-9506-2ec4f63259fe), which predicts a 3D point/splat representation from the photo. CreateCameraInfo builds an orbit camera path (radius, elevation, and frame count), and RenderSplat renders the sequence along that path. CreateVideo assembles the frames and SaveVideo writes the final orbit clip to disk.

For 3D export, the splat scene can go two ways: SplatToFile3D saves a direct 3D file (commonly .obj), while SplatToMesh converts the splats into a triangle mesh suitable for SaveGLB (for .glb). The splat path is fast and faithful to the reconstruction, while the mesh path increases compatibility with DCC tools and game engines. Because this is an experimental single-image reconstruction, it works best on object-centered photos with clean backgrounds—occluded or unseen regions are plausibly inferred and may need cleanup in your 3D tool of choice.

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Character
Cinematic
Image to Video
Lip Sync
Multiple Angles
Portrait
Style Reference
Style Transfer
Text to Video
Video Generation
Video
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