Color Curves to Video - After
Color Curves to Video - Before

This workflow builds cinematic color grades with precision and then animates your graded still into a short video. It starts with LoadImage and ImageHistogram in the Input And Histogram group to help you read the tonal distribution of your reference image. You then shape the look using multiple CurveEditor nodes in the Native Curve Editors group (master plus red, green, and blue) and send those curves to a GLSLShader in the GLSL Curve/LUT Grade group. The shader applies your per-channel remaps in real time, so you can iterate quickly while checking before/after with ImageCompare and live previews with PreviewAny. SaveImage lets you export the graded still if that’s all you need.

To create motion from the look you’ve crafted, the Motion Prompt And Seedance group uses a ByteDance2ReferenceNode (Seedance 2.0) that generates a video conditioned on your graded reference image and a motion prompt. A GeminiNode can optionally draft or refine motion prompts for you, while PrimitiveFloat nodes drive key parameters such as curve blend or shader strength for fine control. Finally, SaveVideo assembles the generated frames into a video file. The result is a streamlined grade-to-video pipeline that’s easy to tune and iterate.

FAQ

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Tüm iş akışlarını gör
Character
Cinematic
Image to Video
Lip Sync
Multiple Angles
Portrait
Style Reference
Style Transfer
Text to Video
Video Generation
Video
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