Meshy 7.1: Image to 3D
Generate a 3D model from a single image using Meshy 7.1's Ultra 4K geometry mode, which produces 4096³ meshes so fine surface detail like stitching, wood grain, and scales becomes real geometry rather than texture. Takes one input image. Ideal for high-fidelity asset creation, detailed prop modeling, and product visualization.
概要
This ComfyUI tutorial workflow turns a single image into a high‑fidelity 3D asset using Meshy 7.1’s Ultra 4K geometry mode. Starting with LoadImage, your reference photo flows into MeshyImageToModelNode, which requests a dense reconstruction at Ultra 4K (4096³) so fine surface detail—like stitching, wood grain, or scales—becomes real mesh geometry, not just texture. The result is a detailed, production‑ready model ideal for props, products, and hero assets where close‑up fidelity matters.
入力するもの
- ワークフローを読み込み中
ComfyUI で実行できます。 このワークフローはこのページでは実行できません。すべてが読み込まれた状態でComfy Cloudで開くか、ご自身のComfyUI用にダウンロードしてください。
Cloudで試すよくある質問
Yes. Meshy* nodes call the Meshy 7.1 API, so you’ll need a valid API key and an internet connection. Add your credentials in the node or ComfyUI settings before running.
Use a sharp, well‑lit image with a clear, centered subject and minimal occlusions. Three‑quarter or front views work well. Avoid motion blur, heavy compression, and busy backgrounds.
Ultra 4K produces very dense meshes. For lighter assets, use MeshyRefineNode to simplify/clean the geometry and reduce texture resolution in MeshyTextureNode if available. You can also export compact GLB/GLTF via Save3DAdvanced.
Absolutely. MeshyRigModelNode and MeshyAnimateModelNode are optional. For static assets, run MeshyImageToModelNode → MeshyRefineNode → MeshyTextureNode, then export with Save3DAdvanced.
No. The Meshy nodes communicate with the Meshy service over the API, so an active internet connection is required for model generation, refinement, texturing, and rigging.