Seedance 2.0 Image to Video
This workflow is an easy start for generating 4-15 second videos from a single image, using Seedance 2.0
例を試す
このワークフローについて
Seedance 2.0 Image to Video turns a single still image into a short, natural-looking video. The workflow is intentionally minimal: LoadImage brings your source photo or artwork into the graph, ByteDance2FirstLastFrameNode (powered by Seedance 2.0) synthesizes motion and generates a sequence of frames, and SaveVideo encodes the result as a playable clip. It’s a fast, focused way to create 4–15 second motion from a static image without extra conditioning or complex control nodes.
Technically, ByteDance2FirstLastFrameNode uses Seedance 2.0 to infer a coherent motion arc anchored by consistent first and last frames, then interpolates the in-betweens to preserve subject structure and style. You control core parameters such as clip length (seconds or frames), frames-per-second, motion intensity, and (if exposed by your version) a seed for repeatability. The node outputs a frame sequence that SaveVideo compiles into a video at the chosen fps.
For best results, start with a clean, well-lit image where the main subject is centered, keep motion strength moderate, and target 6–10 seconds for the most natural movement.
よくある質問
Use clean, well-lit images around 768–1080 px on the long edge for a good quality/speed balance. Keep your desired aspect ratio; the node will resize if needed, but larger inputs require more VRAM and time.
Lower the motion strength, shorten the duration, and increase fps if possible. Start with simpler, subject-centered images and try a different seed for stability. Reducing background clutter also helps.
Set duration (in seconds or frames) in ByteDance2FirstLastFrameNode and match that fps in SaveVideo. Duration = frames ÷ fps, so verify both to get the exact length you expect.
Seamless loops aren’t guaranteed, but the node’s first/last frame consistency can help. Keep motion subtle and cyclical, aim for similar start/end framing, and if needed, trim or crossfade the ends in an external editor.