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How Black Math builds interactive design systems with ComfyUI
Black Math's artists and technical directors explain how they use ComfyUI to build extendable creative systems while keeping art direction and control with the team.
Transcript
(upbeat music) Everything in the future will be experiential. It will be tailored to an individual user. It will be tailored to the algorithm, all of these things. And so you're not really focused on a singular output anymore. You're focused on an entire design system
that needs to move and change and evolve. (upbeat music) At Black Math, we start with our goals or to make incredible work. Our goals are to make original work. We used to make one thing, hand it off and never see it again. And now the work that we make,
we are building it to be extendable. We're building it to be more interactive. I don't wanna see anyone stuck in a prompt box. I want a tool that will evolve with the creatives in our company. With Comfy UI, you have this opportunity to build a full mind map of the project.
It feels like this kind of canvas that you can make your own. As a supervising technical director, I'm basically guiding our artist team through the technical leads. I think it really improves the whole efficiency 'cause it gives you a lot of possibilities.
So I tend to selectively use it to rapidly explore directions, while also keeping the focus on strong art direction. You want people on your team that are about creative enablement, that are about sort of technical workflows and technical pipelines.
Because we are enabling our clients to do more with our creative output. Art and design will need to be living breathing things. And I think that interactivity is really, really interesting because it allows people to actually take part in design
and kind of create a conversation between creator and user.
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