Meshy 6: Image to Model

This ComfyUI tutorial workflow shows you how to turn a single 2D image into a production-ready 3D asset using the Meshy 6 API. Starting with LoadImage, your reference is sent to MeshyImageToModelNode, which generates a clean, watertight mesh with UVs directly from the image. You can then iterate on quality and detail using MeshyRefineNode, add PBR textures with MeshyTextureNode, and view results in real time through the Preview3D node.

For character and creature work, MeshyRigModelNode can auto-rig the mesh and MeshyAnimateModelNode can apply motion for quick previews or turntables. The final result is exported via SaveGLB (or directly from the Preview3D export control) as a GLB file. The workflow is organized under the Meshy Toolset group for easy enabling, and all generated models are auto-saved to ComfyUI/output/ for a frictionless handoff to DCC tools or game engines.

FAQ

Sık Sorulan Sorular

Tüm iş akışlarını gör
Character
Cinematic
Image to Video
Lip Sync
Multiple Angles
Portrait
Style Reference
Style Transfer
Text to Video
Video Generation
Video
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